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175 lines
5.0 KiB
Plaintext
175 lines
5.0 KiB
Plaintext
<chapter id="consoles">
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<title>Consoles in Wine</title>
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<para>
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As described in the Wine User Guide's CUI section, Wine
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manipulates three kinds of "consoles" in order to support
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properly the Win32 CUI API.
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</para>
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<para>
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The following table describes the main implementation
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differences between the three approaches.
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<table>
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<title>Function consoles implementation comparison</title>
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<tgroup cols="4" align="left">
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<thead>
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<row>
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<entry>Function</entry>
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<entry>Bare streams</entry>
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<entry>Wineconsole & user backend</entry>
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<entry>Wineconsole & curses backend</entry>
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</row>
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</thead>
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<tbody>
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<row>
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<entry>
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Console as a Win32 Object (and associated
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handles)
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</entry>
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<entry>
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No specific Win32 object is used in this case. The
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handles manipulated for the standard Win32 streams
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are in fact "bare handles" to their corresponding
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Unix streams. The mode manipulation functions
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(<function>GetConsoleMode</function> /
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<function>SetConsoleMode</function>) are not
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supported.
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</entry>
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<entry>
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Implemented in server, and a specific Winelib
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program (wineconsole) is in charge of the
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rendering and user input. The mode manipulation
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functions behave as expected.
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</entry>
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<entry>
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Implemented in server, and a specific Winelib
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program (wineconsole) is in charge of the
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rendering and user input. The mode manipulation
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functions behave as expected.
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</entry>
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</row>
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<row>
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<entry>
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Inheritance (including handling in
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<function>CreateProcess</function> of
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<constant>CREATE_DETACHED</constant>,
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<constant>CREATE_NEW_CONSOLE</constant> flags).
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</entry>
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<entry>
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Not supported. Every process child of a process
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will inherit the Unix streams, so will also
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inherit the Win32 standard streams.
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</entry>
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<entry>
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Fully supported (each new console creation will be
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handled by the creation of a new USER32 window)
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</entry>
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<entry>
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Fully supported, except for the creation of a new
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console, which will be rendered on the same Unix
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terminal as the previous one, leading to
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unpredictable results.
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</entry>
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</row>
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<row>
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<entry><function>ReadFile</function> / <function>WriteFile</function> operations</entry>
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<entry>Fully supported</entry>
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<entry>Fully supported</entry>
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<entry>Fully supported</entry>
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</row>
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<row>
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<entry>
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Screen-buffer manipulation (creation, deletion, resizing...)
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</entry>
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<entry>Not supported</entry>
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<entry>Fully supported</entry>
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<entry>
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Partly supported (this won't work too well as we
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don't control (so far) the size of underlying Unix
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terminal
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</entry>
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</row>
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<row>
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<entry>
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APIs for reading/writing screen-buffer content,
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cursor position
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</entry>
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<entry>Not supported</entry>
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<entry>Fully supported</entry>
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<entry>Fully supported</entry>
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</row>
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<row>
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<entry>
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APIs for manipulating the rendering window size
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</entry>
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<entry>Not supported</entry>
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<entry>Fully supported</entry>
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<entry>
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Partly supported (this won't work too well as we
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don't control (so far) the size of underlying Unix
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terminal
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</entry>
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</row>
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<row>
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<entry>
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Signaling (in particular, Ctrl-C handling)
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</entry>
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<entry>
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Nothing is done, which means that Ctrl-C will
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generate (as usual) a <constant>SIGINT</constant>
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which will terminate the program.
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</entry>
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<entry>
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Partly supported (Ctrl-C behaves as expected,
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however the other Win32 CUI signaling isn't
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properly implemented).
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</entry>
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<entry>
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Partly supported (Ctrl-C behaves as expected,
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however the other Win32 CUI signaling isn't
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properly implemented).
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</entry>
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</row>
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</tbody>
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</tgroup>
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</table>
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</para>
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<para>
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The Win32 objects behind a console can be created in several occasions:
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<itemizedlist>
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<listitem>
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<para>
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When the program is started from wineconsole, a new
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console object is created and will be used (inherited)
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by the process launched from wineconsole.
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</para>
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</listitem>
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<listitem>
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<para>
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When a program, which isn't attached to a console, calls
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<function>AllocConsole</function>, Wine then launches
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wineconsole, and attaches the current program to this
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console. In this mode, the USER32 mode is always
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selected as Wine cannot tell the current state of the
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Unix console.
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</para>
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</listitem>
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</itemizedlist>
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</para>
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<para>
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Please also note, that starting a child process with the
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<constant>CREATE_NEW_CONSOLE</constant> flag, will end-up
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calling <function>AllocConsole</function> in the child
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process, hence creating a wineconsole with the USER32 backend.
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</para>
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</chapter>
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<!-- Keep this comment at the end of the file
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Local variables:
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mode: sgml
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sgml-parent-document:("wine-devel.sgml" "set" "book" "part" "chapter" "")
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End:
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-->
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