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https://github.com/reactos/wine.git
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138 lines
4.0 KiB
C
138 lines
4.0 KiB
C
/* COM class factory for direct play lobby interfaces.
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*
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* Copyright 1999, 2000 Peter Hunnisett
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <stdarg.h>
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#include <string.h>
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#define COBJMACROS
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#include "windef.h"
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#include "winbase.h"
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#include "winuser.h"
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#include "objbase.h"
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#include "winerror.h"
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#include "wine/debug.h"
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#include "dplay.h"
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#include "dplobby.h"
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#include "initguid.h"
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#include "dplay_global.h"
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WINE_DEFAULT_DEBUG_CHANNEL(dplay);
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typedef struct
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{
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IClassFactory IClassFactory_iface;
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HRESULT (*createinstance)(REFIID riid, void **ppv);
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} IClassFactoryImpl;
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static inline IClassFactoryImpl *impl_from_IClassFactory(IClassFactory *iface)
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{
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return CONTAINING_RECORD(iface, IClassFactoryImpl, IClassFactory_iface);
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}
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static HRESULT WINAPI IClassFactoryImpl_QueryInterface(IClassFactory *iface, REFIID riid,
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void **ppv)
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{
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TRACE("(%p)->(%s %p)\n", iface, debugstr_guid(riid), ppv);
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if (IsEqualGUID(&IID_IUnknown, riid) || IsEqualGUID(&IID_IClassFactory, riid))
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{
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*ppv = iface;
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IClassFactory_AddRef(iface);
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return S_OK;
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}
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*ppv = NULL;
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WARN("no interface for %s\n", debugstr_guid(riid));
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return E_NOINTERFACE;
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}
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static ULONG WINAPI IClassFactoryImpl_AddRef(IClassFactory *iface)
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{
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return 2; /* non-heap based object */
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}
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static ULONG WINAPI IClassFactoryImpl_Release(IClassFactory *iface)
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{
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return 1; /* non-heap based object */
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}
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static HRESULT WINAPI IClassFactoryImpl_CreateInstance(IClassFactory *iface, IUnknown *pOuter,
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REFIID riid, void **ppv)
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{
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IClassFactoryImpl *This = impl_from_IClassFactory(iface);
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TRACE("(%p)->(%p,%s,%p)\n", iface, pOuter, debugstr_guid(riid), ppv);
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if (pOuter)
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return CLASS_E_NOAGGREGATION;
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return This->createinstance(riid, ppv);
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}
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static HRESULT WINAPI IClassFactoryImpl_LockServer(IClassFactory *iface, BOOL dolock)
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{
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FIXME("(%p)->(%d),stub!\n", iface, dolock);
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return S_OK;
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}
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static const IClassFactoryVtbl cf_vt = {
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IClassFactoryImpl_QueryInterface,
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IClassFactoryImpl_AddRef,
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IClassFactoryImpl_Release,
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IClassFactoryImpl_CreateInstance,
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IClassFactoryImpl_LockServer
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};
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static IClassFactoryImpl dplay_cf = {{&cf_vt}, dplay_create};
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static IClassFactoryImpl dplaylobby_cf = {{&cf_vt}, dplobby_create};
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/*******************************************************************************
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* DllGetClassObject [DPLAYX.@]
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* Retrieves DP or DPL class object from a DLL object
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*
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* NOTES
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* Docs say returns STDAPI
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*
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* PARAMS
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* rclsid [I] CLSID for the class object
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* riid [I] Reference to identifier of interface for class object
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* ppv [O] Address of variable to receive interface pointer for riid
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*
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* RETURNS
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* Success: S_OK
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* Failure: CLASS_E_CLASSNOTAVAILABLE, E_OUTOFMEMORY, E_INVALIDARG,
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* E_UNEXPECTED
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*/
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HRESULT WINAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID *ppv)
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{
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TRACE("(%s,%s,%p)\n", debugstr_guid(rclsid), debugstr_guid(riid), ppv);
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if (IsEqualCLSID(&CLSID_DirectPlay, rclsid))
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return IClassFactory_QueryInterface(&dplay_cf.IClassFactory_iface, riid, ppv);
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if (IsEqualCLSID(&CLSID_DirectPlayLobby, rclsid))
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return IClassFactory_QueryInterface(&dplaylobby_cf.IClassFactory_iface, riid, ppv);
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FIXME("(%s,%s,%p): no class found.\n", debugstr_guid(rclsid), debugstr_guid(riid), ppv);
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return CLASS_E_CLASSNOTAVAILABLE;
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}
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