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https://github.com/reactos/wine.git
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196 lines
5.3 KiB
C
196 lines
5.3 KiB
C
/*
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* VGA hardware emulation
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*
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* Copyright 1998 Ove Kåven (with some help from Marcus Meissner)
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*
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*/
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#include <string.h>
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#include "winbase.h"
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#include "winuser.h"
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#include "wine/winuser16.h"
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#include "miscemu.h"
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#include "vga.h"
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#include "ddraw.h"
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#include "debug.h"
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DEFAULT_DEBUG_CHANNEL(ddraw)
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static IDirectDraw *lpddraw = NULL;
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static IDirectDrawSurface *lpddsurf;
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static IDirectDrawPalette *lpddpal;
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static DDSURFACEDESC sdesc;
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static WORD poll_timer;
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static CRITICAL_SECTION vga_crit;
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static int vga_polling,vga_refresh;
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int VGA_SetMode(unsigned Xres,unsigned Yres,unsigned Depth)
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{
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if (lpddraw) VGA_Exit();
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if (!lpddraw) {
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DirectDrawCreate(NULL,&lpddraw,NULL);
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if (!lpddraw) {
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ERR(ddraw,"DirectDraw is not available\n");
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return 1;
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}
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if (IDirectDraw_SetDisplayMode(lpddraw,Xres,Yres,Depth)) {
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ERR(ddraw,"DirectDraw does not support requested display mode\n");
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IDirectDraw_Release(lpddraw);
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lpddraw=NULL;
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return 1;
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}
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IDirectDraw_CreatePalette(lpddraw,DDPCAPS_8BIT,NULL,&lpddpal,NULL);
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memset(&sdesc,0,sizeof(sdesc));
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sdesc.dwSize=sizeof(sdesc);
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sdesc.dwFlags = DDSD_CAPS;
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sdesc.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
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if (IDirectDraw_CreateSurface(lpddraw,&sdesc,&lpddsurf,NULL)||(!lpddsurf)) {
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ERR(ddraw,"DirectDraw surface is not available\n");
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IDirectDraw_Release(lpddraw);
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lpddraw=NULL;
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return 1;
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}
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vga_refresh=0;
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InitializeCriticalSection(&vga_crit);
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MakeCriticalSectionGlobal(&vga_crit);
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/* poll every 20ms (50fps should provide adequate responsiveness) */
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poll_timer = CreateSystemTimer( 20, VGA_Poll );
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}
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return 0;
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}
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int VGA_GetMode(unsigned*Height,unsigned*Width,unsigned*Depth)
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{
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if (!lpddraw) return 1;
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if (!lpddsurf) return 1;
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if (Height) *Height=sdesc.dwHeight;
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if (Width) *Width=sdesc.dwWidth;
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if (Depth) *Depth=sdesc.ddpfPixelFormat.x.dwRGBBitCount;
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return 0;
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}
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void VGA_Exit(void)
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{
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if (lpddraw) {
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SYSTEM_KillSystemTimer(poll_timer);
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DeleteCriticalSection(&vga_crit);
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IDirectDrawSurface_Release(lpddsurf);
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lpddsurf=NULL;
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IDirectDraw_Release(lpddraw);
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lpddraw=NULL;
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}
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}
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void VGA_SetPalette(PALETTEENTRY*pal,int start,int len)
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{
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if (!lpddraw) return;
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IDirectDrawPalette_SetEntries(lpddpal,0,start,len,pal);
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IDirectDrawSurface_SetPalette(lpddsurf,lpddpal);
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}
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void VGA_SetQuadPalette(RGBQUAD*color,int start,int len)
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{
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PALETTEENTRY pal[256];
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int c;
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if (!lpddraw) return;
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for (c=0; c<len; c++) {
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pal[c].peRed =color[c].rgbRed;
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pal[c].peGreen=color[c].rgbGreen;
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pal[c].peBlue =color[c].rgbBlue;
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pal[c].peFlags=0;
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}
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IDirectDrawPalette_SetEntries(lpddpal,0,start,len,pal);
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IDirectDrawSurface_SetPalette(lpddsurf,lpddpal);
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}
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LPSTR VGA_Lock(unsigned*Pitch,unsigned*Height,unsigned*Width,unsigned*Depth)
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{
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if (!lpddraw) return NULL;
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if (!lpddsurf) return NULL;
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if (IDirectDrawSurface_Lock(lpddsurf,NULL,&sdesc,0,0)) {
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ERR(ddraw,"could not lock surface!\n");
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return NULL;
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}
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if (Pitch) *Pitch=sdesc.lPitch;
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if (Height) *Height=sdesc.dwHeight;
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if (Width) *Width=sdesc.dwWidth;
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if (Depth) *Depth=sdesc.ddpfPixelFormat.x.dwRGBBitCount;
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return sdesc.y.lpSurface;
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}
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void VGA_Unlock(void)
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{
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IDirectDrawSurface_Unlock(lpddsurf,sdesc.y.lpSurface);
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}
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/* We are called from SIGALRM, aren't we? We should _NOT_ do synchronization
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* stuff!
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*/
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void VGA_Poll( WORD timer )
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{
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char *dat;
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unsigned Pitch,Height,Width;
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char *surf;
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int Y;
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/* int X; */
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EnterCriticalSection(&vga_crit);
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if (!vga_polling) {
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vga_polling++;
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LeaveCriticalSection(&vga_crit);
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/* FIXME: optimize by doing this only if the data has actually changed
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* (in a way similar to DIBSection, perhaps) */
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surf = VGA_Lock(&Pitch,&Height,&Width,NULL);
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if (!surf) return;
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dat = DOSMEM_MapDosToLinear(0xa0000);
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/* copy from virtual VGA frame buffer to DirectDraw surface */
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for (Y=0; Y<Height; Y++,surf+=Pitch,dat+=Width) {
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memcpy(surf,dat,Width);
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/*for (X=0; X<Width; X++) if (dat[X]) TRACE(ddraw,"data(%d) at (%d,%d)\n",dat[X],X,Y);*/
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}
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VGA_Unlock();
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vga_refresh=1;
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EnterCriticalSection(&vga_crit);
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vga_polling--;
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}
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LeaveCriticalSection(&vga_crit);
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}
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static BYTE palreg,palcnt;
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static PALETTEENTRY paldat;
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void VGA_ioport_out( WORD port, BYTE val )
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{
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switch (port) {
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case 0x3c8:
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palreg=val; palcnt=0; break;
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case 0x3c9:
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((BYTE*)&paldat)[palcnt++]=val << 2;
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if (palcnt==3) {
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VGA_SetPalette(&paldat,palreg++,1);
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palcnt=0;
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}
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break;
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}
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}
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BYTE VGA_ioport_in( WORD port )
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{
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BYTE ret;
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switch (port) {
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case 0x3da:
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/* since we don't (yet?) serve DOS VM requests while VGA_Poll is running,
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we need to fake the occurrence of the vertical refresh */
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if (lpddraw) {
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ret=vga_refresh?0x00:0x08;
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vga_refresh=0;
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} else ret=0x08;
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break;
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default:
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ret=0xff;
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}
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return ret;
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}
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