.. |
arb_program_shader.c
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wined3d: Make the code aware of GL_ARB_texture_rectangle.
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2007-11-29 13:36:37 +01:00 |
baseshader.c
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wined3d: Initialize output texcoord .w to 1.0 if needed.
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2007-12-07 14:54:22 +01:00 |
basetexture.c
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wined3d: Remove noop check in IWineD3DBaseTextureImpl_Appl().
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2007-12-31 17:29:33 +01:00 |
clipper.c
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d3d: Move clippers from DDraw to wined3d.
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2007-05-08 18:27:44 +02:00 |
context.c
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wined3d: Add an alpha blending test.
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2007-12-07 16:26:43 +01:00 |
cubetexture.c
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wined3d: Call SetGlTextureDesc() from BindTexture() rather than from PreLoad().
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2008-01-03 11:40:31 +01:00 |
device.c
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wined3d: Use unsigned int instead of size_t for element counts.
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2008-01-07 17:17:04 +01:00 |
directx.c
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wined3d: Detect geforce 7300 cards.
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2008-01-08 17:04:36 +01:00 |
drawprim.c
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wined3d: Implement half float vertex buffer conversion.
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2007-12-21 13:13:56 +01:00 |
glsl_shader.c
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wined3d: Use unsigned int instead of size_t for the glsl mask size.
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2008-01-07 17:17:27 +01:00 |
indexbuffer.c
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wined3d: Call ActivateContext regardless of WINED3DCREATE_MULTITHREADED.
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2008-01-03 11:40:31 +01:00 |
Makefile.in
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wined3d: Start of some surface cleanup.
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2007-09-18 09:34:08 +02:00 |
palette.c
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wined3d: Free palette handle when destroying IWineD3DPaletteImpl.
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2007-12-31 17:48:08 +01:00 |
pixelshader.c
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wined3d: Fix a pixelshader recompilation check.
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2008-01-08 17:04:49 +01:00 |
query.c
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wined3d: A more detailed occlusion query test and fixes.
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2007-12-07 15:27:11 +01:00 |
resource.c
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wined3d: Use standard wine lists for the resource list.
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2007-11-20 13:10:46 +01:00 |
state.c
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wined3d: Combine two glScalef calls into one.
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2007-12-27 13:44:18 +01:00 |
stateblock.c
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wined3d: Depth stencil fixes.
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2007-11-14 11:58:36 +01:00 |
surface_base.c
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wined3d: Do not call PreLoad in surface_download_data.
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2007-11-16 13:23:02 +01:00 |
surface_gdi.c
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wined3d: Do not call PreLoad in surface_download_data.
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2007-11-16 13:23:02 +01:00 |
surface.c
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wined3d: Unify color conversion code.
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2008-01-07 22:57:05 +01:00 |
swapchain.c
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wined3d: Disable the SWAPEFFECT_DISCARD clear.
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2007-12-18 13:23:00 +01:00 |
texture.c
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wined3d: Call SetGlTextureDesc() from BindTexture() rather than from PreLoad().
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2008-01-03 11:40:31 +01:00 |
utils.c
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wined3d: Move the GL info structure into the adapter.
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2007-12-20 12:10:08 +01:00 |
vertexbuffer.c
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wined3d: Implement and test vertex fixups with per stream offsets.
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2007-12-21 13:44:16 +01:00 |
vertexdeclaration.c
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wined3d: Use unsigned int instead of size_t for element counts.
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2008-01-07 17:17:04 +01:00 |
vertexshader.c
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wined3d: Multiply the half pixel correction with .w.
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2007-12-28 11:28:59 +01:00 |
volume.c
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wined3d: Refuse to create volumes and volume textures if not supported.
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2007-11-07 12:07:29 +01:00 |
volumetexture.c
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wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL.
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2007-08-07 12:36:32 +02:00 |
wined3d_main.c
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wined3d: Default to GLSL. This is safe because we now have proper ps2.0/vs2.0 detection.
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2007-10-29 13:04:58 +01:00 |
wined3d_private_types.h
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wined3d: Implement texldb.
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2007-09-11 13:47:58 +02:00 |
wined3d_private.h
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wined3d: Rewrite IWineD3DSurfaceImpl_BltOverride colorfill codepath.
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2007-12-21 13:58:13 +01:00 |
wined3d.spec
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d3d: Move clippers from DDraw to wined3d.
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2007-05-08 18:27:44 +02:00 |