Ivan Gyurdiev 03b67e3030 wined3d: Use shader_get_param() in trace pass, reg. count pass, generation pass.
Change the trace pass, the register counting pass, and the hw
generator pass to take into account the new get_params() function. For
hw generation, store the address tokens into the SHADER_OPCODE_ARG
structure, so they're available to generator functions.
2006-05-17 10:54:23 +02:00
..
2006-05-15 16:04:07 +02:00
2006-05-05 20:23:41 +02:00
2006-05-11 12:11:42 +02:00