mirror of
https://github.com/reactos/wine.git
synced 2024-11-24 20:30:01 +00:00
361 lines
20 KiB
Python
361 lines
20 KiB
Python
@ stdcall glAccum( long float ) wine_glAccum
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@ stdcall glAlphaFunc( long float ) wine_glAlphaFunc
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@ stdcall glAreTexturesResident( long ptr ptr ) wine_glAreTexturesResident
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@ stdcall glArrayElement( long ) wine_glArrayElement
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@ stdcall glBegin( long ) wine_glBegin
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@ stdcall glBindTexture( long long ) wine_glBindTexture
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@ stdcall glBitmap( long long float float float float ptr ) wine_glBitmap
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@ stdcall glBlendFunc( long long ) wine_glBlendFunc
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@ stdcall glCallList( long ) wine_glCallList
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@ stdcall glCallLists( long long ptr ) wine_glCallLists
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@ stdcall glClear( long ) wine_glClear
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@ stdcall glClearAccum( float float float float ) wine_glClearAccum
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@ stdcall glClearColor( float float float float ) wine_glClearColor
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@ stdcall glClearDepth( double ) wine_glClearDepth
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@ stdcall glClearIndex( float ) wine_glClearIndex
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@ stdcall glClearStencil( long ) wine_glClearStencil
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@ stdcall glClipPlane( long ptr ) wine_glClipPlane
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@ stdcall glColor3b( long long long ) wine_glColor3b
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@ stdcall glColor3bv( ptr ) wine_glColor3bv
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@ stdcall glColor3d( double double double ) wine_glColor3d
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@ stdcall glColor3dv( ptr ) wine_glColor3dv
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@ stdcall glColor3f( float float float ) wine_glColor3f
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@ stdcall glColor3fv( ptr ) wine_glColor3fv
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@ stdcall glColor3i( long long long ) wine_glColor3i
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@ stdcall glColor3iv( ptr ) wine_glColor3iv
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@ stdcall glColor3s( long long long ) wine_glColor3s
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@ stdcall glColor3sv( ptr ) wine_glColor3sv
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@ stdcall glColor3ub( long long long ) wine_glColor3ub
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@ stdcall glColor3ubv( ptr ) wine_glColor3ubv
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@ stdcall glColor3ui( long long long ) wine_glColor3ui
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@ stdcall glColor3uiv( ptr ) wine_glColor3uiv
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@ stdcall glColor3us( long long long ) wine_glColor3us
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@ stdcall glColor3usv( ptr ) wine_glColor3usv
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@ stdcall glColor4b( long long long long ) wine_glColor4b
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@ stdcall glColor4bv( ptr ) wine_glColor4bv
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@ stdcall glColor4d( double double double double ) wine_glColor4d
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@ stdcall glColor4dv( ptr ) wine_glColor4dv
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@ stdcall glColor4f( float float float float ) wine_glColor4f
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@ stdcall glColor4fv( ptr ) wine_glColor4fv
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@ stdcall glColor4i( long long long long ) wine_glColor4i
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@ stdcall glColor4iv( ptr ) wine_glColor4iv
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@ stdcall glColor4s( long long long long ) wine_glColor4s
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@ stdcall glColor4sv( ptr ) wine_glColor4sv
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@ stdcall glColor4ub( long long long long ) wine_glColor4ub
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@ stdcall glColor4ubv( ptr ) wine_glColor4ubv
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@ stdcall glColor4ui( long long long long ) wine_glColor4ui
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@ stdcall glColor4uiv( ptr ) wine_glColor4uiv
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@ stdcall glColor4us( long long long long ) wine_glColor4us
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@ stdcall glColor4usv( ptr ) wine_glColor4usv
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@ stdcall glColorMask( long long long long ) wine_glColorMask
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@ stdcall glColorMaterial( long long ) wine_glColorMaterial
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@ stdcall glColorPointer( long long long ptr ) wine_glColorPointer
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@ stdcall glCopyPixels( long long long long long ) wine_glCopyPixels
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@ stdcall glCopyTexImage1D( long long long long long long long ) wine_glCopyTexImage1D
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@ stdcall glCopyTexImage2D( long long long long long long long long ) wine_glCopyTexImage2D
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@ stdcall glCopyTexSubImage1D( long long long long long long ) wine_glCopyTexSubImage1D
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@ stdcall glCopyTexSubImage2D( long long long long long long long long ) wine_glCopyTexSubImage2D
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@ stdcall glCullFace( long ) wine_glCullFace
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@ stdcall glDeleteLists( long long ) wine_glDeleteLists
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@ stdcall glDeleteTextures( long ptr ) wine_glDeleteTextures
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@ stdcall glDepthFunc( long ) wine_glDepthFunc
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@ stdcall glDepthMask( long ) wine_glDepthMask
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@ stdcall glDepthRange( double double ) wine_glDepthRange
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@ stdcall glDisable( long ) wine_glDisable
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@ stdcall glDisableClientState( long ) wine_glDisableClientState
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@ stdcall glDrawArrays( long long long ) wine_glDrawArrays
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@ stdcall glDrawBuffer( long ) wine_glDrawBuffer
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@ stdcall glDrawElements( long long long ptr ) wine_glDrawElements
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@ stdcall glDrawPixels( long long long long ptr ) wine_glDrawPixels
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@ stdcall glEdgeFlag( long ) wine_glEdgeFlag
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@ stdcall glEdgeFlagPointer( long ptr ) wine_glEdgeFlagPointer
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@ stdcall glEdgeFlagv( ptr ) wine_glEdgeFlagv
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@ stdcall glEnable( long ) wine_glEnable
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@ stdcall glEnableClientState( long ) wine_glEnableClientState
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@ stdcall glEnd( ) wine_glEnd
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@ stdcall glEndList( ) wine_glEndList
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@ stdcall glEvalCoord1d( double ) wine_glEvalCoord1d
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@ stdcall glEvalCoord1dv( ptr ) wine_glEvalCoord1dv
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@ stdcall glEvalCoord1f( float ) wine_glEvalCoord1f
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@ stdcall glEvalCoord1fv( ptr ) wine_glEvalCoord1fv
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@ stdcall glEvalCoord2d( double double ) wine_glEvalCoord2d
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@ stdcall glEvalCoord2dv( ptr ) wine_glEvalCoord2dv
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@ stdcall glEvalCoord2f( float float ) wine_glEvalCoord2f
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@ stdcall glEvalCoord2fv( ptr ) wine_glEvalCoord2fv
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@ stdcall glEvalMesh1( long long long ) wine_glEvalMesh1
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@ stdcall glEvalMesh2( long long long long long ) wine_glEvalMesh2
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@ stdcall glEvalPoint1( long ) wine_glEvalPoint1
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@ stdcall glEvalPoint2( long long ) wine_glEvalPoint2
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@ stdcall glFeedbackBuffer( long long ptr ) wine_glFeedbackBuffer
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@ stdcall glFinish( ) wine_glFinish
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@ stdcall glFlush( ) wine_glFlush
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@ stdcall glFogf( long float ) wine_glFogf
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@ stdcall glFogfv( long ptr ) wine_glFogfv
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@ stdcall glFogi( long long ) wine_glFogi
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@ stdcall glFogiv( long ptr ) wine_glFogiv
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@ stdcall glFrontFace( long ) wine_glFrontFace
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@ stdcall glFrustum( double double double double double double ) wine_glFrustum
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@ stdcall glGenLists( long ) wine_glGenLists
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@ stdcall glGenTextures( long ptr ) wine_glGenTextures
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@ stdcall glGetBooleanv( long ptr ) wine_glGetBooleanv
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@ stdcall glGetClipPlane( long ptr ) wine_glGetClipPlane
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@ stdcall glGetDoublev( long ptr ) wine_glGetDoublev
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@ stdcall glGetError( ) wine_glGetError
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@ stdcall glGetFloatv( long ptr ) wine_glGetFloatv
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@ stdcall glGetIntegerv( long ptr ) wine_glGetIntegerv
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@ stdcall glGetLightfv( long long ptr ) wine_glGetLightfv
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@ stdcall glGetLightiv( long long ptr ) wine_glGetLightiv
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@ stdcall glGetMapdv( long long ptr ) wine_glGetMapdv
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@ stdcall glGetMapfv( long long ptr ) wine_glGetMapfv
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@ stdcall glGetMapiv( long long ptr ) wine_glGetMapiv
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@ stdcall glGetMaterialfv( long long ptr ) wine_glGetMaterialfv
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@ stdcall glGetMaterialiv( long long ptr ) wine_glGetMaterialiv
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@ stdcall glGetPixelMapfv( long ptr ) wine_glGetPixelMapfv
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@ stdcall glGetPixelMapuiv( long ptr ) wine_glGetPixelMapuiv
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@ stdcall glGetPixelMapusv( long ptr ) wine_glGetPixelMapusv
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@ stdcall glGetPointerv( long ptr ) wine_glGetPointerv
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@ stdcall glGetPolygonStipple( ptr ) wine_glGetPolygonStipple
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@ stdcall glGetString( long ) wine_glGetString
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@ stdcall glGetTexEnvfv( long long ptr ) wine_glGetTexEnvfv
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@ stdcall glGetTexEnviv( long long ptr ) wine_glGetTexEnviv
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@ stdcall glGetTexGendv( long long ptr ) wine_glGetTexGendv
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@ stdcall glGetTexGenfv( long long ptr ) wine_glGetTexGenfv
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@ stdcall glGetTexGeniv( long long ptr ) wine_glGetTexGeniv
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@ stdcall glGetTexImage( long long long long ptr ) wine_glGetTexImage
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@ stdcall glGetTexLevelParameterfv( long long long ptr ) wine_glGetTexLevelParameterfv
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@ stdcall glGetTexLevelParameteriv( long long long ptr ) wine_glGetTexLevelParameteriv
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@ stdcall glGetTexParameterfv( long long ptr ) wine_glGetTexParameterfv
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@ stdcall glGetTexParameteriv( long long ptr ) wine_glGetTexParameteriv
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@ stdcall glHint( long long ) wine_glHint
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@ stdcall glIndexMask( long ) wine_glIndexMask
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@ stdcall glIndexPointer( long long ptr ) wine_glIndexPointer
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@ stdcall glIndexd( double ) wine_glIndexd
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@ stdcall glIndexdv( ptr ) wine_glIndexdv
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@ stdcall glIndexf( float ) wine_glIndexf
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@ stdcall glIndexfv( ptr ) wine_glIndexfv
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@ stdcall glIndexi( long ) wine_glIndexi
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@ stdcall glIndexiv( ptr ) wine_glIndexiv
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@ stdcall glIndexs( long ) wine_glIndexs
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@ stdcall glIndexsv( ptr ) wine_glIndexsv
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@ stdcall glIndexub( long ) wine_glIndexub
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@ stdcall glIndexubv( ptr ) wine_glIndexubv
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@ stdcall glInitNames( ) wine_glInitNames
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@ stdcall glInterleavedArrays( long long ptr ) wine_glInterleavedArrays
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@ stdcall glIsEnabled( long ) wine_glIsEnabled
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@ stdcall glIsList( long ) wine_glIsList
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@ stdcall glIsTexture( long ) wine_glIsTexture
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@ stdcall glLightModelf( long float ) wine_glLightModelf
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@ stdcall glLightModelfv( long ptr ) wine_glLightModelfv
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@ stdcall glLightModeli( long long ) wine_glLightModeli
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@ stdcall glLightModeliv( long ptr ) wine_glLightModeliv
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@ stdcall glLightf( long long float ) wine_glLightf
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@ stdcall glLightfv( long long ptr ) wine_glLightfv
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@ stdcall glLighti( long long long ) wine_glLighti
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@ stdcall glLightiv( long long ptr ) wine_glLightiv
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@ stdcall glLineStipple( long long ) wine_glLineStipple
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@ stdcall glLineWidth( float ) wine_glLineWidth
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@ stdcall glListBase( long ) wine_glListBase
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@ stdcall glLoadIdentity( ) wine_glLoadIdentity
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@ stdcall glLoadMatrixd( ptr ) wine_glLoadMatrixd
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@ stdcall glLoadMatrixf( ptr ) wine_glLoadMatrixf
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@ stdcall glLoadName( long ) wine_glLoadName
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@ stdcall glLogicOp( long ) wine_glLogicOp
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@ stdcall glMap1d( long double double long long ptr ) wine_glMap1d
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@ stdcall glMap1f( long float float long long ptr ) wine_glMap1f
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@ stdcall glMap2d( long double double long long double double long long ptr ) wine_glMap2d
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@ stdcall glMap2f( long float float long long float float long long ptr ) wine_glMap2f
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@ stdcall glMapGrid1d( long double double ) wine_glMapGrid1d
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@ stdcall glMapGrid1f( long float float ) wine_glMapGrid1f
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@ stdcall glMapGrid2d( long double double long double double ) wine_glMapGrid2d
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@ stdcall glMapGrid2f( long float float long float float ) wine_glMapGrid2f
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@ stdcall glMaterialf( long long float ) wine_glMaterialf
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@ stdcall glMaterialfv( long long ptr ) wine_glMaterialfv
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@ stdcall glMateriali( long long long ) wine_glMateriali
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@ stdcall glMaterialiv( long long ptr ) wine_glMaterialiv
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@ stdcall glMatrixMode( long ) wine_glMatrixMode
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@ stdcall glMultMatrixd( ptr ) wine_glMultMatrixd
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@ stdcall glMultMatrixf( ptr ) wine_glMultMatrixf
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@ stdcall glNewList( long long ) wine_glNewList
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@ stdcall glNormal3b( long long long ) wine_glNormal3b
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@ stdcall glNormal3bv( ptr ) wine_glNormal3bv
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@ stdcall glNormal3d( double double double ) wine_glNormal3d
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@ stdcall glNormal3dv( ptr ) wine_glNormal3dv
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@ stdcall glNormal3f( float float float ) wine_glNormal3f
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@ stdcall glNormal3fv( ptr ) wine_glNormal3fv
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@ stdcall glNormal3i( long long long ) wine_glNormal3i
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@ stdcall glNormal3iv( ptr ) wine_glNormal3iv
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@ stdcall glNormal3s( long long long ) wine_glNormal3s
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@ stdcall glNormal3sv( ptr ) wine_glNormal3sv
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@ stdcall glNormalPointer( long long ptr ) wine_glNormalPointer
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@ stdcall glOrtho( double double double double double double ) wine_glOrtho
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@ stdcall glPassThrough( float ) wine_glPassThrough
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@ stdcall glPixelMapfv( long long ptr ) wine_glPixelMapfv
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@ stdcall glPixelMapuiv( long long ptr ) wine_glPixelMapuiv
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@ stdcall glPixelMapusv( long long ptr ) wine_glPixelMapusv
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@ stdcall glPixelStoref( long float ) wine_glPixelStoref
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@ stdcall glPixelStorei( long long ) wine_glPixelStorei
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@ stdcall glPixelTransferf( long float ) wine_glPixelTransferf
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@ stdcall glPixelTransferi( long long ) wine_glPixelTransferi
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@ stdcall glPixelZoom( float float ) wine_glPixelZoom
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@ stdcall glPointSize( float ) wine_glPointSize
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@ stdcall glPolygonMode( long long ) wine_glPolygonMode
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@ stdcall glPolygonOffset( float float ) wine_glPolygonOffset
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@ stdcall glPolygonStipple( ptr ) wine_glPolygonStipple
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@ stdcall glPopAttrib( ) wine_glPopAttrib
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@ stdcall glPopClientAttrib( ) wine_glPopClientAttrib
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@ stdcall glPopMatrix( ) wine_glPopMatrix
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@ stdcall glPopName( ) wine_glPopName
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@ stdcall glPrioritizeTextures( long ptr ptr ) wine_glPrioritizeTextures
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@ stdcall glPushAttrib( long ) wine_glPushAttrib
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@ stdcall glPushClientAttrib( long ) wine_glPushClientAttrib
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@ stdcall glPushMatrix( ) wine_glPushMatrix
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@ stdcall glPushName( long ) wine_glPushName
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@ stdcall glRasterPos2d( double double ) wine_glRasterPos2d
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@ stdcall glRasterPos2dv( ptr ) wine_glRasterPos2dv
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@ stdcall glRasterPos2f( float float ) wine_glRasterPos2f
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@ stdcall glRasterPos2fv( ptr ) wine_glRasterPos2fv
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@ stdcall glRasterPos2i( long long ) wine_glRasterPos2i
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@ stdcall glRasterPos2iv( ptr ) wine_glRasterPos2iv
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@ stdcall glRasterPos2s( long long ) wine_glRasterPos2s
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@ stdcall glRasterPos2sv( ptr ) wine_glRasterPos2sv
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@ stdcall glRasterPos3d( double double double ) wine_glRasterPos3d
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@ stdcall glRasterPos3dv( ptr ) wine_glRasterPos3dv
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@ stdcall glRasterPos3f( float float float ) wine_glRasterPos3f
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@ stdcall glRasterPos3fv( ptr ) wine_glRasterPos3fv
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@ stdcall glRasterPos3i( long long long ) wine_glRasterPos3i
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@ stdcall glRasterPos3iv( ptr ) wine_glRasterPos3iv
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@ stdcall glRasterPos3s( long long long ) wine_glRasterPos3s
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@ stdcall glRasterPos3sv( ptr ) wine_glRasterPos3sv
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@ stdcall glRasterPos4d( double double double double ) wine_glRasterPos4d
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@ stdcall glRasterPos4dv( ptr ) wine_glRasterPos4dv
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@ stdcall glRasterPos4f( float float float float ) wine_glRasterPos4f
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@ stdcall glRasterPos4fv( ptr ) wine_glRasterPos4fv
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@ stdcall glRasterPos4i( long long long long ) wine_glRasterPos4i
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@ stdcall glRasterPos4iv( ptr ) wine_glRasterPos4iv
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@ stdcall glRasterPos4s( long long long long ) wine_glRasterPos4s
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@ stdcall glRasterPos4sv( ptr ) wine_glRasterPos4sv
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@ stdcall glReadBuffer( long ) wine_glReadBuffer
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@ stdcall glReadPixels( long long long long long long ptr ) wine_glReadPixels
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@ stdcall glRectd( double double double double ) wine_glRectd
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@ stdcall glRectdv( ptr ptr ) wine_glRectdv
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@ stdcall glRectf( float float float float ) wine_glRectf
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@ stdcall glRectfv( ptr ptr ) wine_glRectfv
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@ stdcall glRecti( long long long long ) wine_glRecti
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@ stdcall glRectiv( ptr ptr ) wine_glRectiv
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@ stdcall glRects( long long long long ) wine_glRects
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@ stdcall glRectsv( ptr ptr ) wine_glRectsv
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@ stdcall glRenderMode( long ) wine_glRenderMode
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@ stdcall glRotated( double double double double ) wine_glRotated
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@ stdcall glRotatef( float float float float ) wine_glRotatef
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@ stdcall glScaled( double double double ) wine_glScaled
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@ stdcall glScalef( float float float ) wine_glScalef
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@ stdcall glScissor( long long long long ) wine_glScissor
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@ stdcall glSelectBuffer( long ptr ) wine_glSelectBuffer
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@ stdcall glShadeModel( long ) wine_glShadeModel
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@ stdcall glStencilFunc( long long long ) wine_glStencilFunc
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@ stdcall glStencilMask( long ) wine_glStencilMask
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@ stdcall glStencilOp( long long long ) wine_glStencilOp
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@ stdcall glTexCoord1d( double ) wine_glTexCoord1d
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@ stdcall glTexCoord1dv( ptr ) wine_glTexCoord1dv
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@ stdcall glTexCoord1f( float ) wine_glTexCoord1f
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@ stdcall glTexCoord1fv( ptr ) wine_glTexCoord1fv
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@ stdcall glTexCoord1i( long ) wine_glTexCoord1i
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@ stdcall glTexCoord1iv( ptr ) wine_glTexCoord1iv
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@ stdcall glTexCoord1s( long ) wine_glTexCoord1s
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@ stdcall glTexCoord1sv( ptr ) wine_glTexCoord1sv
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@ stdcall glTexCoord2d( double double ) wine_glTexCoord2d
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@ stdcall glTexCoord2dv( ptr ) wine_glTexCoord2dv
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@ stdcall glTexCoord2f( float float ) wine_glTexCoord2f
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@ stdcall glTexCoord2fv( ptr ) wine_glTexCoord2fv
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@ stdcall glTexCoord2i( long long ) wine_glTexCoord2i
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@ stdcall glTexCoord2iv( ptr ) wine_glTexCoord2iv
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@ stdcall glTexCoord2s( long long ) wine_glTexCoord2s
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@ stdcall glTexCoord2sv( ptr ) wine_glTexCoord2sv
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@ stdcall glTexCoord3d( double double double ) wine_glTexCoord3d
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@ stdcall glTexCoord3dv( ptr ) wine_glTexCoord3dv
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@ stdcall glTexCoord3f( float float float ) wine_glTexCoord3f
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@ stdcall glTexCoord3fv( ptr ) wine_glTexCoord3fv
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@ stdcall glTexCoord3i( long long long ) wine_glTexCoord3i
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@ stdcall glTexCoord3iv( ptr ) wine_glTexCoord3iv
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@ stdcall glTexCoord3s( long long long ) wine_glTexCoord3s
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@ stdcall glTexCoord3sv( ptr ) wine_glTexCoord3sv
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@ stdcall glTexCoord4d( double double double double ) wine_glTexCoord4d
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@ stdcall glTexCoord4dv( ptr ) wine_glTexCoord4dv
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@ stdcall glTexCoord4f( float float float float ) wine_glTexCoord4f
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@ stdcall glTexCoord4fv( ptr ) wine_glTexCoord4fv
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@ stdcall glTexCoord4i( long long long long ) wine_glTexCoord4i
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@ stdcall glTexCoord4iv( ptr ) wine_glTexCoord4iv
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@ stdcall glTexCoord4s( long long long long ) wine_glTexCoord4s
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@ stdcall glTexCoord4sv( ptr ) wine_glTexCoord4sv
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@ stdcall glTexCoordPointer( long long long ptr ) wine_glTexCoordPointer
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@ stdcall glTexEnvf( long long float ) wine_glTexEnvf
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@ stdcall glTexEnvfv( long long ptr ) wine_glTexEnvfv
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@ stdcall glTexEnvi( long long long ) wine_glTexEnvi
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@ stdcall glTexEnviv( long long ptr ) wine_glTexEnviv
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@ stdcall glTexGend( long long double ) wine_glTexGend
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@ stdcall glTexGendv( long long ptr ) wine_glTexGendv
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@ stdcall glTexGenf( long long float ) wine_glTexGenf
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@ stdcall glTexGenfv( long long ptr ) wine_glTexGenfv
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@ stdcall glTexGeni( long long long ) wine_glTexGeni
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@ stdcall glTexGeniv( long long ptr ) wine_glTexGeniv
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@ stdcall glTexImage1D( long long long long long long long ptr ) wine_glTexImage1D
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@ stdcall glTexImage2D( long long long long long long long long ptr ) wine_glTexImage2D
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@ stdcall glTexParameterf( long long float ) wine_glTexParameterf
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@ stdcall glTexParameterfv( long long ptr ) wine_glTexParameterfv
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@ stdcall glTexParameteri( long long long ) wine_glTexParameteri
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@ stdcall glTexParameteriv( long long ptr ) wine_glTexParameteriv
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@ stdcall glTexSubImage1D( long long long long long long ptr ) wine_glTexSubImage1D
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@ stdcall glTexSubImage2D( long long long long long long long long ptr ) wine_glTexSubImage2D
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@ stdcall glTranslated( double double double ) wine_glTranslated
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@ stdcall glTranslatef( float float float ) wine_glTranslatef
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@ stdcall glVertex2d( double double ) wine_glVertex2d
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@ stdcall glVertex2dv( ptr ) wine_glVertex2dv
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@ stdcall glVertex2f( float float ) wine_glVertex2f
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@ stdcall glVertex2fv( ptr ) wine_glVertex2fv
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@ stdcall glVertex2i( long long ) wine_glVertex2i
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@ stdcall glVertex2iv( ptr ) wine_glVertex2iv
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@ stdcall glVertex2s( long long ) wine_glVertex2s
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@ stdcall glVertex2sv( ptr ) wine_glVertex2sv
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@ stdcall glVertex3d( double double double ) wine_glVertex3d
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@ stdcall glVertex3dv( ptr ) wine_glVertex3dv
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@ stdcall glVertex3f( float float float ) wine_glVertex3f
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@ stdcall glVertex3fv( ptr ) wine_glVertex3fv
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@ stdcall glVertex3i( long long long ) wine_glVertex3i
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@ stdcall glVertex3iv( ptr ) wine_glVertex3iv
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@ stdcall glVertex3s( long long long ) wine_glVertex3s
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@ stdcall glVertex3sv( ptr ) wine_glVertex3sv
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@ stdcall glVertex4d( double double double double ) wine_glVertex4d
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@ stdcall glVertex4dv( ptr ) wine_glVertex4dv
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@ stdcall glVertex4f( float float float float ) wine_glVertex4f
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@ stdcall glVertex4fv( ptr ) wine_glVertex4fv
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@ stdcall glVertex4i( long long long long ) wine_glVertex4i
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@ stdcall glVertex4iv( ptr ) wine_glVertex4iv
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@ stdcall glVertex4s( long long long long ) wine_glVertex4s
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@ stdcall glVertex4sv( ptr ) wine_glVertex4sv
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@ stdcall glVertexPointer( long long long ptr ) wine_glVertexPointer
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@ stdcall glViewport( long long long long ) wine_glViewport
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@ stdcall wglChoosePixelFormat(long ptr) gdi32.ChoosePixelFormat
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@ stdcall wglCopyContext(long long long) gdi32.wglCopyContext
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@ stdcall wglCreateContext(long) gdi32.wglCreateContext
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@ stdcall wglCreateLayerContext(long long)
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@ stdcall wglDeleteContext(long) gdi32.wglDeleteContext
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@ stdcall wglDescribeLayerPlane(long long long long ptr)
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@ stdcall wglDescribePixelFormat(long long long ptr) gdi32.DescribePixelFormat
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@ stdcall wglGetCurrentContext() gdi32.wglGetCurrentContext
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@ stdcall wglGetCurrentDC() gdi32.wglGetCurrentDC
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@ stub wglGetDefaultProcAddress
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@ stdcall wglGetLayerPaletteEntries(long long long long ptr)
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@ stdcall wglGetPixelFormat(long) gdi32.GetPixelFormat
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@ stdcall wglGetProcAddress(str)
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@ stdcall wglMakeCurrent(long long) gdi32.wglMakeCurrent
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@ stdcall wglRealizeLayerPalette(long long long)
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@ stdcall wglSetLayerPaletteEntries(long long long long ptr)
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@ stdcall wglSetPixelFormat(long long ptr) gdi32.SetPixelFormat
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@ stdcall wglShareLists(long long) gdi32.wglShareLists
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@ stdcall wglSwapBuffers(long)
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@ stdcall wglSwapLayerBuffers(long long)
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|
@ stdcall wglUseFontBitmapsA(long long long long) gdi32.wglUseFontBitmapsA
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@ stdcall wglUseFontBitmapsW(long long long long) gdi32.wglUseFontBitmapsW
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@ stdcall wglUseFontOutlinesA(long long long long long long long ptr)
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@ stdcall wglUseFontOutlinesW(long long long long long long long ptr)
|