mirror of
https://github.com/reactos/wine.git
synced 2024-12-13 06:16:14 +00:00
287 lines
9.4 KiB
C
287 lines
9.4 KiB
C
/*
|
|
* IDirect3DPixelShader9 implementation
|
|
*
|
|
* Copyright 2002-2003 Jason Edmeades
|
|
* Raphael Junqueira
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
|
*/
|
|
|
|
#include "config.h"
|
|
#include "d3d9_private.h"
|
|
|
|
WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
|
|
|
|
/* IDirect3DPixelShader9 IUnknown parts follow: */
|
|
static HRESULT WINAPI IDirect3DPixelShader9Impl_QueryInterface(LPDIRECT3DPIXELSHADER9 iface, REFIID riid, LPVOID* ppobj) {
|
|
IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface;
|
|
|
|
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
|
|
|
|
if (IsEqualGUID(riid, &IID_IUnknown)
|
|
|| IsEqualGUID(riid, &IID_IDirect3DPixelShader9)) {
|
|
IDirect3DPixelShader9_AddRef(iface);
|
|
*ppobj = This;
|
|
return S_OK;
|
|
}
|
|
|
|
WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
|
|
*ppobj = NULL;
|
|
return E_NOINTERFACE;
|
|
}
|
|
|
|
static ULONG WINAPI IDirect3DPixelShader9Impl_AddRef(LPDIRECT3DPIXELSHADER9 iface) {
|
|
IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface;
|
|
ULONG ref = InterlockedIncrement(&This->ref);
|
|
|
|
TRACE("%p increasing refcount to %u.\n", iface, ref);
|
|
|
|
if (ref == 1)
|
|
{
|
|
IDirect3DDevice9Ex_AddRef(This->parentDevice);
|
|
wined3d_mutex_lock();
|
|
IWineD3DPixelShader_AddRef(This->wineD3DPixelShader);
|
|
wined3d_mutex_unlock();
|
|
}
|
|
|
|
return ref;
|
|
}
|
|
|
|
static ULONG WINAPI IDirect3DPixelShader9Impl_Release(LPDIRECT3DPIXELSHADER9 iface) {
|
|
IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface;
|
|
ULONG ref = InterlockedDecrement(&This->ref);
|
|
|
|
TRACE("%p decreasing refcount to %u.\n", iface, ref);
|
|
|
|
if (ref == 0) {
|
|
IDirect3DDevice9Ex *parentDevice = This->parentDevice;
|
|
|
|
wined3d_mutex_lock();
|
|
IWineD3DPixelShader_Release(This->wineD3DPixelShader);
|
|
wined3d_mutex_unlock();
|
|
|
|
/* Release the device last, as it may cause the device to be destroyed. */
|
|
IDirect3DDevice9Ex_Release(parentDevice);
|
|
}
|
|
return ref;
|
|
}
|
|
|
|
/* IDirect3DPixelShader9 Interface follow: */
|
|
static HRESULT WINAPI IDirect3DPixelShader9Impl_GetDevice(IDirect3DPixelShader9 *iface, IDirect3DDevice9 **device)
|
|
{
|
|
IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface;
|
|
|
|
TRACE("iface %p, device %p.\n", iface, device);
|
|
|
|
*device = (IDirect3DDevice9 *)This->parentDevice;
|
|
IDirect3DDevice9_AddRef(*device);
|
|
|
|
TRACE("Returning device %p.\n", *device);
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DPixelShader9Impl_GetFunction(LPDIRECT3DPIXELSHADER9 iface, VOID* pData, UINT* pSizeOfData) {
|
|
IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, data %p, data_size %p.\n", iface, pData, pSizeOfData);
|
|
|
|
wined3d_mutex_lock();
|
|
hr = IWineD3DPixelShader_GetFunction(This->wineD3DPixelShader, pData, pSizeOfData);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
|
|
static const IDirect3DPixelShader9Vtbl Direct3DPixelShader9_Vtbl =
|
|
{
|
|
/* IUnknown */
|
|
IDirect3DPixelShader9Impl_QueryInterface,
|
|
IDirect3DPixelShader9Impl_AddRef,
|
|
IDirect3DPixelShader9Impl_Release,
|
|
/* IDirect3DPixelShader9 */
|
|
IDirect3DPixelShader9Impl_GetDevice,
|
|
IDirect3DPixelShader9Impl_GetFunction
|
|
};
|
|
|
|
static void STDMETHODCALLTYPE d3d9_pixelshader_wined3d_object_destroyed(void *parent)
|
|
{
|
|
HeapFree(GetProcessHeap(), 0, parent);
|
|
}
|
|
|
|
static const struct wined3d_parent_ops d3d9_pixelshader_wined3d_parent_ops =
|
|
{
|
|
d3d9_pixelshader_wined3d_object_destroyed,
|
|
};
|
|
|
|
HRESULT pixelshader_init(IDirect3DPixelShader9Impl *shader, IDirect3DDevice9Impl *device, const DWORD *byte_code)
|
|
{
|
|
HRESULT hr;
|
|
|
|
shader->ref = 1;
|
|
shader->lpVtbl = &Direct3DPixelShader9_Vtbl;
|
|
|
|
wined3d_mutex_lock();
|
|
hr = IWineD3DDevice_CreatePixelShader(device->WineD3DDevice, byte_code,
|
|
NULL, &shader->wineD3DPixelShader, (IUnknown *)shader,
|
|
&d3d9_pixelshader_wined3d_parent_ops);
|
|
wined3d_mutex_unlock();
|
|
if (FAILED(hr))
|
|
{
|
|
WARN("Failed to created wined3d pixel shader, hr %#x.\n", hr);
|
|
return hr;
|
|
}
|
|
|
|
shader->parentDevice = (IDirect3DDevice9Ex *)device;
|
|
IDirect3DDevice9Ex_AddRef(shader->parentDevice);
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(LPDIRECT3DDEVICE9EX iface, IDirect3DPixelShader9* pShader) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
IDirect3DPixelShader9Impl *shader = (IDirect3DPixelShader9Impl *)pShader;
|
|
|
|
TRACE("iface %p, shader %p.\n", iface, shader);
|
|
|
|
wined3d_mutex_lock();
|
|
IWineD3DDevice_SetPixelShader(This->WineD3DDevice, shader == NULL ? NULL :shader->wineD3DPixelShader);
|
|
wined3d_mutex_unlock();
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(LPDIRECT3DDEVICE9EX iface, IDirect3DPixelShader9** ppShader) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
IWineD3DPixelShader *object;
|
|
HRESULT hrc;
|
|
|
|
TRACE("iface %p, shader %p.\n", iface, ppShader);
|
|
|
|
if (ppShader == NULL) {
|
|
TRACE("(%p) Invalid call\n", This);
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
wined3d_mutex_lock();
|
|
hrc = IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &object);
|
|
if (SUCCEEDED(hrc))
|
|
{
|
|
if (object)
|
|
{
|
|
hrc = IWineD3DPixelShader_GetParent(object, (IUnknown **)ppShader);
|
|
IWineD3DPixelShader_Release(object);
|
|
}
|
|
else
|
|
{
|
|
*ppShader = NULL;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
WARN("(%p) : Call to IWineD3DDevice_GetPixelShader failed %u (device %p)\n", This, hrc, This->WineD3DDevice);
|
|
}
|
|
wined3d_mutex_unlock();
|
|
|
|
TRACE("(%p) : returning %p\n", This, *ppShader);
|
|
return hrc;
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT Register, CONST float* pConstantData, UINT Vector4fCount) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, register %u, data %p, count %u.\n",
|
|
iface, Register, pConstantData, Vector4fCount);
|
|
|
|
wined3d_mutex_lock();
|
|
hr = IWineD3DDevice_SetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, Vector4fCount);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT Register, float* pConstantData, UINT Vector4fCount) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, register %u, data %p, count %u.\n",
|
|
iface, Register, pConstantData, Vector4fCount);
|
|
|
|
wined3d_mutex_lock();
|
|
hr = IWineD3DDevice_GetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, Vector4fCount);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT Register, CONST int* pConstantData, UINT Vector4iCount) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, register %u, data %p, count %u.\n",
|
|
iface, Register, pConstantData, Vector4iCount);
|
|
|
|
wined3d_mutex_lock();
|
|
hr = IWineD3DDevice_SetPixelShaderConstantI(This->WineD3DDevice, Register, pConstantData, Vector4iCount);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT Register, int* pConstantData, UINT Vector4iCount) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, register %u, data %p, count %u.\n",
|
|
iface, Register, pConstantData, Vector4iCount);
|
|
|
|
wined3d_mutex_lock();
|
|
hr = IWineD3DDevice_GetPixelShaderConstantI(This->WineD3DDevice, Register, pConstantData, Vector4iCount);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT Register, CONST BOOL* pConstantData, UINT BoolCount) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, register %u, data %p, count %u.\n",
|
|
iface, Register, pConstantData, BoolCount);
|
|
|
|
wined3d_mutex_lock();
|
|
hr = IWineD3DDevice_SetPixelShaderConstantB(This->WineD3DDevice, Register, pConstantData, BoolCount);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT Register, BOOL* pConstantData, UINT BoolCount) {
|
|
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, register %u, data %p, count %u.\n",
|
|
iface, Register, pConstantData, BoolCount);
|
|
|
|
wined3d_mutex_lock();
|
|
hr = IWineD3DDevice_GetPixelShaderConstantB(This->WineD3DDevice, Register, pConstantData, BoolCount);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|