mirror of
https://github.com/reactos/wine.git
synced 2024-11-29 14:40:56 +00:00
44edc0c0ec
- more traces
281 lines
11 KiB
C
281 lines
11 KiB
C
/*
|
|
* IDirect3DVolumeTexture8 implementation
|
|
*
|
|
* Copyright 2002 Jason Edmeades
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*/
|
|
|
|
#include "config.h"
|
|
|
|
#include "windef.h"
|
|
#include "winbase.h"
|
|
#include "winuser.h"
|
|
#include "wingdi.h"
|
|
#include "wine/debug.h"
|
|
|
|
#include "d3d8_private.h"
|
|
|
|
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
|
|
|
|
/* IDirect3DVolumeTexture8 IUnknown parts follow: */
|
|
HRESULT WINAPI IDirect3DVolumeTexture8Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE8 iface,REFIID riid,LPVOID *ppobj)
|
|
{
|
|
ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
|
|
|
|
TRACE("(%p) : QueryInterface\n", This);
|
|
if (IsEqualGUID(riid, &IID_IUnknown)
|
|
|| IsEqualGUID(riid, &IID_IDirect3DResource8)
|
|
|| IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
|
|
|| IsEqualGUID(riid, &IID_IDirect3DVolumeTexture8)) {
|
|
IDirect3DVolumeTexture8Impl_AddRef(iface);
|
|
*ppobj = This;
|
|
return D3D_OK;
|
|
}
|
|
|
|
WARN("(%p)->(%s,%p),not found\n",This,debugstr_guid(riid),ppobj);
|
|
return E_NOINTERFACE;
|
|
}
|
|
|
|
ULONG WINAPI IDirect3DVolumeTexture8Impl_AddRef(LPDIRECT3DVOLUMETEXTURE8 iface) {
|
|
ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
|
|
TRACE("(%p) : AddRef from %ld\n", This, This->ref);
|
|
return ++(This->ref);
|
|
}
|
|
|
|
ULONG WINAPI IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8 iface) {
|
|
ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
|
|
ULONG ref = --This->ref;
|
|
UINT i;
|
|
|
|
TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
|
|
if (ref == 0) {
|
|
for (i = 0; i < This->levels; i++) {
|
|
if (This->volumes[i] != NULL) {
|
|
TRACE("(%p) : Releasing volume %p\n", This, This->volumes[i]);
|
|
IDirect3DVolume8Impl_Release((LPDIRECT3DVOLUME8) This->volumes[i]);
|
|
}
|
|
}
|
|
HeapFree(GetProcessHeap(), 0, This);
|
|
}
|
|
return ref;
|
|
}
|
|
|
|
/* IDirect3DVolumeTexture8 IDirect3DResource8 Interface follow: */
|
|
HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE8 iface, IDirect3DDevice8** ppDevice) {
|
|
ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
|
|
TRACE("(%p) : returning %p\n", This, This->Device);
|
|
*ppDevice = (LPDIRECT3DDEVICE8) This->Device;
|
|
/**
|
|
* Note Calling this method will increase the internal reference count
|
|
* on the IDirect3DDevice8 interface.
|
|
*/
|
|
IDirect3DDevice8Impl_AddRef(*ppDevice);
|
|
return D3D_OK;
|
|
}
|
|
HRESULT WINAPI IDirect3DVolumeTexture8Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
|
|
ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
|
|
FIXME("(%p) : stub\n", This);
|
|
return D3D_OK;
|
|
}
|
|
HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
|
|
ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
|
|
FIXME("(%p) : stub\n", This);
|
|
return D3D_OK;
|
|
}
|
|
HRESULT WINAPI IDirect3DVolumeTexture8Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid) {
|
|
ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
|
|
FIXME("(%p) : stub\n", This);
|
|
return D3D_OK;
|
|
}
|
|
DWORD WINAPI IDirect3DVolumeTexture8Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD PriorityNew) {
|
|
ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
|
|
FIXME("(%p) : stub returning 0\n", This);
|
|
return 0;
|
|
}
|
|
DWORD WINAPI IDirect3DVolumeTexture8Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE8 iface) {
|
|
ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
|
|
FIXME("(%p) : stub returning 0\n", This);
|
|
return 0;
|
|
}
|
|
void WINAPI IDirect3DVolumeTexture8Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE8 iface) {
|
|
int i;
|
|
ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
|
|
TRACE("(%p) : About to load texture\n", This);
|
|
|
|
ENTER_GL();
|
|
|
|
for (i = 0; i < This->levels; i++) {
|
|
if (i == 0 && This->volumes[i]->textureName != 0 && This->Dirty == FALSE) {
|
|
glBindTexture(GL_TEXTURE_3D, This->volumes[i]->textureName);
|
|
checkGLcall("glBindTexture");
|
|
TRACE("Texture %p (level %d) given name %d\n", This->volumes[i], i, This->volumes[i]->textureName);
|
|
/* No need to walk through all mip-map levels, since already all assigned */
|
|
i = This->levels;
|
|
} else {
|
|
if (i == 0) {
|
|
if (This->volumes[i]->textureName == 0) {
|
|
glGenTextures(1, &This->volumes[i]->textureName);
|
|
checkGLcall("glGenTextures");
|
|
TRACE("Texture %p (level %d) given name %d\n", This->volumes[i], i, This->volumes[i]->textureName);
|
|
}
|
|
|
|
glBindTexture(GL_TEXTURE_3D, This->volumes[i]->textureName);
|
|
checkGLcall("glBindTexture");
|
|
|
|
TRACE("Setting GL_TEXTURE_MAX_LEVEL to %d\n", This->levels - 1);
|
|
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, This->levels - 1);
|
|
checkGLcall("glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, This->levels - 1)");
|
|
}
|
|
|
|
TRACE("Calling glTexImage3D %x i=%d, intfmt=%x, w=%d, h=%d,d=%d, 0=%d, glFmt=%x, glType=%x, Mem=%p\n",
|
|
GL_TEXTURE_3D,
|
|
i,
|
|
D3DFmt2GLIntFmt(This->Device, This->format),
|
|
This->volumes[i]->myDesc.Width,
|
|
This->volumes[i]->myDesc.Height,
|
|
This->volumes[i]->myDesc.Depth,
|
|
0,
|
|
D3DFmt2GLFmt(This->Device, This->format),
|
|
D3DFmt2GLType(This->Device, This->format),
|
|
This->volumes[i]->allocatedMemory);
|
|
glTexImage3D(GL_TEXTURE_3D,
|
|
i,
|
|
D3DFmt2GLIntFmt(This->Device, This->format),
|
|
This->volumes[i]->myDesc.Width,
|
|
This->volumes[i]->myDesc.Height,
|
|
This->volumes[i]->myDesc.Depth,
|
|
0,
|
|
D3DFmt2GLFmt(This->Device, This->format),
|
|
D3DFmt2GLType(This->Device, This->format),
|
|
This->volumes[i]->allocatedMemory);
|
|
checkGLcall("glTexImage3D");
|
|
|
|
/* Removed glTexParameterf now TextureStageStates are initialized at startup */
|
|
This->Dirty = FALSE;
|
|
}
|
|
}
|
|
|
|
LEAVE_GL();
|
|
|
|
return ;
|
|
}
|
|
D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture8Impl_GetType(LPDIRECT3DVOLUMETEXTURE8 iface) {
|
|
ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
|
|
TRACE("(%p) : returning %d\n", This, This->ResourceType);
|
|
return This->ResourceType;
|
|
}
|
|
|
|
/* IDirect3DVolumeTexture8 IDirect3DBaseTexture8 Interface follow: */
|
|
DWORD WINAPI IDirect3DVolumeTexture8Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD LODNew) {
|
|
ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
|
|
FIXME("(%p) : stub returning 0\n", This);
|
|
return 0;
|
|
}
|
|
DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE8 iface) {
|
|
ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
|
|
FIXME("(%p) : stub returning 0\n", This);
|
|
return 0;
|
|
}
|
|
DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE8 iface) {
|
|
ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
|
|
TRACE("(%p) : returning %d\n", This, This->levels);
|
|
return This->levels;
|
|
}
|
|
|
|
/* IDirect3DVolumeTexture8 */
|
|
HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level,D3DVOLUME_DESC *pDesc) {
|
|
ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
|
|
if (Level < This->levels) {
|
|
TRACE("(%p) Level (%d)\n", This, Level);
|
|
return IDirect3DVolume8Impl_GetDesc((LPDIRECT3DVOLUME8) This->volumes[Level], pDesc);
|
|
} else {
|
|
FIXME("(%p) Level (%d)\n", This, Level);
|
|
}
|
|
return D3D_OK;
|
|
}
|
|
HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, IDirect3DVolume8** ppVolumeLevel) {
|
|
ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
|
|
if (Level < This->levels) {
|
|
*ppVolumeLevel = (LPDIRECT3DVOLUME8)This->volumes[Level];
|
|
IDirect3DVolume8Impl_AddRef((LPDIRECT3DVOLUME8) *ppVolumeLevel);
|
|
TRACE("(%p) -> level(%d) returning volume@%p\n", This, Level, *ppVolumeLevel);
|
|
} else {
|
|
FIXME("(%p) Level(%d) overflow Levels(%d)\n", This, Level, This->levels);
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
return D3D_OK;
|
|
|
|
}
|
|
HRESULT WINAPI IDirect3DVolumeTexture8Impl_LockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags) {
|
|
HRESULT hr;
|
|
ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
|
|
if (Level < This->levels) {
|
|
/**
|
|
* Not dirtified while Surfaces don't notify dirtification
|
|
* This->Dirty = TRUE;
|
|
*/
|
|
hr = IDirect3DVolume8Impl_LockBox((LPDIRECT3DVOLUME8) This->volumes[Level], pLockedVolume, pBox, Flags);
|
|
TRACE("(%p) Level (%d) success(%lu)\n", This, Level, hr);
|
|
} else {
|
|
FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels);
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
return hr;
|
|
}
|
|
HRESULT WINAPI IDirect3DVolumeTexture8Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level) {
|
|
HRESULT hr;
|
|
ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
|
|
if (Level < This->levels) {
|
|
hr = IDirect3DVolume8Impl_UnlockBox((LPDIRECT3DVOLUME8) This->volumes[Level]);
|
|
TRACE("(%p) -> level(%d) success(%lu)\n", This, Level, hr);
|
|
} else {
|
|
FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels);
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
return hr;
|
|
}
|
|
HRESULT WINAPI IDirect3DVolumeTexture8Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE8 iface, CONST D3DBOX* pDirtyBox) {
|
|
ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
|
|
This->Dirty = TRUE;
|
|
TRACE("(%p) : dirtyfication of volume Level (0)\n", This);
|
|
return IDirect3DVolume8Impl_AddDirtyBox((LPDIRECT3DVOLUME8) This->volumes[0], pDirtyBox);
|
|
}
|
|
|
|
|
|
ICOM_VTABLE(IDirect3DVolumeTexture8) Direct3DVolumeTexture8_Vtbl =
|
|
{
|
|
ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
|
|
IDirect3DVolumeTexture8Impl_QueryInterface,
|
|
IDirect3DVolumeTexture8Impl_AddRef,
|
|
IDirect3DVolumeTexture8Impl_Release,
|
|
IDirect3DVolumeTexture8Impl_GetDevice,
|
|
IDirect3DVolumeTexture8Impl_SetPrivateData,
|
|
IDirect3DVolumeTexture8Impl_GetPrivateData,
|
|
IDirect3DVolumeTexture8Impl_FreePrivateData,
|
|
IDirect3DVolumeTexture8Impl_SetPriority,
|
|
IDirect3DVolumeTexture8Impl_GetPriority,
|
|
IDirect3DVolumeTexture8Impl_PreLoad,
|
|
IDirect3DVolumeTexture8Impl_GetType,
|
|
IDirect3DVolumeTexture8Impl_SetLOD,
|
|
IDirect3DVolumeTexture8Impl_GetLOD,
|
|
IDirect3DVolumeTexture8Impl_GetLevelCount,
|
|
IDirect3DVolumeTexture8Impl_GetLevelDesc,
|
|
IDirect3DVolumeTexture8Impl_GetVolumeLevel,
|
|
IDirect3DVolumeTexture8Impl_LockBox,
|
|
IDirect3DVolumeTexture8Impl_UnlockBox,
|
|
IDirect3DVolumeTexture8Impl_AddDirtyBox
|
|
};
|