wine/dlls/wined3d
2012-10-08 11:28:41 +02:00
..
arb_program_shader.c wined3d: Recognize the SM4 dcl_constantBuffer opcode. 2012-10-01 23:08:00 +02:00
ati_fragment_shader.c
buffer.c
context.c
device.c wined3d: Just return the surface from wined3d_swapchain_get_back_buffer(). 2012-10-04 14:09:50 +02:00
directx.c wined3d: Add correct detection of GeForce GT 650M video card. 2012-10-01 12:21:06 +02:00
drawprim.c
gl_compat.c
glsl_shader.c wined3d: Implement WINED3DSIH_AND in the GLSL shader backend. 2012-10-08 11:28:41 +02:00
Makefile.in
nvidia_texture_shader.c
palette.c
query.c
resource.c
shader_sm1.c
shader_sm4.c wined3d: Recognize the SM4 dcl_constantBuffer opcode. 2012-10-01 23:08:00 +02:00
shader.c wined3d: Handle WINED3DSPR_CONSTBUFFER registers in the GLSL shader backend. 2012-10-03 11:19:42 +02:00
state.c
stateblock.c wined3d: wined3d_stateblock_apply() never fails. 2012-10-08 11:28:37 +02:00
surface.c
swapchain.c wined3d: wined3d_swapchain_get_desc() never fails. 2012-10-04 14:09:55 +02:00
texture.c
utils.c
version.rc
vertexdeclaration.c
view.c
volume.c
wined3d_gl.h wined3d: Take the data type of registers into account in the GLSL shader backend. 2012-09-25 11:19:15 +02:00
wined3d_main.c
wined3d_private.h wined3d: Handle WINED3DSPR_CONSTBUFFER registers in the GLSL shader backend. 2012-10-03 11:19:42 +02:00
wined3d.spec wined3d: Just return the surface from wined3d_swapchain_get_back_buffer(). 2012-10-04 14:09:50 +02:00