mirror of
https://github.com/reactos/wine.git
synced 2024-12-05 02:07:16 +00:00
341 lines
13 KiB
C
341 lines
13 KiB
C
/*
|
|
* IDirect3DVertexDeclaration8 implementation
|
|
*
|
|
* Copyright 2007 Henri Verbeet
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
|
*/
|
|
|
|
/* IDirect3DVertexDeclaration8 is internal to our implementation.
|
|
* It's not visible in the API. */
|
|
|
|
#include "config.h"
|
|
#include "d3d8_private.h"
|
|
|
|
WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
|
|
|
|
/* IUnknown */
|
|
static HRESULT WINAPI IDirect3DVertexDeclaration8Impl_QueryInterface(IDirect3DVertexDeclaration8 *iface, REFIID riid, void **obj_ptr)
|
|
{
|
|
TRACE("(%p)->(%s, %p)\n", iface, debugstr_guid(riid), obj_ptr);
|
|
|
|
if (IsEqualGUID(riid, &IID_IUnknown)
|
|
|| IsEqualGUID(riid, &IID_IDirect3DVertexDeclaration8))
|
|
{
|
|
IUnknown_AddRef(iface);
|
|
*obj_ptr = iface;
|
|
return S_OK;
|
|
}
|
|
|
|
*obj_ptr = NULL;
|
|
return E_NOINTERFACE;
|
|
}
|
|
|
|
static ULONG WINAPI IDirect3DVertexDeclaration8Impl_AddRef(IDirect3DVertexDeclaration8 *iface)
|
|
{
|
|
IDirect3DVertexDeclaration8Impl *This = (IDirect3DVertexDeclaration8Impl *)iface;
|
|
|
|
ULONG ref_count = InterlockedIncrement(&This->ref_count);
|
|
TRACE("(%p) : AddRef increasing to %d\n", This, ref_count);
|
|
|
|
return ref_count;
|
|
}
|
|
|
|
static ULONG WINAPI IDirect3DVertexDeclaration8Impl_Release(IDirect3DVertexDeclaration8 *iface)
|
|
{
|
|
IDirect3DVertexDeclaration8Impl *This = (IDirect3DVertexDeclaration8Impl *)iface;
|
|
|
|
ULONG ref_count = InterlockedDecrement(&This->ref_count);
|
|
TRACE("(%p) : Releasing to %d\n", This, ref_count);
|
|
|
|
if (!ref_count) {
|
|
IWineD3DVertexDeclaration_Release(This->wined3d_vertex_declaration);
|
|
HeapFree(GetProcessHeap(), 0, This->elements);
|
|
HeapFree(GetProcessHeap(), 0, This);
|
|
}
|
|
|
|
return ref_count;
|
|
}
|
|
|
|
static const char *debug_d3dvsdt_type(D3DVSDT_TYPE d3dvsdt_type)
|
|
{
|
|
switch (d3dvsdt_type)
|
|
{
|
|
#define D3DVSDT_TYPE_TO_STR(u) case u: return #u
|
|
D3DVSDT_TYPE_TO_STR(D3DVSDT_FLOAT1);
|
|
D3DVSDT_TYPE_TO_STR(D3DVSDT_FLOAT2);
|
|
D3DVSDT_TYPE_TO_STR(D3DVSDT_FLOAT3);
|
|
D3DVSDT_TYPE_TO_STR(D3DVSDT_FLOAT4);
|
|
D3DVSDT_TYPE_TO_STR(D3DVSDT_D3DCOLOR);
|
|
D3DVSDT_TYPE_TO_STR(D3DVSDT_UBYTE4);
|
|
D3DVSDT_TYPE_TO_STR(D3DVSDT_SHORT2);
|
|
D3DVSDT_TYPE_TO_STR(D3DVSDT_SHORT4);
|
|
#undef D3DVSDT_TYPE_TO_STR
|
|
default:
|
|
FIXME("Unrecognized D3DVSDT_TYPE %#x\n", d3dvsdt_type);
|
|
return "unrecognized";
|
|
}
|
|
}
|
|
|
|
static const char *debug_d3dvsde_register(D3DVSDE_REGISTER d3dvsde_register)
|
|
{
|
|
switch (d3dvsde_register)
|
|
{
|
|
#define D3DVSDE_REGISTER_TO_STR(u) case u: return #u
|
|
D3DVSDE_REGISTER_TO_STR(D3DVSDE_POSITION);
|
|
D3DVSDE_REGISTER_TO_STR(D3DVSDE_BLENDWEIGHT);
|
|
D3DVSDE_REGISTER_TO_STR(D3DVSDE_BLENDINDICES);
|
|
D3DVSDE_REGISTER_TO_STR(D3DVSDE_NORMAL);
|
|
D3DVSDE_REGISTER_TO_STR(D3DVSDE_PSIZE);
|
|
D3DVSDE_REGISTER_TO_STR(D3DVSDE_DIFFUSE);
|
|
D3DVSDE_REGISTER_TO_STR(D3DVSDE_SPECULAR);
|
|
D3DVSDE_REGISTER_TO_STR(D3DVSDE_TEXCOORD0);
|
|
D3DVSDE_REGISTER_TO_STR(D3DVSDE_TEXCOORD1);
|
|
D3DVSDE_REGISTER_TO_STR(D3DVSDE_TEXCOORD2);
|
|
D3DVSDE_REGISTER_TO_STR(D3DVSDE_TEXCOORD3);
|
|
D3DVSDE_REGISTER_TO_STR(D3DVSDE_TEXCOORD4);
|
|
D3DVSDE_REGISTER_TO_STR(D3DVSDE_TEXCOORD5);
|
|
D3DVSDE_REGISTER_TO_STR(D3DVSDE_TEXCOORD6);
|
|
D3DVSDE_REGISTER_TO_STR(D3DVSDE_TEXCOORD7);
|
|
D3DVSDE_REGISTER_TO_STR(D3DVSDE_POSITION2);
|
|
D3DVSDE_REGISTER_TO_STR(D3DVSDE_NORMAL2);
|
|
#undef D3DVSDE_REGISTER_TO_STR
|
|
default:
|
|
FIXME("Unrecognized D3DVSDE_REGISTER %#x\n", d3dvsde_register);
|
|
return "unrecognized";
|
|
}
|
|
}
|
|
|
|
static size_t parse_token(const DWORD* pToken)
|
|
{
|
|
const DWORD token = *pToken;
|
|
size_t tokenlen = 1;
|
|
|
|
switch ((token & D3DVSD_TOKENTYPEMASK) >> D3DVSD_TOKENTYPESHIFT) { /* maybe a macro to inverse ... */
|
|
case D3DVSD_TOKEN_NOP:
|
|
TRACE(" 0x%08x NOP()\n", token);
|
|
break;
|
|
|
|
case D3DVSD_TOKEN_STREAM:
|
|
if (token & D3DVSD_STREAMTESSMASK)
|
|
{
|
|
TRACE(" 0x%08x STREAM_TESS()\n", token);
|
|
} else {
|
|
TRACE(" 0x%08x STREAM(%u)\n", token, ((token & D3DVSD_STREAMNUMBERMASK) >> D3DVSD_STREAMNUMBERSHIFT));
|
|
}
|
|
break;
|
|
|
|
case D3DVSD_TOKEN_STREAMDATA:
|
|
if (token & 0x10000000)
|
|
{
|
|
TRACE(" 0x%08x SKIP(%u)\n", token, ((token & D3DVSD_SKIPCOUNTMASK) >> D3DVSD_SKIPCOUNTSHIFT));
|
|
} else {
|
|
DWORD type = ((token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT);
|
|
DWORD reg = ((token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT);
|
|
TRACE(" 0x%08x REG(%s, %s)\n", token, debug_d3dvsde_register(reg), debug_d3dvsdt_type(type));
|
|
}
|
|
break;
|
|
|
|
case D3DVSD_TOKEN_TESSELLATOR:
|
|
if (token & 0x10000000)
|
|
{
|
|
DWORD type = ((token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT);
|
|
DWORD reg = ((token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT);
|
|
TRACE(" 0x%08x TESSUV(%s) as %s\n", token, debug_d3dvsde_register(reg), debug_d3dvsdt_type(type));
|
|
} else {
|
|
DWORD type = ((token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT);
|
|
DWORD regout = ((token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT);
|
|
DWORD regin = ((token & D3DVSD_VERTEXREGINMASK) >> D3DVSD_VERTEXREGINSHIFT);
|
|
TRACE(" 0x%08x TESSNORMAL(%s, %s) as %s\n", token, debug_d3dvsde_register(regin),
|
|
debug_d3dvsde_register(regout), debug_d3dvsdt_type(type));
|
|
}
|
|
break;
|
|
|
|
case D3DVSD_TOKEN_CONSTMEM:
|
|
{
|
|
DWORD count = ((token & D3DVSD_CONSTCOUNTMASK) >> D3DVSD_CONSTCOUNTSHIFT);
|
|
tokenlen = (4 * count) + 1;
|
|
}
|
|
break;
|
|
|
|
case D3DVSD_TOKEN_EXT:
|
|
{
|
|
DWORD count = ((token & D3DVSD_CONSTCOUNTMASK) >> D3DVSD_CONSTCOUNTSHIFT);
|
|
DWORD extinfo = ((token & D3DVSD_EXTINFOMASK) >> D3DVSD_EXTINFOSHIFT);
|
|
TRACE(" 0x%08x EXT(%u, %u)\n", token, count, extinfo);
|
|
/* todo ... print extension */
|
|
tokenlen = count + 1;
|
|
}
|
|
break;
|
|
|
|
case D3DVSD_TOKEN_END:
|
|
TRACE(" 0x%08x END()\n", token);
|
|
break;
|
|
|
|
default:
|
|
TRACE(" 0x%08x UNKNOWN\n", token);
|
|
/* argg error */
|
|
}
|
|
|
|
return tokenlen;
|
|
}
|
|
|
|
void load_local_constants(const DWORD *d3d8_elements, IWineD3DVertexShader *wined3d_vertex_shader)
|
|
{
|
|
const DWORD *token = d3d8_elements;
|
|
|
|
while (*token != D3DVSD_END())
|
|
{
|
|
if (((*token & D3DVSD_TOKENTYPEMASK) >> D3DVSD_TOKENTYPESHIFT) == D3DVSD_TOKEN_CONSTMEM)
|
|
{
|
|
DWORD count = ((*token & D3DVSD_CONSTCOUNTMASK) >> D3DVSD_CONSTCOUNTSHIFT);
|
|
DWORD constant_idx = ((*token & D3DVSD_CONSTADDRESSMASK) >> D3DVSD_CONSTADDRESSSHIFT);
|
|
HRESULT hr;
|
|
|
|
if (TRACE_ON(d3d8))
|
|
{
|
|
DWORD i;
|
|
for (i = 0; i < count; ++i)
|
|
{
|
|
TRACE("c[%u] = (%8f, %8f, %8f, %8f)\n",
|
|
constant_idx,
|
|
*(const float *)(token + i * 4 + 1),
|
|
*(const float *)(token + i * 4 + 2),
|
|
*(const float *)(token + i * 4 + 3),
|
|
*(const float *)(token + i * 4 + 4));
|
|
}
|
|
}
|
|
hr = IWineD3DVertexShader_SetLocalConstantsF(wined3d_vertex_shader, constant_idx, (const float *)token+1, count);
|
|
if (FAILED(hr)) ERR("Failed setting shader constants\n");
|
|
}
|
|
|
|
token += parse_token(token);
|
|
}
|
|
}
|
|
|
|
/* NOTE: Make sure these are in the correct numerical order. (see /include/wined3d_types.h) */
|
|
static const size_t wined3d_type_sizes[WINED3DDECLTYPE_UNUSED] = {
|
|
/*WINED3DDECLTYPE_FLOAT1*/ 1 * sizeof(float),
|
|
/*WINED3DDECLTYPE_FLOAT2*/ 2 * sizeof(float),
|
|
/*WINED3DDECLTYPE_FLOAT3*/ 3 * sizeof(float),
|
|
/*WINED3DDECLTYPE_FLOAT4*/ 4 * sizeof(float),
|
|
/*WINED3DDECLTYPE_D3DCOLOR*/ 4 * sizeof(BYTE),
|
|
/*WINED3DDECLTYPE_UBYTE4*/ 4 * sizeof(BYTE),
|
|
/*WINED3DDECLTYPE_SHORT2*/ 2 * sizeof(short int),
|
|
/*WINED3DDECLTYPE_SHORT4*/ 4 * sizeof(short int),
|
|
/*WINED3DDECLTYPE_UBYTE4N*/ 4 * sizeof(BYTE),
|
|
/*WINED3DDECLTYPE_SHORT2N*/ 2 * sizeof(short int),
|
|
/*WINED3DDECLTYPE_SHORT4N*/ 4 * sizeof(short int),
|
|
/*WINED3DDECLTYPE_USHORT2N*/ 2 * sizeof(short int),
|
|
/*WINED3DDECLTYPE_USHORT4N*/ 4 * sizeof(short int),
|
|
/*WINED3DDECLTYPE_UDEC3*/ 3 * sizeof(short int),
|
|
/*WINED3DDECLTYPE_DEC3N*/ 3 * sizeof(short int),
|
|
/*WINED3DDECLTYPE_FLOAT16_2*/ 2 * sizeof(short int),
|
|
/*WINED3DDECLTYPE_FLOAT16_4*/ 4 * sizeof(short int)
|
|
};
|
|
|
|
typedef struct {
|
|
BYTE usage;
|
|
BYTE usage_idx;
|
|
} wined3d_usage_t;
|
|
|
|
static const wined3d_usage_t wined3d_usage_lookup[] = {
|
|
/*D3DVSDE_POSITION*/ {WINED3DDECLUSAGE_POSITION, 0},
|
|
/*D3DVSDE_BLENDWEIGHT*/ {WINED3DDECLUSAGE_BLENDWEIGHT, 0},
|
|
/*D3DVSDE_BLENDINDICES*/ {WINED3DDECLUSAGE_BLENDINDICES, 0},
|
|
/*D3DVSDE_NORMAL*/ {WINED3DDECLUSAGE_NORMAL, 0},
|
|
/*D3DVSDE_PSIZE*/ {WINED3DDECLUSAGE_PSIZE, 0},
|
|
/*D3DVSDE_DIFFUSE*/ {WINED3DDECLUSAGE_COLOR, 0},
|
|
/*D3DVSDE_SPECULAR*/ {WINED3DDECLUSAGE_COLOR, 1},
|
|
/*D3DVSDE_TEXCOORD0*/ {WINED3DDECLUSAGE_TEXCOORD, 0},
|
|
/*D3DVSDE_TEXCOORD1*/ {WINED3DDECLUSAGE_TEXCOORD, 1},
|
|
/*D3DVSDE_TEXCOORD2*/ {WINED3DDECLUSAGE_TEXCOORD, 2},
|
|
/*D3DVSDE_TEXCOORD3*/ {WINED3DDECLUSAGE_TEXCOORD, 3},
|
|
/*D3DVSDE_TEXCOORD4*/ {WINED3DDECLUSAGE_TEXCOORD, 4},
|
|
/*D3DVSDE_TEXCOORD5*/ {WINED3DDECLUSAGE_TEXCOORD, 5},
|
|
/*D3DVSDE_TEXCOORD6*/ {WINED3DDECLUSAGE_TEXCOORD, 6},
|
|
/*D3DVSDE_TEXCOORD7*/ {WINED3DDECLUSAGE_TEXCOORD, 7},
|
|
/*D3DVSDE_POSITION2*/ {WINED3DDECLUSAGE_POSITION, 1},
|
|
/*D3DVSDE_NORMAL2*/ {WINED3DDECLUSAGE_NORMAL, 1},
|
|
};
|
|
|
|
/* TODO: find out where rhw (or positionT) is for declaration8 */
|
|
size_t convert_to_wined3d_declaration(const DWORD *d3d8_elements, DWORD *d3d8_elements_size, WINED3DVERTEXELEMENT **wined3d_elements)
|
|
{
|
|
const DWORD *token = d3d8_elements;
|
|
WINED3DVERTEXELEMENT *element;
|
|
D3DVSD_TOKENTYPE token_type;
|
|
unsigned int element_count = 0;
|
|
DWORD stream = 0;
|
|
int offset = 0;
|
|
|
|
TRACE("d3d8_elements %p, wined3d_elements %p\n", d3d8_elements, wined3d_elements);
|
|
|
|
/* 128 should be enough for anyone... */
|
|
*wined3d_elements = HeapAlloc(GetProcessHeap(), 0, 128 * sizeof(WINED3DVERTEXELEMENT));
|
|
while (D3DVSD_END() != *token)
|
|
{
|
|
token_type = ((*token & D3DVSD_TOKENTYPEMASK) >> D3DVSD_TOKENTYPESHIFT);
|
|
|
|
if (token_type == D3DVSD_TOKEN_STREAM && !(*token & D3DVSD_STREAMTESSMASK))
|
|
{
|
|
stream = ((*token & D3DVSD_STREAMNUMBERMASK) >> D3DVSD_STREAMNUMBERSHIFT);
|
|
offset = 0;
|
|
} else if (token_type == D3DVSD_TOKEN_STREAMDATA && !(token_type & 0x10000000)) {
|
|
DWORD type = ((*token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT);
|
|
DWORD reg = ((*token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT);
|
|
|
|
TRACE("Adding element %d:\n", element_count);
|
|
|
|
element = *wined3d_elements + element_count++;
|
|
element->Stream = stream;
|
|
element->Method = WINED3DDECLMETHOD_DEFAULT;
|
|
element->Usage = wined3d_usage_lookup[reg].usage;
|
|
element->UsageIndex = wined3d_usage_lookup[reg].usage_idx;
|
|
element->Type = type;
|
|
element->Offset = offset;
|
|
element->Reg = reg;
|
|
|
|
offset += wined3d_type_sizes[type];
|
|
} else if (token_type == D3DVSD_TOKEN_STREAMDATA && (token_type & 0x10000000)) {
|
|
TRACE(" 0x%08x SKIP(%u)\n", token_type, ((token_type & D3DVSD_SKIPCOUNTMASK) >> D3DVSD_SKIPCOUNTSHIFT));
|
|
offset += sizeof(DWORD) * ((token_type & D3DVSD_SKIPCOUNTMASK) >> D3DVSD_SKIPCOUNTSHIFT);
|
|
}
|
|
|
|
if (element_count >= 127) {
|
|
ERR("More than 127 elements?\n");
|
|
break;
|
|
}
|
|
|
|
token += parse_token(token);
|
|
}
|
|
|
|
/* END */
|
|
element = *wined3d_elements + element_count++;
|
|
element->Stream = 0xFF;
|
|
element->Type = WINED3DDECLTYPE_UNUSED;
|
|
|
|
*d3d8_elements_size = (++token - d3d8_elements) * sizeof(DWORD);
|
|
|
|
return element_count;
|
|
}
|
|
|
|
const IDirect3DVertexDeclaration8Vtbl Direct3DVertexDeclaration8_Vtbl =
|
|
{
|
|
IDirect3DVertexDeclaration8Impl_QueryInterface,
|
|
IDirect3DVertexDeclaration8Impl_AddRef,
|
|
IDirect3DVertexDeclaration8Impl_Release
|
|
};
|