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575 lines
21 KiB
C
575 lines
21 KiB
C
/*
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* IDirect3D9 implementation
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*
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* Copyright 2002 Jason Edmeades
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* Copyright 2005 Oliver Stieber
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include "d3d9_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
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static inline IDirect3D9Impl *impl_from_IDirect3D9Ex(IDirect3D9Ex *iface)
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{
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return CONTAINING_RECORD(iface, IDirect3D9Impl, IDirect3D9Ex_iface);
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}
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static HRESULT WINAPI IDirect3D9Impl_QueryInterface(IDirect3D9Ex *iface, REFIID riid, void **ppobj)
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{
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IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface);
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TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
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if (IsEqualGUID(riid, &IID_IUnknown)
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|| IsEqualGUID(riid, &IID_IDirect3D9)) {
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IDirect3D9Ex_AddRef(iface);
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*ppobj = This;
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TRACE("Returning IDirect3D9 interface at %p\n", *ppobj);
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return S_OK;
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} else if(IsEqualGUID(riid, &IID_IDirect3D9Ex)) {
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if(This->extended) {
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*ppobj = This;
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TRACE("Returning IDirect3D9Ex interface at %p\n", *ppobj);
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IDirect3D9Ex_AddRef((IDirect3D9Ex *)*ppobj);
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} else {
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WARN("Application asks for IDirect3D9Ex, but this instance wasn't created with Direct3DCreate9Ex\n");
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WARN("Returning E_NOINTERFACE\n");
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*ppobj = NULL;
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return E_NOINTERFACE;
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}
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}
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WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
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*ppobj = NULL;
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return E_NOINTERFACE;
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}
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static ULONG WINAPI IDirect3D9Impl_AddRef(IDirect3D9Ex *iface)
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{
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IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface);
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ULONG ref = InterlockedIncrement(&This->ref);
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TRACE("%p increasing refcount to %u.\n", iface, ref);
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return ref;
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}
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static ULONG WINAPI IDirect3D9Impl_Release(IDirect3D9Ex *iface)
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{
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IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface);
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ULONG ref = InterlockedDecrement(&This->ref);
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TRACE("%p decreasing refcount to %u.\n", iface, ref);
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if (ref == 0) {
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wined3d_mutex_lock();
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wined3d_decref(This->WineD3D);
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wined3d_mutex_unlock();
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HeapFree(GetProcessHeap(), 0, This);
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}
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return ref;
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}
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/* IDirect3D9 Interface follow: */
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static HRESULT WINAPI IDirect3D9Impl_RegisterSoftwareDevice(IDirect3D9Ex *iface,
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void *pInitializeFunction)
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{
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IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface);
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HRESULT hr;
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TRACE("iface %p, init_function %p.\n", iface, pInitializeFunction);
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wined3d_mutex_lock();
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hr = wined3d_register_software_device(This->WineD3D, pInitializeFunction);
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wined3d_mutex_unlock();
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return hr;
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}
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static UINT WINAPI IDirect3D9Impl_GetAdapterCount(IDirect3D9Ex *iface)
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{
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IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface);
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UINT ret;
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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ret = wined3d_get_adapter_count(This->WineD3D);
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wined3d_mutex_unlock();
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return ret;
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}
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static HRESULT WINAPI IDirect3D9Impl_GetAdapterIdentifier(IDirect3D9Ex *iface, UINT Adapter,
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DWORD Flags, D3DADAPTER_IDENTIFIER9 *pIdentifier)
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{
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IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface);
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WINED3DADAPTER_IDENTIFIER adapter_id;
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HRESULT hr;
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TRACE("iface %p, adapter %u, flags %#x, identifier %p.\n",
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iface, Adapter, Flags, pIdentifier);
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adapter_id.driver = pIdentifier->Driver;
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adapter_id.driver_size = sizeof(pIdentifier->Driver);
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adapter_id.description = pIdentifier->Description;
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adapter_id.description_size = sizeof(pIdentifier->Description);
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adapter_id.device_name = pIdentifier->DeviceName;
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adapter_id.device_name_size = sizeof(pIdentifier->DeviceName);
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wined3d_mutex_lock();
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hr = wined3d_get_adapter_identifier(This->WineD3D, Adapter, Flags, &adapter_id);
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wined3d_mutex_unlock();
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pIdentifier->DriverVersion = adapter_id.driver_version;
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pIdentifier->VendorId = adapter_id.vendor_id;
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pIdentifier->DeviceId = adapter_id.device_id;
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pIdentifier->SubSysId = adapter_id.subsystem_id;
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pIdentifier->Revision = adapter_id.revision;
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memcpy(&pIdentifier->DeviceIdentifier, &adapter_id.device_identifier, sizeof(pIdentifier->DeviceIdentifier));
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pIdentifier->WHQLLevel = adapter_id.whql_level;
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return hr;
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}
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static UINT WINAPI IDirect3D9Impl_GetAdapterModeCount(IDirect3D9Ex *iface, UINT Adapter,
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D3DFORMAT Format)
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{
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IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface);
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UINT ret;
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TRACE("iface %p, adapter %u, format %#x.\n", iface, Adapter, Format);
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/* Others than that not supported by d3d9, but reported by wined3d for ddraw. Filter them out */
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if(Format != D3DFMT_X8R8G8B8 && Format != D3DFMT_R5G6B5) {
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return 0;
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}
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wined3d_mutex_lock();
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ret = wined3d_get_adapter_mode_count(This->WineD3D, Adapter, wined3dformat_from_d3dformat(Format));
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wined3d_mutex_unlock();
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return ret;
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}
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static HRESULT WINAPI IDirect3D9Impl_EnumAdapterModes(IDirect3D9Ex *iface, UINT Adapter,
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D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE *pMode)
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{
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IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface);
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HRESULT hr;
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TRACE("iface %p, adapter %u, format %#x, mode_idx %u, mode %p.\n",
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iface, Adapter, Format, Mode, pMode);
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/* We can't pass this to WineD3D, otherwise it'll think it came from D3D8 or DDraw.
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It's supposed to fail anyway, so no harm returning failure. */
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if(Format != D3DFMT_X8R8G8B8 && Format != D3DFMT_R5G6B5)
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return D3DERR_INVALIDCALL;
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wined3d_mutex_lock();
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hr = wined3d_enum_adapter_modes(This->WineD3D, Adapter, wined3dformat_from_d3dformat(Format),
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Mode, (WINED3DDISPLAYMODE *) pMode);
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wined3d_mutex_unlock();
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if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
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return hr;
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}
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static HRESULT WINAPI IDirect3D9Impl_GetAdapterDisplayMode(IDirect3D9Ex *iface, UINT Adapter,
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D3DDISPLAYMODE *pMode)
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{
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IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface);
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HRESULT hr;
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TRACE("iface %p, adapter %u, mode %p.\n", iface, Adapter, pMode);
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wined3d_mutex_lock();
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hr = wined3d_get_adapter_display_mode(This->WineD3D, Adapter, (WINED3DDISPLAYMODE *)pMode);
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wined3d_mutex_unlock();
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if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
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return hr;
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}
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static HRESULT WINAPI IDirect3D9Impl_CheckDeviceType(IDirect3D9Ex *iface, UINT Adapter,
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D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, BOOL Windowed)
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{
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IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface);
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HRESULT hr;
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TRACE("iface %p, adapter %u, device_type %#x, display_format %#x, backbuffer_format %#x, windowed %#x.\n",
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iface, Adapter, CheckType, DisplayFormat, BackBufferFormat, Windowed);
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wined3d_mutex_lock();
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hr = wined3d_check_device_type(This->WineD3D, Adapter, CheckType, wined3dformat_from_d3dformat(DisplayFormat),
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wined3dformat_from_d3dformat(BackBufferFormat), Windowed);
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormat(IDirect3D9Ex *iface, UINT Adapter,
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D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType,
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D3DFORMAT CheckFormat)
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{
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IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface);
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HRESULT hr;
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WINED3DRESOURCETYPE WineD3DRType;
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TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, usage %#x, resource_type %#x, format %#x.\n",
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iface, Adapter, DeviceType, AdapterFormat, Usage, RType, CheckFormat);
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/* This format is nothing special and it is supported perfectly.
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* However, ati and nvidia driver on windows do not mark this format as
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* supported (tested with the dxCapsViewer) and pretending to
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* support this format uncovers a bug in Battlefield 1942 (fonts are missing)
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* So do the same as Windows drivers and pretend not to support it on dx8 and 9
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*/
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if(CheckFormat == D3DFMT_R8G8B8)
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{
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WARN("D3DFMT_R8G8B8 is not available on windows, returning D3DERR_NOTAVAILABLE\n");
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return D3DERR_NOTAVAILABLE;
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}
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switch(RType) {
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case D3DRTYPE_VERTEXBUFFER:
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case D3DRTYPE_INDEXBUFFER:
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WineD3DRType = WINED3DRTYPE_BUFFER;
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break;
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default:
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WineD3DRType = RType;
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break;
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}
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wined3d_mutex_lock();
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hr = wined3d_check_device_format(This->WineD3D, Adapter, DeviceType, wined3dformat_from_d3dformat(AdapterFormat),
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Usage, WineD3DRType, wined3dformat_from_d3dformat(CheckFormat), SURFACE_OPENGL);
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI IDirect3D9Impl_CheckDeviceMultiSampleType(IDirect3D9Ex *iface, UINT Adapter,
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D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed,
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D3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQualityLevels)
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{
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IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface);
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HRESULT hr;
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TRACE("iface %p, adapter %u, device_type %#x, format %#x, windowed %#x, multisample_type %#x, levels %p.\n",
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iface, Adapter, DeviceType, SurfaceFormat, Windowed, MultiSampleType, pQualityLevels);
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wined3d_mutex_lock();
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hr = wined3d_check_device_multisample_type(This->WineD3D, Adapter, DeviceType,
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wined3dformat_from_d3dformat(SurfaceFormat), Windowed, MultiSampleType, pQualityLevels);
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI IDirect3D9Impl_CheckDepthStencilMatch(IDirect3D9Ex *iface, UINT Adapter,
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D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat,
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D3DFORMAT DepthStencilFormat)
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{
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IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface);
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HRESULT hr;
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TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, rt_format %#x, ds_format %#x.\n",
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iface, Adapter, DeviceType, AdapterFormat, RenderTargetFormat, DepthStencilFormat);
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wined3d_mutex_lock();
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hr = wined3d_check_depth_stencil_match(This->WineD3D, Adapter, DeviceType,
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wined3dformat_from_d3dformat(AdapterFormat), wined3dformat_from_d3dformat(RenderTargetFormat),
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wined3dformat_from_d3dformat(DepthStencilFormat));
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormatConversion(IDirect3D9Ex *iface, UINT Adapter,
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D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat)
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{
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IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface);
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HRESULT hr;
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TRACE("iface %p, adapter %u, device_type %#x, src_format %#x, dst_format %#x.\n",
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iface, Adapter, DeviceType, SourceFormat, TargetFormat);
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wined3d_mutex_lock();
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hr = wined3d_check_device_format_conversion(This->WineD3D, Adapter, DeviceType,
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wined3dformat_from_d3dformat(SourceFormat), wined3dformat_from_d3dformat(TargetFormat));
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wined3d_mutex_unlock();
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return hr;
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}
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void filter_caps(D3DCAPS9* pCaps)
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{
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DWORD textureFilterCaps =
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D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFANISOTROPIC |
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D3DPTFILTERCAPS_MINFPYRAMIDALQUAD | D3DPTFILTERCAPS_MINFGAUSSIANQUAD|
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D3DPTFILTERCAPS_MIPFPOINT | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MAGFPOINT |
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D3DPTFILTERCAPS_MAGFLINEAR |D3DPTFILTERCAPS_MAGFANISOTROPIC|D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD|
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D3DPTFILTERCAPS_MAGFGAUSSIANQUAD;
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pCaps->TextureFilterCaps &= textureFilterCaps;
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pCaps->CubeTextureFilterCaps &= textureFilterCaps;
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pCaps->VolumeTextureFilterCaps &= textureFilterCaps;
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pCaps->DevCaps &=
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D3DDEVCAPS_EXECUTESYSTEMMEMORY | D3DDEVCAPS_EXECUTEVIDEOMEMORY | D3DDEVCAPS_TLVERTEXSYSTEMMEMORY |
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D3DDEVCAPS_TLVERTEXVIDEOMEMORY | D3DDEVCAPS_TEXTURESYSTEMMEMORY| D3DDEVCAPS_TEXTUREVIDEOMEMORY |
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D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_CANRENDERAFTERFLIP | D3DDEVCAPS_TEXTURENONLOCALVIDMEM|
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D3DDEVCAPS_DRAWPRIMITIVES2 | D3DDEVCAPS_SEPARATETEXTUREMEMORIES |
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D3DDEVCAPS_DRAWPRIMITIVES2EX | D3DDEVCAPS_HWTRANSFORMANDLIGHT| D3DDEVCAPS_CANBLTSYSTONONLOCAL |
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D3DDEVCAPS_HWRASTERIZATION | D3DDEVCAPS_PUREDEVICE | D3DDEVCAPS_QUINTICRTPATCHES |
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D3DDEVCAPS_RTPATCHES | D3DDEVCAPS_RTPATCHHANDLEZERO | D3DDEVCAPS_NPATCHES;
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pCaps->ShadeCaps &=
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D3DPSHADECAPS_COLORGOURAUDRGB | D3DPSHADECAPS_SPECULARGOURAUDRGB |
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D3DPSHADECAPS_ALPHAGOURAUDBLEND | D3DPSHADECAPS_FOGGOURAUD;
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pCaps->RasterCaps &=
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D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_ZTEST | D3DPRASTERCAPS_FOGVERTEX |
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D3DPRASTERCAPS_FOGTABLE | D3DPRASTERCAPS_MIPMAPLODBIAS | D3DPRASTERCAPS_ZBUFFERLESSHSR |
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D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_ANISOTROPY | D3DPRASTERCAPS_WBUFFER |
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D3DPRASTERCAPS_WFOG | D3DPRASTERCAPS_ZFOG | D3DPRASTERCAPS_COLORPERSPECTIVE |
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D3DPRASTERCAPS_SCISSORTEST | D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
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D3DPRASTERCAPS_DEPTHBIAS | D3DPRASTERCAPS_MULTISAMPLE_TOGGLE;
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pCaps->DevCaps2 &=
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D3DDEVCAPS2_STREAMOFFSET | D3DDEVCAPS2_DMAPNPATCH | D3DDEVCAPS2_ADAPTIVETESSRTPATCH |
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D3DDEVCAPS2_ADAPTIVETESSNPATCH | D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES |
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D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH| D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
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pCaps->Caps2 &=
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D3DCAPS2_FULLSCREENGAMMA | D3DCAPS2_CANCALIBRATEGAMMA | D3DCAPS2_RESERVED |
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D3DCAPS2_CANMANAGERESOURCE | D3DCAPS2_DYNAMICTEXTURES | D3DCAPS2_CANAUTOGENMIPMAP;
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pCaps->VertexProcessingCaps &=
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D3DVTXPCAPS_TEXGEN | D3DVTXPCAPS_MATERIALSOURCE7 | D3DVTXPCAPS_DIRECTIONALLIGHTS |
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D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_LOCALVIEWER | D3DVTXPCAPS_TWEENING |
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D3DVTXPCAPS_TEXGEN_SPHEREMAP | D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER;
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pCaps->TextureCaps &=
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D3DPTEXTURECAPS_PERSPECTIVE | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_ALPHA |
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D3DPTEXTURECAPS_SQUAREONLY | D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE |
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D3DPTEXTURECAPS_ALPHAPALETTE | D3DPTEXTURECAPS_NONPOW2CONDITIONAL |
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D3DPTEXTURECAPS_PROJECTED | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_VOLUMEMAP |
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D3DPTEXTURECAPS_MIPMAP | D3DPTEXTURECAPS_MIPVOLUMEMAP | D3DPTEXTURECAPS_MIPCUBEMAP |
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D3DPTEXTURECAPS_CUBEMAP_POW2 | D3DPTEXTURECAPS_VOLUMEMAP_POW2| D3DPTEXTURECAPS_NOPROJECTEDBUMPENV;
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pCaps->MaxVertexShaderConst = min(D3D9_MAX_VERTEX_SHADER_CONSTANTF, pCaps->MaxVertexShaderConst);
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pCaps->NumSimultaneousRTs = min(D3D9_MAX_SIMULTANEOUS_RENDERTARGETS, pCaps->NumSimultaneousRTs);
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}
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static HRESULT WINAPI IDirect3D9Impl_GetDeviceCaps(IDirect3D9Ex *iface, UINT Adapter,
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D3DDEVTYPE DeviceType, D3DCAPS9 *pCaps)
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{
|
|
IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface);
|
|
HRESULT hrc = D3D_OK;
|
|
WINED3DCAPS *pWineCaps;
|
|
|
|
TRACE("iface %p, adapter %u, device_type %#x, caps %p.\n", iface, Adapter, DeviceType, pCaps);
|
|
|
|
if(NULL == pCaps){
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
|
|
if(pWineCaps == NULL){
|
|
return D3DERR_INVALIDCALL; /*well this is what MSDN says to return*/
|
|
}
|
|
memset(pCaps, 0, sizeof(*pCaps));
|
|
|
|
wined3d_mutex_lock();
|
|
hrc = wined3d_get_device_caps(This->WineD3D, Adapter, DeviceType, pWineCaps);
|
|
wined3d_mutex_unlock();
|
|
|
|
WINECAPSTOD3D9CAPS(pCaps, pWineCaps)
|
|
HeapFree(GetProcessHeap(), 0, pWineCaps);
|
|
|
|
/* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
|
|
pCaps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
|
|
|
|
filter_caps(pCaps);
|
|
|
|
TRACE("(%p) returning %p\n", This, pCaps);
|
|
return hrc;
|
|
}
|
|
|
|
static HMONITOR WINAPI IDirect3D9Impl_GetAdapterMonitor(IDirect3D9Ex *iface, UINT Adapter)
|
|
{
|
|
IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface);
|
|
HMONITOR ret;
|
|
|
|
TRACE("iface %p, adapter %u.\n", iface, Adapter);
|
|
|
|
wined3d_mutex_lock();
|
|
ret = wined3d_get_adapter_monitor(This->WineD3D, Adapter);
|
|
wined3d_mutex_unlock();
|
|
|
|
return ret;
|
|
}
|
|
|
|
static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3D9Impl_CreateDevice(IDirect3D9Ex *iface, UINT adapter,
|
|
D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters,
|
|
IDirect3DDevice9 **device)
|
|
{
|
|
IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface);
|
|
IDirect3DDevice9Impl *object;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, adapter %u, device_type %#x, focus_window %p, flags %#x, parameters %p, device %p.\n",
|
|
iface, adapter, device_type, focus_window, flags, parameters, device);
|
|
|
|
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
|
|
if (!object)
|
|
{
|
|
ERR("Failed to allocate device memory.\n");
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
|
|
hr = device_init(object, This, This->WineD3D, adapter, device_type, focus_window, flags, parameters, NULL);
|
|
if (FAILED(hr))
|
|
{
|
|
WARN("Failed to initialize device, hr %#x.\n", hr);
|
|
HeapFree(GetProcessHeap(), 0, object);
|
|
return hr;
|
|
}
|
|
|
|
TRACE("Created device %p.\n", object);
|
|
*device = (IDirect3DDevice9 *)object;
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static UINT WINAPI IDirect3D9ExImpl_GetAdapterModeCountEx(IDirect3D9Ex *iface,
|
|
UINT adapter, const D3DDISPLAYMODEFILTER *filter)
|
|
{
|
|
FIXME("iface %p, adapter %u, filter %p stub!\n", iface, adapter, filter);
|
|
|
|
return 0;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3D9ExImpl_EnumAdapterModesEx(IDirect3D9Ex *iface,
|
|
UINT adapter, const D3DDISPLAYMODEFILTER *filter, UINT mode_idx, D3DDISPLAYMODEEX *mode)
|
|
{
|
|
FIXME("iface %p, adapter %u, filter %p, mode_idx %u, mode %p stub!\n",
|
|
iface, adapter, filter, mode_idx, mode);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3D9ExImpl_GetAdapterDisplayModeEx(IDirect3D9Ex *iface,
|
|
UINT adapter, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation)
|
|
{
|
|
FIXME("iface %p, adapter %u, mode %p, rotation %p stub!\n",
|
|
iface, adapter, mode, rotation);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3D9ExImpl_CreateDeviceEx(IDirect3D9Ex *iface,
|
|
UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags,
|
|
D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode, IDirect3DDevice9Ex **device)
|
|
{
|
|
IDirect3D9Impl *d3d9 = impl_from_IDirect3D9Ex(iface);
|
|
IDirect3DDevice9Impl *object;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, adapter %u, device_type %#x, focus_window %p, flags %#x, parameters %p, mode %p, device %p.\n",
|
|
iface, adapter, device_type, focus_window, flags, parameters, mode, device);
|
|
|
|
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
|
|
if (!object)
|
|
{
|
|
ERR("Failed to allocate device memory.\n");
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
|
|
hr = device_init(object, d3d9, d3d9->WineD3D, adapter, device_type, focus_window, flags, parameters, mode);
|
|
if (FAILED(hr))
|
|
{
|
|
WARN("Failed to initialize device, hr %#x.\n", hr);
|
|
HeapFree(GetProcessHeap(), 0, object);
|
|
return hr;
|
|
}
|
|
|
|
TRACE("Created device %p.\n", object);
|
|
*device = &object->IDirect3DDevice9Ex_iface;
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3D9ExImpl_GetAdapterLUID(IDirect3D9Ex *iface, UINT adapter, LUID *luid)
|
|
{
|
|
IDirect3D9Impl *This = impl_from_IDirect3D9Ex(iface);
|
|
WINED3DADAPTER_IDENTIFIER adapter_id;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, adapter %u, luid %p.\n", iface, adapter, luid);
|
|
|
|
adapter_id.driver_size = 0;
|
|
adapter_id.description_size = 0;
|
|
adapter_id.device_name_size = 0;
|
|
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_get_adapter_identifier(This->WineD3D, adapter, 0, &adapter_id);
|
|
wined3d_mutex_unlock();
|
|
|
|
memcpy(luid, &adapter_id.adapter_luid, sizeof(*luid));
|
|
|
|
return hr;
|
|
}
|
|
|
|
|
|
const IDirect3D9ExVtbl Direct3D9_Vtbl =
|
|
{
|
|
/* IUnknown */
|
|
IDirect3D9Impl_QueryInterface,
|
|
IDirect3D9Impl_AddRef,
|
|
IDirect3D9Impl_Release,
|
|
/* IDirect3D9 */
|
|
IDirect3D9Impl_RegisterSoftwareDevice,
|
|
IDirect3D9Impl_GetAdapterCount,
|
|
IDirect3D9Impl_GetAdapterIdentifier,
|
|
IDirect3D9Impl_GetAdapterModeCount,
|
|
IDirect3D9Impl_EnumAdapterModes,
|
|
IDirect3D9Impl_GetAdapterDisplayMode,
|
|
IDirect3D9Impl_CheckDeviceType,
|
|
IDirect3D9Impl_CheckDeviceFormat,
|
|
IDirect3D9Impl_CheckDeviceMultiSampleType,
|
|
IDirect3D9Impl_CheckDepthStencilMatch,
|
|
IDirect3D9Impl_CheckDeviceFormatConversion,
|
|
IDirect3D9Impl_GetDeviceCaps,
|
|
IDirect3D9Impl_GetAdapterMonitor,
|
|
IDirect3D9Impl_CreateDevice,
|
|
/* IDirect3D9Ex */
|
|
IDirect3D9ExImpl_GetAdapterModeCountEx,
|
|
IDirect3D9ExImpl_EnumAdapterModesEx,
|
|
IDirect3D9ExImpl_GetAdapterDisplayModeEx,
|
|
IDirect3D9ExImpl_CreateDeviceEx,
|
|
IDirect3D9ExImpl_GetAdapterLUID
|
|
|
|
};
|