wine/dlls/d3d9/tests/d3d9ex.c

455 lines
18 KiB
C

/*
* Copyright (C) 2008 Stefan Dösinger(for CodeWeavers)
* Copyright (C) 2010 Louis Lenders
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
/* This file contains tests specific to IDirect3D9Ex and IDirect3DDevice9Ex, like
* how to obtain them. For testing rendering with extended functions use visual.c
*/
#define COBJMACROS
#include "wine/test.h"
#include "winuser.h"
#include "wingdi.h"
#include <initguid.h>
#include <d3d9.h>
static HMODULE d3d9_handle = 0;
static BOOL (WINAPI *pEnumDisplaySettingsExA)(LPCSTR, DWORD, DEVMODEA *, DWORD);
static LONG (WINAPI *pChangeDisplaySettingsExA)(LPCSTR, LPDEVMODE, HWND, DWORD, LPVOID);
static IDirect3D9 * (WINAPI *pDirect3DCreate9)(UINT SDKVersion);
static HRESULT (WINAPI *pDirect3DCreate9Ex)(UINT SDKVersion, IDirect3D9Ex **d3d9ex);
static HWND create_window(void)
{
WNDCLASS wc = {0};
HWND ret;
wc.lpfnWndProc = DefWindowProc;
wc.lpszClassName = "d3d9_test_wc";
RegisterClass(&wc);
ret = CreateWindow("d3d9_test_wc", "d3d9_test",
WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, 640, 480, 0, 0, 0, 0);
return ret;
}
static IDirect3DDevice9Ex *create_device(IDirect3D9Ex *d3d9, HWND device_window, HWND focus_window, BOOL windowed)
{
D3DPRESENT_PARAMETERS present_parameters = {0};
IDirect3DDevice9Ex *device;
D3DDISPLAYMODEEX mode, *m;
present_parameters.Windowed = windowed;
present_parameters.hDeviceWindow = device_window;
present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
present_parameters.BackBufferWidth = 640;
present_parameters.BackBufferHeight = 480;
present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
present_parameters.EnableAutoDepthStencil = TRUE;
present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
mode.Size = sizeof(mode);
mode.Width = 640;
mode.Height = 480;
mode.RefreshRate = 0;
mode.Format = D3DFMT_A8R8G8B8;
mode.ScanLineOrdering = 0;
m = windowed ? NULL : &mode;
if (SUCCEEDED(IDirect3D9Ex_CreateDeviceEx(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window,
D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, m, &device))) return device;
present_parameters.AutoDepthStencilFormat = D3DFMT_D16;
if (SUCCEEDED(IDirect3D9Ex_CreateDeviceEx(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window,
D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, m, &device))) return device;
if (SUCCEEDED(IDirect3D9Ex_CreateDeviceEx(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window,
D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, m, &device))) return device;
return NULL;
}
static ULONG getref(IUnknown *obj) {
IUnknown_AddRef(obj);
return IUnknown_Release(obj);
}
static void test_qi_base_to_ex(void)
{
IDirect3D9 *d3d9 = pDirect3DCreate9(D3D_SDK_VERSION);
IDirect3D9Ex *d3d9ex = (void *) 0xdeadbeef;
IDirect3DDevice9 *device;
IDirect3DDevice9Ex *deviceEx = (void *) 0xdeadbeef;
HRESULT hr;
HWND window = create_window();
D3DPRESENT_PARAMETERS present_parameters;
if (!d3d9)
{
skip("Direct3D9 is not available\n");
return;
}
hr = IDirect3D9_QueryInterface(d3d9, &IID_IDirect3D9Ex, (void **) &d3d9ex);
ok(hr == E_NOINTERFACE,
"IDirect3D9::QueryInterface for IID_IDirect3D9Ex returned %08x, expected E_NOINTERFACE\n",
hr);
ok(d3d9ex == NULL, "QueryInterface returned interface %p, expected NULL\n", d3d9ex);
if(d3d9ex) IDirect3D9Ex_Release(d3d9ex);
memset(&present_parameters, 0, sizeof(present_parameters));
present_parameters.Windowed = TRUE;
present_parameters.hDeviceWindow = window;
present_parameters.SwapEffect = D3DSWAPEFFECT_COPY;
present_parameters.BackBufferWidth = 640;
present_parameters.BackBufferHeight = 480;
present_parameters.EnableAutoDepthStencil = FALSE;
present_parameters.AutoDepthStencilFormat = D3DFMT_D16;
hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device);
if(FAILED(hr)) {
skip("Failed to create a regular Direct3DDevice9, skipping QI tests\n");
goto out;
}
hr = IDirect3DDevice9_QueryInterface(device, &IID_IDirect3DDevice9Ex, (void **) &deviceEx);
ok(hr == E_NOINTERFACE,
"IDirect3D9Device::QueryInterface for IID_IDirect3DDevice9Ex returned %08x, expected E_NOINTERFACE\n",
hr);
ok(deviceEx == NULL, "QueryInterface returned interface %p, expected NULL\n", deviceEx);
if(deviceEx) IDirect3DDevice9Ex_Release(deviceEx);
IDirect3DDevice9_Release(device);
out:
IDirect3D9_Release(d3d9);
DestroyWindow(window);
}
static void test_qi_ex_to_base(void)
{
IDirect3D9 *d3d9 = (void *) 0xdeadbeef;
IDirect3D9Ex *d3d9ex;
IDirect3DDevice9 *device;
IDirect3DDevice9Ex *deviceEx = (void *) 0xdeadbeef;
HRESULT hr;
HWND window = create_window();
D3DPRESENT_PARAMETERS present_parameters;
ULONG ref;
hr = pDirect3DCreate9Ex(D3D_SDK_VERSION, &d3d9ex);
ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "Direct3DCreate9Ex returned %08x\n", hr);
if(FAILED(hr)) {
skip("Direct3D9Ex is not available\n");
goto out;
}
hr = IDirect3D9Ex_QueryInterface(d3d9ex, &IID_IDirect3D9, (void **) &d3d9);
ok(hr == D3D_OK,
"IDirect3D9Ex::QueryInterface for IID_IDirect3D9 returned %08x, expected D3D_OK\n",
hr);
ok(d3d9 != NULL && d3d9 != (void *) 0xdeadbeef,
"QueryInterface returned interface %p, expected != NULL && != 0xdeadbeef\n", d3d9);
ref = getref((IUnknown *) d3d9ex);
ok(ref == 2, "IDirect3D9Ex refcount is %d, expected 2\n", ref);
ref = getref((IUnknown *) d3d9);
ok(ref == 2, "IDirect3D9 refcount is %d, expected 2\n", ref);
memset(&present_parameters, 0, sizeof(present_parameters));
present_parameters.Windowed = TRUE;
present_parameters.hDeviceWindow = window;
present_parameters.SwapEffect = D3DSWAPEFFECT_COPY;
present_parameters.BackBufferWidth = 640;
present_parameters.BackBufferHeight = 480;
present_parameters.EnableAutoDepthStencil = FALSE;
present_parameters.AutoDepthStencilFormat = D3DFMT_D16;
/* First, try to create a normal device with IDirect3D9Ex::CreateDevice and QI it for IDirect3DDevice9Ex */
hr = IDirect3D9Ex_CreateDevice(d3d9ex, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device);
if(FAILED(hr)) {
skip("Failed to create a regular Direct3DDevice9, skipping QI tests\n");
goto out;
}
hr = IDirect3DDevice9_QueryInterface(device, &IID_IDirect3DDevice9Ex, (void **) &deviceEx);
ok(hr == D3D_OK,
"IDirect3D9Device::QueryInterface for IID_IDirect3DDevice9Ex returned %08x, expected D3D_OK\n",
hr);
ok(deviceEx != NULL && deviceEx != (void *) 0xdeadbeef,
"QueryInterface returned interface %p, expected != NULL && != 0xdeadbeef\n", deviceEx);
ref = getref((IUnknown *) device);
ok(ref == 2, "IDirect3DDevice9 refcount is %d, expected 2\n", ref);
ref = getref((IUnknown *) deviceEx);
ok(ref == 2, "IDirect3DDevice9Ex refcount is %d, expected 2\n", ref);
if(deviceEx) IDirect3DDevice9Ex_Release(deviceEx);
IDirect3DDevice9_Release(device);
/* Next, try to create a normal device with IDirect3D9::CreateDevice(non-ex) and QI it */
hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device);
if(FAILED(hr)) {
skip("Failed to create a regular Direct3DDevice9, skipping QI tests\n");
goto out;
}
hr = IDirect3DDevice9_QueryInterface(device, &IID_IDirect3DDevice9Ex, (void **) &deviceEx);
ok(hr == D3D_OK,
"IDirect3D9Device::QueryInterface for IID_IDirect3DDevice9Ex returned %08x, expected D3D_OK\n",
hr);
ok(deviceEx != NULL && deviceEx != (void *) 0xdeadbeef,
"QueryInterface returned interface %p, expected != NULL && != 0xdeadbeef\n", deviceEx);
ref = getref((IUnknown *) device);
ok(ref == 2, "IDirect3DDevice9 refcount is %d, expected 2\n", ref);
ref = getref((IUnknown *) deviceEx);
ok(ref == 2, "IDirect3DDevice9Ex refcount is %d, expected 2\n", ref);
if(deviceEx) IDirect3DDevice9Ex_Release(deviceEx);
IDirect3DDevice9_Release(device);
IDirect3D9_Release(d3d9);
IDirect3D9Ex_Release(d3d9ex);
out:
DestroyWindow(window);
}
static void test_get_adapter_luid(void)
{
HWND window = create_window();
IDirect3D9Ex *d3d9ex;
UINT count;
HRESULT hr;
LUID luid;
hr = pDirect3DCreate9Ex(D3D_SDK_VERSION, &d3d9ex);
if (FAILED(hr))
{
skip("Direct3D9Ex is not available.\n");
DestroyWindow(window);
return;
}
count = IDirect3D9Ex_GetAdapterCount(d3d9ex);
if (!count)
{
skip("No adapters available.\n");
IDirect3D9Ex_Release(d3d9ex);
DestroyWindow(window);
return;
}
hr = IDirect3D9Ex_GetAdapterLUID(d3d9ex, D3DADAPTER_DEFAULT, &luid);
ok(SUCCEEDED(hr), "GetAdapterLUID failed, hr %#x.\n", hr);
trace("adapter luid: %08x:%08x.\n", luid.HighPart, luid.LowPart);
IDirect3D9Ex_Release(d3d9ex);
}
static void test_get_adapter_displaymode_ex(void)
{
HWND window = create_window();
IDirect3D9 *d3d9 = (void *) 0xdeadbeef;
IDirect3D9Ex *d3d9ex;
UINT count;
HRESULT hr;
D3DDISPLAYMODE mode;
D3DDISPLAYMODEEX mode_ex;
D3DDISPLAYROTATION rotation;
HANDLE hdll;
DEVMODEA startmode;
LONG retval;
hr = pDirect3DCreate9Ex(D3D_SDK_VERSION, &d3d9ex);
if (FAILED(hr))
{
skip("Direct3D9Ex is not available (%#x)\n", hr);
DestroyWindow(window);
return;
}
count = IDirect3D9Ex_GetAdapterCount(d3d9ex);
if (!count)
{
skip("No adapters available.\n");
IDirect3D9Ex_Release(d3d9ex);
DestroyWindow(window);
return;
}
hr = IDirect3D9Ex_QueryInterface(d3d9ex, &IID_IDirect3D9, (void **) &d3d9);
ok(hr == D3D_OK,
"IDirect3D9Ex::QueryInterface for IID_IDirect3D9 returned %08x, expected D3D_OK\n",
hr);
ok(d3d9 != NULL && d3d9 != (void *) 0xdeadbeef,
"QueryInterface returned interface %p, expected != NULL && != 0xdeadbeef\n", d3d9);
/* change displayorientation*/
hdll = GetModuleHandleA("user32.dll");
pEnumDisplaySettingsExA = (void*)GetProcAddress(hdll, "EnumDisplaySettingsExA");
pChangeDisplaySettingsExA = (void*)GetProcAddress(hdll, "ChangeDisplaySettingsExA");
if (!pEnumDisplaySettingsExA || !pChangeDisplaySettingsExA) goto out;
memset(&startmode, 0, sizeof(startmode));
startmode.dmSize = sizeof(startmode);
retval = pEnumDisplaySettingsExA(NULL, ENUM_CURRENT_SETTINGS, &startmode, 0);
ok(retval, "Failed to retrieve current display mode, retval %d.\n", retval);
if (!retval) goto out;
startmode.dmFields = DM_DISPLAYORIENTATION | DM_PELSWIDTH | DM_PELSHEIGHT;
S2(U1(startmode)).dmDisplayOrientation = DMDO_180;
retval = pChangeDisplaySettingsExA(NULL, &startmode, NULL, 0, NULL);
if(retval == DISP_CHANGE_BADMODE)
{
trace(" Test skipped: graphics mode is not supported\n");
goto out;
}
ok(retval == DISP_CHANGE_SUCCESSFUL,"ChangeDisplaySettingsEx failed with %d\n", retval);
/* try retrieve orientation info with EnumDisplaySettingsEx*/
startmode.dmFields = 0;
S2(U1(startmode)).dmDisplayOrientation = 0;
ok(pEnumDisplaySettingsExA(NULL, ENUM_CURRENT_SETTINGS, &startmode, EDS_ROTATEDMODE), "EnumDisplaySettingsEx failed\n");
/*now that orientation has changed start tests for GetAdapterDisplayModeEx: invalid Size*/
memset(&mode_ex, 0, sizeof(mode_ex));
hr = IDirect3D9Ex_GetAdapterDisplayModeEx(d3d9ex, D3DADAPTER_DEFAULT, &mode_ex, &rotation);
todo_wine ok(hr == D3DERR_INVALIDCALL, "GetAdapterDisplayModeEx returned %#x instead of D3DERR_INVALIDCALL\n", hr);
mode_ex.Size = sizeof(D3DDISPLAYMODEEX);
/* invalid count*/
hr = IDirect3D9Ex_GetAdapterDisplayModeEx(d3d9ex, count + 1, &mode_ex, &rotation);
todo_wine ok(hr == D3DERR_INVALIDCALL, "GetAdapterDisplayModeEx returned %#x instead of D3DERR_INVALIDCALL\n", hr);
/*valid count and valid Size*/
hr = IDirect3D9Ex_GetAdapterDisplayModeEx(d3d9ex, D3DADAPTER_DEFAULT, &mode_ex, &rotation);
todo_wine ok(SUCCEEDED(hr), "GetAdapterDisplayModeEx failed, hr %#x.\n", hr);
/* Compare what GetAdapterDisplayMode returns with what GetAdapterDisplayModeEx returns*/
hr = IDirect3D9_GetAdapterDisplayMode(d3d9, D3DADAPTER_DEFAULT, &mode);
ok(SUCCEEDED(hr), "GetAdapterDisplayMode failed, hr %#x.\n", hr);
ok(mode_ex.Size == sizeof(D3DDISPLAYMODEEX), "size is %d\n", mode_ex.Size);
todo_wine ok(mode_ex.Width == mode.Width, "width is %d instead of %d\n", mode_ex.Width, mode.Width);
todo_wine ok(mode_ex.Height == mode.Height, "height is %d instead of %d\n", mode_ex.Height, mode.Height);
todo_wine ok(mode_ex.RefreshRate == mode.RefreshRate, "RefreshRate is %d instead of %d\n", mode_ex.RefreshRate, mode.RefreshRate);
todo_wine ok(mode_ex.Format == mode.Format, "format is %x instead of %x\n", mode_ex.Format, mode.Format);
/* don't know yet how to test for ScanLineOrdering, just testing that it is set to a value by GetAdapterDisplayModeEx*/
todo_wine ok(mode_ex.ScanLineOrdering != 0, "ScanLineOrdering returned 0\n");
/* check that orientation is returned correctly by GetAdapterDisplayModeEx and EnumDisplaySettingsEx*/
todo_wine ok(S2(U1(startmode)).dmDisplayOrientation == DMDO_180 && rotation == D3DDISPLAYROTATION_180, "rotation is %d instead of %d\n", rotation, S2(U1(startmode)).dmDisplayOrientation);
trace("GetAdapterDisplayModeEx returned Width = %d,Height = %d, RefreshRate = %d, Format = %x, ScanLineOrdering = %x, rotation = %d\n",
mode_ex.Width, mode_ex.Height, mode_ex.RefreshRate, mode_ex.Format, mode_ex.ScanLineOrdering, rotation);
/* test GetAdapterDisplayModeEx with null pointer for D3DDISPLAYROTATION */
memset(&mode_ex, 0, sizeof(mode_ex));
mode_ex.Size = sizeof(D3DDISPLAYMODEEX);
hr = IDirect3D9Ex_GetAdapterDisplayModeEx(d3d9ex, D3DADAPTER_DEFAULT, &mode_ex, NULL);
todo_wine ok(SUCCEEDED(hr), "GetAdapterDisplayModeEx failed, hr %#x.\n", hr);
ok(mode_ex.Size == sizeof(D3DDISPLAYMODEEX), "size is %d\n", mode_ex.Size);
todo_wine ok(mode_ex.Width == mode.Width, "width is %d instead of %d\n", mode_ex.Width, mode.Width);
todo_wine ok(mode_ex.Height == mode.Height, "height is %d instead of %d\n", mode_ex.Height, mode.Height);
todo_wine ok(mode_ex.RefreshRate == mode.RefreshRate, "RefreshRate is %d instead of %d\n", mode_ex.RefreshRate, mode.RefreshRate);
todo_wine ok(mode_ex.Format == mode.Format, "format is %x instead of %x\n", mode_ex.Format, mode.Format);
/* don't know yet how to test for ScanLineOrdering, just testing that it is set to a value by GetAdapterDisplayModeEx*/
todo_wine ok(mode_ex.ScanLineOrdering != 0, "ScanLineOrdering returned 0\n");
/* return to the default mode */
pChangeDisplaySettingsExA(NULL, NULL, NULL, 0, NULL);
out:
IDirect3D9_Release(d3d9);
IDirect3D9Ex_Release(d3d9ex);
}
static void test_texture_sysmem_create(void)
{
IDirect3DDevice9Ex *device;
IDirect3DTexture9 *texture;
D3DLOCKED_RECT locked_rect;
IDirect3D9Ex *d3d9;
UINT refcount;
HWND window;
HRESULT hr;
void *mem;
if (FAILED(hr = pDirect3DCreate9Ex(D3D_SDK_VERSION, &d3d9)))
{
skip("Failed to create IDirect3D9Ex object (hr %#x), skipping tests.\n", hr);
return;
}
window = create_window();
device = create_device(d3d9, window, window, TRUE);
if (!device)
{
skip("Failed to create a D3D device, skipping tests.\n");
goto done;
}
mem = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, 128 * 128 * 4);
hr = IDirect3DDevice9Ex_CreateTexture(device, 128, 128, 0, 0, D3DFMT_A8R8G8B8,
D3DPOOL_SYSTEMMEM, &texture, &mem);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9Ex_CreateTexture(device, 128, 128, 1, 0, D3DFMT_A8R8G8B8,
D3DPOOL_SYSTEMMEM, &texture, &mem);
ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
hr = IDirect3DTexture9_LockRect(texture, 0, &locked_rect, NULL, 0);
ok(SUCCEEDED(hr), "Failed to lock texture, hr %#x.\n", hr);
ok(locked_rect.Pitch == 128 * 4, "Got unexpected pitch %d.\n", locked_rect.Pitch);
ok(locked_rect.pBits == mem, "Got unexpected pBits %p, expected %p.\n", locked_rect.pBits, mem);
hr = IDirect3DTexture9_UnlockRect(texture, 0);
ok(SUCCEEDED(hr), "Failed to unlock texture, hr %#x.\n", hr);
IDirect3DTexture9_Release(texture);
HeapFree(GetProcessHeap(), 0, mem);
refcount = IDirect3DDevice9Ex_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
done:
DestroyWindow(window);
if (d3d9)
IDirect3D9Ex_Release(d3d9);
}
START_TEST(d3d9ex)
{
d3d9_handle = LoadLibraryA("d3d9.dll");
if (!d3d9_handle)
{
skip("Could not load d3d9.dll\n");
return;
}
pDirect3DCreate9 = (void *)GetProcAddress(d3d9_handle, "Direct3DCreate9");
ok(pDirect3DCreate9 != NULL, "Failed to get address of Direct3DCreate9\n");
if(!pDirect3DCreate9) {
return;
}
pDirect3DCreate9Ex = (void *)GetProcAddress(d3d9_handle, "Direct3DCreate9Ex");
if (!pDirect3DCreate9Ex) {
win_skip("Failed to get address of Direct3DCreate9Ex\n");
return;
}
test_qi_base_to_ex();
test_qi_ex_to_base();
test_get_adapter_luid();
test_get_adapter_displaymode_ex();
test_texture_sysmem_create();
}