wine/include/color.h
Alexandre Julliard 3a5816f87e Release 941227
Tue Dec 27 13:35:16 1994  Alexandre Julliard  (julliard@lamisun.epfl.ch)

	* [*/Imakefile]
	All objects files are now kept in their respective directory.

	* [README]
	Rewrote most of it.

	* [objects/bitblt.c]
	Rewrote BitBlt() to look right in every case, while minimizing
	the impact on performance. Not really finished yet.

	* [objects/bitmap.c] [objects/dc.c]
	Fixed bug with pattern brushes.

	* [objects/clipping.c] [windows/painting.c]
	Fixes for logical coordinates.

	* [objects/color.c] [windows/graphics.c]
	Fixed GetPixel() to return the correct color, and made it faster.

	* [objects/region.c]
	Fixed bug in CombineRgn() when one of the region is empty.

Fri Dec 22 01:42:57 MET 1994		  Dag Asheim (dash@ifi.uio.no)

	* [Configure]
	Don't assume that expr handles '==', use '=' instead.
	Give a (hopefully informative) message if imake fails.
1994-12-27 14:11:53 +00:00

18 lines
475 B
C

#ifndef __WINE_COLOR_H
#define __WINE_COLOR_H
#include "gdi.h"
extern HPALETTE COLOR_Init(void);
extern int COLOR_ToPhysical( DC *dc, COLORREF color );
extern void COLOR_SetMapping( DC *dc, HANDLE map, HANDLE revMap, WORD size );
extern BOOL COLOR_IsSolid( COLORREF color );
extern Colormap COLOR_WinColormap;
extern int COLOR_mapEGAPixel[16];
extern int* COLOR_PaletteToPixel;
extern int* COLOR_PixelToPalette;
extern int COLOR_ColormapSize;
#endif /* __WINE_COLOR_H */