wine/include/callback.h
Alexandre Julliard 105b0f4e64 Use the exe name and file handle we got from the server also when
starting Win16 or DOS programs, to avoid depending on the contents of
the command-line.
2001-01-06 01:55:49 +00:00

99 lines
3.5 KiB
C

/*
* Callback functions
*
* Copyright 1995 Alexandre Julliard
*/
#ifndef __WINE_CALLBACK_H
#define __WINE_CALLBACK_H
#include "windef.h"
#include "winnt.h"
#include "wingdi.h"
#include "wine/winuser16.h"
extern void SYSDEPS_SwitchToThreadStack( void (*func)(void) ) WINE_NORETURN;
extern int SYSDEPS_CallOnLargeStack( int (*func)(void *), void *arg );
#define CALL_LARGE_STACK( func, arg ) \
SYSDEPS_CallOnLargeStack( (int (*)(void *))(func), (void *)(arg) )
typedef void (*RELAY)();
extern FARPROC THUNK_Alloc( FARPROC16 func, RELAY relay );
extern void THUNK_Free( FARPROC thunk );
extern BOOL THUNK_Init(void);
extern void THUNK_InitCallout(void);
typedef struct
{
BOOL WINAPI (*PeekMessageA)( LPMSG, HWND, UINT, UINT, UINT );
BOOL WINAPI (*GetMessageA)( MSG*, HWND, UINT, UINT );
LRESULT WINAPI (*SendMessageA)( HWND, UINT, WPARAM, LPARAM );
BOOL WINAPI (*PostMessageA)( HWND, UINT, WPARAM, LPARAM );
BOOL WINAPI (*TranslateMessage)( const MSG *msg );
LONG WINAPI (*DispatchMessageA)( const MSG* msg );
BOOL WINAPI (*RedrawWindow)( HWND, const RECT *, HRGN, UINT );
WORD WINAPI (*UserSignalProc)( UINT, DWORD, DWORD, HMODULE16 );
void WINAPI (*FinalUserInit16)( void );
HQUEUE16 WINAPI (*InitThreadInput16)( WORD, WORD );
void WINAPI (*UserYield16)( void );
WORD WINAPI (*DestroyIcon32)( HGLOBAL16, UINT16 );
DWORD WINAPI (*WaitForInputIdle)( HANDLE, DWORD );
DWORD WINAPI (*MsgWaitForMultipleObjects)( DWORD, HANDLE *, BOOL, DWORD, DWORD );
HWND WINAPI (*WindowFromDC)( HDC );
INT WINAPI (*MessageBoxA)( HWND, LPCSTR, LPCSTR, UINT );
INT WINAPI (*MessageBoxW)( HWND, LPCWSTR, LPCWSTR, UINT );
} CALLOUT_TABLE;
extern CALLOUT_TABLE Callout;
typedef struct {
struct _DOSTASK* WINAPI (*Current)( void );
struct _DOSTASK* WINAPI (*LoadDPMI)( void );
void WINAPI (*LoadDosExe)( LPCSTR filename, HANDLE hFile );
BOOL WINAPI (*Exec)( CONTEXT86 *context, LPCSTR filename, BYTE func, LPVOID paramblk );
void WINAPI (*Exit)( CONTEXT86 *context, BOOL cs_psp, WORD retval );
int WINAPI (*Enter)( CONTEXT86 *context );
void WINAPI (*Wait)( int read_pipe, HANDLE hObject );
void WINAPI (*QueueEvent)( int irq, int priority, void (*relay)(CONTEXT86*,void*), void *data );
void WINAPI (*OutPIC)( WORD port, BYTE val );
void WINAPI (*SetTimer)( unsigned ticks );
unsigned WINAPI (*GetTimer)( void );
} DOSVM_TABLE;
extern DOSVM_TABLE Dosvm;
#include "pshpack1.h"
typedef struct tagTHUNK
{
BYTE popl_eax; /* 0x58 popl %eax (return address)*/
BYTE pushl_func; /* 0x68 pushl $proc */
FARPROC16 proc WINE_PACKED;
BYTE pushl_eax; /* 0x50 pushl %eax */
BYTE jmp; /* 0xe9 jmp relay (relative jump)*/
RELAY relay WINE_PACKED;
struct tagTHUNK *next WINE_PACKED;
DWORD magic;
} THUNK;
#include "poppack.h"
#define CALLTO16_THUNK_MAGIC 0x54484e4b /* "THNK" */
#define DECL_THUNK(aname,aproc,arelay) \
THUNK aname; \
aname.popl_eax = 0x58; \
aname.pushl_func = 0x68; \
aname.proc = (FARPROC) (aproc); \
aname.pushl_eax = 0x50; \
aname.jmp = 0xe9; \
aname.relay = (RELAY)((char *)(arelay) - (char *)(&(aname).next)); \
aname.next = NULL; \
aname.magic = CALLTO16_THUNK_MAGIC;
#endif /* __WINE_CALLBACK_H */