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wine
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wine
/
dlls
/
d3d8
History
Aric Stewart
f7cacc1f09
d3d8: Initialize IDirect3DDevice8 *device to NULL in case of immediate cleanup (Coverity 795).
2008-10-07 15:21:20 +02:00
..
tests
d3d8: Initialize IDirect3DDevice8 *device to NULL in case of immediate cleanup (Coverity 795).
2008-10-07 15:21:20 +02:00
basetexture.c
…
cubetexture.c
…
d3d8_main.c
d3d8: Make Direct3DCreate8 fail if we can't initialize wined3d.
2008-06-24 11:07:43 +02:00
d3d8_private.h
d3d8: Don't store shader_handle's.
2008-08-20 10:26:51 +02:00
d3d8.spec
…
device.c
d3d8: Fix IDirect3DDevice8::SetRenderTarget().
2008-09-10 12:05:25 +02:00
directx.c
ddraw: Beware of the surface type when checking for format support.
2008-09-02 14:56:26 +02:00
indexbuffer.c
…
Makefile.in
…
pixelshader.c
…
resource.c
…
stateblock.c
…
surface.c
…
swapchain.c
…
texture.c
…
version.rc
…
vertexbuffer.c
…
vertexdeclaration.c
…
vertexshader.c
d3d8/9: Use WINED3D_OK instead of D3D_OK in vertexshader.c.
2008-10-06 13:07:02 +02:00
volume.c
…
volumetexture.c
…