wine/dlls/dmusic32/dmusic32_main.c
Rok Mandeljc 0382ea1d8a - updated resources to DX9
- completely rewritten headers (DX9 compat.; look much nicer now ;=)
- removed IDirectMusicSong and IDirectMusicMelodyFormulationTrack
  (which are removed from DX9; weren't implemented in DX8 anyway)
- combined/simplified IDirectMusicSomething / IDirectMusicObject /
  IPersistStream for objects that support loading
- implemented IDirectMusicObject on all such objects; via generic
  functions
- combined IDirectMusicTrack(8)/IPersistStream on all tracks
- fully implemented IDirectMusicContainer (at least 90% if there are
  no private interfaces)
- implemented IDirectMusicCollection (99% work & MS compliant
  behaviour; except for instruments)
- tried to implement IDirectMusicInstrument (unfortunately uses some
  dirty private interfaces... :(
- added dswave.dll; DirectMusic Wave
- some changes in style
- many, many more ;)
2004-01-20 00:21:40 +00:00

50 lines
1.5 KiB
C

/* DirectMusic32 Main
*
* Copyright (C) 2003-2004 Rok Mandeljc
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Library General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include <stdarg.h>
#include "windef.h"
#include "winbase.h"
#include "winnt.h"
#include "wingdi.h"
#include "winuser.h"
#include "wine/debug.h"
#include "wine/list.h"
#include "wine/unicode.h"
#include "winreg.h"
#include "dmusici.h"
#include "dmusicf.h"
#include "dmusics.h"
WINE_DEFAULT_DEBUG_CHANNEL(dmusic32);
HRESULT WINAPI DMUSIC32_CreateCDirectMusicEmulatePort (LPVOID ptr1, LPVOID ptr2, LPVOID ptr3)
{
FIXME("stub (undocumented function); if you see this, you're probably using native dmusic.dll. Use native dmusic32.dll as well!\n");
return S_OK;
}
HRESULT WINAPI DMUSIC32_EnumLegacyDevices (LPVOID ptr1, LPVOID ptr2)
{
FIXME("stub (undocumented function); if you see this, you're probably using native dmusic.dll. Use native dmusic32.dll as well!\n");
return S_OK;
}