mirror of
https://github.com/reactos/wine.git
synced 2024-11-26 13:10:28 +00:00
03468f7d4b
Sun Feb 15 12:02:59 1998 Alexandre Julliard <julliard@lrc.epfl.ch> * [graphics/x11drv/*.c] [objects/*.c] A few X11 critical section optimizations, mostly with XGet/PutPixel. * [scheduler/sysdeps.c] [misc/main.c] Make sure X11 critical section is available before any Xlib call. * [if1632/relay.c] [tools/build.c] Yet another attempt at fixing Catch/Throw. * [loader/pe_image.c] Fixed broken PE DLL loading. * [include/winnt.h] [scheduler/handle.c] [scheduler/*.c] Implemented handle access rights. Added Get/SetHandleInformation. Sun Feb 15 09:45:23 1997 Andreas Mohr <100.30936@germany.net> * [misc/winsock.c] Fixed bug in WSACleanup which lead to crashes in WINSOCK_HandleIO. * [graphics/fontengine.c] [include/font.h] Minor improvements. * [memory/global.c] Implemented GlobalEntryHandle. * [misc/toolhelp.c] Fixed a memory bug in Notify*register. * [misc/w32scomb.c] Improved Get16DLLAddress. * [objects/gdiobj.c] Implemented GdiSeeGdiDo. Sat Feb 14 14:57:39 1998 John Richardson <jrichard@zko.dec.com> * [win32/console.c] Added the console implementation, AllocConsole, FreeConsole, CONSOLE_InheritConsole. * [documentation/console] Some documentation on the console. * [include/winerror.h] Added some error defines. * [scheduler/k32obj.c] Registered the scheduler ops. Fri Feb 13 19:35:35 1998 James Moody <013263m@dragon.acadiau.ca> * [ole/ole2nls.c] Some English language fixes for missing values. * [controls/listbox.c] Fix to allow an empty listbox to deselect all items. * [relay32/user32.spec] [windows/keyboard.c] CreateAcceleratorTableA stub method. * [windows/sysmetrics.c] Added missing SM_CXCURSOR & SM_CYCURSOR initializers. * [windows/message.c] PostThreadMessage32A stub method. Fri Feb 13 17:12:24 1998 Jim Peterson <jspeter@roanoke.infi.net> * [libtest/hello3res.rc] [libtest/hello3.c] [libtest/Makefile.in] Updated the 'hello3' test so that it functions properly again. Fri Feb 13 14:08:07 1998 Martin Boehme <boehme@informatik.mu-luebeck.de> * [graphics/mapping.c] Fixed the embarrassing bugs I introduced into DPtoLP and LPtoDP. * [windows/scroll.c] Prevent ScrollWindow32 from sending WM_ERASEBKGND. Thu Feb 12 22:46:53 1998 Huw D M Davies <h.davies1@physics.oxford.ac.uk> * [objects/metafile] [include/ldt.h] Fix to cope with records longer than 64K. * [windows/clipboard.c] Clean up bitmaps and metapicts properly. Mon Feb 3 21:52:18 1998 Karl Backström <karl_b@geocities.com> * [programs/winhelp/Sw.rc] [resources/sysres_Sw.rc] Minor update of Swedish language support.
351 lines
16 KiB
Plaintext
351 lines
16 KiB
Plaintext
KERNEL MODULE
|
|
=============
|
|
|
|
...
|
|
|
|
GDI MODULE
|
|
==========
|
|
|
|
1. X Windows System interface
|
|
-----------------------------
|
|
|
|
The X libraries used to implement X clients (such as Wine) do not work
|
|
properly if multiple threads access the same display concurrently. It is
|
|
possible to compile the X libraries to perform their own synchronization
|
|
(initiated by calling XInitThreads()). However, Wine does not use this
|
|
approach. Instead Wine performs its own synchronization py putting a
|
|
wrapper around every X call that is used. This wrapper protects library
|
|
access with a critical section, and also arranges things so that X
|
|
libraries compiled without -D_REENTRANT (eg. with global errno variable)
|
|
will work with Wine.
|
|
|
|
To make this scheme work, all calls to X must use the proper wrapper
|
|
functions (or do their own synchronization that is compatible with the
|
|
wrappers). The wrapper for a function X...() is calles TSX...() (for
|
|
"Thread Safe X ..."). So for example, instead of calling XOpenDisplay()
|
|
in the code, TSXOpenDisplay() must be used. Likewise, X include files
|
|
that contain function prototypes are wrapped, so that eg. "ts_xutil.h"
|
|
must be included rather than <X11/Xutil.h>. It is important that this
|
|
scheme is used everywhere to avoid the introduction of nondeterministic
|
|
and hard-to-find errors in Wine.
|
|
|
|
The code for the thread safe X wrappers is contained in the tsx11/
|
|
directory and in include/ts*.h. To use a new (ie. not previously used) X
|
|
function in Wine, a new wrapper must be created. The wrappers are
|
|
generated (semi-)automatically from the X11R6 includes using the
|
|
tools/make_X11wrappers perl script. In simple cases it should be enough
|
|
to add the name of the new function to the list in tsx11/X11_calls; if
|
|
this does not work the wrapper must be added manually to the
|
|
make_X11wrappers script. See comments in tsx11/X11_calls and
|
|
tools/make_X11wrappers for further details.
|
|
|
|
|
|
USER MODULE
|
|
===========
|
|
|
|
USER implements windowing and messaging subsystems. It also
|
|
contains code for common controls and for other miscellaneous
|
|
stuff (rectangles, clipboard, WNet, etc). Wine USER code is
|
|
located in windows/, controls/, and misc/ directories.
|
|
|
|
1. Windowing subsystem
|
|
----------------------
|
|
|
|
windows/win.c
|
|
windows/winpos.c
|
|
|
|
Windows are arranged into parent/child hierarchy with one
|
|
common ancestor for all windows (desktop window). Each window
|
|
structure contains a pointer to the immediate ancestor (parent
|
|
window if WS_CHILD style bit is set), a pointer to the sibling
|
|
(returned by GetWindow(..., GW_NEXT)), a pointer to the owner
|
|
window (set only for popup window if it was created with valid
|
|
hwndParent parameter), and a pointer to the first child
|
|
window (GetWindow(.., GW_CHILD)). All popup and non-child windows
|
|
are therefore placed in the first level of this hierarchy and their
|
|
ancestor link (wnd->parent) points to the desktop window.
|
|
|
|
Desktop window - root window
|
|
| \ `-.
|
|
| \ `-.
|
|
popup -> wnd1 -> wnd2 - top level windows
|
|
| \ `-. `-.
|
|
| \ `-. `-.
|
|
child1 child2 -> child3 child4 - child windows
|
|
|
|
Horizontal arrows denote sibling relationship, vertical lines
|
|
- ancestor/child. To summarize, all windows with the same immediate
|
|
ancestor are sibling windows, all windows which do not have desktop
|
|
as their immediate ancestor are child windows. Popup windows behave
|
|
as topmost top-level windows unless they are owned. In this case the
|
|
only requirement is that they must precede their owners in the top-level
|
|
sibling list (they are not topmost). Child windows are confined to the
|
|
client area of their parent windows (client area is where window gets
|
|
to do its own drawing, non-client area consists of caption, menu, borders,
|
|
intrinsic scrollbars, and minimize/maximize/close/help buttons).
|
|
|
|
Another fairly important concept is "z-order". It is derived from
|
|
the ancestor/child hierarchy and is used to determine "above/below"
|
|
relationship. For instance, in the example above, z-order is
|
|
child1->popup->child2->child3->wnd1->child4->wnd2->desktop. Current
|
|
active window ("foreground window" in Win32) is moved to the front
|
|
of z-order unless its top-level ancestor owns popup windows.
|
|
|
|
All these issues are dealt with (or supposed to be) in windows/winpos.c
|
|
with SetWindowPos() being the primary interface to the window manager.
|
|
|
|
Wine specifics: in default and managed mode each top-level window
|
|
gets its own X counterpart with desktop window being basically a
|
|
fake stub. In desktop mode, however, only desktop window has an X
|
|
window associated with it. Also, SetWindowPos() should eventually be
|
|
implemented via Begin/End/DeferWindowPos() calls and not the other way
|
|
around.
|
|
|
|
1.1 Visible region, clipping region and update region
|
|
|
|
windows/dce.c
|
|
windows/winpos.c
|
|
windows/painting.c
|
|
|
|
________________________
|
|
|_________ | A and B are child windows of C
|
|
| A |______ |
|
|
| | | |
|
|
|---------' | |
|
|
| | B | |
|
|
| | | |
|
|
| `------------' |
|
|
| C |
|
|
`------------------------'
|
|
|
|
Visible region determines which part of the window is not obscured
|
|
by other windows. If a window has the WS_CLIPCHILDREN style then all
|
|
areas below its children are considered invisible. Similarily, if
|
|
the WS_CLIPSIBLINGS bit is in effect then all areas obscured by its
|
|
siblings are invisible. Child windows are always clipped by the
|
|
boundaries of their parent windows.
|
|
|
|
B has a WS_CLIPSIBLINGS style:
|
|
. ______
|
|
: | |
|
|
| ,-----' |
|
|
| | B | - visible region of B
|
|
| | |
|
|
: `------------'
|
|
|
|
When the program requests a display context (DC) for a window it
|
|
can specify an optional clipping region that further restricts the
|
|
area where the graphics output can appear. This area is calculated
|
|
as an intersection of the visible region and a clipping region.
|
|
|
|
Program asked for a DC with a clipping region:
|
|
______
|
|
,--|--. | . ,--.
|
|
,--+--' | | : _: |
|
|
| | B | | => | | | - DC region where the painting will
|
|
| | | | | | | be visible
|
|
`--|-----|---' : `----'
|
|
`-----'
|
|
|
|
When the window manager detects that some part of the window
|
|
became visible it adds this area to the update region of this
|
|
window and then generates WM_ERASEBKGND and WM_PAINT messages.
|
|
In addition, WM_NCPAINT message is sent when the uncovered area
|
|
intersects a nonclient part of the window. Application must reply
|
|
to the WM_PAINT message by calling BeginPaint()/EndPaint() pair of
|
|
functions. BeginPaint() returns a DC that uses accumulated update
|
|
region as a clipping region. This operation cleans up invalidated
|
|
area and the window will not receive another WM_PAINT until the
|
|
window manager creates a new update region.
|
|
|
|
A was moved to the left:
|
|
________________________ ... / C update region
|
|
|______ | : .___ /
|
|
| A |_________ | => | ...|___|..
|
|
| | | | | : | |
|
|
|------' | | | : '---'
|
|
| | B | | | : \
|
|
| | | | : \
|
|
| `------------' | B update region
|
|
| C |
|
|
`------------------------'
|
|
|
|
|
|
Windows maintains a display context cache consisting of entries that
|
|
include DC itself, window to which it belongs, and an optional clipping
|
|
region (visible region is stored in the DC itself). When an API call
|
|
changes the state of the window tree, window manager has to go through
|
|
the DC cache to recalculate visible regions for entries whose windows
|
|
were involved in the operation. DC entries (DCE) can be either private
|
|
to the window, or private to the window class, or shared between all
|
|
windows (Windows 3.1 limits the number of shared DCEs to 5).
|
|
|
|
1.2
|
|
|
|
2. Messaging subsystem
|
|
----------------------
|
|
|
|
windows/queue.c
|
|
windows/message.c
|
|
|
|
Each Windows task/thread has its own message queue - this is where
|
|
it gets messages from. Messages can be generated on the fly
|
|
(WM_PAINT, WM_NCPAINT, WM_TIMER), they can be created by the system
|
|
(hardware messages), they can be posted by other tasks/threads
|
|
(PostMessage), or they can be sent by other tasks/threads (SendMessage).
|
|
|
|
Message priority:
|
|
|
|
First the system looks for sent messages, then for posted messages,
|
|
then for hardware messages, then it checks if the queue has the
|
|
"dirty window" bit set, and, finally, it checks for expired
|
|
timers. See windows/message.c.
|
|
|
|
From all these different types of messages, only posted messages go
|
|
directly into the private message queue. System messages (even in
|
|
Win95) are first collected in the system message queue and then
|
|
they either sit there until Get/PeekMessage gets to process them
|
|
or, as in Win95, if system queue is getting clobbered, a special
|
|
thread ("raw input thread") assigns them to the private
|
|
queues. Sent messages are queued separately and the sender sleeps
|
|
until it gets a reply. Special messages are generated on the fly
|
|
depending on the window/queue state. If the window update region is
|
|
not empty, the system sets the QS_PAINT bit in the owning queue and
|
|
eventually this window receives a WM_PAINT message (WM_NCPAINT too
|
|
if the update region intersects with the non-client area). A timer
|
|
event is raised when one of the queue timers expire. Depending on
|
|
the timer parameters DispatchMessage either calls the callback
|
|
function or the window procedure. If there are no messages pending
|
|
the task/thread sleeps until messages appear.
|
|
|
|
There are several tricky moments (open for discussion) -
|
|
|
|
a) System message order has to be honored and messages should be
|
|
processed within correct task/thread context. Therefore when
|
|
Get/PeekMessage encounters unassigned system message and this
|
|
message appears not to be for the current task/thread it should
|
|
either skip it (or get rid of it by moving it into the private
|
|
message queue of the target task/thread - Win95, AFAIK) and
|
|
look further or roll back and then yield until this message
|
|
gets processed when system switches to the correct context
|
|
(Win16). In the first case we lose correct message ordering, in
|
|
the second case we have the infamous synchronous system message
|
|
queue. Here is a post to one of the OS/2 newsgroup I found to
|
|
be relevant:
|
|
|
|
" Here's the problem in a nutshell, and there is no good solution.
|
|
Every possible solution creates a different problem.
|
|
|
|
With a windowing system, events can go to many different windows.
|
|
Most are sent by applications or by the OS when things relating to
|
|
that window happen (like repainting, timers, etc.)
|
|
|
|
Mouse input events go to the window you click on (unless some window
|
|
captures the mouse).
|
|
|
|
So far, no problem. Whenever an event happens, you put a message on
|
|
the target window's message queue. Every process has a message
|
|
queue. If the process queue fills up, the messages back up onto the
|
|
system queue.
|
|
|
|
This is the first cause of apps hanging the GUI. If an app doesn't
|
|
handle messages and they back up into the system queue, other apps
|
|
can't get any more messages. The reason is that the next message in
|
|
line can't go anywhere, and the system won't skip over it.
|
|
|
|
This can be fixed by making apps have bigger private message queues.
|
|
The SIQ fix does this. PMQSIZE does this for systems without the SIQ
|
|
fix. Applications can also request large queues on their own.
|
|
|
|
Another source of the problem, however, happens when you include
|
|
keyboard events. When you press a key, there's no easy way to know
|
|
what window the keystroke message should be delivered to.
|
|
|
|
Most windowing systems use a concept known as "focus". The window
|
|
with focus gets all incoming keyboard messages. Focus can be changed
|
|
from window to window by apps or by users clicking on winodws.
|
|
|
|
This is the second source of the problem. Suppose window A has focus.
|
|
You click on window B and start typing before the window gets focus.
|
|
Where should the keystrokes go? On the one hand, they should go to A
|
|
until the focus actually changes to B. On the other hand, you
|
|
probably want the keystrokes to go to B, since you clicked there
|
|
first.
|
|
|
|
OS/2's solution is that when a focus-changing event happens (like
|
|
clicking on a window), OS/2 holds all messages in the system queue
|
|
until the focus change actually happens. This way, subsequent
|
|
keystrokes go to the window you clicked on, even if it takes a while
|
|
for that window to get focus.
|
|
|
|
The downside is that if the window takes a real long time to get focus
|
|
(maybe it's not handling events, or maybe the window losing focus
|
|
isn't handling events), everything backs up in the system queue and
|
|
the system appears hung.
|
|
|
|
There are a few solutions to this problem.
|
|
|
|
One is to make focus policy asynchronous. That is, focus changing has
|
|
absolutely nothing to do with the keyboard. If you click on a window
|
|
and start typing before the focus actually changes, the keystrokes go
|
|
to the first window until focus changes, then they go to the second.
|
|
This is what X-windows does.
|
|
|
|
Another is what NT does. When focus changes, keyboard events are held
|
|
in the system message queue, but other events are allowed through.
|
|
This is "asynchronous" because the messages in the system queue are
|
|
delivered to the application queues in a different order from that
|
|
with which they were posted. If a bad app won't handle the "lose
|
|
focus" message, it's of no consequence - the app receiving focus will
|
|
get its "gain focus" message, and the keystrokes will go to it.
|
|
|
|
The NT solution also takes care of the application queue filling up
|
|
problem. Since the system delivers messages asynchronously, messages
|
|
waiting in the system queue will just sit there and the rest of the
|
|
messages will be delivered to their apps.
|
|
|
|
The OS/2 SIQ solution is this: When a focus-changing event happens,
|
|
in addition to blocking further messages from the application queues,
|
|
a timer is started. When the timer goes off, if the focus change has
|
|
not yet happened, the bad app has its focus taken away and all
|
|
messages targetted at that window are skipped. When the bad app
|
|
finally handles the focus change message, OS/2 will detect this and
|
|
stop skipping its messages.
|
|
|
|
|
|
As for the pros and cons:
|
|
|
|
The X-windows solution is probably the easiest. The problem is that
|
|
users generally don't like having to wait for the focus to change
|
|
before they start typing. On many occasions, you can type and the
|
|
characters end up in the wrong window because something (usually heavy
|
|
system load) is preventing the focus change from happening in a timely
|
|
manner.
|
|
|
|
The NT solution seems pretty nice, but making the system message queue
|
|
asynchronous can cause similar problems to the X-windows problem.
|
|
Since messages can be delivered out of order, programs must not assume
|
|
that two messages posted in a particular order will be delivered in
|
|
that same order. This can break legacy apps, but since Win32 always
|
|
had an asynchronous queue, it is fair to simply tell app designers
|
|
"don't do that". It's harder to tell app designers something like
|
|
that on OS/2 - they'll complain "you changed the rules and our apps
|
|
are breaking."
|
|
|
|
The OS/2 solution's problem is that nothing happens until you try to
|
|
change window focus, and then wait for the timeout. Until then, the
|
|
bad app is not detected and nothing is done." (by David Charlap)
|
|
|
|
|
|
b) Intertask/interthread SendMessage. The system has to inform the
|
|
target queue about the forthcoming message, then it has to carry
|
|
out the context switch and wait until the result is available.
|
|
Win16 stores necessary parameters in the queue structure and then
|
|
calls DirectedYield() function. However, in Win32 there could be
|
|
several messages pending sent by preemptively executing threads,
|
|
and in this case SendMessage has to build some sort of message
|
|
queue for sent messages. Another issue is what to do with messages
|
|
sent to the sender when it is blocked inside its own SendMessage.
|
|
|
|
|