wine/dlls/wined3d
2013-10-14 17:26:15 +02:00
..
arb_program_shader.c wined3d: Unify shader binding points. 2013-10-10 10:44:53 +02:00
ati_fragment_shader.c wined3d: Unify the shader state IDs. 2013-10-09 11:11:07 +02:00
buffer.c wined3d: Pass a resource to wined3d_resource_free_sysmem(). 2013-09-16 12:51:13 +02:00
context.c wined3d: Unify shader binding points. 2013-10-10 10:44:53 +02:00
cs.c wined3d: Send stream output binding updates through the command stream. 2013-10-11 11:06:20 +02:00
device.c wined3d: Send stream output binding updates through the command stream. 2013-10-11 11:06:20 +02:00
directx.c wined3d: Add support for nVidia GTX 660M. 2013-10-14 17:26:15 +02:00
drawprim.c wined3d: Store the instance count in the context structure. 2013-09-16 13:06:03 +02:00
gl_compat.c
glsl_shader.c wined3d: Unify shader binding points. 2013-10-10 10:44:53 +02:00
Makefile.in wined3d: Send present operations through a command stream. 2013-09-27 10:33:15 +02:00
nvidia_texture_shader.c wined3d: Unify the shader state IDs. 2013-10-09 11:11:07 +02:00
palette.c
query.c
resource.c wined3d: Pass a correct access flag to glMapBufferARB. 2013-09-19 19:49:49 +02:00
sampler.c
shader_sm1.c
shader_sm4.c
shader.c wined3d: Unify shader binding points. 2013-10-10 10:44:53 +02:00
state.c wined3d: Avoid initializing some variables. 2013-10-14 10:45:24 +02:00
stateblock.c wined3d: Unify sampler binding points. 2013-10-10 10:45:00 +02:00
surface.c wined3d: Remove sRGB_decode handling from surface_load_location. 2013-10-09 15:52:24 +02:00
swapchain.c wined3d: Remove the D3DSWAPEFFECT_DISCARD debug clear code. 2013-10-08 15:39:02 +02:00
texture.c wined3d: Move sRGB_decode handling to the top of texture_bind / preload. 2013-10-09 15:52:37 +02:00
utils.c wined3d: Unify the shader state IDs. 2013-10-09 11:11:07 +02:00
version.rc
vertexdeclaration.c
view.c
volume.c wined3d: Use GL_APPLE_client_storage for volumes if available. 2013-09-23 20:32:36 +02:00
wined3d_gl.h wined3d: Get rid of GL_EXT_paletted_texture support. 2013-08-28 11:17:09 +02:00
wined3d_main.c wined3d: Avoid LPVOID. 2013-09-19 19:49:01 +02:00
wined3d_private.h wined3d: Add support for nVidia GTX 660M. 2013-10-14 17:26:15 +02:00
wined3d.spec