wine/dlls/d3d9/Makefile.in
Jason Edmeades 24ab49e250 Create a wined3d interface, and generate a wined3d object in the d3d9
create method. Make the first (simple) call implementation into the
new wined3d interface.
2004-09-23 04:34:27 +00:00

35 lines
606 B
Makefile

TOPSRCDIR = @top_srcdir@
TOPOBJDIR = ../..
SRCDIR = @srcdir@
VPATH = @srcdir@
MODULE = d3d9.dll
IMPORTS = wined3d user32 gdi32 kernel32
EXTRAINCL = @X_CFLAGS@
EXTRALIBS = -ldxguid -luuid @X_LIBS@ @X_PRE_LIBS@ @XLIB@ @X_EXTRA_LIBS@ @OPENGL_LIBS@
C_SRCS = \
basetexture.c \
cubetexture.c \
d3d9_main.c \
device.c \
directx.c \
indexbuffer.c \
pixelshader.c \
query.c \
resource.c \
stateblock.c \
surface.c \
swapchain.c \
texture.c \
vertexbuffer.c \
vertexdeclaration.c \
vertexshader.c \
volume.c \
volumetexture.c
RC_SRCS = version.rc
@MAKE_DLL_RULES@
### Dependencies: