wine/dlls/d3dx9_36/d3dx9_36_main.c
2013-04-15 16:45:35 +02:00

81 lines
2.1 KiB
C

/*
* Direct3D X 9 main file
*
* Copyright (C) 2007 David Adam
* Copyright (C) 2008 Tony Wasserka
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
#include "config.h"
#include "wine/port.h"
#include "initguid.h"
#include <stdarg.h>
#include "windef.h"
#include "winbase.h"
#include "wingdi.h"
#include "winuser.h"
#include "d3dx9.h"
/***********************************************************************
* DllMain.
*/
BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved)
{
switch(reason)
{
case DLL_WINE_PREATTACH:
return FALSE; /* prefer native version */
case DLL_PROCESS_ATTACH:
DisableThreadLibraryCalls(inst);
break;
}
return TRUE;
}
/***********************************************************************
* D3DXCheckVersion
* Checks whether we are compiling against the correct d3d and d3dx library.
*/
BOOL WINAPI D3DXCheckVersion(UINT d3dsdkvers, UINT d3dxsdkvers)
{
if(d3dsdkvers==D3D_SDK_VERSION && d3dxsdkvers==36)
return TRUE;
else
return FALSE;
}
/***********************************************************************
* D3DXDebugMute
* Returns always FALSE for us.
*/
BOOL WINAPI D3DXDebugMute(BOOL mute)
{
return FALSE;
}
/***********************************************************************
* D3DXGetDriverLevel.
* Returns always 900 (DX 9) for us
*/
UINT WINAPI D3DXGetDriverLevel(struct IDirect3DDevice9 *device)
{
return 900;
}