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wine
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wine
/
dlls
/
d3d9
History
Stefan Dösinger
9f46792ba2
wined3d: Add WINED3DVERTEXBUFFER_DESC to wined3d_types.h.
2006-03-13 13:32:01 +01:00
..
tests
…
.gitignore
…
basetexture.c
…
cubetexture.c
wined3d: Consistently use WINED3DRESOURCETYPE.
2006-03-10 21:43:00 +01:00
d3d9_main.c
d3d: Fix Validate(Pixel|Vertex)Shader() prototypes.
2006-03-03 13:17:20 +01:00
d3d9_private.h
…
d3d9.spec
…
device.c
…
directx.c
…
indexbuffer.c
…
Makefile.in
…
pixelshader.c
…
query.c
…
resource.c
…
stateblock.c
…
surface.c
wined3d: Consistently use WINED3DRESOURCETYPE.
2006-03-10 21:43:00 +01:00
swapchain.c
wined3d: Use WINED3DPRESENT_PARAMETERS in IWineD3DSwapChain::GetPresentParameters.
2006-03-09 12:51:26 +01:00
texture.c
wined3d: Consistently use WINED3DRESOURCETYPE.
2006-03-10 21:43:00 +01:00
version.rc
…
vertexbuffer.c
wined3d: Add WINED3DVERTEXBUFFER_DESC to wined3d_types.h.
2006-03-13 13:32:01 +01:00
vertexdeclaration.c
…
vertexshader.c
…
volume.c
wined3d: Consistently use WINED3DRESOURCETYPE.
2006-03-10 21:43:00 +01:00
volumetexture.c
wined3d: Consistently use WINED3DRESOURCETYPE.
2006-03-10 21:43:00 +01:00
vshaderdeclaration.c
…