wine/include/vga.h
Ove Kaaven 1499a845ff Moved VGA-emulating DirectX code from dispdib.c to a separate
file. Made it use a system timer and trap I/O accesses to the VGA
DAC registers to accommodate DisplayDib-using programs that try to
access the VGA hardware directly.
1998-11-01 12:51:47 +00:00

24 lines
578 B
C

/*
* VGA emulation
*
* Copyright 1998 Ove KÅven
*
*/
#ifndef __WINE_VGA_H
#define __WINE_VGA_H
#include "wintypes.h"
int VGA_SetMode(unsigned Xres,unsigned Yres,unsigned Depth);
int VGA_GetMode(unsigned*Height,unsigned*Width,unsigned*Depth);
void VGA_Exit(void);
void VGA_SetPalette(PALETTEENTRY*pal,int start,int len);
void VGA_SetQuadPalette(RGBQUAD*color,int start,int len);
LPSTR VGA_Lock(unsigned*Pitch,unsigned*Height,unsigned*Width,unsigned*Depth);
void VGA_Unlock(void);
void VGA_Poll(void);
void VGA_ioport_out(WORD port, BYTE val);
#endif /* __WINE_VGA_H */