wine/dlls/d3dx8/d3dx8.spec
Raphael Junqueira e31ae92630 - some D3D8 fixes
- beginning of shaders support (Vertex and Pixel Shaders 1.1 on
  DirectX8)
- beginning of D3DX8 support the D3D8 utility API (very basic, only
  the core header)
2002-12-17 01:15:15 +00:00

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Ruby

@ stdcall D3DXCreateBuffer(long ptr) D3DXCreateBuffer
@ stdcall D3DXCreateFont(ptr ptr ptr) D3DXCreateFont
@ stdcall D3DXGetFVFVertexSize(long) D3DXGetFVFVertexSize
@ stdcall D3DXAssembleShader(ptr long long ptr ptr ptr) D3DXAssembleShader
@ stdcall D3DXAssembleShaderFromFileA(ptr long ptr ptr ptr) D3DXAssembleShaderFromFileA
@ stdcall D3DXAssembleShaderFromFileW(ptr long ptr ptr ptr) D3DXAssembleShaderFromFileW