wine/server/snapshot.c
Alexandre Julliard 5bc78089db Made server communication faster by using a shared memory block.
A few other optimizations in request processing in the server.
Moved automatically generated request definitions to server.h and
removed include/server/request.h.
1999-06-22 17:26:53 +00:00

136 lines
3.6 KiB
C

/*
* Server-side snapshots
*
* Copyright (C) 1999 Alexandre Julliard
*
* FIXME: only process snapshots implemented for now
*/
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
#include "winerror.h"
#include "winnt.h"
#include "tlhelp32.h"
#include "handle.h"
#include "process.h"
#include "thread.h"
#include "request.h"
struct snapshot
{
struct object obj; /* object header */
struct process_snapshot *process; /* processes snapshot */
int process_count; /* count of processes */
int process_pos; /* current position in proc snapshot */
};
static void snapshot_dump( struct object *obj, int verbose );
static void snapshot_destroy( struct object *obj );
static const struct object_ops snapshot_ops =
{
sizeof(struct snapshot),
snapshot_dump,
no_add_queue,
NULL, /* should never get called */
NULL, /* should never get called */
NULL, /* should never get called */
no_read_fd,
no_write_fd,
no_flush,
no_get_file_info,
snapshot_destroy
};
/* create a new snapshot */
static struct snapshot *create_snapshot( int flags )
{
struct snapshot *snapshot;
if ((snapshot = alloc_object( &snapshot_ops )))
{
if (flags & TH32CS_SNAPPROCESS)
snapshot->process = process_snap( &snapshot->process_count );
else
snapshot->process_count = 0;
snapshot->process_pos = 0;
}
return snapshot;
}
/* get the next process in the snapshot */
static int snapshot_next_process( int handle, int reset, struct next_process_reply *reply )
{
struct snapshot *snapshot;
struct process_snapshot *ptr;
if (!(snapshot = (struct snapshot *)get_handle_obj( current->process, handle,
0, &snapshot_ops )))
return 0;
if (!snapshot->process_count)
{
set_error( ERROR_INVALID_PARAMETER ); /* FIXME */
release_object( snapshot );
return 0;
}
if (reset) snapshot->process_pos = 0;
else if (snapshot->process_pos >= snapshot->process_count)
{
set_error( ERROR_NO_MORE_FILES );
release_object( snapshot );
return 0;
}
ptr = &snapshot->process[snapshot->process_pos++];
reply->pid = ptr->process;
reply->threads = ptr->threads;
reply->priority = ptr->priority;
release_object( snapshot );
return 1;
}
static void snapshot_dump( struct object *obj, int verbose )
{
struct snapshot *snapshot = (struct snapshot *)obj;
assert( obj->ops == &snapshot_ops );
fprintf( stderr, "Snapshot: %d processes\n",
snapshot->process_count );
}
static void snapshot_destroy( struct object *obj )
{
int i;
struct snapshot *snapshot = (struct snapshot *)obj;
assert( obj->ops == &snapshot_ops );
if (snapshot->process_count)
{
for (i = 0; i < snapshot->process_count; i++)
release_object( snapshot->process[i].process );
free( snapshot->process );
}
}
/* create a snapshot */
DECL_HANDLER(create_snapshot)
{
struct snapshot *snapshot;
struct create_snapshot_reply *reply = push_reply_data( current, sizeof(*reply) );
if ((snapshot = create_snapshot( req->flags )))
{
reply->handle = alloc_handle( current->process, snapshot, 0, req->inherit );
release_object( snapshot );
}
else reply->handle = -1;
}
/* get the next process from a snapshot */
DECL_HANDLER(next_process)
{
struct next_process_reply *reply = push_reply_data( current, sizeof(*reply) );
snapshot_next_process( req->handle, req->reset, reply );
}