wine/dlls/gdi32/painting.c

1149 lines
32 KiB
C

/*
* GDI drawing functions.
*
* Copyright 1993, 1994 Alexandre Julliard
* Copyright 1997 Bertho A. Stultiens
* 1999 Huw D M Davies
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "wine/port.h"
#include <stdarg.h>
#include <string.h>
#include <stdlib.h>
#include "windef.h"
#include "winbase.h"
#include "wingdi.h"
#include "winerror.h"
#include "gdi_private.h"
#include "wine/debug.h"
WINE_DEFAULT_DEBUG_CHANNEL(gdi);
/***********************************************************************
* null driver fallback implementations
*/
BOOL nulldrv_AngleArc( PHYSDEV dev, INT x, INT y, DWORD radius, FLOAT start, FLOAT sweep )
{
INT x1 = GDI_ROUND( x + cos( start * M_PI / 180 ) * radius );
INT y1 = GDI_ROUND( y - sin( start * M_PI / 180 ) * radius );
INT x2 = GDI_ROUND( x + cos( (start + sweep) * M_PI / 180) * radius );
INT y2 = GDI_ROUND( y - sin( (start + sweep) * M_PI / 180) * radius );
INT arcdir = SetArcDirection( dev->hdc, sweep >= 0 ? AD_COUNTERCLOCKWISE : AD_CLOCKWISE );
BOOL ret = ArcTo( dev->hdc, x - radius, y - radius, x + radius, y + radius, x1, y1, x2, y2 );
SetArcDirection( dev->hdc, arcdir );
return ret;
}
BOOL nulldrv_ArcTo( PHYSDEV dev, INT left, INT top, INT right, INT bottom,
INT xstart, INT ystart, INT xend, INT yend )
{
INT width = abs( right - left );
INT height = abs( bottom - top );
double xradius = width / 2.0;
double yradius = height / 2.0;
double xcenter = right > left ? left + xradius : right + xradius;
double ycenter = bottom > top ? top + yradius : bottom + yradius;
double angle;
if (!height || !width) return FALSE;
/* draw a line from the current position to the starting point of the arc, then draw the arc */
angle = atan2( (ystart - ycenter) / height, (xstart - xcenter) / width );
LineTo( dev->hdc, GDI_ROUND( xcenter + cos(angle) * xradius ),
GDI_ROUND( ycenter + sin(angle) * yradius ));
return Arc( dev->hdc, left, top, right, bottom, xstart, ystart, xend, yend );
}
BOOL nulldrv_FillRgn( PHYSDEV dev, HRGN rgn, HBRUSH brush )
{
BOOL ret = FALSE;
HBRUSH prev;
if ((prev = SelectObject( dev->hdc, brush )))
{
ret = PaintRgn( dev->hdc, rgn );
SelectObject( dev->hdc, prev );
}
return ret;
}
BOOL nulldrv_FrameRgn( PHYSDEV dev, HRGN rgn, HBRUSH brush, INT width, INT height )
{
BOOL ret = FALSE;
HRGN tmp = CreateRectRgn( 0, 0, 0, 0 );
if (tmp)
{
if (REGION_FrameRgn( tmp, rgn, width, height )) ret = FillRgn( dev->hdc, tmp, brush );
DeleteObject( tmp );
}
return ret;
}
BOOL nulldrv_InvertRgn( PHYSDEV dev, HRGN rgn )
{
HBRUSH prev_brush = SelectObject( dev->hdc, GetStockObject(BLACK_BRUSH) );
INT prev_rop = SetROP2( dev->hdc, R2_NOT );
BOOL ret = PaintRgn( dev->hdc, rgn );
SelectObject( dev->hdc, prev_brush );
SetROP2( dev->hdc, prev_rop );
return ret;
}
BOOL nulldrv_PolyBezier( PHYSDEV dev, const POINT *points, DWORD count )
{
BOOL ret = FALSE;
POINT *pts;
INT n;
if ((pts = GDI_Bezier( points, count, &n )))
{
ret = Polyline( dev->hdc, pts, n );
HeapFree( GetProcessHeap(), 0, pts );
}
return ret;
}
BOOL nulldrv_PolyBezierTo( PHYSDEV dev, const POINT *points, DWORD count )
{
BOOL ret = FALSE;
POINT *pts = HeapAlloc( GetProcessHeap(), 0, sizeof(POINT) * (count + 1) );
if (pts)
{
GetCurrentPositionEx( dev->hdc, &pts[0] );
memcpy( pts + 1, points, sizeof(POINT) * count );
ret = PolyBezier( dev->hdc, pts, count + 1 );
HeapFree( GetProcessHeap(), 0, pts );
}
return ret;
}
BOOL nulldrv_PolyDraw( PHYSDEV dev, const POINT *points, const BYTE *types, DWORD count )
{
POINT *line_pts = NULL, *bzr_pts = NULL, bzr[4];
INT i, num_pts, num_bzr_pts, space, size;
/* check for valid point types */
for (i = 0; i < count; i++)
{
switch (types[i])
{
case PT_MOVETO:
case PT_LINETO | PT_CLOSEFIGURE:
case PT_LINETO:
break;
case PT_BEZIERTO:
if((i + 2 < count) && (types[i + 1] == PT_BEZIERTO) &&
((types[i + 2] & ~PT_CLOSEFIGURE) == PT_BEZIERTO))
{
i += 2;
break;
}
default:
return FALSE;
}
}
space = count + 300;
line_pts = HeapAlloc( GetProcessHeap(), 0, space * sizeof(POINT) );
num_pts = 1;
GetCurrentPositionEx( dev->hdc, &line_pts[0] );
for (i = 0; i < count; i++)
{
switch (types[i])
{
case PT_MOVETO:
if (num_pts >= 2) Polyline( dev->hdc, line_pts, num_pts );
num_pts = 0;
line_pts[num_pts++] = points[i];
break;
case PT_LINETO:
case (PT_LINETO | PT_CLOSEFIGURE):
line_pts[num_pts++] = points[i];
break;
case PT_BEZIERTO:
bzr[0].x = line_pts[num_pts - 1].x;
bzr[0].y = line_pts[num_pts - 1].y;
memcpy( &bzr[1], &points[i], 3 * sizeof(POINT) );
if ((bzr_pts = GDI_Bezier( bzr, 4, &num_bzr_pts )))
{
size = num_pts + (count - i) + num_bzr_pts;
if (space < size)
{
space = size * 2;
line_pts = HeapReAlloc( GetProcessHeap(), 0, line_pts, space * sizeof(POINT) );
}
memcpy( &line_pts[num_pts], &bzr_pts[1], (num_bzr_pts - 1) * sizeof(POINT) );
num_pts += num_bzr_pts - 1;
HeapFree( GetProcessHeap(), 0, bzr_pts );
}
i += 2;
break;
}
if (types[i] & PT_CLOSEFIGURE) line_pts[num_pts++] = line_pts[0];
}
if (num_pts >= 2) Polyline( dev->hdc, line_pts, num_pts );
MoveToEx( dev->hdc, line_pts[num_pts - 1].x, line_pts[num_pts - 1].y, NULL );
HeapFree( GetProcessHeap(), 0, line_pts );
return TRUE;
}
BOOL nulldrv_PolylineTo( PHYSDEV dev, const POINT *points, INT count )
{
BOOL ret = FALSE;
POINT *pts;
if (!count) return FALSE;
if ((pts = HeapAlloc( GetProcessHeap(), 0, sizeof(POINT) * (count + 1) )))
{
GetCurrentPositionEx( dev->hdc, &pts[0] );
memcpy( pts + 1, points, sizeof(POINT) * count );
ret = Polyline( dev->hdc, pts, count + 1 );
HeapFree( GetProcessHeap(), 0, pts );
}
return ret;
}
/***********************************************************************
* LineTo (GDI32.@)
*/
BOOL WINAPI LineTo( HDC hdc, INT x, INT y )
{
DC * dc = get_dc_ptr( hdc );
PHYSDEV physdev;
BOOL ret;
if(!dc) return FALSE;
update_dc( dc );
physdev = GET_DC_PHYSDEV( dc, pLineTo );
ret = physdev->funcs->pLineTo( physdev, x, y );
if(ret) {
dc->CursPosX = x;
dc->CursPosY = y;
}
release_dc_ptr( dc );
return ret;
}
/***********************************************************************
* MoveToEx (GDI32.@)
*/
BOOL WINAPI MoveToEx( HDC hdc, INT x, INT y, LPPOINT pt )
{
BOOL ret;
PHYSDEV physdev;
DC * dc = get_dc_ptr( hdc );
if(!dc) return FALSE;
if(pt) {
pt->x = dc->CursPosX;
pt->y = dc->CursPosY;
}
dc->CursPosX = x;
dc->CursPosY = y;
physdev = GET_DC_PHYSDEV( dc, pMoveTo );
ret = physdev->funcs->pMoveTo( physdev, x, y );
release_dc_ptr( dc );
return ret;
}
/***********************************************************************
* Arc (GDI32.@)
*/
BOOL WINAPI Arc( HDC hdc, INT left, INT top, INT right,
INT bottom, INT xstart, INT ystart,
INT xend, INT yend )
{
BOOL ret = FALSE;
DC * dc = get_dc_ptr( hdc );
if (dc)
{
PHYSDEV physdev = GET_DC_PHYSDEV( dc, pArc );
update_dc( dc );
ret = physdev->funcs->pArc( physdev, left, top, right, bottom, xstart, ystart, xend, yend );
release_dc_ptr( dc );
}
return ret;
}
/***********************************************************************
* ArcTo (GDI32.@)
*/
BOOL WINAPI ArcTo( HDC hdc,
INT left, INT top,
INT right, INT bottom,
INT xstart, INT ystart,
INT xend, INT yend )
{
double width = fabs(right-left),
height = fabs(bottom-top),
xradius = width/2,
yradius = height/2,
xcenter = right > left ? left+xradius : right+xradius,
ycenter = bottom > top ? top+yradius : bottom+yradius,
angle;
PHYSDEV physdev;
BOOL result;
DC * dc = get_dc_ptr( hdc );
if(!dc) return FALSE;
update_dc( dc );
physdev = GET_DC_PHYSDEV( dc, pArcTo );
result = physdev->funcs->pArcTo( physdev, left, top, right, bottom, xstart, ystart, xend, yend );
if (result) {
angle = atan2(((yend-ycenter)/height),
((xend-xcenter)/width));
dc->CursPosX = GDI_ROUND(xcenter+(cos(angle)*xradius));
dc->CursPosY = GDI_ROUND(ycenter+(sin(angle)*yradius));
}
release_dc_ptr( dc );
return result;
}
/***********************************************************************
* Pie (GDI32.@)
*/
BOOL WINAPI Pie( HDC hdc, INT left, INT top,
INT right, INT bottom, INT xstart, INT ystart,
INT xend, INT yend )
{
BOOL ret;
PHYSDEV physdev;
DC * dc = get_dc_ptr( hdc );
if (!dc) return FALSE;
update_dc( dc );
physdev = GET_DC_PHYSDEV( dc, pPie );
ret = physdev->funcs->pPie( physdev, left, top, right, bottom, xstart, ystart, xend, yend );
release_dc_ptr( dc );
return ret;
}
/***********************************************************************
* Chord (GDI32.@)
*/
BOOL WINAPI Chord( HDC hdc, INT left, INT top,
INT right, INT bottom, INT xstart, INT ystart,
INT xend, INT yend )
{
BOOL ret;
PHYSDEV physdev;
DC * dc = get_dc_ptr( hdc );
if (!dc) return FALSE;
update_dc( dc );
physdev = GET_DC_PHYSDEV( dc, pChord );
ret = physdev->funcs->pChord( physdev, left, top, right, bottom, xstart, ystart, xend, yend );
release_dc_ptr( dc );
return ret;
}
/***********************************************************************
* Ellipse (GDI32.@)
*/
BOOL WINAPI Ellipse( HDC hdc, INT left, INT top,
INT right, INT bottom )
{
BOOL ret;
PHYSDEV physdev;
DC * dc = get_dc_ptr( hdc );
if (!dc) return FALSE;
update_dc( dc );
physdev = GET_DC_PHYSDEV( dc, pEllipse );
ret = physdev->funcs->pEllipse( physdev, left, top, right, bottom );
release_dc_ptr( dc );
return ret;
}
/***********************************************************************
* Rectangle (GDI32.@)
*/
BOOL WINAPI Rectangle( HDC hdc, INT left, INT top,
INT right, INT bottom )
{
BOOL ret = FALSE;
DC * dc = get_dc_ptr( hdc );
if (dc)
{
PHYSDEV physdev = GET_DC_PHYSDEV( dc, pRectangle );
update_dc( dc );
ret = physdev->funcs->pRectangle( physdev, left, top, right, bottom );
release_dc_ptr( dc );
}
return ret;
}
/***********************************************************************
* RoundRect (GDI32.@)
*/
BOOL WINAPI RoundRect( HDC hdc, INT left, INT top, INT right,
INT bottom, INT ell_width, INT ell_height )
{
BOOL ret = FALSE;
DC *dc = get_dc_ptr( hdc );
if (dc)
{
PHYSDEV physdev = GET_DC_PHYSDEV( dc, pRoundRect );
update_dc( dc );
ret = physdev->funcs->pRoundRect( physdev, left, top, right, bottom, ell_width, ell_height );
release_dc_ptr( dc );
}
return ret;
}
/***********************************************************************
* SetPixel (GDI32.@)
*/
COLORREF WINAPI SetPixel( HDC hdc, INT x, INT y, COLORREF color )
{
COLORREF ret = 0;
DC * dc = get_dc_ptr( hdc );
if (dc)
{
PHYSDEV physdev = GET_DC_PHYSDEV( dc, pSetPixel );
update_dc( dc );
ret = physdev->funcs->pSetPixel( physdev, x, y, color );
release_dc_ptr( dc );
}
return ret;
}
/***********************************************************************
* SetPixelV (GDI32.@)
*/
BOOL WINAPI SetPixelV( HDC hdc, INT x, INT y, COLORREF color )
{
BOOL ret = FALSE;
DC * dc = get_dc_ptr( hdc );
if (dc)
{
PHYSDEV physdev = GET_DC_PHYSDEV( dc, pSetPixel );
update_dc( dc );
physdev->funcs->pSetPixel( physdev, x, y, color );
ret = TRUE;
release_dc_ptr( dc );
}
return ret;
}
/***********************************************************************
* GetPixel (GDI32.@)
*/
COLORREF WINAPI GetPixel( HDC hdc, INT x, INT y )
{
COLORREF ret = CLR_INVALID;
DC * dc = get_dc_ptr( hdc );
if (dc)
{
PHYSDEV physdev = GET_DC_PHYSDEV( dc, pGetPixel );
update_dc( dc );
ret = physdev->funcs->pGetPixel( physdev, x, y );
release_dc_ptr( dc );
}
return ret;
}
/******************************************************************************
* GdiSetPixelFormat [GDI32.@]
*
* Probably not the correct semantics, it's supposed to be an internal backend for SetPixelFormat.
*/
BOOL WINAPI GdiSetPixelFormat( HDC hdc, INT format, const PIXELFORMATDESCRIPTOR *descr )
{
DC *dc;
BOOL ret = TRUE;
TRACE("(%p,%d,%p)\n", hdc, format, descr);
if (!(dc = get_dc_ptr( hdc ))) return FALSE;
if (!dc->pixel_format) dc->pixel_format = format;
else ret = (dc->pixel_format == format);
release_dc_ptr( dc );
return ret;
}
/******************************************************************************
* GdiDescribePixelFormat [GDI32.@]
*
* Probably not the correct semantics, it's supposed to be an internal backend for DescribePixelFormat.
*/
INT WINAPI GdiDescribePixelFormat( HDC hdc, INT format, UINT size, PIXELFORMATDESCRIPTOR *descr )
{
FIXME( "(%p,%d,%d,%p): stub\n", hdc, format, size, descr );
return 0;
}
/******************************************************************************
* GdiSwapBuffers [GDI32.@]
*
* Probably not the correct semantics, it's supposed to be an internal backend for SwapBuffers.
*/
BOOL WINAPI GdiSwapBuffers( HDC hdc )
{
FIXME( "(%p): stub\n", hdc );
return FALSE;
}
/***********************************************************************
* PaintRgn (GDI32.@)
*/
BOOL WINAPI PaintRgn( HDC hdc, HRGN hrgn )
{
BOOL ret = FALSE;
DC * dc = get_dc_ptr( hdc );
if (dc)
{
PHYSDEV physdev = GET_DC_PHYSDEV( dc, pPaintRgn );
update_dc( dc );
ret = physdev->funcs->pPaintRgn( physdev, hrgn );
release_dc_ptr( dc );
}
return ret;
}
/***********************************************************************
* FillRgn (GDI32.@)
*/
BOOL WINAPI FillRgn( HDC hdc, HRGN hrgn, HBRUSH hbrush )
{
BOOL retval = FALSE;
DC * dc = get_dc_ptr( hdc );
if (dc)
{
PHYSDEV physdev = GET_DC_PHYSDEV( dc, pFillRgn );
update_dc( dc );
retval = physdev->funcs->pFillRgn( physdev, hrgn, hbrush );
release_dc_ptr( dc );
}
return retval;
}
/***********************************************************************
* FrameRgn (GDI32.@)
*/
BOOL WINAPI FrameRgn( HDC hdc, HRGN hrgn, HBRUSH hbrush,
INT nWidth, INT nHeight )
{
BOOL ret = FALSE;
DC *dc = get_dc_ptr( hdc );
if (dc)
{
PHYSDEV physdev = GET_DC_PHYSDEV( dc, pFrameRgn );
update_dc( dc );
ret = physdev->funcs->pFrameRgn( physdev, hrgn, hbrush, nWidth, nHeight );
release_dc_ptr( dc );
}
return ret;
}
/***********************************************************************
* InvertRgn (GDI32.@)
*/
BOOL WINAPI InvertRgn( HDC hdc, HRGN hrgn )
{
BOOL ret = FALSE;
DC *dc = get_dc_ptr( hdc );
if (dc)
{
PHYSDEV physdev = GET_DC_PHYSDEV( dc, pInvertRgn );
update_dc( dc );
ret = physdev->funcs->pInvertRgn( physdev, hrgn );
release_dc_ptr( dc );
}
return ret;
}
/**********************************************************************
* Polyline (GDI32.@)
*/
BOOL WINAPI Polyline( HDC hdc, const POINT* pt, INT count )
{
BOOL ret = FALSE;
DC * dc = get_dc_ptr( hdc );
if (dc)
{
PHYSDEV physdev = GET_DC_PHYSDEV( dc, pPolyline );
update_dc( dc );
ret = physdev->funcs->pPolyline( physdev, pt, count );
release_dc_ptr( dc );
}
return ret;
}
/**********************************************************************
* PolylineTo (GDI32.@)
*/
BOOL WINAPI PolylineTo( HDC hdc, const POINT* pt, DWORD cCount )
{
DC * dc = get_dc_ptr( hdc );
PHYSDEV physdev;
BOOL ret;
if(!dc) return FALSE;
update_dc( dc );
physdev = GET_DC_PHYSDEV( dc, pPolylineTo );
ret = physdev->funcs->pPolylineTo( physdev, pt, cCount );
if (ret && cCount)
{
dc->CursPosX = pt[cCount-1].x;
dc->CursPosY = pt[cCount-1].y;
}
release_dc_ptr( dc );
return ret;
}
/**********************************************************************
* Polygon (GDI32.@)
*/
BOOL WINAPI Polygon( HDC hdc, const POINT* pt, INT count )
{
BOOL ret = FALSE;
DC * dc = get_dc_ptr( hdc );
if (dc)
{
PHYSDEV physdev = GET_DC_PHYSDEV( dc, pPolygon );
update_dc( dc );
ret = physdev->funcs->pPolygon( physdev, pt, count );
release_dc_ptr( dc );
}
return ret;
}
/**********************************************************************
* PolyPolygon (GDI32.@)
*/
BOOL WINAPI PolyPolygon( HDC hdc, const POINT* pt, const INT* counts,
UINT polygons )
{
BOOL ret = FALSE;
DC * dc = get_dc_ptr( hdc );
if (dc)
{
PHYSDEV physdev = GET_DC_PHYSDEV( dc, pPolyPolygon );
update_dc( dc );
ret = physdev->funcs->pPolyPolygon( physdev, pt, counts, polygons );
release_dc_ptr( dc );
}
return ret;
}
/**********************************************************************
* PolyPolyline (GDI32.@)
*/
BOOL WINAPI PolyPolyline( HDC hdc, const POINT* pt, const DWORD* counts,
DWORD polylines )
{
BOOL ret = FALSE;
DC * dc = get_dc_ptr( hdc );
if (dc)
{
PHYSDEV physdev = GET_DC_PHYSDEV( dc, pPolyPolyline );
update_dc( dc );
ret = physdev->funcs->pPolyPolyline( physdev, pt, counts, polylines );
release_dc_ptr( dc );
}
return ret;
}
/**********************************************************************
* ExtFloodFill (GDI32.@)
*/
BOOL WINAPI ExtFloodFill( HDC hdc, INT x, INT y, COLORREF color,
UINT fillType )
{
BOOL ret = FALSE;
DC * dc = get_dc_ptr( hdc );
if (dc)
{
PHYSDEV physdev = GET_DC_PHYSDEV( dc, pExtFloodFill );
update_dc( dc );
ret = physdev->funcs->pExtFloodFill( physdev, x, y, color, fillType );
release_dc_ptr( dc );
}
return ret;
}
/**********************************************************************
* FloodFill (GDI32.@)
*/
BOOL WINAPI FloodFill( HDC hdc, INT x, INT y, COLORREF color )
{
return ExtFloodFill( hdc, x, y, color, FLOODFILLBORDER );
}
/******************************************************************************
* PolyBezier [GDI32.@]
* Draws one or more Bezier curves
*
* PARAMS
* hDc [I] Handle to device context
* lppt [I] Pointer to endpoints and control points
* cPoints [I] Count of endpoints and control points
*
* RETURNS
* Success: TRUE
* Failure: FALSE
*/
BOOL WINAPI PolyBezier( HDC hdc, const POINT* lppt, DWORD cPoints )
{
PHYSDEV physdev;
BOOL ret;
DC * dc;
/* cPoints must be 3 * n + 1 (where n>=1) */
if (cPoints == 1 || (cPoints % 3) != 1) return FALSE;
dc = get_dc_ptr( hdc );
if(!dc) return FALSE;
update_dc( dc );
physdev = GET_DC_PHYSDEV( dc, pPolyBezier );
ret = physdev->funcs->pPolyBezier( physdev, lppt, cPoints );
release_dc_ptr( dc );
return ret;
}
/******************************************************************************
* PolyBezierTo [GDI32.@]
* Draws one or more Bezier curves
*
* PARAMS
* hDc [I] Handle to device context
* lppt [I] Pointer to endpoints and control points
* cPoints [I] Count of endpoints and control points
*
* RETURNS
* Success: TRUE
* Failure: FALSE
*/
BOOL WINAPI PolyBezierTo( HDC hdc, const POINT* lppt, DWORD cPoints )
{
DC * dc;
BOOL ret;
PHYSDEV physdev;
/* cbPoints must be 3 * n (where n>=1) */
if (!cPoints || (cPoints % 3) != 0) return FALSE;
dc = get_dc_ptr( hdc );
if(!dc) return FALSE;
update_dc( dc );
physdev = GET_DC_PHYSDEV( dc, pPolyBezierTo );
ret = physdev->funcs->pPolyBezierTo( physdev, lppt, cPoints );
if(ret) {
dc->CursPosX = lppt[cPoints-1].x;
dc->CursPosY = lppt[cPoints-1].y;
}
release_dc_ptr( dc );
return ret;
}
/***********************************************************************
* AngleArc (GDI32.@)
*/
BOOL WINAPI AngleArc(HDC hdc, INT x, INT y, DWORD dwRadius, FLOAT eStartAngle, FLOAT eSweepAngle)
{
PHYSDEV physdev;
BOOL result;
DC *dc;
if( (signed int)dwRadius < 0 )
return FALSE;
dc = get_dc_ptr( hdc );
if(!dc) return FALSE;
update_dc( dc );
physdev = GET_DC_PHYSDEV( dc, pAngleArc );
result = physdev->funcs->pAngleArc( physdev, x, y, dwRadius, eStartAngle, eSweepAngle );
if (result) {
dc->CursPosX = GDI_ROUND( x + cos((eStartAngle+eSweepAngle)*M_PI/180) * dwRadius );
dc->CursPosY = GDI_ROUND( y - sin((eStartAngle+eSweepAngle)*M_PI/180) * dwRadius );
}
release_dc_ptr( dc );
return result;
}
/***********************************************************************
* PolyDraw (GDI32.@)
*/
BOOL WINAPI PolyDraw(HDC hdc, const POINT *lppt, const BYTE *lpbTypes,
DWORD cCount)
{
DC *dc = get_dc_ptr( hdc );
PHYSDEV physdev;
BOOL result;
if(!dc) return FALSE;
update_dc( dc );
physdev = GET_DC_PHYSDEV( dc, pPolyDraw );
result = physdev->funcs->pPolyDraw( physdev, lppt, lpbTypes, cCount );
release_dc_ptr( dc );
return result;
}
/**********************************************************************
* LineDDA (GDI32.@)
*/
BOOL WINAPI LineDDA(INT nXStart, INT nYStart, INT nXEnd, INT nYEnd,
LINEDDAPROC callback, LPARAM lParam )
{
INT xadd = 1, yadd = 1;
INT err,erradd;
INT cnt;
INT dx = nXEnd - nXStart;
INT dy = nYEnd - nYStart;
if (dx < 0)
{
dx = -dx;
xadd = -1;
}
if (dy < 0)
{
dy = -dy;
yadd = -1;
}
if (dx > dy) /* line is "more horizontal" */
{
err = 2*dy - dx; erradd = 2*dy - 2*dx;
for(cnt = 0;cnt < dx; cnt++)
{
callback(nXStart,nYStart,lParam);
if (err > 0)
{
nYStart += yadd;
err += erradd;
}
else err += 2*dy;
nXStart += xadd;
}
}
else /* line is "more vertical" */
{
err = 2*dx - dy; erradd = 2*dx - 2*dy;
for(cnt = 0;cnt < dy; cnt++)
{
callback(nXStart,nYStart,lParam);
if (err > 0)
{
nXStart += xadd;
err += erradd;
}
else err += 2*dx;
nYStart += yadd;
}
}
return TRUE;
}
/******************************************************************
*
* *Very* simple bezier drawing code,
*
* It uses a recursive algorithm to divide the curve in a series
* of straight line segments. Not ideal but sufficient for me.
* If you are in need for something better look for some incremental
* algorithm.
*
* 7 July 1998 Rein Klazes
*/
/*
* some macro definitions for bezier drawing
*
* to avoid truncation errors the coordinates are
* shifted upwards. When used in drawing they are
* shifted down again, including correct rounding
* and avoiding floating point arithmetic
* 4 bits should allow 27 bits coordinates which I saw
* somewhere in the win32 doc's
*
*/
#define BEZIERSHIFTBITS 4
#define BEZIERSHIFTUP(x) ((x)<<BEZIERSHIFTBITS)
#define BEZIERPIXEL BEZIERSHIFTUP(1)
#define BEZIERSHIFTDOWN(x) (((x)+(1<<(BEZIERSHIFTBITS-1)))>>BEZIERSHIFTBITS)
/* maximum depth of recursion */
#define BEZIERMAXDEPTH 8
/* size of array to store points on */
/* enough for one curve */
#define BEZIER_INITBUFSIZE (150)
/* calculate Bezier average, in this case the middle
* correctly rounded...
* */
#define BEZIERMIDDLE(Mid, P1, P2) \
(Mid).x=((P1).x+(P2).x + 1)/2;\
(Mid).y=((P1).y+(P2).y + 1)/2;
/**********************************************************
* BezierCheck helper function to check
* that recursion can be terminated
* Points[0] and Points[3] are begin and endpoint
* Points[1] and Points[2] are control points
* level is the recursion depth
* returns true if the recursion can be terminated
*/
static BOOL BezierCheck( int level, POINT *Points)
{
INT dx, dy;
dx=Points[3].x-Points[0].x;
dy=Points[3].y-Points[0].y;
if(abs(dy)<=abs(dx)){/* shallow line */
/* check that control points are between begin and end */
if(Points[1].x < Points[0].x){
if(Points[1].x < Points[3].x)
return FALSE;
}else
if(Points[1].x > Points[3].x)
return FALSE;
if(Points[2].x < Points[0].x){
if(Points[2].x < Points[3].x)
return FALSE;
}else
if(Points[2].x > Points[3].x)
return FALSE;
dx=BEZIERSHIFTDOWN(dx);
if(!dx) return TRUE;
if(abs(Points[1].y-Points[0].y-(dy/dx)*
BEZIERSHIFTDOWN(Points[1].x-Points[0].x)) > BEZIERPIXEL ||
abs(Points[2].y-Points[0].y-(dy/dx)*
BEZIERSHIFTDOWN(Points[2].x-Points[0].x)) > BEZIERPIXEL )
return FALSE;
else
return TRUE;
}else{ /* steep line */
/* check that control points are between begin and end */
if(Points[1].y < Points[0].y){
if(Points[1].y < Points[3].y)
return FALSE;
}else
if(Points[1].y > Points[3].y)
return FALSE;
if(Points[2].y < Points[0].y){
if(Points[2].y < Points[3].y)
return FALSE;
}else
if(Points[2].y > Points[3].y)
return FALSE;
dy=BEZIERSHIFTDOWN(dy);
if(!dy) return TRUE;
if(abs(Points[1].x-Points[0].x-(dx/dy)*
BEZIERSHIFTDOWN(Points[1].y-Points[0].y)) > BEZIERPIXEL ||
abs(Points[2].x-Points[0].x-(dx/dy)*
BEZIERSHIFTDOWN(Points[2].y-Points[0].y)) > BEZIERPIXEL )
return FALSE;
else
return TRUE;
}
}
/* Helper for GDI_Bezier.
* Just handles one Bezier, so Points should point to four POINTs
*/
static void GDI_InternalBezier( POINT *Points, POINT **PtsOut, INT *dwOut,
INT *nPtsOut, INT level )
{
if(*nPtsOut == *dwOut) {
*dwOut *= 2;
*PtsOut = HeapReAlloc( GetProcessHeap(), 0, *PtsOut,
*dwOut * sizeof(POINT) );
}
if(!level || BezierCheck(level, Points)) {
if(*nPtsOut == 0) {
(*PtsOut)[0].x = BEZIERSHIFTDOWN(Points[0].x);
(*PtsOut)[0].y = BEZIERSHIFTDOWN(Points[0].y);
*nPtsOut = 1;
}
(*PtsOut)[*nPtsOut].x = BEZIERSHIFTDOWN(Points[3].x);
(*PtsOut)[*nPtsOut].y = BEZIERSHIFTDOWN(Points[3].y);
(*nPtsOut) ++;
} else {
POINT Points2[4]; /* for the second recursive call */
Points2[3]=Points[3];
BEZIERMIDDLE(Points2[2], Points[2], Points[3]);
BEZIERMIDDLE(Points2[0], Points[1], Points[2]);
BEZIERMIDDLE(Points2[1],Points2[0],Points2[2]);
BEZIERMIDDLE(Points[1], Points[0], Points[1]);
BEZIERMIDDLE(Points[2], Points[1], Points2[0]);
BEZIERMIDDLE(Points[3], Points[2], Points2[1]);
Points2[0]=Points[3];
/* do the two halves */
GDI_InternalBezier(Points, PtsOut, dwOut, nPtsOut, level-1);
GDI_InternalBezier(Points2, PtsOut, dwOut, nPtsOut, level-1);
}
}
/***********************************************************************
* GDI_Bezier [INTERNAL]
* Calculate line segments that approximate -what microsoft calls- a bezier
* curve.
* The routine recursively divides the curve in two parts until a straight
* line can be drawn
*
* PARAMS
*
* Points [I] Ptr to count POINTs which are the end and control points
* of the set of Bezier curves to flatten.
* count [I] Number of Points. Must be 3n+1.
* nPtsOut [O] Will contain no of points that have been produced (i.e. no. of
* lines+1).
*
* RETURNS
*
* Ptr to an array of POINTs that contain the lines that approximate the
* Beziers. The array is allocated on the process heap and it is the caller's
* responsibility to HeapFree it. [this is not a particularly nice interface
* but since we can't know in advance how many points we will generate, the
* alternative would be to call the function twice, once to determine the size
* and a second time to do the work - I decided this was too much of a pain].
*/
POINT *GDI_Bezier( const POINT *Points, INT count, INT *nPtsOut )
{
POINT *out;
INT Bezier, dwOut = BEZIER_INITBUFSIZE, i;
if (count == 1 || (count - 1) % 3 != 0) {
ERR("Invalid no. of points %d\n", count);
return NULL;
}
*nPtsOut = 0;
out = HeapAlloc( GetProcessHeap(), 0, dwOut * sizeof(POINT));
for(Bezier = 0; Bezier < (count-1)/3; Bezier++) {
POINT ptBuf[4];
memcpy(ptBuf, Points + Bezier * 3, sizeof(POINT) * 4);
for(i = 0; i < 4; i++) {
ptBuf[i].x = BEZIERSHIFTUP(ptBuf[i].x);
ptBuf[i].y = BEZIERSHIFTUP(ptBuf[i].y);
}
GDI_InternalBezier( ptBuf, &out, &dwOut, nPtsOut, BEZIERMAXDEPTH );
}
TRACE("Produced %d points\n", *nPtsOut);
return out;
}
/******************************************************************************
* GdiGradientFill (GDI32.@)
*/
BOOL WINAPI GdiGradientFill( HDC hdc, TRIVERTEX *vert_array, ULONG nvert,
void *grad_array, ULONG ngrad, ULONG mode )
{
DC *dc;
PHYSDEV physdev;
BOOL ret;
ULONG i;
TRACE("%p vert_array:%p nvert:%d grad_array:%p ngrad:%d\n", hdc, vert_array, nvert, grad_array, ngrad);
if (!vert_array || !nvert || !grad_array || !ngrad || mode > GRADIENT_FILL_TRIANGLE)
{
SetLastError( ERROR_INVALID_PARAMETER );
return FALSE;
}
for (i = 0; i < ngrad * (mode == GRADIENT_FILL_TRIANGLE ? 3 : 2); i++)
if (((ULONG *)grad_array)[i] >= nvert) return FALSE;
if (!(dc = get_dc_ptr( hdc )))
{
SetLastError( ERROR_INVALID_PARAMETER );
return FALSE;
}
update_dc( dc );
physdev = GET_DC_PHYSDEV( dc, pGradientFill );
ret = physdev->funcs->pGradientFill( physdev, vert_array, nvert, grad_array, ngrad, mode );
release_dc_ptr( dc );
return ret;
}
/******************************************************************************
* GdiDrawStream (GDI32.@)
*
*/
BOOL WINAPI GdiDrawStream( HDC hdc, ULONG in, void * pvin )
{
FIXME("stub: %p, %d, %p\n", hdc, in, pvin);
return FALSE;
}