wine/dlls/dplayx/dplayx_messages.h
Peter Hunnisett 4da59ea6dd - Make ref counting a little more efficient
- Correct suspended process resumption
- Don't use sys/queue.h anymore
- Properly initialize the global semaphore across processes
- Create a mapped file for shared data structures
- Change some trace messages
- Allocate dynamic shared data from the mapped file
- Rework setting and retrieving lobby settings from shared memory
- Add infrastructure for syncronization after app launch
- Small documentation update
- Include some stuff missing from header
- Start on dp and dpl message infrastructure
- Unicode versions of player/group commands added
- Combined Connect/ConnectEx and Open/SecureOpen
- More implementation
2000-07-10 13:19:28 +00:00

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153 B
C

#ifndef __WINE_DPLAYX_MESSAGES
#define __WINE_DPLAYX_MESSAGES
#include "windef.h"
DWORD CreateMessageReceptionThread( HANDLE hNotifyEvent );
#endif