mirror of
https://github.com/reactos/wine.git
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169 lines
3.7 KiB
C
169 lines
3.7 KiB
C
/*
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* 16-bit sound support
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*
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* Copyright Robert J. Amstadt, 1993
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*/
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#include <stdlib.h>
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#include "windef.h"
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#include "wine/windef16.h"
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#include "debugtools.h"
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DEFAULT_DEBUG_CHANNEL(sound);
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/***********************************************************************
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* OpenSound (SOUND.1)
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*/
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INT16 WINAPI OpenSound16(void)
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{
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FIXME("(void): stub\n");
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return -1;
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}
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/***********************************************************************
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* CloseSound (SOUND.2)
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*/
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void WINAPI CloseSound16(void)
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{
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FIXME("(void): stub\n");
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}
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/***********************************************************************
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* SetVoiceQueueSize (SOUND.3)
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*/
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INT16 WINAPI SetVoiceQueueSize16(INT16 nVoice, INT16 nBytes)
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{
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FIXME("(%d,%d): stub\n",nVoice,nBytes);
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return 0;
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}
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/***********************************************************************
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* SetVoiceNote (SOUND.4)
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*/
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INT16 WINAPI SetVoiceNote16(INT16 nVoice, INT16 nValue, INT16 nLength,
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INT16 nCdots)
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{
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FIXME("(%d,%d,%d,%d): stub\n",nVoice,nValue,nLength,nCdots);
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return 0;
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}
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/***********************************************************************
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* SetVoiceAccent (SOUND.5)
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*/
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INT16 WINAPI SetVoiceAccent16(INT16 nVoice, INT16 nTempo, INT16 nVolume,
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INT16 nMode, INT16 nPitch)
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{
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FIXME("(%d,%d,%d,%d,%d): stub\n", nVoice, nTempo,
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nVolume, nMode, nPitch);
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return 0;
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}
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/***********************************************************************
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* SetVoiceEnvelope (SOUND.6)
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*/
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INT16 WINAPI SetVoiceEnvelope16(INT16 nVoice, INT16 nShape, INT16 nRepeat)
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{
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FIXME("(%d,%d,%d): stub\n",nVoice,nShape,nRepeat);
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return 0;
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}
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/***********************************************************************
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* SetSoundNoise (SOUND.7)
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*/
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INT16 WINAPI SetSoundNoise16(INT16 nSource, INT16 nDuration)
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{
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FIXME("(%d,%d): stub\n",nSource,nDuration);
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return 0;
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}
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/***********************************************************************
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* SetVoiceSound (SOUND.8)
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*/
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INT16 WINAPI SetVoiceSound16(INT16 nVoice, DWORD lFrequency, INT16 nDuration)
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{
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FIXME("(%d, %ld, %d): stub\n",nVoice,lFrequency, nDuration);
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return 0;
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}
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/***********************************************************************
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* StartSound (SOUND.9)
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*/
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INT16 WINAPI StartSound16(void)
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{
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return 0;
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}
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/***********************************************************************
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* StopSound (SOUND.10)
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*/
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INT16 WINAPI StopSound16(void)
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{
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return 0;
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}
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/***********************************************************************
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* WaitSoundState (SOUND.11)
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*/
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INT16 WINAPI WaitSoundState16(INT16 x)
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{
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FIXME("(%d): stub\n", x);
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return 0;
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}
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/***********************************************************************
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* SyncAllVoices (SOUND.12)
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*/
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INT16 WINAPI SyncAllVoices16(void)
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{
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FIXME("(void): stub\n");
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return 0;
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}
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/***********************************************************************
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* CountVoiceNotes (SOUND.13)
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*/
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INT16 WINAPI CountVoiceNotes16(INT16 x)
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{
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FIXME("(%d): stub\n", x);
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return 0;
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}
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/***********************************************************************
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* GetThresholdEvent (SOUND.14)
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*/
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LPINT16 WINAPI GetThresholdEvent16(void)
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{
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FIXME("(void): stub\n");
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return NULL;
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}
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/***********************************************************************
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* GetThresholdStatus (SOUND.15)
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*/
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INT16 WINAPI GetThresholdStatus16(void)
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{
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FIXME("(void): stub\n");
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return 0;
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}
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/***********************************************************************
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* SetVoiceThreshold (SOUND.16)
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*/
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INT16 WINAPI SetVoiceThreshold16(INT16 a, INT16 b)
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{
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FIXME("(%d,%d): stub\n", a, b);
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return 0;
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}
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/***********************************************************************
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* DoBeep (SOUND.17)
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*/
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void WINAPI DoBeep16(void)
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{
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FIXME("(void): stub!\n");
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}
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