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
Sat Jan 3 17:15:56 1998 Alexandre Julliard <julliard@lrc.epfl.ch> * [debugger/db_disasm.c] Added cpuid and cmpxchg instructions. * [if1632/builtin.c] [relay32/builtin32.c] Fixed broken -dll option with Win32 DLLs. * [include/heap.h] Added SYSTEM_LOCK/SYSTEM_UNLOCK macros. * [configure.in] [misc/lstr.c] Added check for wctype.h. Commented out --enable-ipc option (IPC code has been broken for a long time anyway). * [scheduler/critsection.c] [scheduler/event.c] [scheduler/mutex.c] [scheduler/semaphore.c] Implemented Win32 synchronization objects. * [scheduler/synchro.c] Implemented WaitForMultipleObjects and related functions. * [scheduler/thread.c] If possible, use clone() in CreateThread(). * [scheduler/thread.c] [scheduler/process.c] Made thread and process waitable objects. Thread and process id values are now different from the pointers they represent. * [win32/k32obj.c] Moved to scheduler directory. Added function table for waiting operations on objects. * [files/file.c] [memory/virtual.c] Added new K32OBJ function table. Sun Jan 1 16:48:23 1997 Andreas Mohr <100.30936@germany.net> * [files/file.c] Fixed my patch for GetTempFileName16() as needed. It was ...Name32A() that didn't work properly, not ...Name16(). * [graphics/x11drv/brush.c] Fixed a BadMatch error. * [msdos/int21.c] Fixed INT21_FindNextFCB() to get correct volume labels e.g. in "file open" dialog. * [multimedia/joystick.c] [relay32/winmm.spec] Stub JoyGetPosEx(). * [scheduler/process.c] [relay32/kernel32.spec] Implemented RegisterServiceProcess(). Wed Dec 31 11:14:43 1997 Lawson Whitney <lawson_whitney@juno.com> * [if1632/kernel.spec] [if1632/relay.c] Define CallProcEx32w - Thanks to Marcus Meissner for his excellent CallProc32W. * [loader/module.c] Take a shot at defining FreeLibrary32W. Sun Dec 28 12:44:04 1997 Kai Morich <kai.morich@rhein-neckar.netsurf.de> * [controls/menu.c] Menu modification from WM_INITMENUPOPUP message fixed. Menu items now can have different wID and hSubMenu (Win95 behavior). * [misc/cpu.c] Improved IsProcessorFeaturePresent. Sun Dec 28 03:21:08 1997 Ove Kaaven <ovek@main.arcticnet.no> * [include/winsock.h] [misc/winsock.c] Fixed WS_SOL_SOCKET for setsockopt(), and made select() return empty fd_sets if timeout. * [objects/palette.c] AnimatePalette() bailed out if entire palette is animated. Fixed. * [objects/dib.c] Added some code to SetDIBitsToDevice() and its helpers to fix some offseting problems. * [objects/cursoricon.c] Made CreateCursor32() convert the instance handle properly. Made DestroyCursor() return correct success status. Wed Dec 24 17:56:34 1997 Dimitrie O. Paun <dimi@cs.toronto.edu> * [windows/syscolor.c] Added definition of GetSysColorPen16/32. This function does not exist in the Win32 API but is a very close (and natural) relative to GetSysColorBrush function. Moreover, it is *very* much used within Wine since there are a lot of places where we need to draw lines with the standard colors. * [controls/button.c] [controls/combo.c] [controls/icontitle.c] [controls/menu.c] [controls/progress.c] [controls/scroll.c] [controls/updown.c] [graphics/painting.c] [misc/tweak.c] [windows/defwnd.c] [windows/graphics.c] [windows/nonclient.c] Replaced references to sysColorObjects with the appropriate call to GetSysColorBrush32/GetSysColorPen32. There is no need to expose the implementation of these functions, even within Wine. This makes the code easier to understand, debug, maintain. * [controls/uitools.c] Modified most of the functions in this file to use the now standard pens (i.e. GetSysColorPen32). These functions made *heavy* use of standard pens so I expect a lot less CreatePen/DeleteObject calls can do only good...:) Plus some minor modifications (*no* functional changes though). * [controls/updown.c] Used the new DrawFrameControl32 function to paint the control. I also deleted UDDOWN_DrawArrow since it was no longer required. Tue Dec 23 00:03:33 1997 Steinar Hamre <steinarh@stud.fim.ntnu.no> * [configure.in] Added check for -lw. * [include/wintypes.h] [tools/build.c] Changes to make the assembly understandable for even sun as. ".ascii" -> ".string", "call %foo" -> "call *%foo", "pushw/popw %[cdes]s" written out to ".byte 0x66\npushl/popl %[cdes]s". * [memory/ldt.c] #ifdef added so <sys/seg.h> will not be included on Solaris. Mon Dec 22 18:55:19 1997 Marcus Meissner <msmeissn@cip.informatik.uni-erlangen.de> * [configure.in] Added XF86DGA check. * [multimedia/dsound.c][relay32/dsound.spec][include/dsound.h] Started DirectSound. Only stubs for now. * [graphics/ddraw.c][include/ddraw.h][relay32/ddraw.spec] Started to implement DirectDraw. Mostly stubs, some testcases work. Requires the XF86DGA extension to XFree86. (check demo/blizdemo.exe from the Diablo CD-ROM). * [files/drive.c] Return correct "CDFS" fsname so Diablo is a bit happier. Sun Dec 21 21:45:48 1997 Kevin Cozens <kcozens@interlog.com> * [misc/registry.c] Fixed bugs in the routines which read the Windows '95 registry files. Added extra information regarding the format of the Windows '95 registry files.
261 lines
6.6 KiB
C
261 lines
6.6 KiB
C
/*
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* KERNEL32 objects
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*
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* Copyright 1996 Alexandre Julliard
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*/
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#include <assert.h>
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#include "winerror.h"
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#include "k32obj.h"
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#include "heap.h"
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#include "process.h"
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/* The declarations are here to avoid including a lot of unnecessary files */
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extern const K32OBJ_OPS SEMAPHORE_Ops;
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extern const K32OBJ_OPS EVENT_Ops;
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extern const K32OBJ_OPS MUTEX_Ops;
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extern const K32OBJ_OPS CRITICAL_SECTION_Ops;
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extern const K32OBJ_OPS PROCESS_Ops;
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extern const K32OBJ_OPS THREAD_Ops;
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extern const K32OBJ_OPS FILE_Ops;
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extern const K32OBJ_OPS MEM_MAPPED_FILE_Ops;
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static const K32OBJ_OPS K32OBJ_NullOps =
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{
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NULL, /* signaled */
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NULL, /* satisfied */
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NULL, /* add_wait */
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NULL, /* remove_wait */
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NULL /* destroy */
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};
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const K32OBJ_OPS * const K32OBJ_Ops[K32OBJ_NBOBJECTS] =
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{
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NULL,
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&SEMAPHORE_Ops, /* K32OBJ_SEMAPHORE */
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&EVENT_Ops, /* K32OBJ_EVENT */
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&MUTEX_Ops, /* K32OBJ_MUTEX */
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&CRITICAL_SECTION_Ops, /* K32OBJ_CRITICAL_SECTION */
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&PROCESS_Ops, /* K32OBJ_PROCESS */
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&THREAD_Ops, /* K32OBJ_THREAD */
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&FILE_Ops, /* K32OBJ_FILE */
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&K32OBJ_NullOps, /* K32OBJ_CHANGE */
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&K32OBJ_NullOps, /* K32OBJ_CONSOLE */
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&K32OBJ_NullOps, /* K32OBJ_SCREEN_BUFFER */
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&MEM_MAPPED_FILE_Ops, /* K32OBJ_MEM_MAPPED_FILE */
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&K32OBJ_NullOps, /* K32OBJ_SERIAL */
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&K32OBJ_NullOps, /* K32OBJ_DEVICE_IOCTL */
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&K32OBJ_NullOps, /* K32OBJ_PIPE */
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&K32OBJ_NullOps, /* K32OBJ_MAILSLOT */
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&K32OBJ_NullOps, /* K32OBJ_TOOLHELP_SNAPSHOT */
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&K32OBJ_NullOps /* K32OBJ_SOCKET */
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};
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typedef struct _NE
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{
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struct _NE *next;
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K32OBJ *obj;
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UINT32 len;
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char name[1];
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} NAME_ENTRY;
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static NAME_ENTRY *K32OBJ_FirstEntry = NULL;
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/***********************************************************************
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* K32OBJ_IncCount
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*/
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void K32OBJ_IncCount( K32OBJ *ptr )
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{
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assert( ptr->type && ((unsigned)ptr->type < K32OBJ_NBOBJECTS) );
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SYSTEM_LOCK();
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ptr->refcount++;
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SYSTEM_UNLOCK();
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assert( ptr->refcount > 0 ); /* No wrap-around allowed */
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}
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/***********************************************************************
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* K32OBJ_DecCount
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*/
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void K32OBJ_DecCount( K32OBJ *ptr )
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{
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NAME_ENTRY **pptr;
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assert( ptr->type && ((unsigned)ptr->type < K32OBJ_NBOBJECTS) );
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assert( ptr->refcount > 0 );
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SYSTEM_LOCK();
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if (--ptr->refcount)
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{
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SYSTEM_UNLOCK();
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return;
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}
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/* Check if the object has a name entry and free it */
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pptr = &K32OBJ_FirstEntry;
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while (*pptr && ((*pptr)->obj != ptr)) pptr = &(*pptr)->next;
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if (*pptr)
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{
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NAME_ENTRY *entry = *pptr;
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*pptr = entry->next;
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HeapFree( SystemHeap, 0, entry );
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}
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/* Free the object */
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if (K32OBJ_Ops[ptr->type]->destroy) K32OBJ_Ops[ptr->type]->destroy( ptr );
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SYSTEM_UNLOCK();
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}
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/***********************************************************************
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* K32OBJ_IsValid
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*
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* Check if a pointer is a valid kernel object
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*/
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BOOL32 K32OBJ_IsValid( K32OBJ *ptr, K32OBJ_TYPE type )
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{
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if (IsBadReadPtr32( ptr, sizeof(*ptr) )) return FALSE;
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return (ptr->type == type);
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}
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/***********************************************************************
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* K32OBJ_AddName
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*
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* Add a name entry for an object. We don't check for duplicates here.
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* FIXME: should use some sort of hashing.
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*/
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BOOL32 K32OBJ_AddName( K32OBJ *obj, LPCSTR name )
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{
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NAME_ENTRY *entry;
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UINT32 len;
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if (!name) return TRUE; /* Anonymous object */
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len = strlen( name );
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SYSTEM_LOCK();
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if (!(entry = HeapAlloc( SystemHeap, 0, sizeof(NAME_ENTRY) + len )))
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{
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SYSTEM_UNLOCK();
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SetLastError( ERROR_OUTOFMEMORY );
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return FALSE;
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}
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entry->next = K32OBJ_FirstEntry;
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entry->obj = obj;
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lstrcpy32A( entry->name, name );
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K32OBJ_FirstEntry = entry;
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SYSTEM_UNLOCK();
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return TRUE;
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}
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/***********************************************************************
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* K32OBJ_Create
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*
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* Create a named kernel object.
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* Returns NULL if there was an error _or_ if the object already existed.
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* The refcount of the object must be decremented once it is initialized.
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*/
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K32OBJ *K32OBJ_Create( K32OBJ_TYPE type, DWORD size, LPCSTR name,
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HANDLE32 *handle )
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{
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/* Check if the name already exists */
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K32OBJ *obj = K32OBJ_FindName( name );
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if (obj)
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{
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if (obj->type == type)
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{
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SetLastError( ERROR_ALREADY_EXISTS );
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*handle = PROCESS_AllocHandle( obj, 0 );
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}
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else
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{
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SetLastError( ERROR_DUP_NAME );
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*handle = INVALID_HANDLE_VALUE32;
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}
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K32OBJ_DecCount( obj );
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return NULL;
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}
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/* Create the object */
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SYSTEM_LOCK();
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if (!(obj = HeapAlloc( SystemHeap, 0, size )))
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{
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SYSTEM_UNLOCK();
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*handle = INVALID_HANDLE_VALUE32;
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return NULL;
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}
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obj->type = type;
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obj->refcount = 1;
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/* Add a name for it */
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if (!K32OBJ_AddName( obj, name ))
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{
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/* Don't call the destroy function, as the object wasn't
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* initialized properly */
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HeapFree( SystemHeap, 0, obj );
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SYSTEM_UNLOCK();
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*handle = INVALID_HANDLE_VALUE32;
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return NULL;
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}
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/* Allocate a handle */
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*handle = PROCESS_AllocHandle( obj, 0 );
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SYSTEM_UNLOCK();
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return obj;
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}
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/***********************************************************************
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* K32OBJ_FindName
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*
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* Find the object referenced by a given name.
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* The reference count is incremented.
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*/
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K32OBJ *K32OBJ_FindName( LPCSTR name )
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{
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NAME_ENTRY *entry;
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UINT32 len;
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if (!name) return NULL; /* Anonymous object */
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len = strlen( name );
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SYSTEM_LOCK();
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entry = K32OBJ_FirstEntry;
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while (entry)
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{
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if ((len == entry->len) && !lstrcmp32A( name, entry->name))
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{
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K32OBJ *obj = entry->obj;
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K32OBJ_IncCount( obj );
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SYSTEM_UNLOCK();
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return entry->obj;
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}
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entry = entry->next;
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}
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SYSTEM_UNLOCK();
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return NULL;
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}
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/***********************************************************************
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* K32OBJ_FindNameType
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*
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* Find an object by name and check its type.
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* The reference count is incremented.
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*/
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K32OBJ *K32OBJ_FindNameType( LPCSTR name, K32OBJ_TYPE type )
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{
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K32OBJ *obj = K32OBJ_FindName( name );
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if (!obj) return NULL;
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if (obj->type == type) return obj;
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SetLastError( ERROR_DUP_NAME );
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K32OBJ_DecCount( obj );
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return NULL;
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}
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