wine/dlls/wined3d
2007-01-08 20:58:11 +01:00
..
arb_program_shader.c wined3d: Apply shaders in their state handlers. 2007-01-08 20:56:51 +01:00
baseshader.c wined3d: Remove dead code in shader_get_registers_used(). 2006-12-29 20:55:16 +01:00
basetexture.c Revert "wined3d: Where possible, avoid using D3DCOLORTOGLFLOAT4." 2006-12-29 11:35:57 +01:00
cubetexture.c d3d: Callback infrastructure for implicit surface destruction in IWineD3DCubeTexture. 2006-12-06 12:38:51 +01:00
device.c wined3d: Avoid negative draw start indices. 2007-01-08 20:58:11 +01:00
directx.c Use GetDC instead of CreateDC where possible. 2007-01-02 17:16:36 +01:00
drawprim.c wined3d: Avoid negative draw start indices. 2007-01-08 20:58:11 +01:00
glsl_shader.c wined3d: Sampler variables wrongly named 'shader'. 2007-01-03 11:01:26 +01:00
indexbuffer.c
Makefile.in wined3d: Create the state table. 2006-12-07 21:10:07 +01:00
palette.c
pixelshader.c wined3d: Cast-qual warnings fix. 2006-11-27 13:43:10 +01:00
query.c wined3d: Remove the general query fixme. 2007-01-08 20:57:03 +01:00
resource.c
state.c wined3d: Avoid negative draw start indices. 2007-01-08 20:58:11 +01:00
stateblock.c wined3d: Remove IWineD3DDevice_ApplyStateChanges. 2007-01-02 12:22:04 +01:00
surface_gdi.c wined3d: Remove IWineD3DSurface_GetContainerParent. 2006-12-18 12:02:17 +01:00
surface.c wined3d: Select a proper texture unit in LockRect and dirtify the state. 2007-01-03 11:20:06 +01:00
swapchain.c Use GetDC instead of CreateDC where possible. 2007-01-02 17:16:36 +01:00
texture.c d3d: Callback infrastructure for implicit surface destruction in IWineD3DTexture. 2006-12-06 12:38:37 +01:00
utils.c wined3d: Add WINED3DRS_STIPPLEPATTERNxy. 2006-12-19 16:53:44 +01:00
vertexbuffer.c wined3d: Use the baseVertexIndex in the stateblock. 2007-01-03 11:02:51 +01:00
vertexdeclaration.c wined3d: Make some data const. 2006-12-14 20:11:41 +01:00
vertexshader.c wined3d: Cast-qual warnings fix. 2006-11-27 13:43:10 +01:00
volume.c wined3d: Remove IWineD3DVolume_GetContainerParent. 2006-12-18 12:02:28 +01:00
volumetexture.c d3d: Callback infrastructure for implicit volume destruction in IWineD3DVolumeTexture. 2006-12-06 12:39:14 +01:00
wined3d_main.c wined3d: Add FBO support for offscreen rendering. 2006-11-17 18:14:13 +01:00
wined3d_private_types.h wined3d: Allow the depth buffer to be shared between onscreen and offscreen rendering modes. 2006-11-17 18:14:25 +01:00
wined3d_private.h wined3d: Avoid negative draw start indices. 2007-01-08 20:58:11 +01:00
wined3d.spec