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0196861349
contain the shared openGL code needed for all wine direct3d implementations.
42 lines
1.3 KiB
C
42 lines
1.3 KiB
C
/*
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* Direct3D wine internal interface main
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*
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* Copyright 2002-2003 The wine-d3d team
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* Copyright 2002-2003 Raphael Junqueira
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "config.h"
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#include "wined3d_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(wine_d3d);
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IDirect3DImpl* WINAPI WineDirect3DCreate(UINT SDKVersion) {
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FIXME("SDKVersion = %x, TODO\n", SDKVersion);
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return NULL;
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}
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/* At process attach */
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BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
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{
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TRACE("wined3d DLLMain Reason=%ld\n", fdwReason);
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if (fdwReason == DLL_PROCESS_ATTACH) {
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DisableThreadLibraryCalls(hInstDLL);
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}
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return TRUE;
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}
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