wine/dlls/d3d9
2012-11-21 13:25:57 +01:00
..
tests d3d9/tests: Add tests for device resets in d3d9ex. 2012-11-20 11:44:36 +01:00
buffer.c d3d9: Get rid of IDirect3DIndexBuffer9Impl. 2012-05-31 18:05:32 +02:00
d3d9_main.c d3d9: Get rid of IDirect3D9Impl. 2012-05-25 16:24:11 +02:00
d3d9_private.h wined3d: Set texture_level in surface_set_texture_target() as well. 2012-10-24 11:24:22 +02:00
d3d9.spec
device.c d3d10core: Implement d3d10_device_IAGetIndexBuffer(). 2012-11-21 13:25:57 +01:00
directx.c d3d9: Implement d3d9_EnumAdapterModesEx(). 2012-07-02 19:17:59 +02:00
Makefile.in d3d9: Merge volumetexture.c into texture.c. 2012-04-25 12:14:44 +02:00
query.c d3d9: Get rid of IDirect3DQuery9Impl. 2012-06-12 17:27:34 +02:00
shader.c d3d9: Get rid of IDirect3DPixelShader9Impl. 2012-06-12 17:27:29 +02:00
stateblock.c wined3d: wined3d_stateblock_apply() never fails. 2012-10-08 11:28:37 +02:00
surface.c wined3d: Set texture_level in surface_set_texture_target() as well. 2012-10-24 11:24:22 +02:00
swapchain.c wined3d: wined3d_swapchain_get_desc() never fails. 2012-10-04 14:09:55 +02:00
texture.c d3d9: Get rid of IDirect3DSurface9Impl. 2012-05-30 17:18:00 +02:00
version.rc
vertexdeclaration.c d3d9: Get rid of IDirect3DVertexDeclaration9Impl. 2012-06-01 17:46:45 +02:00
volume.c d3d9: Get rid of IDirect3DVolume9Impl. 2012-05-29 10:45:13 +02:00