mirror of
https://github.com/reactos/wine.git
synced 2024-11-29 22:50:43 +00:00
4da59ea6dd
- Correct suspended process resumption - Don't use sys/queue.h anymore - Properly initialize the global semaphore across processes - Create a mapped file for shared data structures - Change some trace messages - Allocate dynamic shared data from the mapped file - Rework setting and retrieving lobby settings from shared memory - Add infrastructure for syncronization after app launch - Small documentation update - Include some stuff missing from header - Start on dp and dpl message infrastructure - Unicode versions of player/group commands added - Combined Connect/ConnectEx and Open/SecureOpen - More implementation
11 lines
153 B
C
11 lines
153 B
C
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#ifndef __WINE_DPLAYX_MESSAGES
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#define __WINE_DPLAYX_MESSAGES
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#include "windef.h"
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DWORD CreateMessageReceptionThread( HANDLE hNotifyEvent );
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#endif
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