mirror of
https://github.com/reactos/wine.git
synced 2024-11-29 14:40:56 +00:00
1512 lines
43 KiB
C
1512 lines
43 KiB
C
/* Direct Play 3 and Direct Play Lobby 2 Implementation
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*
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* Copyright 1998 - Peter Hunnisett
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*
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* <presently under construction - contact hunnise@nortel.ca>
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*
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*/
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#include "interfaces.h"
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#include "heap.h"
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#include "winerror.h"
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#include "debug.h"
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#include "winnt.h"
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#include "winreg.h"
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#include "compobj.h"
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#include "dplay.h"
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#include "thread.h"
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#define IsEqualGUID(rguid1, rguid2) (!memcmp(rguid1, rguid2, sizeof(GUID)))
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#define IsEqualIID(riid1, riid2) IsEqualGUID(riid1, riid2)
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#define IsEqualCLSID(rclsid1, rclsid2) IsEqualGUID(rclsid1, rclsid2)
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struct IDirectPlayLobby {
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LPDIRECTPLAYLOBBY_VTABLE lpVtbl;
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ULONG ref;
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LPDPLCONNECTION lpSession;
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};
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struct IDirectPlayLobby2 {
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LPDIRECTPLAYLOBBY2_VTABLE lpVtbl;
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ULONG ref;
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LPDPLCONNECTION lpSession;
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};
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/* Forward declarations of virtual tables */
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static DIRECTPLAYLOBBY_VTABLE directPlayLobbyAVT;
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static DIRECTPLAYLOBBY_VTABLE directPlayLobbyWVT;
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static DIRECTPLAYLOBBY2_VTABLE directPlayLobby2AVT;
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static DIRECTPLAYLOBBY2_VTABLE directPlayLobby2WVT;
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struct IDirectPlay2 {
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LPDIRECTPLAY2_VTABLE lpVtbl;
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ULONG ref;
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};
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struct IDirectPlay3 {
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LPDIRECTPLAY3_VTABLE lpVtbl;
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ULONG ref;
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};
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static DIRECTPLAY2_VTABLE directPlay2AVT;
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static DIRECTPLAY2_VTABLE directPlay2WVT;
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static DIRECTPLAY3_VTABLE directPlay3AVT;
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static DIRECTPLAY3_VTABLE directPlay3WVT;
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/* Routine to delete the entire DPLCONNECTION tree. Works for both unicode and ascii. */
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void deleteDPConnection( LPDPLCONNECTION* ptrToDelete )
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{
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/* This is most definitely wrong. We're not even keeping dwCurrentPlayers over this */
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LPDPLCONNECTION toDelete = *ptrToDelete;
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FIXME( dplay, "incomplete.\n" );
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if( !toDelete )
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return;
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/* Clear out DPSESSIONDESC2 */
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if( toDelete->lpSessionDesc )
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{
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if( toDelete->lpSessionDesc->sess.lpszSessionName )
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HeapFree( GetProcessHeap(), 0, toDelete->lpSessionDesc->sess.lpszSessionName );
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if( toDelete->lpSessionDesc->pass.lpszPassword )
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HeapFree( GetProcessHeap(), 0, toDelete->lpSessionDesc->pass.lpszPassword );
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if( toDelete->lpSessionDesc );
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HeapFree( GetProcessHeap(), 0, toDelete->lpSessionDesc );
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}
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/* Clear out LPDPNAME */
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if( toDelete->lpPlayerName )
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{
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if( toDelete->lpPlayerName->psn.lpszShortName )
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HeapFree( GetProcessHeap(), 0, toDelete->lpPlayerName->psn.lpszShortName );
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if( toDelete->lpPlayerName->pln.lpszLongName )
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HeapFree( GetProcessHeap(), 0, toDelete->lpPlayerName->pln.lpszLongName );
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if( toDelete->lpPlayerName )
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HeapFree( GetProcessHeap(), 0, toDelete->lpPlayerName );
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}
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/* Clear out lpAddress. TO DO...Once we actually copy it. */
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/* Clear out DPLCONNECTION */
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HeapFree( GetProcessHeap(), 0, toDelete );
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toDelete = NULL;
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}
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#if 0
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/* Routine which copies and allocates all the store required for the DPLCONNECTION struct. */
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void rebuildDPConnectionW( LPDPLCONNECTION dest, LPDPLCONNECTION src )
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{
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/* Need to delete everything that already exists first */
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FIXME( dplay, "function is incomplete.\n" );
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if( !src )
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{
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/* Nothing to copy...hmmm...*/
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ERR( dplay, "nothing to copy\n" );
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return;
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}
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/* Copy DPLCONNECTION struct. If dest isn't NULL then we have a DPLCONNECTION
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struct but that's it
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*/
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if( dest == NULL )
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{
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dest = HeapAlloc( GetProcessHeap(), 0, sizeof( *src ) );
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}
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memcpy( dest, src, sizeof( *src ) );
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/* Copy LPDPSESSIONDESC2 struct */
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if( src->lpSessionDesc )
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{
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dest->lpSessionDesc = HeapAlloc( GetProcessHeap(), 0,
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sizeof( *(src->lpSessionDesc) ) );
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memcpy( dest->lpSessionDesc, src->lpSessionDesc,
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sizeof( *(src->lpSessionDesc) ) );
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if( src->lpSessionDesc )
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{
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/* Hmmm...do we have to assume the system heap? */
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dest->lpSessionDesc->sess.lpszSessionName = HEAP_strdupW( GetProcessHeap(), 0,
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src->lpSessionDesc->sess.lpszSessionName );
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}
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if( src->lpSessionDesc->pass.lpszPassword )
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{
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dest->lpSessionDesc->pass.lpszPassword = HEAP_strdupW( GetProcessHeap(), 0,
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src->lpSessionDesc->pass.lpszPassword );
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}
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dest->lpSessionDesc->dwReserved1 = src->lpSessionDesc->dwReserved2 = 0;
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}
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/* Copy DPNAME struct */
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if( src->lpPlayerName )
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{
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dest->lpPlayerName = HeapAlloc( GetProcessHeap(), 0, sizeof( *(src->lpPlayerName) ) );
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memcpy( dest->lpPlayerName, src->lpPlayerName, sizeof( *(src->lpPlayerName) ) );
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if( src->lpPlayerName->psn.lpszShortName )
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{
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dest->lpPlayerName->psn.lpszShortName = HEAP_strdupW( GetProcessHeap(), 0,
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src->lpPlayerName->psn.lpszShortName );
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}
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if( src->lpPlayerName->pln.lpszLongName )
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{
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dest->lpPlayerName->pln.lpszLongName = HEAP_strdupW( GetProcessHeap(), 0,
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src->lpPlayerName->pln.lpszLongName );
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}
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}
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/* Copy Address of Service Provider -TBD */
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if( src->lpAddress )
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{
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/* What do we do here? */
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}
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}
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#endif
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/* Routine called when starting up the server thread */
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DWORD DPLobby_Spawn_Server( LPVOID startData )
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{
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DPSESSIONDESC2* lpSession = (DPSESSIONDESC2*) startData;
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DWORD sessionDwFlags = lpSession->dwFlags;
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TRACE( dplay, "spawing thread for lpConn=%p dwFlags=%08lx\n", lpSession, sessionDwFlags );
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FIXME( dplay, "thread needs something to do\n" );
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/*for(;;)*/
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{
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/* Check out the connection flags to determine what to do. Ensure we have
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no leftover bits in this structure */
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if( sessionDwFlags & DPSESSION_CLIENTSERVER )
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{
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/* This indicates that the application which is requesting the creation
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* of this session is going to be the server (application/player)
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*/
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if( sessionDwFlags & DPSESSION_SECURESERVER )
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{
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sessionDwFlags &= ~DPSESSION_SECURESERVER;
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}
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sessionDwFlags &= ~DPSESSION_CLIENTSERVER;
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}
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if( sessionDwFlags & DPSESSION_JOINDISABLED )
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{
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sessionDwFlags &= ~DPSESSION_JOINDISABLED;
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}
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if( sessionDwFlags & DPSESSION_KEEPALIVE )
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{
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sessionDwFlags &= ~DPSESSION_KEEPALIVE;
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}
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if( sessionDwFlags & DPSESSION_MIGRATEHOST )
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{
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sessionDwFlags &= ~DPSESSION_MIGRATEHOST;
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}
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if( sessionDwFlags & DPSESSION_MULTICASTSERVER )
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{
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sessionDwFlags &= ~DPSESSION_MULTICASTSERVER;
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}
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if( sessionDwFlags & DPSESSION_NEWPLAYERSDISABLED )
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{
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sessionDwFlags &= ~DPSESSION_NEWPLAYERSDISABLED;
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}
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if( sessionDwFlags & DPSESSION_NODATAMESSAGES )
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{
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sessionDwFlags &= ~DPSESSION_NODATAMESSAGES;
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}
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if( sessionDwFlags & DPSESSION_NOMESSAGEID )
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{
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sessionDwFlags &= ~DPSESSION_NOMESSAGEID;
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}
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if( sessionDwFlags & DPSESSION_PASSWORDREQUIRED )
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{
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sessionDwFlags &= ~DPSESSION_PASSWORDREQUIRED;
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}
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}
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ExitThread(0);
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return 0;
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}
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/*********************************************************
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*
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* Direct Play and Direct Play Lobby Interface Implementation
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*
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*********************************************************/
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/* The COM interface for upversioning an interface
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* We've been given a GUID (riid) and we need to replace the present
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* interface with that of the requested interface.
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*
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* Snip from some Microsoft document:
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* There are four requirements for implementations of QueryInterface (In these
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* cases, "must succeed" means "must succeed barring catastrophic failure."):
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*
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* * The set of interfaces accessible on an object through
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* IUnknown::QueryInterface must be static, not dynamic. This means that
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* if a call to QueryInterface for a pointer to a specified interface
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* succeeds the first time, it must succeed again, and if it fails the
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* first time, it must fail on all subsequent queries.
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* * It must be symmetric ~W if a client holds a pointer to an interface on
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* an object, and queries for that interface, the call must succeed.
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* * It must be reflexive ~W if a client holding a pointer to one interface
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* queries successfully for another, a query through the obtained pointer
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* for the first interface must succeed.
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* * It must be transitive ~W if a client holding a pointer to one interface
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* queries successfully for a second, and through that pointer queries
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* successfully for a third interface, a query for the first interface
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* through the pointer for the third interface must succeed.
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*
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* As you can see, this interface doesn't qualify but will most likely
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* be good enough for the time being.
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*/
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static HRESULT WINAPI IDirectPlayLobbyA_QueryInterface
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( LPDIRECTPLAYLOBBYA this,
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REFIID riid,
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LPVOID* ppvObj )
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{
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return DPERR_OUTOFMEMORY;
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}
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static HRESULT WINAPI IDirectPlayLobbyW_QueryInterface
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( LPDIRECTPLAYLOBBY this,
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REFIID riid,
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LPVOID* ppvObj )
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{
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return DPERR_OUTOFMEMORY;
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}
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static HRESULT WINAPI IDirectPlayLobby2A_QueryInterface
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( LPDIRECTPLAYLOBBY2A this,
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REFIID riid,
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LPVOID* ppvObj )
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{
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/* Compare riids. We know this object is a direct play lobby 2A object.
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If we are asking about the same type of interface we're fine.
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*/
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if( IsEqualGUID( &IID_IUnknown, riid ) ||
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IsEqualGUID( &IID_IDirectPlayLobby2A, riid )
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)
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{
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this->lpVtbl->fnAddRef( this );
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*ppvObj = this;
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return S_OK;
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}
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/* They're requesting a unicode version of the interface */
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else if( IsEqualGUID( &IID_IDirectPlayLobby2, riid ) )
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{
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LPDIRECTPLAYLOBBY2 lpDpL = (LPDIRECTPLAYLOBBY2)(*ppvObj);
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lpDpL = (LPDIRECTPLAYLOBBY2)HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY,
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sizeof( IDirectPlayLobby2 ) );
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if( !lpDpL )
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{
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return E_NOINTERFACE;
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}
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lpDpL->lpVtbl = &directPlayLobby2WVT;
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lpDpL->ref = 1;
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return S_OK;
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}
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/* Unexpected interface request! */
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*ppvObj = NULL;
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return E_NOINTERFACE;
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};
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static HRESULT WINAPI IDirectPlayLobby2W_QueryInterface
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( LPDIRECTPLAYLOBBY2 this,
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REFIID riid,
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LPVOID* ppvObj )
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{
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/* Compare riids. We know this object is a direct play lobby 2 object.
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If we are asking about the same type of interface we're fine.
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*/
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if( IsEqualGUID( &IID_IUnknown, riid ) ||
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IsEqualGUID( &IID_IDirectPlayLobby2, riid )
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)
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{
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this->lpVtbl->fnAddRef( this );
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*ppvObj = this;
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return S_OK;
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}
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else if( IsEqualGUID( &IID_IDirectPlayLobby2A, riid ) )
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{
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LPDIRECTPLAYLOBBY2A lpDpL = (LPDIRECTPLAYLOBBY2A)(*ppvObj);
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lpDpL = (LPDIRECTPLAYLOBBY2A)HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY,
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sizeof( IDirectPlayLobby2A ) );
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if( !lpDpL )
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{
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return E_NOINTERFACE;
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}
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lpDpL->lpVtbl = &directPlayLobby2AVT;
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lpDpL->ref = 1;
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return S_OK;
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}
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/* Unexpected interface request! */
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*ppvObj = NULL;
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return E_NOINTERFACE;
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};
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/*
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* Simple procedure. Just increment the reference count to this
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* structure and return the new reference count.
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*/
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static ULONG WINAPI IDirectPlayLobbyA_AddRef
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( LPDIRECTPLAYLOBBYA this )
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{
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++(this->ref);
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TRACE( dplay,"ref count now %lu\n", this->ref );
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return (this->ref);
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}
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static ULONG WINAPI IDirectPlayLobbyW_AddRef
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( LPDIRECTPLAYLOBBY this )
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{
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return IDirectPlayLobbyA_AddRef( (LPDIRECTPLAYLOBBY) this );
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}
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static ULONG WINAPI IDirectPlayLobby2A_AddRef
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( LPDIRECTPLAYLOBBY2A this )
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{
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return IDirectPlayLobbyA_AddRef( (LPDIRECTPLAYLOBBY) this );
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};
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static ULONG WINAPI IDirectPlayLobby2W_AddRef
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( LPDIRECTPLAYLOBBY2 this )
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{
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return IDirectPlayLobbyA_AddRef( (LPDIRECTPLAYLOBBY) this );
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};
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/*
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* Simple COM procedure. Decrease the reference count to this object.
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* If the object no longer has any reference counts, free up the associated
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* memory.
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*/
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static ULONG WINAPI IDirectPlayLobbyA_Release
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( LPDIRECTPLAYLOBBYA this )
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{
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TRACE( dplay, "ref count decremeneted from %lu\n", this->ref );
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this->ref--;
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/* Deallocate if this is the last reference to the object */
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if( !(this->ref) )
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{
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deleteDPConnection( &(this->lpSession) );
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HeapFree( GetProcessHeap(), 0, this );
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return S_OK;
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}
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return this->ref;
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}
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static ULONG WINAPI IDirectPlayLobbyW_Release
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( LPDIRECTPLAYLOBBY this )
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{
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return IDirectPlayLobbyA_Release( (LPDIRECTPLAYLOBBYA) this );
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}
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static ULONG WINAPI IDirectPlayLobby2A_Release
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( LPDIRECTPLAYLOBBY2A this )
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{
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return IDirectPlayLobbyA_Release( (LPDIRECTPLAYLOBBYA) this );
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};
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static ULONG WINAPI IDirectPlayLobby2W_Release
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( LPDIRECTPLAYLOBBY2 this )
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{
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return IDirectPlayLobbyA_Release( (LPDIRECTPLAYLOBBYA) this );
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};
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/********************************************************************
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*
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* Connects an application to the session specified by the DPLCONNECTION
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* structure currently stored with the DirectPlayLobby object.
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*
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* Returns a IDirectPlay interface.
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*
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*/
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static HRESULT WINAPI IDirectPlayLobbyA_Connect
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( LPDIRECTPLAYLOBBYA this,
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DWORD dwFlags,
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LPDIRECTPLAY* lplpDP,
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IUnknown* pUnk)
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{
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FIXME( dplay, ": dwFlags=%08lx %p %p stub\n", dwFlags, lplpDP, pUnk );
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return DPERR_OUTOFMEMORY;
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};
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static HRESULT WINAPI IDirectPlayLobby2A_Connect
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( LPDIRECTPLAYLOBBY2A this,
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DWORD dwFlags,
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LPDIRECTPLAY* lplpDP,
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IUnknown* pUnk)
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{
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return IDirectPlayLobbyA_Connect( (LPDIRECTPLAYLOBBYA)this, dwFlags, lplpDP, pUnk );
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};
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static HRESULT WINAPI IDirectPlayLobbyW_Connect
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( LPDIRECTPLAYLOBBY this,
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DWORD dwFlags,
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LPDIRECTPLAY* lplpDP,
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IUnknown* pUnk)
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{
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LPDIRECTPLAY2A directPlay2A;
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LPDIRECTPLAY2 directPlay2W;
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HRESULT createRC;
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FIXME( dplay, ": dwFlags=%08lx %p %p stub\n", dwFlags, lplpDP, pUnk );
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#if 0
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/* See dpbuild_4301.txt */
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/* Create the direct play 2 W interface */
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if( ( ( createRC = DirectPlayCreate( NULL, &directPlay2A, pUnk ) ) != DP_OK ) ||
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( ( createRC = directPlay2A->lpVtbl->fnQueryInterface
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( directPlay2A, IID_IDirectPlay2, &directPlay2W ) ) != DP_OK )
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)
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{
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ERR( dplay, "error creating Direct Play 2 (W) interface. Return Code = %d.\n", createRC );
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return createRC;
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}
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/* All the stuff below this is WRONG! */
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if( this->lpSession->dwFlags == DPLCONNECTION_CREATESESSION )
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{
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DWORD threadIdSink;
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/* Spawn a thread to deal with all of this and to handle the incomming requests */
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threadIdSink = CreateThread( NULL, 0, &DPLobby_Spawn_Server,
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(LPVOID)this->lpSession->lpConn->lpSessionDesc, 0, &threadIdSink );
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}
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else if ( this->lpSession->dwFlags == DPLCONNECTION_JOINSESSION )
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{
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/* Let's search for a matching session */
|
|
FIXME( dplay, "joining session not yet supported.\n");
|
|
return DPERR_OUTOFMEMORY;
|
|
}
|
|
else /* Unknown type of connection request */
|
|
{
|
|
ERR( dplay, ": Unknown connection request lpConn->dwFlags=%08lx\n",
|
|
lpConn->dwFlags );
|
|
|
|
return DPERR_OUTOFMEMORY;
|
|
}
|
|
|
|
/* This does the work of the following methods...
|
|
IDirectPlay3::InitializeConnection,
|
|
IDirectPlay3::EnumSessions,
|
|
IDirectPlay3::Open
|
|
*/
|
|
|
|
|
|
#endif
|
|
|
|
return DP_OK;
|
|
|
|
};
|
|
|
|
static HRESULT WINAPI IDirectPlayLobby2W_Connect
|
|
( LPDIRECTPLAYLOBBY2 this,
|
|
DWORD dwFlags,
|
|
LPDIRECTPLAY* lplpDP,
|
|
IUnknown* pUnk)
|
|
{
|
|
return IDirectPlayLobbyW_Connect( (LPDIRECTPLAYLOBBY)this, dwFlags, lplpDP, pUnk );
|
|
};
|
|
|
|
/********************************************************************
|
|
*
|
|
* Creates a DirectPlay Address, given a service provider-specific network
|
|
* address.
|
|
* Returns an address contains the globally unique identifier
|
|
* (GUID) of the service provider and data that the service provider can
|
|
* interpret as a network address.
|
|
*
|
|
*/
|
|
static HRESULT WINAPI IDirectPlayLobbyA_CreateAddress
|
|
( LPDIRECTPLAYLOBBY this,
|
|
REFGUID guidSP,
|
|
REFGUID guidDataType,
|
|
LPCVOID lpData,
|
|
DWORD dwDataSize,
|
|
LPVOID lpAddress,
|
|
LPDWORD lpdwAddressSize )
|
|
{
|
|
FIXME( dplay, ":stub\n");
|
|
return DPERR_OUTOFMEMORY;
|
|
};
|
|
|
|
static HRESULT WINAPI IDirectPlayLobby2A_CreateAddress
|
|
( LPDIRECTPLAYLOBBY2A this,
|
|
REFGUID guidSP,
|
|
REFGUID guidDataType,
|
|
LPCVOID lpData,
|
|
DWORD dwDataSize,
|
|
LPVOID lpAddress,
|
|
LPDWORD lpdwAddressSize )
|
|
{
|
|
return IDirectPlayLobbyA_CreateAddress( (LPDIRECTPLAYLOBBY)this, guidSP, guidDataType,
|
|
lpData, dwDataSize, lpAddress, lpdwAddressSize );
|
|
};
|
|
|
|
static HRESULT WINAPI IDirectPlayLobbyW_CreateAddress
|
|
( LPDIRECTPLAYLOBBY this,
|
|
REFGUID guidSP,
|
|
REFGUID guidDataType,
|
|
LPCVOID lpData,
|
|
DWORD dwDataSize,
|
|
LPVOID lpAddress,
|
|
LPDWORD lpdwAddressSize )
|
|
{
|
|
FIXME( dplay, ":stub\n");
|
|
return DPERR_OUTOFMEMORY;
|
|
};
|
|
|
|
|
|
static HRESULT WINAPI IDirectPlayLobby2W_CreateAddress
|
|
( LPDIRECTPLAYLOBBY2 this,
|
|
REFGUID guidSP,
|
|
REFGUID guidDataType,
|
|
LPCVOID lpData,
|
|
DWORD dwDataSize,
|
|
LPVOID lpAddress,
|
|
LPDWORD lpdwAddressSize )
|
|
{
|
|
return IDirectPlayLobbyW_CreateAddress( (LPDIRECTPLAYLOBBY)this, guidSP, guidDataType,
|
|
lpData, dwDataSize, lpAddress, lpdwAddressSize );
|
|
};
|
|
|
|
|
|
/********************************************************************
|
|
*
|
|
* Parses out chunks from the DirectPlay Address buffer by calling the
|
|
* given callback function, with lpContext, for each of the chunks.
|
|
*
|
|
*/
|
|
static HRESULT WINAPI IDirectPlayLobbyA_EnumAddress
|
|
( LPDIRECTPLAYLOBBYA this,
|
|
LPDPENUMADDRESSCALLBACK lpEnumAddressCallback,
|
|
LPCVOID lpAddress,
|
|
DWORD dwAddressSize,
|
|
LPVOID lpContext )
|
|
{
|
|
FIXME( dplay, ":stub\n");
|
|
return DPERR_OUTOFMEMORY;
|
|
};
|
|
|
|
static HRESULT WINAPI IDirectPlayLobby2A_EnumAddress
|
|
( LPDIRECTPLAYLOBBY2A this,
|
|
LPDPENUMADDRESSCALLBACK lpEnumAddressCallback,
|
|
LPCVOID lpAddress,
|
|
DWORD dwAddressSize,
|
|
LPVOID lpContext )
|
|
{
|
|
return IDirectPlayLobbyA_EnumAddress( (LPDIRECTPLAYLOBBYA)this, lpEnumAddressCallback,
|
|
lpAddress, dwAddressSize, lpContext );
|
|
};
|
|
|
|
static HRESULT WINAPI IDirectPlayLobbyW_EnumAddress
|
|
( LPDIRECTPLAYLOBBY this,
|
|
LPDPENUMADDRESSCALLBACK lpEnumAddressCallback,
|
|
LPCVOID lpAddress,
|
|
DWORD dwAddressSize,
|
|
LPVOID lpContext )
|
|
{
|
|
FIXME( dplay, ":stub\n");
|
|
return DPERR_OUTOFMEMORY;
|
|
};
|
|
|
|
static HRESULT WINAPI IDirectPlayLobby2W_EnumAddress
|
|
( LPDIRECTPLAYLOBBY2 this,
|
|
LPDPENUMADDRESSCALLBACK lpEnumAddressCallback,
|
|
LPCVOID lpAddress,
|
|
DWORD dwAddressSize,
|
|
LPVOID lpContext )
|
|
{
|
|
return IDirectPlayLobbyW_EnumAddress( (LPDIRECTPLAYLOBBY)this, lpEnumAddressCallback,
|
|
lpAddress, dwAddressSize, lpContext );
|
|
};
|
|
|
|
|
|
/********************************************************************
|
|
*
|
|
* Enumerates all the address types that a given service provider needs to
|
|
* build the DirectPlay Address.
|
|
*
|
|
*/
|
|
static HRESULT WINAPI IDirectPlayLobbyA_EnumAddressTypes
|
|
( LPDIRECTPLAYLOBBYA this,
|
|
LPDPLENUMADDRESSTYPESCALLBACK lpEnumAddressTypeCallback,
|
|
REFGUID guidSP,
|
|
LPVOID lpContext,
|
|
DWORD dwFlags )
|
|
{
|
|
FIXME( dplay, ":stub\n");
|
|
return DPERR_OUTOFMEMORY;
|
|
};
|
|
|
|
static HRESULT WINAPI IDirectPlayLobby2A_EnumAddressTypes
|
|
( LPDIRECTPLAYLOBBY2A this,
|
|
LPDPLENUMADDRESSTYPESCALLBACK lpEnumAddressTypeCallback,
|
|
REFGUID guidSP,
|
|
LPVOID lpContext,
|
|
DWORD dwFlags )
|
|
{
|
|
return IDirectPlayLobbyA_EnumAddressTypes( (LPDIRECTPLAYLOBBYA)this, lpEnumAddressTypeCallback,
|
|
guidSP, lpContext, dwFlags );
|
|
};
|
|
|
|
static HRESULT WINAPI IDirectPlayLobbyW_EnumAddressTypes
|
|
( LPDIRECTPLAYLOBBY this,
|
|
LPDPLENUMADDRESSTYPESCALLBACK lpEnumAddressTypeCallback,
|
|
REFGUID guidSP,
|
|
LPVOID lpContext,
|
|
DWORD dwFlags )
|
|
{
|
|
FIXME( dplay, ":stub\n");
|
|
return DPERR_OUTOFMEMORY;
|
|
};
|
|
|
|
static HRESULT WINAPI IDirectPlayLobby2W_EnumAddressTypes
|
|
( LPDIRECTPLAYLOBBY2 this,
|
|
LPDPLENUMADDRESSTYPESCALLBACK lpEnumAddressTypeCallback,
|
|
REFGUID guidSP,
|
|
LPVOID lpContext,
|
|
DWORD dwFlags )
|
|
{
|
|
return IDirectPlayLobbyW_EnumAddressTypes( (LPDIRECTPLAYLOBBY)this, lpEnumAddressTypeCallback,
|
|
guidSP, lpContext, dwFlags );
|
|
};
|
|
|
|
|
|
/********************************************************************
|
|
*
|
|
* Enumerates what applications are registered with DirectPlay by
|
|
* invoking the callback function with lpContext.
|
|
*
|
|
*/
|
|
static HRESULT WINAPI IDirectPlayLobbyW_EnumLocalApplications
|
|
( LPDIRECTPLAYLOBBY this,
|
|
LPDPLENUMLOCALAPPLICATIONSCALLBACK a,
|
|
LPVOID lpContext,
|
|
DWORD dwFlags )
|
|
{
|
|
FIXME( dplay, ":stub\n");
|
|
return DPERR_OUTOFMEMORY;
|
|
};
|
|
|
|
static HRESULT WINAPI IDirectPlayLobby2W_EnumLocalApplications
|
|
( LPDIRECTPLAYLOBBY2 this,
|
|
LPDPLENUMLOCALAPPLICATIONSCALLBACK a,
|
|
LPVOID lpContext,
|
|
DWORD dwFlags )
|
|
{
|
|
return IDirectPlayLobbyW_EnumLocalApplications( (LPDIRECTPLAYLOBBY)this, a,
|
|
lpContext, dwFlags );
|
|
};
|
|
|
|
static HRESULT WINAPI IDirectPlayLobbyA_EnumLocalApplications
|
|
( LPDIRECTPLAYLOBBYA this,
|
|
LPDPLENUMLOCALAPPLICATIONSCALLBACK a,
|
|
LPVOID lpContext,
|
|
DWORD dwFlags )
|
|
{
|
|
FIXME( dplay, ":stub\n");
|
|
return DPERR_OUTOFMEMORY;
|
|
};
|
|
|
|
static HRESULT WINAPI IDirectPlayLobby2A_EnumLocalApplications
|
|
( LPDIRECTPLAYLOBBY2A this,
|
|
LPDPLENUMLOCALAPPLICATIONSCALLBACK a,
|
|
LPVOID lpContext,
|
|
DWORD dwFlags )
|
|
{
|
|
return IDirectPlayLobbyA_EnumLocalApplications( (LPDIRECTPLAYLOBBYA)this, a,
|
|
lpContext, dwFlags );
|
|
};
|
|
|
|
|
|
/********************************************************************
|
|
*
|
|
* Retrieves the DPLCONNECTION structure that contains all the information
|
|
* needed to start and connect an application. This was generated using
|
|
* either the RunApplication or SetConnectionSettings methods.
|
|
*
|
|
* NOTES: If lpData is NULL then just return lpdwDataSize. This allows
|
|
* the data structure to be allocated by our caller which can then
|
|
* call this procedure/method again with a valid data pointer.
|
|
*/
|
|
static HRESULT WINAPI IDirectPlayLobbyA_GetConnectionSettings
|
|
( LPDIRECTPLAYLOBBYA this,
|
|
DWORD dwAppID,
|
|
LPVOID lpData,
|
|
LPDWORD lpdwDataSize )
|
|
{
|
|
FIXME( dplay, ": semi stub %p %08lx %p %p \n", this, dwAppID, lpData, lpdwDataSize );
|
|
|
|
/* Application is requesting us to give the required size */
|
|
if ( !lpData )
|
|
{
|
|
/* Let's check the size of the buffer that the application has allocated */
|
|
if( *lpdwDataSize >= sizeof( DPLCONNECTION ) )
|
|
{
|
|
return DP_OK;
|
|
}
|
|
else
|
|
{
|
|
*lpdwDataSize = sizeof( DPLCONNECTION );
|
|
return DPERR_BUFFERTOOSMALL;
|
|
}
|
|
}
|
|
|
|
/* Fill in the fields - let them just use the ptrs */
|
|
if( ((LPDPLCONNECTION)lpData)->lpSessionDesc )
|
|
{
|
|
|
|
}
|
|
memcpy( lpData, this->lpSession, sizeof( *(this->lpSession) ) );
|
|
|
|
return DP_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectPlayLobby2A_GetConnectionSettings
|
|
( LPDIRECTPLAYLOBBY2A this,
|
|
DWORD dwAppID,
|
|
LPVOID lpData,
|
|
LPDWORD lpdwDataSize )
|
|
{
|
|
return IDirectPlayLobbyA_GetConnectionSettings( (LPDIRECTPLAYLOBBYA)this,
|
|
dwAppID, lpData, lpdwDataSize );
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectPlayLobbyW_GetConnectionSettings
|
|
( LPDIRECTPLAYLOBBY this,
|
|
DWORD dwAppID,
|
|
LPVOID lpData,
|
|
LPDWORD lpdwDataSize )
|
|
{
|
|
FIXME( dplay, ":semi stub %p %08lx %p %p \n", this, dwAppID, lpData, lpdwDataSize );
|
|
|
|
/* Application is requesting us to give the required size */
|
|
if ( !lpData )
|
|
{
|
|
/* Let's check the size of the buffer that the application has allocated */
|
|
if( *lpdwDataSize >= sizeof( DPLCONNECTION ) )
|
|
{
|
|
return DP_OK;
|
|
}
|
|
else
|
|
{
|
|
*lpdwDataSize = sizeof( DPLCONNECTION );
|
|
return DPERR_BUFFERTOOSMALL;
|
|
}
|
|
}
|
|
|
|
/* Fill in the fields - let them just use the ptrs */
|
|
memcpy( lpData, this->lpSession, sizeof( *(this->lpSession) ) );
|
|
|
|
return DP_OK;
|
|
};
|
|
|
|
static HRESULT WINAPI IDirectPlayLobby2W_GetConnectionSettings
|
|
( LPDIRECTPLAYLOBBY2 this,
|
|
DWORD dwAppID,
|
|
LPVOID lpData,
|
|
LPDWORD lpdwDataSize )
|
|
{
|
|
return IDirectPlayLobbyW_GetConnectionSettings( (LPDIRECTPLAYLOBBY)this,
|
|
dwAppID, lpData, lpdwDataSize );
|
|
}
|
|
|
|
/********************************************************************
|
|
*
|
|
* Retrieves the message sent between a lobby client and a DirectPlay
|
|
* application. All messages are queued until received.
|
|
*
|
|
*/
|
|
static HRESULT WINAPI IDirectPlayLobbyA_ReceiveLobbyMessage
|
|
( LPDIRECTPLAYLOBBYA this,
|
|
DWORD dwFlags,
|
|
DWORD dwAppID,
|
|
LPDWORD lpdwMessageFlags,
|
|
LPVOID lpData,
|
|
LPDWORD lpdwDataSize )
|
|
{
|
|
FIXME( dplay, ":stub %p %08lx %08lx %p %p %p\n", this, dwFlags, dwAppID, lpdwMessageFlags, lpData,
|
|
lpdwDataSize );
|
|
return DPERR_OUTOFMEMORY;
|
|
};
|
|
|
|
static HRESULT WINAPI IDirectPlayLobby2A_ReceiveLobbyMessage
|
|
( LPDIRECTPLAYLOBBY2A this,
|
|
DWORD dwFlags,
|
|
DWORD dwAppID,
|
|
LPDWORD lpdwMessageFlags,
|
|
LPVOID lpData,
|
|
LPDWORD lpdwDataSize )
|
|
{
|
|
return IDirectPlayLobbyA_ReceiveLobbyMessage( (LPDIRECTPLAYLOBBYA)this, dwFlags, dwAppID,
|
|
lpdwMessageFlags, lpData, lpdwDataSize );
|
|
};
|
|
|
|
|
|
static HRESULT WINAPI IDirectPlayLobbyW_ReceiveLobbyMessage
|
|
( LPDIRECTPLAYLOBBY this,
|
|
DWORD dwFlags,
|
|
DWORD dwAppID,
|
|
LPDWORD lpdwMessageFlags,
|
|
LPVOID lpData,
|
|
LPDWORD lpdwDataSize )
|
|
{
|
|
FIXME( dplay, ":stub %p %08lx %08lx %p %p %p\n", this, dwFlags, dwAppID, lpdwMessageFlags, lpData,
|
|
lpdwDataSize );
|
|
return DPERR_OUTOFMEMORY;
|
|
};
|
|
|
|
static HRESULT WINAPI IDirectPlayLobby2W_ReceiveLobbyMessage
|
|
( LPDIRECTPLAYLOBBY2 this,
|
|
DWORD dwFlags,
|
|
DWORD dwAppID,
|
|
LPDWORD lpdwMessageFlags,
|
|
LPVOID lpData,
|
|
LPDWORD lpdwDataSize )
|
|
{
|
|
return IDirectPlayLobbyW_ReceiveLobbyMessage( (LPDIRECTPLAYLOBBY)this, dwFlags, dwAppID,
|
|
lpdwMessageFlags, lpData, lpdwDataSize );
|
|
};
|
|
|
|
/********************************************************************
|
|
*
|
|
* Starts an application and passes to it all the information to
|
|
* connect to a session.
|
|
*
|
|
*/
|
|
static HRESULT WINAPI IDirectPlayLobbyA_RunApplication
|
|
( LPDIRECTPLAYLOBBYA this,
|
|
DWORD dwFlags,
|
|
LPDWORD lpdwAppID,
|
|
LPDPLCONNECTION lpConn,
|
|
HANDLE32 hReceiveEvent )
|
|
{
|
|
FIXME( dplay, ":stub\n");
|
|
return DPERR_OUTOFMEMORY;
|
|
};
|
|
|
|
static HRESULT WINAPI IDirectPlayLobby2A_RunApplication
|
|
( LPDIRECTPLAYLOBBY2A this,
|
|
DWORD dwFlags,
|
|
LPDWORD lpdwAppID,
|
|
LPDPLCONNECTION lpConn,
|
|
HANDLE32 hReceiveEvent )
|
|
{
|
|
return IDirectPlayLobbyA_RunApplication( (LPDIRECTPLAYLOBBYA)this, dwFlags,
|
|
lpdwAppID, lpConn, hReceiveEvent );
|
|
};
|
|
|
|
static HRESULT WINAPI IDirectPlayLobbyW_RunApplication
|
|
( LPDIRECTPLAYLOBBY this,
|
|
DWORD dwFlags,
|
|
LPDWORD lpdwAppID,
|
|
LPDPLCONNECTION lpConn,
|
|
HANDLE32 hReceiveEvent )
|
|
{
|
|
FIXME( dplay, ":stub\n");
|
|
return DPERR_OUTOFMEMORY;
|
|
};
|
|
|
|
static HRESULT WINAPI IDirectPlayLobby2W_RunApplication
|
|
( LPDIRECTPLAYLOBBY2 this,
|
|
DWORD dwFlags,
|
|
LPDWORD lpdwAppID,
|
|
LPDPLCONNECTION lpConn,
|
|
HANDLE32 hReceiveEvent )
|
|
{
|
|
return IDirectPlayLobbyW_RunApplication( (LPDIRECTPLAYLOBBY)this, dwFlags,
|
|
lpdwAppID, lpConn, hReceiveEvent );
|
|
};
|
|
|
|
|
|
/********************************************************************
|
|
*
|
|
* Sends a message between the application and the lobby client.
|
|
* All messages are queued until received.
|
|
*
|
|
*/
|
|
static HRESULT WINAPI IDirectPlayLobbyA_SendLobbyMessage
|
|
( LPDIRECTPLAYLOBBYA this,
|
|
DWORD dwFlags,
|
|
DWORD dwAppID,
|
|
LPVOID lpData,
|
|
DWORD dwDataSize )
|
|
{
|
|
FIXME( dplay, ":stub\n");
|
|
return DPERR_OUTOFMEMORY;
|
|
};
|
|
|
|
static HRESULT WINAPI IDirectPlayLobby2A_SendLobbyMessage
|
|
( LPDIRECTPLAYLOBBY2A this,
|
|
DWORD dwFlags,
|
|
DWORD dwAppID,
|
|
LPVOID lpData,
|
|
DWORD dwDataSize )
|
|
{
|
|
return IDirectPlayLobbyA_SendLobbyMessage( (LPDIRECTPLAYLOBBYA)this, dwFlags,
|
|
dwAppID, lpData, dwDataSize );
|
|
};
|
|
|
|
|
|
static HRESULT WINAPI IDirectPlayLobbyW_SendLobbyMessage
|
|
( LPDIRECTPLAYLOBBY this,
|
|
DWORD dwFlags,
|
|
DWORD dwAppID,
|
|
LPVOID lpData,
|
|
DWORD dwDataSize )
|
|
{
|
|
FIXME( dplay, ":stub\n");
|
|
return DPERR_OUTOFMEMORY;
|
|
};
|
|
|
|
static HRESULT WINAPI IDirectPlayLobby2W_SendLobbyMessage
|
|
( LPDIRECTPLAYLOBBY2 this,
|
|
DWORD dwFlags,
|
|
DWORD dwAppID,
|
|
LPVOID lpData,
|
|
DWORD dwDataSize )
|
|
{
|
|
return IDirectPlayLobbyW_SendLobbyMessage( (LPDIRECTPLAYLOBBY)this, dwFlags,
|
|
dwAppID, lpData, dwDataSize );
|
|
};
|
|
|
|
/********************************************************************
|
|
*
|
|
* Modifies the DPLCONNECTION structure to contain all information
|
|
* needed to start and connect an application.
|
|
*
|
|
*/
|
|
static HRESULT WINAPI IDirectPlayLobbyW_SetConnectionSettings
|
|
( LPDIRECTPLAYLOBBY this,
|
|
DWORD dwFlags,
|
|
DWORD dwAppID,
|
|
LPDPLCONNECTION lpConn )
|
|
{
|
|
FIXME( dplay, ": this=%p, dwFlags=%08lx, dwAppId=%08lx, lpConn=%p: semi stub\n",
|
|
this, dwFlags, dwAppID, lpConn );
|
|
|
|
/* Paramater check */
|
|
if( dwFlags || !this || !lpConn )
|
|
{
|
|
ERR( dplay, "invalid parameters.\n");
|
|
return DPERR_INVALIDPARAMS;
|
|
}
|
|
|
|
/* See if there is a connection associated with this request.
|
|
* dwAppID == 0 indicates that this request isn't associated with a connection.
|
|
*/
|
|
if( dwAppID )
|
|
{
|
|
FIXME( dplay, ": Connection dwAppID=%08lx given. Not implemented yet.\n",
|
|
dwAppID );
|
|
|
|
/* Need to add a check for this application Id...*/
|
|
return DPERR_NOTLOBBIED;
|
|
}
|
|
|
|
if( lpConn->dwSize != sizeof(DPLCONNECTION) )
|
|
{
|
|
ERR( dplay, ": old/new DPLCONNECTION type? Size=%08lx vs. expected=%ul bytes\n",
|
|
lpConn->dwSize, sizeof( DPLCONNECTION ) );
|
|
return DPERR_INVALIDPARAMS;
|
|
}
|
|
|
|
/* Need to investigate the lpConn->lpSessionDesc to figure out
|
|
* what type of session we need to join/create.
|
|
*/
|
|
if( (!lpConn->lpSessionDesc ) ||
|
|
( lpConn->lpSessionDesc->dwSize != sizeof( DPSESSIONDESC2 ) )
|
|
)
|
|
{
|
|
ERR( dplay, "DPSESSIONDESC passed in? Size=%08lx vs. expected=%ul bytes\n",
|
|
lpConn->lpSessionDesc->dwSize, sizeof( DPSESSIONDESC2 ) );
|
|
return DPERR_INVALIDPARAMS;
|
|
}
|
|
|
|
/* Need to actually store the stuff here */
|
|
|
|
return DPERR_OUTOFMEMORY;
|
|
};
|
|
|
|
static HRESULT WINAPI IDirectPlayLobby2W_SetConnectionSettings
|
|
( LPDIRECTPLAYLOBBY2 this,
|
|
DWORD dwFlags,
|
|
DWORD dwAppID,
|
|
LPDPLCONNECTION lpConn )
|
|
{
|
|
return IDirectPlayLobbyW_SetConnectionSettings( (LPDIRECTPLAYLOBBY)this,
|
|
dwFlags, dwAppID, lpConn );
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectPlayLobbyA_SetConnectionSettings
|
|
( LPDIRECTPLAYLOBBYA this,
|
|
DWORD dwFlags,
|
|
DWORD dwAppID,
|
|
LPDPLCONNECTION lpConn )
|
|
{
|
|
FIXME( dplay, ": this=%p, dwFlags=%08lx, dwAppId=%08lx, lpConn=%p: stub\n",
|
|
this, dwFlags, dwAppID, lpConn );
|
|
return DPERR_OUTOFMEMORY;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirectPlayLobby2A_SetConnectionSettings
|
|
( LPDIRECTPLAYLOBBY2A this,
|
|
DWORD dwFlags,
|
|
DWORD dwAppID,
|
|
LPDPLCONNECTION lpConn )
|
|
{
|
|
return IDirectPlayLobbyA_SetConnectionSettings( (LPDIRECTPLAYLOBBYA)this,
|
|
dwFlags, dwAppID, lpConn );
|
|
};
|
|
|
|
/********************************************************************
|
|
*
|
|
* Registers an event that will be set when a lobby message is received.
|
|
*
|
|
*/
|
|
static HRESULT WINAPI IDirectPlayLobbyA_SetLobbyMessageEvent
|
|
( LPDIRECTPLAYLOBBYA this,
|
|
DWORD dwFlags,
|
|
DWORD dwAppID,
|
|
HANDLE32 hReceiveEvent )
|
|
{
|
|
FIXME( dplay, ":stub\n");
|
|
return DPERR_OUTOFMEMORY;
|
|
};
|
|
|
|
static HRESULT WINAPI IDirectPlayLobby2A_SetLobbyMessageEvent
|
|
( LPDIRECTPLAYLOBBY2A this,
|
|
DWORD dwFlags,
|
|
DWORD dwAppID,
|
|
HANDLE32 hReceiveEvent )
|
|
{
|
|
return IDirectPlayLobbyA_SetLobbyMessageEvent( (LPDIRECTPLAYLOBBYA)this, dwFlags,
|
|
dwAppID, hReceiveEvent );
|
|
};
|
|
|
|
static HRESULT WINAPI IDirectPlayLobbyW_SetLobbyMessageEvent
|
|
( LPDIRECTPLAYLOBBY this,
|
|
DWORD dwFlags,
|
|
DWORD dwAppID,
|
|
HANDLE32 hReceiveEvent )
|
|
{
|
|
FIXME( dplay, ":stub\n");
|
|
return DPERR_OUTOFMEMORY;
|
|
};
|
|
|
|
static HRESULT WINAPI IDirectPlayLobby2W_SetLobbyMessageEvent
|
|
( LPDIRECTPLAYLOBBY2 this,
|
|
DWORD dwFlags,
|
|
DWORD dwAppID,
|
|
HANDLE32 hReceiveEvent )
|
|
{
|
|
return IDirectPlayLobbyW_SetLobbyMessageEvent( (LPDIRECTPLAYLOBBY)this, dwFlags,
|
|
dwAppID, hReceiveEvent );
|
|
};
|
|
|
|
|
|
/********************************************************************
|
|
*
|
|
* Registers an event that will be set when a lobby message is received.
|
|
*
|
|
*/
|
|
static HRESULT WINAPI IDirectPlayLobby2W_CreateCompoundAddress
|
|
( LPDIRECTPLAYLOBBY2 this,
|
|
LPCDPCOMPOUNDADDRESSELEMENT lpElements,
|
|
DWORD dwElementCount,
|
|
LPVOID lpAddress,
|
|
LPDWORD lpdwAddressSize )
|
|
{
|
|
FIXME( dplay, ":stub\n");
|
|
return DPERR_OUTOFMEMORY;
|
|
};
|
|
|
|
static HRESULT WINAPI IDirectPlayLobby2A_CreateCompoundAddress
|
|
( LPDIRECTPLAYLOBBY2A this,
|
|
LPCDPCOMPOUNDADDRESSELEMENT lpElements,
|
|
DWORD dwElementCount,
|
|
LPVOID lpAddress,
|
|
LPDWORD lpdwAddressSize )
|
|
{
|
|
FIXME( dplay, ":stub\n");
|
|
return DPERR_OUTOFMEMORY;
|
|
};
|
|
|
|
|
|
/* Direct Play Lobby 1 (ascii) Virtual Table for methods */
|
|
static struct tagLPDIRECTPLAYLOBBY_VTABLE directPlayLobbyAVT = {
|
|
IDirectPlayLobbyA_QueryInterface,
|
|
IDirectPlayLobbyA_AddRef,
|
|
IDirectPlayLobbyA_Release,
|
|
IDirectPlayLobbyA_Connect,
|
|
IDirectPlayLobbyA_CreateAddress,
|
|
IDirectPlayLobbyA_EnumAddress,
|
|
IDirectPlayLobbyA_EnumAddressTypes,
|
|
IDirectPlayLobbyA_EnumLocalApplications,
|
|
IDirectPlayLobbyA_GetConnectionSettings,
|
|
IDirectPlayLobbyA_ReceiveLobbyMessage,
|
|
IDirectPlayLobbyA_RunApplication,
|
|
IDirectPlayLobbyA_SendLobbyMessage,
|
|
IDirectPlayLobbyA_SetConnectionSettings,
|
|
IDirectPlayLobbyA_SetLobbyMessageEvent
|
|
};
|
|
|
|
/* Direct Play Lobby 1 (unicode) Virtual Table for methods */
|
|
static struct tagLPDIRECTPLAYLOBBY_VTABLE directPlayLobbyWVT = {
|
|
IDirectPlayLobbyW_QueryInterface,
|
|
IDirectPlayLobbyW_AddRef,
|
|
IDirectPlayLobbyW_Release,
|
|
IDirectPlayLobbyW_Connect,
|
|
IDirectPlayLobbyW_CreateAddress,
|
|
IDirectPlayLobbyW_EnumAddress,
|
|
IDirectPlayLobbyW_EnumAddressTypes,
|
|
IDirectPlayLobbyW_EnumLocalApplications,
|
|
IDirectPlayLobbyW_GetConnectionSettings,
|
|
IDirectPlayLobbyW_ReceiveLobbyMessage,
|
|
IDirectPlayLobbyW_RunApplication,
|
|
IDirectPlayLobbyW_SendLobbyMessage,
|
|
IDirectPlayLobbyW_SetConnectionSettings,
|
|
IDirectPlayLobbyW_SetLobbyMessageEvent
|
|
};
|
|
|
|
|
|
/* Direct Play Lobby 2 (ascii) Virtual Table for methods */
|
|
static struct tagLPDIRECTPLAYLOBBY2_VTABLE directPlayLobby2AVT = {
|
|
IDirectPlayLobby2A_QueryInterface,
|
|
IDirectPlayLobby2A_AddRef,
|
|
IDirectPlayLobby2A_Release,
|
|
IDirectPlayLobby2A_Connect,
|
|
IDirectPlayLobby2A_CreateAddress,
|
|
IDirectPlayLobby2A_EnumAddress,
|
|
IDirectPlayLobby2A_EnumAddressTypes,
|
|
IDirectPlayLobby2A_EnumLocalApplications,
|
|
IDirectPlayLobby2A_GetConnectionSettings,
|
|
IDirectPlayLobby2A_ReceiveLobbyMessage,
|
|
IDirectPlayLobby2A_RunApplication,
|
|
IDirectPlayLobby2A_SendLobbyMessage,
|
|
IDirectPlayLobby2A_SetConnectionSettings,
|
|
IDirectPlayLobby2A_SetLobbyMessageEvent,
|
|
IDirectPlayLobby2A_CreateCompoundAddress
|
|
};
|
|
|
|
/* Direct Play Lobby 2 (unicode) Virtual Table for methods */
|
|
static struct tagLPDIRECTPLAYLOBBY2_VTABLE directPlayLobby2WVT = {
|
|
IDirectPlayLobby2W_QueryInterface,
|
|
IDirectPlayLobby2W_AddRef,
|
|
IDirectPlayLobby2W_Release,
|
|
IDirectPlayLobby2W_Connect,
|
|
IDirectPlayLobby2W_CreateAddress,
|
|
IDirectPlayLobby2W_EnumAddress,
|
|
IDirectPlayLobby2W_EnumAddressTypes,
|
|
IDirectPlayLobby2W_EnumLocalApplications,
|
|
IDirectPlayLobby2W_GetConnectionSettings,
|
|
IDirectPlayLobby2W_ReceiveLobbyMessage,
|
|
IDirectPlayLobby2W_RunApplication,
|
|
IDirectPlayLobby2W_SendLobbyMessage,
|
|
IDirectPlayLobby2W_SetConnectionSettings,
|
|
IDirectPlayLobby2W_SetLobbyMessageEvent,
|
|
IDirectPlayLobby2W_CreateCompoundAddress
|
|
};
|
|
|
|
/***************************************************************************
|
|
* DirectPlayLobbyCreateA (DPLAYX.4)
|
|
*
|
|
*/
|
|
HRESULT WINAPI DirectPlayLobbyCreateA( LPGUID lpGUIDDSP,
|
|
LPDIRECTPLAYLOBBYA *lplpDPL,
|
|
IUnknown *lpUnk,
|
|
LPVOID lpData,
|
|
DWORD dwDataSize )
|
|
{
|
|
TRACE(dplay,"lpGUIDDSP=%p lplpDPL=%p lpUnk=%p lpData=%p dwDataSize=%08lx\n",
|
|
lpGUIDDSP,lplpDPL,lpUnk,lpData,dwDataSize);
|
|
|
|
/* Parameter Check: lpGUIDSP, lpUnk & lpData must be NULL. dwDataSize must
|
|
* equal 0. These fields are mostly for future expansion.
|
|
*/
|
|
if ( lpGUIDDSP || lpUnk || lpData || dwDataSize )
|
|
{
|
|
*lplpDPL = NULL;
|
|
return DPERR_INVALIDPARAMS;
|
|
}
|
|
|
|
/* Yes...really we should bre returning a lobby 1 object */
|
|
*lplpDPL = (LPDIRECTPLAYLOBBYA)HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY,
|
|
sizeof( IDirectPlayLobbyA ) );
|
|
|
|
if( ! (*lplpDPL) )
|
|
{
|
|
return DPERR_OUTOFMEMORY;
|
|
}
|
|
|
|
(*lplpDPL)->lpVtbl = &directPlayLobbyAVT;
|
|
(*lplpDPL)->ref = 1;
|
|
|
|
(*lplpDPL)->lpSession = (LPDPLCONNECTION)HeapAlloc( GetProcessHeap(),
|
|
HEAP_ZERO_MEMORY,
|
|
sizeof( DPLCONNECTION ) );
|
|
(*lplpDPL)->lpSession->dwSize = sizeof( DPLCONNECTION );
|
|
|
|
(*lplpDPL)->lpSession->lpSessionDesc = (LPDPSESSIONDESC2)HeapAlloc(
|
|
GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof( DPSESSIONDESC2 ) );
|
|
(*lplpDPL)->lpSession->lpSessionDesc->dwSize = sizeof( DPSESSIONDESC2 );
|
|
|
|
return DP_OK;
|
|
}
|
|
|
|
/***************************************************************************
|
|
* DirectPlayLobbyCreateW (DPLAYX.5)
|
|
*
|
|
*/
|
|
HRESULT WINAPI DirectPlayLobbyCreateW( LPGUID lpGUIDDSP,
|
|
LPDIRECTPLAYLOBBY *lplpDPL,
|
|
IUnknown *lpUnk,
|
|
LPVOID lpData,
|
|
DWORD dwDataSize )
|
|
{
|
|
TRACE(dplay,"lpGUIDDSP=%p lplpDPL=%p lpUnk=%p lpData=%p dwDataSize=%08lx\n",
|
|
lpGUIDDSP,lplpDPL,lpUnk,lpData,dwDataSize);
|
|
|
|
/* Parameter Check: lpGUIDSP, lpUnk & lpData must be NULL. dwDataSize must
|
|
* equal 0. These fields are mostly for future expansion.
|
|
*/
|
|
if ( lpGUIDDSP || lpUnk || lpData || dwDataSize )
|
|
{
|
|
*lplpDPL = NULL;
|
|
ERR( dplay, "Bad parameters!\n" );
|
|
return DPERR_INVALIDPARAMS;
|
|
}
|
|
|
|
/* Yes...really we should bre returning a lobby 1 object */
|
|
*lplpDPL = (LPDIRECTPLAYLOBBY)HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY,
|
|
sizeof( IDirectPlayLobby ) );
|
|
|
|
if( !*lplpDPL)
|
|
{
|
|
return DPERR_OUTOFMEMORY;
|
|
}
|
|
|
|
(*lplpDPL)->lpVtbl = &directPlayLobbyWVT;
|
|
(*lplpDPL)->ref = 1;
|
|
|
|
|
|
(*lplpDPL)->lpSession = (LPDPLCONNECTION)HeapAlloc( GetProcessHeap(),
|
|
HEAP_ZERO_MEMORY,
|
|
sizeof( DPLCONNECTION ) );
|
|
(*lplpDPL)->lpSession->dwSize = sizeof( DPLCONNECTION );
|
|
(*lplpDPL)->lpSession->lpSessionDesc = (LPDPSESSIONDESC2)HeapAlloc(
|
|
GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof( DPSESSIONDESC2 ) );
|
|
(*lplpDPL)->lpSession->lpSessionDesc->dwSize = sizeof( DPSESSIONDESC2 );
|
|
|
|
return DP_OK;
|
|
|
|
}
|
|
|
|
/***************************************************************************
|
|
* DirectPlayEnumerateA (DPLAYX.2)
|
|
*
|
|
* The pointer to the structure lpContext will be filled with the
|
|
* appropriate data for each service offered by the OS. These services are
|
|
* not necessarily available on this particular machine but are defined
|
|
* as simple service providers under the "Service Providers" registry key.
|
|
* This structure is then passed to lpEnumCallback for each of the different
|
|
* services.
|
|
*
|
|
* This API is useful only for applications written using DirectX3 or
|
|
* worse. It is superceeded by IDirectPlay3::EnumConnections which also
|
|
* gives information on the actual connections.
|
|
*
|
|
* defn of a service provider:
|
|
* A dynamic-link library used by DirectPlay to communicate over a network.
|
|
* The service provider contains all the network-specific code required
|
|
* to send and receive messages. Online services and network operators can
|
|
* supply service providers to use specialized hardware, protocols, communications
|
|
* media, and network resources.
|
|
*
|
|
* TODO: Allocate string buffer space from the heap (length from reg)
|
|
* Pass real device driver numbers...
|
|
* Get the GUID properly...
|
|
*/
|
|
HRESULT WINAPI DirectPlayEnumerateA( LPDPENUMDPCALLBACKA lpEnumCallback,
|
|
LPVOID lpContext )
|
|
{
|
|
|
|
HKEY hkResult;
|
|
LPCSTR searchSubKey = "SOFTWARE\\Microsoft\\DirectPlay\\Service Providers";
|
|
LPSTR guidDataSubKey = "Guid";
|
|
LPSTR majVerDataSubKey = "dwReserved1";
|
|
DWORD dwIndex, sizeOfSubKeyName=50;
|
|
char subKeyName[51];
|
|
|
|
TRACE( dplay, ": lpEnumCallback=%p lpContext=%p\n", lpEnumCallback, lpContext );
|
|
|
|
if( !lpEnumCallback || !*lpEnumCallback )
|
|
{
|
|
return DPERR_INVALIDPARAMS;
|
|
}
|
|
|
|
/* Need to loop over the service providers in the registry */
|
|
if( RegOpenKeyEx32A( HKEY_LOCAL_MACHINE, searchSubKey,
|
|
0, KEY_ENUMERATE_SUB_KEYS, &hkResult ) != ERROR_SUCCESS )
|
|
{
|
|
/* Hmmm. Does this mean that there are no service providers? */
|
|
ERR(dplay, ": no service providers?\n");
|
|
return DP_OK;
|
|
}
|
|
|
|
/* Traverse all the service providers we have available */
|
|
for( dwIndex=0;
|
|
RegEnumKey32A( hkResult, dwIndex, subKeyName, sizeOfSubKeyName ) !=
|
|
ERROR_NO_MORE_ITEMS;
|
|
++dwIndex )
|
|
{
|
|
HKEY hkServiceProvider;
|
|
GUID serviceProviderGUID;
|
|
DWORD returnTypeGUID, returnTypeReserved1, sizeOfReturnBuffer=50;
|
|
char returnBuffer[51];
|
|
DWORD majVersionNum, minVersionNum;
|
|
LPWSTR lpWGUIDString;
|
|
|
|
TRACE( dplay, " this time through: %s\n", subKeyName );
|
|
|
|
/* Get a handle for this particular service provider */
|
|
if( RegOpenKeyEx32A( hkResult, subKeyName, 0, KEY_QUERY_VALUE,
|
|
&hkServiceProvider ) != ERROR_SUCCESS )
|
|
{
|
|
ERR( dplay, ": what the heck is going on?\n" );
|
|
continue;
|
|
}
|
|
|
|
/* Get the GUID, Device major number and device minor number
|
|
* from the registry.
|
|
*/
|
|
if( RegQueryValueEx32A( hkServiceProvider, guidDataSubKey,
|
|
NULL, &returnTypeGUID, returnBuffer,
|
|
&sizeOfReturnBuffer ) != ERROR_SUCCESS )
|
|
{
|
|
ERR( dplay, ": missing GUID registry data members\n" );
|
|
continue;
|
|
}
|
|
|
|
/* FIXME: Check return types to ensure we're interpreting data right */
|
|
lpWGUIDString = HEAP_strdupAtoW( GetProcessHeap(), 0, returnBuffer );
|
|
CLSIDFromString32( (LPCOLESTR32)lpWGUIDString, &serviceProviderGUID );
|
|
HeapFree( GetProcessHeap(), 0, lpWGUIDString );
|
|
|
|
sizeOfReturnBuffer = 50;
|
|
|
|
if( RegQueryValueEx32A( hkServiceProvider, majVerDataSubKey,
|
|
NULL, &returnTypeReserved1, returnBuffer,
|
|
&sizeOfReturnBuffer ) != ERROR_SUCCESS )
|
|
{
|
|
ERR( dplay, ": missing dwReserved1 registry data members\n") ;
|
|
continue;
|
|
}
|
|
/* FIXME: This couldn't possibly be right...*/
|
|
majVersionNum = GET_DWORD( returnBuffer );
|
|
|
|
/* The enumeration will return FALSE if we are not to continue */
|
|
if( !lpEnumCallback( &serviceProviderGUID , subKeyName,
|
|
majVersionNum, (DWORD)0, lpContext ) )
|
|
{
|
|
WARN( dplay, "lpEnumCallback returning FALSE\n" );
|
|
break;
|
|
}
|
|
}
|
|
|
|
return DP_OK;
|
|
|
|
};
|
|
|
|
/***************************************************************************
|
|
* DirectPlayEnumerateW (DPLAYX.3)
|
|
*
|
|
*/
|
|
HRESULT WINAPI DirectPlayEnumerateW( LPDPENUMDPCALLBACKW lpEnumCallback, LPVOID lpContext )
|
|
{
|
|
|
|
FIXME( dplay, ":stub\n");
|
|
|
|
return DPERR_OUTOFMEMORY;
|
|
|
|
};
|
|
|
|
/***************************************************************************
|
|
* DirectPlayCreate (DPLAYX.1) (DPLAY.1)
|
|
*
|
|
*/
|
|
HRESULT WINAPI DirectPlayCreate
|
|
( LPGUID lpGUID, LPDIRECTPLAY2 *lplpDP, IUnknown *pUnk)
|
|
{
|
|
|
|
FIXME( dplay, ":stub\n");
|
|
return DPERR_OUTOFMEMORY;
|
|
|
|
TRACE(dplay,"\n" );
|
|
|
|
if( pUnk != NULL )
|
|
{
|
|
/* Hmmm...wonder what this means! */
|
|
ERR(dplay, "What does a NULL here mean?\n" );
|
|
return DPERR_OUTOFMEMORY;
|
|
}
|
|
|
|
*lplpDP = (LPDIRECTPLAY)HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY,
|
|
sizeof( **lplpDP ) );
|
|
|
|
if( !*lplpDP )
|
|
{
|
|
return DPERR_OUTOFMEMORY;
|
|
}
|
|
|
|
(*lplpDP)->lpVtbl = &directPlay2AVT;
|
|
(*lplpDP)->ref = 1;
|
|
|
|
return DP_OK;
|
|
|
|
};
|
|
|