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https://github.com/reactos/wine.git
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4640be8dc8
This adds code for handling fixed function fragment processing with the GL_ATI_fragment_shader extension. This is a sort-of programmable interface for fragment processing at the level of shader model 1.4 in d3d. This code is of use on r200, r250 and r280 cards(radeon 8500 to 9200) which do not support GL_ARB_fragment_program, but support pixel shader 1.4 on Windows. This code is somewhat a counterpart to the existing fragment processing code using GL_NV_register_combiners and GL_NV_texture_shader.
45 lines
770 B
Makefile
45 lines
770 B
Makefile
TOPSRCDIR = @top_srcdir@
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TOPOBJDIR = ../..
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SRCDIR = @srcdir@
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VPATH = @srcdir@
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MODULE = wined3d.dll
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IMPORTLIB = wined3d
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IMPORTS = user32 gdi32 advapi32 kernel32
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EXTRALIBS = -luuid
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C_SRCS = \
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arb_program_shader.c \
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ati_fragment_shader.c \
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baseshader.c \
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basetexture.c \
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clipper.c \
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context.c \
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cubetexture.c \
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device.c \
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directx.c \
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drawprim.c \
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glsl_shader.c \
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indexbuffer.c \
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palette.c \
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pixelshader.c \
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query.c \
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resource.c \
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state.c \
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stateblock.c \
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surface_base.c \
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surface.c \
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surface_gdi.c \
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swapchain.c \
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texture.c \
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utils.c \
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vertexbuffer.c \
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vertexdeclaration.c \
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vertexshader.c \
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volume.c \
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volumetexture.c \
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wined3d_main.c
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@MAKE_DLL_RULES@
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@DEPENDENCIES@ # everything below this line is overwritten by make depend
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