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wine
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wine
/
dlls
/
wined3d
History
Henri Verbeet
0ad7e98d24
wined3d: Make the device parameter to process_vertices_strided() const.
2011-09-16 17:23:08 +02:00
..
arb_program_shader.c
wined3d: Only the ARBfp fragement pipeline reads emulated clip coords.
2011-09-15 15:41:41 +02:00
ati_fragment_shader.c
…
buffer.c
…
clipper.c
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context.c
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device.c
wined3d: Make the device parameter to process_vertices_strided() const.
2011-09-16 17:23:08 +02:00
directx.c
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drawprim.c
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gl_compat.c
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glsl_shader.c
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Makefile.in
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nvidia_texture_shader.c
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palette.c
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query.c
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resource.c
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shader_sm1.c
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shader_sm4.c
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shader.c
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state.c
wined3d: Disable range fog with per-pixel fog.
2011-09-15 15:41:41 +02:00
stateblock.c
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surface.c
ddraw: Use real flips.
2011-09-16 17:23:08 +02:00
swapchain.c
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texture.c
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utils.c
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version.rc
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vertexdeclaration.c
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view.c
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volume.c
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wined3d_gl.h
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wined3d_main.c
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wined3d_private.h
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wined3d.spec
…