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WHAT'S NEW with version 0.1.0: - Integrated patches from Alexandre. - Minor bug fix in if1632.S WHAT'S NEW with version 0.0.5: - Patches from Alexandre Julliard. Some integration with Tcl. - Generic interface for callback procedures. This will allow callbacks into DLLs. - MakeProcInstance() has been implemented but untested. WHAT'S NEW with version 0.0.4: - Eric Youngdale modified wine.c and selector.c to allow loading of Windows DLLs. - Added global memory allocation routines (GlobalAlloc, GlobalFree, and GlobalLock) - Bitmap resource loading into global memory.
100 lines
3.5 KiB
Plaintext
100 lines
3.5 KiB
Plaintext
Copyright Robert J. Amstadt, 1993. All code is provided without
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warranty. It is my intent to cover this code with the Gnu Public
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License.
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So here goes release 0.1.0 of the Windows loader. It will do some
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relocations and then run the program. I have successfully loaded
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the Windows solitaire game. Try it. It currently stops a call to
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GetObject().
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WHAT'S NEW with version 0.1.0:
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- Integrated patches from Alexandre.
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- Minor bug fix in if1632.S
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WHAT'S NEW with version 0.0.5:
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- Patches from Alexandre Julliard. Some integration with Tcl.
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- Generic interface for callback procedures. This will allow
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callbacks into DLLs.
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- MakeProcInstance() has been implemented but untested.
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WHAT'S NEW with version 0.0.4:
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- Eric Youngdale modified wine.c and selector.c to allow loading
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of Windows DLLs.
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- Added global memory allocation routines (GlobalAlloc, GlobalFree,
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and GlobalLock)
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- Bitmap resource loading into global memory.
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WHAT'S NEW with version 0.0.3:
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- Fixed bug with sector sizes.
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- Registers at program startup are now set correctly.
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- Segment fixups for relocatable-segment internal entry points.
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- Fixed bug in DOS PSP structure.
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- Some resource loading is done.
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- Added "return" ordinal type to build program.
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- Added comment capability to build program.
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WHAT'S NEW with version 0.0.2:
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- Again thanks to Eric Youngdale for some very useful comments.
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- The Windows startup code created by Micrsoft C 7.0 now runs
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to completion.
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- Added a new patch to the kernel to increase the usable size of
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the ldt to the full 32 entries currently allowed.
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- Imported name relocations are now supported.
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- Source code for my infamous test program is now included.
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- A handful of basic Windows functions are now emulated. See
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"kernel.spec" for examples of how to use the build program.
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WHAT'S NEW with version 0.0.1:
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- Eric Youngdale contributed countless improvements in memory
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efficiency, bug fixes, and relocation.
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- The build program has been completed. It now lets you specify
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how the main DLL entry point should interface to your emulation
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library routines. A brief description of how to build these
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specifications is included in the file "build-spec.txt".
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- The code to dispatch builtin DLL calls is complete, but untested.
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TODO:
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- Segment fixup code completion.
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- Trap and handle DOS and DPMI calls.
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- global memory allocation completion
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- GlobalAlloc should support ZEROINIT.
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- GlobalAlloc of code segments.
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- complete and improve local heap allocation.
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- Handle self-loading applications.
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- Resource loading
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INSTALLATION:
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Uncompress and untar this archive into the directory of your
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choice. The file "ldt.tar" contains a necessary kernel patch against
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Linux 0.99.10. "ldt.tar" is unchanged from the version released
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with release 0.0.2. In the directory /usr/src/linux (or whereever
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you keep your kernel sources), untar this file it contains three files:
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kernel/ldt.c
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- This is source for a new system call.
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include/linux/ldt.h
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- This contains structures defining the system call
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interface.
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ldt.patch
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- This is a patch that must be applied to the kernel.
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It updates two header files, and the kernel Makefile.
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BUILD:
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The documentation for the build program is in the file build-spec.txt
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FINALE:
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Good luck,
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If you successfully add anything, please send me a copy.
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Bob Amstadt
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bob@amscons.com
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