Raphael Junqueira
d52c5080cf
- Fix compilation again using olders GL headers
...
(glCompressedTexImage2DARB problem).
- Fix typo on constant.
- Detection of NVidia texture_shader and register_combiners
extensions.
- Begin to implement BUMPMAPPING using NVidia Texture shader extension
(not really working for now).
2004-04-29 00:20:18 +00:00
..
2004-03-24 03:36:44 +00:00
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