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2835 lines
129 KiB
C
2835 lines
129 KiB
C
/*
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* Utility functions for the WineD3D Library
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*
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* Copyright 2002-2004 Jason Edmeades
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* Copyright 2003-2004 Raphael Junqueira
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* Copyright 2004 Christian Costa
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* Copyright 2005 Oliver Stieber
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* Copyright 2006-2008 Henri Verbeet
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* Copyright 2007-2008 Stefan Dösinger for CodeWeavers
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* Copyright 2009 Henri Verbeet for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include "wined3d_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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struct StaticPixelFormatDesc
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{
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WINED3DFORMAT format;
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DWORD alphaMask, redMask, greenMask, blueMask;
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UINT bpp;
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short depthSize, stencilSize;
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};
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/*****************************************************************************
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* Pixel format array
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*
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* For the formats WINED3DFMT_A32B32G32R32F, WINED3DFMT_A16B16G16R16F,
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* and WINED3DFMT_A16B16G16R16 do not have correct alpha masks, because the
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* high masks do not fit into the 32 bit values needed for ddraw. It is only
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* used for ddraw mostly, and to figure out if the format has alpha at all, so
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* setting a mask like 0x1 for those surfaces is correct. The 64 and 128 bit
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* formats are not usable in 2D rendering because ddraw doesn't support them.
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*/
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static const struct StaticPixelFormatDesc formats[] =
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{
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/* WINED3DFORMAT alphamask redmask greenmask bluemask bpp depth stencil */
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{WINED3DFMT_UNKNOWN, 0x0, 0x0, 0x0, 0x0, 0, 0, 0},
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/* FourCC formats */
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{WINED3DFMT_UYVY, 0x0, 0x0, 0x0, 0x0, 2, 0, 0},
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{WINED3DFMT_YUY2, 0x0, 0x0, 0x0, 0x0, 2, 0, 0},
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{WINED3DFMT_YV12, 0x0, 0x0, 0x0, 0x0, 1, 0, 0},
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{WINED3DFMT_DXT1, 0x0, 0x0, 0x0, 0x0, 1, 0, 0},
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{WINED3DFMT_DXT2, 0x0, 0x0, 0x0, 0x0, 1, 0, 0},
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{WINED3DFMT_DXT3, 0x0, 0x0, 0x0, 0x0, 1, 0, 0},
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{WINED3DFMT_DXT4, 0x0, 0x0, 0x0, 0x0, 1, 0, 0},
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{WINED3DFMT_DXT5, 0x0, 0x0, 0x0, 0x0, 1, 0, 0},
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{WINED3DFMT_MULTI2_ARGB8, 0x0, 0x0, 0x0, 0x0, 1/*?*/, 0, 0},
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{WINED3DFMT_G8R8_G8B8, 0x0, 0x0, 0x0, 0x0, 1/*?*/, 0, 0},
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{WINED3DFMT_R8G8_B8G8, 0x0, 0x0, 0x0, 0x0, 1/*?*/, 0, 0},
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/* IEEE formats */
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{WINED3DFMT_R32_FLOAT, 0x0, 0x0, 0x0, 0x0, 4, 0, 0},
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{WINED3DFMT_R32G32_FLOAT, 0x0, 0x0, 0x0, 0x0, 8, 0, 0},
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{WINED3DFMT_R32G32B32_FLOAT, 0x0, 0x0, 0x0, 0x0, 12, 0, 0},
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{WINED3DFMT_R32G32B32A32_FLOAT, 0x1, 0x0, 0x0, 0x0, 16, 0, 0},
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/* Hmm? */
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{WINED3DFMT_R8G8_SNORM_Cx, 0x0, 0x0, 0x0, 0x0, 2, 0, 0},
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/* Float */
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{WINED3DFMT_R16_FLOAT, 0x0, 0x0, 0x0, 0x0, 2, 0, 0},
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{WINED3DFMT_R16G16_FLOAT, 0x0, 0x0, 0x0, 0x0, 4, 0, 0},
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{WINED3DFMT_R16G16_SINT, 0x0, 0x0, 0x0, 0x0, 4, 0, 0},
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{WINED3DFMT_R16G16B16A16_FLOAT, 0x1, 0x0, 0x0, 0x0, 8, 0, 0},
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{WINED3DFMT_R16G16B16A16_SINT, 0x1, 0x0, 0x0, 0x0, 8, 0, 0},
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/* Palettized formats */
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{WINED3DFMT_P8_UINT_A8_UNORM, 0x0000ff00, 0x0, 0x0, 0x0, 2, 0, 0},
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{WINED3DFMT_P8_UINT, 0x0, 0x0, 0x0, 0x0, 1, 0, 0},
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/* Standard ARGB formats. */
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{WINED3DFMT_B8G8R8_UNORM, 0x0, 0x00ff0000, 0x0000ff00, 0x000000ff, 3, 0, 0},
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{WINED3DFMT_B8G8R8A8_UNORM, 0xff000000, 0x00ff0000, 0x0000ff00, 0x000000ff, 4, 0, 0},
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{WINED3DFMT_B8G8R8X8_UNORM, 0x0, 0x00ff0000, 0x0000ff00, 0x000000ff, 4, 0, 0},
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{WINED3DFMT_B5G6R5_UNORM, 0x0, 0x0000f800, 0x000007e0, 0x0000001f, 2, 0, 0},
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{WINED3DFMT_B5G5R5X1_UNORM, 0x0, 0x00007c00, 0x000003e0, 0x0000001f, 2, 0, 0},
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{WINED3DFMT_B5G5R5A1_UNORM, 0x00008000, 0x00007c00, 0x000003e0, 0x0000001f, 2, 0, 0},
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{WINED3DFMT_B4G4R4A4_UNORM, 0x0000f000, 0x00000f00, 0x000000f0, 0x0000000f, 2, 0, 0},
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{WINED3DFMT_B2G3R3_UNORM, 0x0, 0x000000e0, 0x0000001c, 0x00000003, 1, 0, 0},
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{WINED3DFMT_A8_UNORM, 0x000000ff, 0x0, 0x0, 0x0, 1, 0, 0},
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{WINED3DFMT_B2G3R3A8_UNORM, 0x0000ff00, 0x000000e0, 0x0000001c, 0x00000003, 2, 0, 0},
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{WINED3DFMT_B4G4R4X4_UNORM, 0x0, 0x00000f00, 0x000000f0, 0x0000000f, 2, 0, 0},
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{WINED3DFMT_R10G10B10A2_UNORM, 0xc0000000, 0x000003ff, 0x000ffc00, 0x3ff00000, 4, 0, 0},
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{WINED3DFMT_R10G10B10A2_UINT, 0xc0000000, 0x000003ff, 0x000ffc00, 0x3ff00000, 4, 0, 0},
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{WINED3DFMT_R10G10B10A2_SNORM, 0xc0000000, 0x000003ff, 0x000ffc00, 0x3ff00000, 4, 0, 0},
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{WINED3DFMT_R8G8B8A8_UNORM, 0xff000000, 0x000000ff, 0x0000ff00, 0x00ff0000, 4, 0, 0},
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{WINED3DFMT_R8G8B8A8_UINT, 0xff000000, 0x000000ff, 0x0000ff00, 0x00ff0000, 4, 0, 0},
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{WINED3DFMT_R8G8B8X8_UNORM, 0x0, 0x000000ff, 0x0000ff00, 0x00ff0000, 4, 0, 0},
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{WINED3DFMT_R16G16_UNORM, 0x0, 0x0000ffff, 0xffff0000, 0x0, 4, 0, 0},
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{WINED3DFMT_B10G10R10A2_UNORM, 0xc0000000, 0x3ff00000, 0x000ffc00, 0x000003ff, 4, 0, 0},
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{WINED3DFMT_R16G16B16A16_UNORM, 0x1, 0x0000ffff, 0xffff0000, 0x0, 8, 0, 0},
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/* Luminance */
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{WINED3DFMT_L8_UNORM, 0x0, 0x0, 0x0, 0x0, 1, 0, 0},
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{WINED3DFMT_L8A8_UNORM, 0x0000ff00, 0x0, 0x0, 0x0, 2, 0, 0},
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{WINED3DFMT_L4A4_UNORM, 0x000000f0, 0x0, 0x0, 0x0, 1, 0, 0},
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{WINED3DFMT_L16_UNORM, 0x0, 0x0, 0x0, 0x0, 2, 16, 0},
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/* Bump mapping stuff */
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{WINED3DFMT_R8G8_SNORM, 0x0, 0x0, 0x0, 0x0, 2, 0, 0},
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{WINED3DFMT_R5G5_SNORM_L6_UNORM, 0x0, 0x0, 0x0, 0x0, 2, 0, 0},
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{WINED3DFMT_R8G8_SNORM_L8X8_UNORM, 0x0, 0x0, 0x0, 0x0, 4, 0, 0},
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{WINED3DFMT_R8G8B8A8_SNORM, 0x0, 0x0, 0x0, 0x0, 4, 0, 0},
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{WINED3DFMT_R16G16_SNORM, 0x0, 0x0, 0x0, 0x0, 4, 0, 0},
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{WINED3DFMT_R10G11B11_SNORM, 0x0, 0x0, 0x0, 0x0, 4, 0, 0},
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{WINED3DFMT_R10G10B10_SNORM_A2_UNORM, 0xb0000000, 0x0, 0x0, 0x0, 4, 0, 0},
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/* Depth stencil formats */
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{WINED3DFMT_D16_LOCKABLE, 0x0, 0x0, 0x0, 0x0, 2, 16, 0},
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{WINED3DFMT_D32_UNORM, 0x0, 0x0, 0x0, 0x0, 4, 32, 0},
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{WINED3DFMT_S1_UINT_D15_UNORM, 0x0, 0x0, 0x0, 0x0, 2, 15, 1},
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{WINED3DFMT_D24_UNORM_S8_UINT, 0x0, 0x0, 0x0, 0x0, 4, 24, 8},
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{WINED3DFMT_X8D24_UNORM, 0x0, 0x0, 0x0, 0x0, 4, 24, 0},
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{WINED3DFMT_S4X4_UINT_D24_UNORM, 0x0, 0x0, 0x0, 0x0, 4, 24, 4},
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{WINED3DFMT_D16_UNORM, 0x0, 0x0, 0x0, 0x0, 2, 16, 0},
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{WINED3DFMT_D32_FLOAT, 0x0, 0x0, 0x0, 0x0, 4, 32, 0},
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{WINED3DFMT_S8_UINT_D24_FLOAT, 0x0, 0x0, 0x0, 0x0, 4, 24, 8},
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{WINED3DFMT_VERTEXDATA, 0x0, 0x0, 0x0, 0x0, 0, 0, 0},
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{WINED3DFMT_R16_UINT, 0x0, 0x0, 0x0, 0x0, 2, 0, 0},
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{WINED3DFMT_R32_UINT, 0x0, 0x0, 0x0, 0x0, 4, 0, 0},
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{WINED3DFMT_R16G16B16A16_SNORM, 0x0, 0x0, 0x0, 0x0, 8, 0, 0},
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/* Vendor-specific formats */
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{WINED3DFMT_ATI2N, 0x0, 0x0, 0x0, 0x0, 1, 0, 0},
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{WINED3DFMT_NVHU, 0x0, 0x0, 0x0, 0x0, 2, 0, 0},
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{WINED3DFMT_NVHS, 0x0, 0x0, 0x0, 0x0, 2, 0, 0},
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};
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struct wined3d_format_base_flags
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{
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WINED3DFORMAT format;
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DWORD flags;
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};
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static const struct wined3d_format_base_flags format_base_flags[] =
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{
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{WINED3DFMT_UYVY, WINED3DFMT_FLAG_FOURCC},
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{WINED3DFMT_YUY2, WINED3DFMT_FLAG_FOURCC},
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{WINED3DFMT_YV12, WINED3DFMT_FLAG_FOURCC},
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{WINED3DFMT_DXT1, WINED3DFMT_FLAG_FOURCC},
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{WINED3DFMT_DXT2, WINED3DFMT_FLAG_FOURCC},
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{WINED3DFMT_DXT3, WINED3DFMT_FLAG_FOURCC},
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{WINED3DFMT_DXT4, WINED3DFMT_FLAG_FOURCC},
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{WINED3DFMT_DXT5, WINED3DFMT_FLAG_FOURCC},
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{WINED3DFMT_MULTI2_ARGB8, WINED3DFMT_FLAG_FOURCC},
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{WINED3DFMT_G8R8_G8B8, WINED3DFMT_FLAG_FOURCC},
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{WINED3DFMT_R8G8_B8G8, WINED3DFMT_FLAG_FOURCC},
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{WINED3DFMT_P8_UINT, WINED3DFMT_FLAG_GETDC},
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{WINED3DFMT_B8G8R8_UNORM, WINED3DFMT_FLAG_GETDC},
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{WINED3DFMT_B8G8R8A8_UNORM, WINED3DFMT_FLAG_GETDC},
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{WINED3DFMT_B8G8R8X8_UNORM, WINED3DFMT_FLAG_GETDC},
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{WINED3DFMT_B5G6R5_UNORM, WINED3DFMT_FLAG_GETDC},
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{WINED3DFMT_B5G5R5X1_UNORM, WINED3DFMT_FLAG_GETDC},
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{WINED3DFMT_B5G5R5A1_UNORM, WINED3DFMT_FLAG_GETDC},
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{WINED3DFMT_B4G4R4A4_UNORM, WINED3DFMT_FLAG_GETDC},
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{WINED3DFMT_B4G4R4X4_UNORM, WINED3DFMT_FLAG_GETDC},
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{WINED3DFMT_R8G8B8A8_UNORM, WINED3DFMT_FLAG_GETDC},
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{WINED3DFMT_R8G8B8X8_UNORM, WINED3DFMT_FLAG_GETDC},
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{WINED3DFMT_ATI2N, WINED3DFMT_FLAG_FOURCC},
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{WINED3DFMT_NVHU, WINED3DFMT_FLAG_FOURCC},
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{WINED3DFMT_NVHS, WINED3DFMT_FLAG_FOURCC},
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};
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struct wined3d_format_compression_info
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{
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WINED3DFORMAT format;
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UINT block_width;
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UINT block_height;
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UINT block_byte_count;
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};
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static const struct wined3d_format_compression_info format_compression_info[] =
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{
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{WINED3DFMT_DXT1, 4, 4, 8},
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{WINED3DFMT_DXT2, 4, 4, 16},
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{WINED3DFMT_DXT3, 4, 4, 16},
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{WINED3DFMT_DXT4, 4, 4, 16},
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{WINED3DFMT_DXT5, 4, 4, 16},
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{WINED3DFMT_ATI2N, 4, 4, 16},
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};
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struct wined3d_format_vertex_info
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{
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WINED3DFORMAT format;
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enum wined3d_ffp_emit_idx emit_idx;
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GLint component_count;
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GLenum gl_vtx_type;
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GLint gl_vtx_format;
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GLboolean gl_normalized;
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unsigned int component_size;
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};
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static const struct wined3d_format_vertex_info format_vertex_info[] =
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{
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{WINED3DFMT_R32_FLOAT, WINED3D_FFP_EMIT_FLOAT1, 1, GL_FLOAT, 1, GL_FALSE, sizeof(float)},
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{WINED3DFMT_R32G32_FLOAT, WINED3D_FFP_EMIT_FLOAT2, 2, GL_FLOAT, 2, GL_FALSE, sizeof(float)},
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{WINED3DFMT_R32G32B32_FLOAT, WINED3D_FFP_EMIT_FLOAT3, 3, GL_FLOAT, 3, GL_FALSE, sizeof(float)},
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{WINED3DFMT_R32G32B32A32_FLOAT, WINED3D_FFP_EMIT_FLOAT4, 4, GL_FLOAT, 4, GL_FALSE, sizeof(float)},
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{WINED3DFMT_B8G8R8A8_UNORM, WINED3D_FFP_EMIT_D3DCOLOR, 4, GL_UNSIGNED_BYTE, 4, GL_TRUE, sizeof(BYTE)},
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{WINED3DFMT_R8G8B8A8_UINT, WINED3D_FFP_EMIT_UBYTE4, 4, GL_UNSIGNED_BYTE, 4, GL_FALSE, sizeof(BYTE)},
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{WINED3DFMT_R16G16_SINT, WINED3D_FFP_EMIT_SHORT2, 2, GL_SHORT, 2, GL_FALSE, sizeof(short int)},
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{WINED3DFMT_R16G16B16A16_SINT, WINED3D_FFP_EMIT_SHORT4, 4, GL_SHORT, 4, GL_FALSE, sizeof(short int)},
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{WINED3DFMT_R8G8B8A8_UNORM, WINED3D_FFP_EMIT_UBYTE4N, 4, GL_UNSIGNED_BYTE, 4, GL_TRUE, sizeof(BYTE)},
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{WINED3DFMT_R16G16_SNORM, WINED3D_FFP_EMIT_SHORT2N, 2, GL_SHORT, 2, GL_TRUE, sizeof(short int)},
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{WINED3DFMT_R16G16B16A16_SNORM, WINED3D_FFP_EMIT_SHORT4N, 4, GL_SHORT, 4, GL_TRUE, sizeof(short int)},
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{WINED3DFMT_R16G16_UNORM, WINED3D_FFP_EMIT_USHORT2N, 2, GL_UNSIGNED_SHORT, 2, GL_TRUE, sizeof(short int)},
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{WINED3DFMT_R16G16B16A16_UNORM, WINED3D_FFP_EMIT_USHORT4N, 4, GL_UNSIGNED_SHORT, 4, GL_TRUE, sizeof(short int)},
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{WINED3DFMT_R10G10B10A2_UINT, WINED3D_FFP_EMIT_UDEC3, 3, GL_UNSIGNED_SHORT, 3, GL_FALSE, sizeof(short int)},
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{WINED3DFMT_R10G10B10A2_SNORM, WINED3D_FFP_EMIT_DEC3N, 3, GL_SHORT, 3, GL_TRUE, sizeof(short int)},
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{WINED3DFMT_R16G16_FLOAT, WINED3D_FFP_EMIT_FLOAT16_2, 2, GL_FLOAT, 2, GL_FALSE, sizeof(GLhalfNV)},
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{WINED3DFMT_R16G16B16A16_FLOAT, WINED3D_FFP_EMIT_FLOAT16_4, 4, GL_FLOAT, 4, GL_FALSE, sizeof(GLhalfNV)}
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};
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typedef struct {
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WINED3DFORMAT fmt;
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GLint glInternal, glGammaInternal, rtInternal, glFormat, glType;
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unsigned int Flags;
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GL_SupportedExt extension;
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} GlPixelFormatDescTemplate;
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/*****************************************************************************
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* OpenGL format template. Contains unexciting formats which do not need
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* extension checks. The order in this table is independent of the order in
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* the table StaticPixelFormatDesc above. Not all formats have to be in this
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* table.
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*/
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static const GlPixelFormatDescTemplate gl_formats_template[] = {
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/* WINED3DFORMAT internal srgbInternal rtInternal
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format type
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flags
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extension */
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/* FourCC formats */
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/* GL_APPLE_ycbcr_422 claims that its '2YUV' format, which is supported via the UNSIGNED_SHORT_8_8_REV_APPLE type
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* is equivalent to 'UYVY' format on Windows, and the 'YUVS' via UNSIGNED_SHORT_8_8_APPLE equates to 'YUY2'. The
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* d3d9 test however shows that the opposite is true. Since the extension is from 2002, it predates the x86 based
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* Macs, so probably the endianess differs. This could be tested as soon as we have a Windows and MacOS on a big
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* endian machine
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*/
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{WINED3DFMT_UYVY, GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, 0,
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GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE,
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WINED3DFMT_FLAG_FILTERING,
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WINED3D_GL_EXT_NONE},
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{WINED3DFMT_UYVY, GL_RGB, GL_RGB, 0,
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GL_YCBCR_422_APPLE, UNSIGNED_SHORT_8_8_APPLE,
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WINED3DFMT_FLAG_FILTERING,
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APPLE_YCBCR_422},
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{WINED3DFMT_YUY2, GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, 0,
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GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE,
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WINED3DFMT_FLAG_FILTERING,
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WINED3D_GL_EXT_NONE},
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{WINED3DFMT_YUY2, GL_RGB, GL_RGB, 0,
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GL_YCBCR_422_APPLE, UNSIGNED_SHORT_8_8_REV_APPLE,
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WINED3DFMT_FLAG_FILTERING,
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APPLE_YCBCR_422},
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{WINED3DFMT_YV12, GL_ALPHA, GL_ALPHA, 0,
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GL_ALPHA, GL_UNSIGNED_BYTE,
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WINED3DFMT_FLAG_FILTERING,
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WINED3D_GL_EXT_NONE},
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{WINED3DFMT_DXT1, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, 0,
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GL_RGBA, GL_UNSIGNED_BYTE,
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WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
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EXT_TEXTURE_COMPRESSION_S3TC},
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{WINED3DFMT_DXT2, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, 0,
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GL_RGBA, GL_UNSIGNED_BYTE,
|
|
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
|
EXT_TEXTURE_COMPRESSION_S3TC},
|
|
{WINED3DFMT_DXT3, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, 0,
|
|
GL_RGBA, GL_UNSIGNED_BYTE,
|
|
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
|
EXT_TEXTURE_COMPRESSION_S3TC},
|
|
{WINED3DFMT_DXT4, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, 0,
|
|
GL_RGBA, GL_UNSIGNED_BYTE,
|
|
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
|
EXT_TEXTURE_COMPRESSION_S3TC},
|
|
{WINED3DFMT_DXT5, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, 0,
|
|
GL_RGBA, GL_UNSIGNED_BYTE,
|
|
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
|
EXT_TEXTURE_COMPRESSION_S3TC},
|
|
/* IEEE formats */
|
|
{WINED3DFMT_R32_FLOAT, GL_RGB32F_ARB, GL_RGB32F_ARB, 0,
|
|
GL_RED, GL_FLOAT,
|
|
WINED3DFMT_FLAG_RENDERTARGET,
|
|
ARB_TEXTURE_FLOAT},
|
|
{WINED3DFMT_R32_FLOAT, GL_R32F, GL_R32F, 0,
|
|
GL_RED, GL_FLOAT,
|
|
WINED3DFMT_FLAG_RENDERTARGET,
|
|
ARB_TEXTURE_RG},
|
|
{WINED3DFMT_R32G32_FLOAT, GL_RGB32F_ARB, GL_RGB32F_ARB, 0,
|
|
GL_RGB, GL_FLOAT,
|
|
WINED3DFMT_FLAG_RENDERTARGET,
|
|
ARB_TEXTURE_FLOAT},
|
|
{WINED3DFMT_R32G32_FLOAT, GL_RG32F, GL_RG32F, 0,
|
|
GL_RG, GL_FLOAT,
|
|
WINED3DFMT_FLAG_RENDERTARGET,
|
|
ARB_TEXTURE_RG},
|
|
{WINED3DFMT_R32G32B32A32_FLOAT, GL_RGBA32F_ARB, GL_RGBA32F_ARB, 0,
|
|
GL_RGBA, GL_FLOAT,
|
|
WINED3DFMT_FLAG_RENDERTARGET,
|
|
ARB_TEXTURE_FLOAT},
|
|
/* Float */
|
|
{WINED3DFMT_R16_FLOAT, GL_RGB16F_ARB, GL_RGB16F_ARB, 0,
|
|
GL_RED, GL_HALF_FLOAT_ARB,
|
|
WINED3DFMT_FLAG_RENDERTARGET,
|
|
ARB_TEXTURE_FLOAT},
|
|
{WINED3DFMT_R16_FLOAT, GL_R16F, GL_R16F, 0,
|
|
GL_RED, GL_HALF_FLOAT_ARB,
|
|
WINED3DFMT_FLAG_RENDERTARGET,
|
|
ARB_TEXTURE_RG},
|
|
{WINED3DFMT_R16G16_FLOAT, GL_RGB16F_ARB, GL_RGB16F_ARB, 0,
|
|
GL_RGB, GL_HALF_FLOAT_ARB,
|
|
WINED3DFMT_FLAG_RENDERTARGET,
|
|
ARB_TEXTURE_FLOAT},
|
|
{WINED3DFMT_R16G16_FLOAT, GL_RG16F, GL_RG16F, 0,
|
|
GL_RG, GL_HALF_FLOAT_ARB,
|
|
WINED3DFMT_FLAG_RENDERTARGET,
|
|
ARB_TEXTURE_RG},
|
|
{WINED3DFMT_R16G16B16A16_FLOAT, GL_RGBA16F_ARB, GL_RGBA16F_ARB, 0,
|
|
GL_RGBA, GL_HALF_FLOAT_ARB,
|
|
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_RENDERTARGET,
|
|
ARB_TEXTURE_FLOAT},
|
|
/* Palettized formats */
|
|
{WINED3DFMT_P8_UINT, GL_RGBA, GL_RGBA, 0,
|
|
GL_RGBA, GL_UNSIGNED_BYTE,
|
|
0,
|
|
ARB_FRAGMENT_PROGRAM},
|
|
{WINED3DFMT_P8_UINT, GL_COLOR_INDEX8_EXT, GL_COLOR_INDEX8_EXT, 0,
|
|
GL_COLOR_INDEX, GL_UNSIGNED_BYTE,
|
|
0,
|
|
EXT_PALETTED_TEXTURE},
|
|
/* Standard ARGB formats */
|
|
{WINED3DFMT_B8G8R8_UNORM, GL_RGB8, GL_RGB8, 0,
|
|
GL_BGR, GL_UNSIGNED_BYTE,
|
|
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_RENDERTARGET,
|
|
WINED3D_GL_EXT_NONE},
|
|
{WINED3DFMT_B8G8R8A8_UNORM, GL_RGBA8, GL_SRGB8_ALPHA8_EXT, 0,
|
|
GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV,
|
|
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_RENDERTARGET,
|
|
WINED3D_GL_EXT_NONE},
|
|
{WINED3DFMT_B8G8R8X8_UNORM, GL_RGB8, GL_SRGB8_EXT, 0,
|
|
GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV,
|
|
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_RENDERTARGET,
|
|
WINED3D_GL_EXT_NONE},
|
|
{WINED3DFMT_B5G6R5_UNORM, GL_RGB5, GL_RGB5, GL_RGB8,
|
|
GL_RGB, GL_UNSIGNED_SHORT_5_6_5,
|
|
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_RENDERTARGET,
|
|
WINED3D_GL_EXT_NONE},
|
|
{WINED3DFMT_B5G5R5X1_UNORM, GL_RGB5, GL_RGB5_A1, 0,
|
|
GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV,
|
|
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
|
WINED3D_GL_EXT_NONE},
|
|
{WINED3DFMT_B5G5R5A1_UNORM, GL_RGB5_A1, GL_RGB5_A1, 0,
|
|
GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV,
|
|
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
|
WINED3D_GL_EXT_NONE},
|
|
{WINED3DFMT_B4G4R4A4_UNORM, GL_RGBA4, GL_SRGB8_ALPHA8_EXT, 0,
|
|
GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4_REV,
|
|
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
|
WINED3D_GL_EXT_NONE},
|
|
{WINED3DFMT_B2G3R3_UNORM, GL_R3_G3_B2, GL_R3_G3_B2, 0,
|
|
GL_RGB, GL_UNSIGNED_BYTE_3_3_2,
|
|
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING,
|
|
WINED3D_GL_EXT_NONE},
|
|
{WINED3DFMT_A8_UNORM, GL_ALPHA8, GL_ALPHA8, 0,
|
|
GL_ALPHA, GL_UNSIGNED_BYTE,
|
|
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING,
|
|
WINED3D_GL_EXT_NONE},
|
|
{WINED3DFMT_B4G4R4X4_UNORM, GL_RGB4, GL_RGB4, 0,
|
|
GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4_REV,
|
|
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
|
WINED3D_GL_EXT_NONE},
|
|
{WINED3DFMT_R10G10B10A2_UNORM, GL_RGB10_A2, GL_RGB10_A2, 0,
|
|
GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV,
|
|
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
|
WINED3D_GL_EXT_NONE},
|
|
{WINED3DFMT_R8G8B8A8_UNORM, GL_RGBA8, GL_RGBA8, 0,
|
|
GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV,
|
|
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
|
WINED3D_GL_EXT_NONE},
|
|
{WINED3DFMT_R8G8B8X8_UNORM, GL_RGB8, GL_RGB8, 0,
|
|
GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV,
|
|
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
|
WINED3D_GL_EXT_NONE},
|
|
{WINED3DFMT_R16G16_UNORM, GL_RGB16_EXT, GL_RGB16_EXT, GL_RGBA16_EXT,
|
|
GL_RGB, GL_UNSIGNED_SHORT,
|
|
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
|
WINED3D_GL_EXT_NONE},
|
|
{WINED3DFMT_B10G10R10A2_UNORM, GL_RGB10_A2, GL_RGB10_A2, 0,
|
|
GL_BGRA, GL_UNSIGNED_INT_2_10_10_10_REV,
|
|
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
|
WINED3D_GL_EXT_NONE},
|
|
{WINED3DFMT_R16G16B16A16_UNORM, GL_RGBA16_EXT, GL_RGBA16_EXT, 0,
|
|
GL_RGBA, GL_UNSIGNED_SHORT,
|
|
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_RENDERTARGET,
|
|
WINED3D_GL_EXT_NONE},
|
|
/* Luminance */
|
|
{WINED3DFMT_L8_UNORM, GL_LUMINANCE8, GL_SLUMINANCE8_EXT, 0,
|
|
GL_LUMINANCE, GL_UNSIGNED_BYTE,
|
|
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
|
WINED3D_GL_EXT_NONE},
|
|
{WINED3DFMT_L8A8_UNORM, GL_LUMINANCE8_ALPHA8, GL_SLUMINANCE8_ALPHA8_EXT, 0,
|
|
GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE,
|
|
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
|
WINED3D_GL_EXT_NONE},
|
|
{WINED3DFMT_L4A4_UNORM, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE4_ALPHA4, 0,
|
|
GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE,
|
|
0,
|
|
WINED3D_GL_EXT_NONE},
|
|
/* Bump mapping stuff */
|
|
{WINED3DFMT_R8G8_SNORM, GL_RGB8, GL_RGB8, 0,
|
|
GL_BGR, GL_UNSIGNED_BYTE,
|
|
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
|
WINED3D_GL_EXT_NONE},
|
|
{WINED3DFMT_R8G8_SNORM, GL_DSDT8_NV, GL_DSDT8_NV, 0,
|
|
GL_DSDT_NV, GL_BYTE,
|
|
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
|
NV_TEXTURE_SHADER},
|
|
{WINED3DFMT_R5G5_SNORM_L6_UNORM, GL_RGB5, GL_RGB5, 0,
|
|
GL_RGB, GL_UNSIGNED_SHORT_5_6_5,
|
|
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
|
WINED3D_GL_EXT_NONE},
|
|
{WINED3DFMT_R5G5_SNORM_L6_UNORM, GL_DSDT8_MAG8_NV, GL_DSDT8_MAG8_NV, 0,
|
|
GL_DSDT_MAG_NV, GL_BYTE,
|
|
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
|
NV_TEXTURE_SHADER},
|
|
{WINED3DFMT_R8G8_SNORM_L8X8_UNORM, GL_RGB8, GL_RGB8, 0,
|
|
GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV,
|
|
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
|
WINED3D_GL_EXT_NONE},
|
|
{WINED3DFMT_R8G8_SNORM_L8X8_UNORM, GL_DSDT8_MAG8_INTENSITY8_NV, GL_DSDT8_MAG8_INTENSITY8_NV, 0,
|
|
GL_DSDT_MAG_VIB_NV, GL_UNSIGNED_INT_8_8_S8_S8_REV_NV,
|
|
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
|
NV_TEXTURE_SHADER},
|
|
{WINED3DFMT_R8G8B8A8_SNORM, GL_RGBA8, GL_RGBA8, 0,
|
|
GL_BGRA, GL_UNSIGNED_BYTE,
|
|
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
|
WINED3D_GL_EXT_NONE},
|
|
{WINED3DFMT_R8G8B8A8_SNORM, GL_SIGNED_RGBA8_NV, GL_SIGNED_RGBA8_NV, 0,
|
|
GL_RGBA, GL_BYTE,
|
|
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
|
NV_TEXTURE_SHADER},
|
|
{WINED3DFMT_R16G16_SNORM, GL_RGB16_EXT, GL_RGB16_EXT, 0,
|
|
GL_BGR, GL_UNSIGNED_SHORT,
|
|
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
|
WINED3D_GL_EXT_NONE},
|
|
{WINED3DFMT_R16G16_SNORM, GL_SIGNED_HILO16_NV, GL_SIGNED_HILO16_NV, 0,
|
|
GL_HILO_NV, GL_SHORT,
|
|
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
|
NV_TEXTURE_SHADER},
|
|
/* Depth stencil formats */
|
|
{WINED3DFMT_D16_LOCKABLE, GL_DEPTH_COMPONENT24_ARB, GL_DEPTH_COMPONENT24_ARB, 0,
|
|
GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT,
|
|
WINED3DFMT_FLAG_DEPTH,
|
|
ARB_DEPTH_TEXTURE},
|
|
{WINED3DFMT_D32_UNORM, GL_DEPTH_COMPONENT32_ARB, GL_DEPTH_COMPONENT32_ARB, 0,
|
|
GL_DEPTH_COMPONENT, GL_UNSIGNED_INT,
|
|
WINED3DFMT_FLAG_DEPTH,
|
|
ARB_DEPTH_TEXTURE},
|
|
{WINED3DFMT_S1_UINT_D15_UNORM, GL_DEPTH_COMPONENT24_ARB, GL_DEPTH_COMPONENT24_ARB, 0,
|
|
GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT,
|
|
WINED3DFMT_FLAG_DEPTH,
|
|
ARB_DEPTH_TEXTURE},
|
|
{WINED3DFMT_S1_UINT_D15_UNORM, GL_DEPTH24_STENCIL8_EXT, GL_DEPTH24_STENCIL8_EXT, 0,
|
|
GL_DEPTH_STENCIL_EXT, GL_UNSIGNED_INT_24_8_EXT,
|
|
WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL,
|
|
EXT_PACKED_DEPTH_STENCIL},
|
|
{WINED3DFMT_S1_UINT_D15_UNORM, GL_DEPTH24_STENCIL8, GL_DEPTH24_STENCIL8, 0,
|
|
GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8,
|
|
WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL,
|
|
ARB_FRAMEBUFFER_OBJECT},
|
|
{WINED3DFMT_D24_UNORM_S8_UINT, GL_DEPTH_COMPONENT24_ARB, GL_DEPTH_COMPONENT24_ARB, 0,
|
|
GL_DEPTH_COMPONENT, GL_UNSIGNED_INT,
|
|
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_DEPTH,
|
|
ARB_DEPTH_TEXTURE},
|
|
{WINED3DFMT_D24_UNORM_S8_UINT, GL_DEPTH24_STENCIL8_EXT, GL_DEPTH24_STENCIL8_EXT, 0,
|
|
GL_DEPTH_STENCIL_EXT, GL_UNSIGNED_INT_24_8_EXT,
|
|
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL,
|
|
EXT_PACKED_DEPTH_STENCIL},
|
|
{WINED3DFMT_D24_UNORM_S8_UINT, GL_DEPTH24_STENCIL8, GL_DEPTH24_STENCIL8, 0,
|
|
GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8,
|
|
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL,
|
|
ARB_FRAMEBUFFER_OBJECT},
|
|
{WINED3DFMT_X8D24_UNORM, GL_DEPTH_COMPONENT24_ARB, GL_DEPTH_COMPONENT24_ARB, 0,
|
|
GL_DEPTH_COMPONENT, GL_UNSIGNED_INT,
|
|
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_DEPTH,
|
|
ARB_DEPTH_TEXTURE},
|
|
{WINED3DFMT_S4X4_UINT_D24_UNORM, GL_DEPTH_COMPONENT24_ARB, GL_DEPTH_COMPONENT24_ARB, 0,
|
|
GL_DEPTH_COMPONENT, GL_UNSIGNED_INT,
|
|
WINED3DFMT_FLAG_DEPTH,
|
|
ARB_DEPTH_TEXTURE},
|
|
{WINED3DFMT_S4X4_UINT_D24_UNORM, GL_DEPTH24_STENCIL8_EXT, GL_DEPTH24_STENCIL8_EXT, 0,
|
|
GL_DEPTH_STENCIL_EXT, GL_UNSIGNED_INT_24_8_EXT,
|
|
WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL,
|
|
EXT_PACKED_DEPTH_STENCIL},
|
|
{WINED3DFMT_S4X4_UINT_D24_UNORM, GL_DEPTH24_STENCIL8, GL_DEPTH24_STENCIL8, 0,
|
|
GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8,
|
|
WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL,
|
|
ARB_FRAMEBUFFER_OBJECT},
|
|
{WINED3DFMT_D16_UNORM, GL_DEPTH_COMPONENT24_ARB, GL_DEPTH_COMPONENT24_ARB, 0,
|
|
GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT,
|
|
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_DEPTH,
|
|
ARB_DEPTH_TEXTURE},
|
|
{WINED3DFMT_L16_UNORM, GL_LUMINANCE16_EXT, GL_LUMINANCE16_EXT, 0,
|
|
GL_LUMINANCE, GL_UNSIGNED_SHORT,
|
|
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING,
|
|
WINED3D_GL_EXT_NONE},
|
|
{WINED3DFMT_D32_FLOAT, GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT32F, 0,
|
|
GL_DEPTH_COMPONENT, GL_FLOAT,
|
|
WINED3DFMT_FLAG_DEPTH,
|
|
ARB_DEPTH_BUFFER_FLOAT},
|
|
{WINED3DFMT_S8_UINT_D24_FLOAT, GL_DEPTH32F_STENCIL8, GL_DEPTH32F_STENCIL8, 0,
|
|
GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV,
|
|
WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL,
|
|
ARB_DEPTH_BUFFER_FLOAT},
|
|
/* Vendor-specific formats */
|
|
{WINED3DFMT_ATI2N, GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI, GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI, 0,
|
|
GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE,
|
|
0,
|
|
ATI_TEXTURE_COMPRESSION_3DC},
|
|
{WINED3DFMT_ATI2N, GL_COMPRESSED_RED_GREEN_RGTC2_EXT, GL_COMPRESSED_RED_GREEN_RGTC2_EXT, 0,
|
|
GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE,
|
|
0,
|
|
EXT_TEXTURE_COMPRESSION_RGTC},
|
|
};
|
|
|
|
static inline int getFmtIdx(WINED3DFORMAT fmt) {
|
|
/* First check if the format is at the position of its value.
|
|
* This will catch the argb formats before the loop is entered
|
|
*/
|
|
if(fmt < (sizeof(formats) / sizeof(formats[0])) && formats[fmt].format == fmt) {
|
|
return fmt;
|
|
} else {
|
|
unsigned int i;
|
|
for(i = 0; i < (sizeof(formats) / sizeof(formats[0])); i++) {
|
|
if(formats[i].format == fmt) {
|
|
return i;
|
|
}
|
|
}
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
static BOOL init_format_base_info(struct wined3d_gl_info *gl_info)
|
|
{
|
|
UINT format_count = sizeof(formats) / sizeof(*formats);
|
|
UINT i;
|
|
|
|
gl_info->gl_formats = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, format_count * sizeof(*gl_info->gl_formats));
|
|
if (!gl_info->gl_formats)
|
|
{
|
|
ERR("Failed to allocate memory.\n");
|
|
return FALSE;
|
|
}
|
|
|
|
for (i = 0; i < format_count; ++i)
|
|
{
|
|
struct GlPixelFormatDesc *desc = &gl_info->gl_formats[i];
|
|
desc->format = formats[i].format;
|
|
desc->red_mask = formats[i].redMask;
|
|
desc->green_mask = formats[i].greenMask;
|
|
desc->blue_mask = formats[i].blueMask;
|
|
desc->alpha_mask = formats[i].alphaMask;
|
|
desc->byte_count = formats[i].bpp;
|
|
desc->depth_size = formats[i].depthSize;
|
|
desc->stencil_size = formats[i].stencilSize;
|
|
}
|
|
|
|
for (i = 0; i < (sizeof(format_base_flags) / sizeof(*format_base_flags)); ++i)
|
|
{
|
|
int fmt_idx = getFmtIdx(format_base_flags[i].format);
|
|
|
|
if (fmt_idx == -1)
|
|
{
|
|
ERR("Format %s (%#x) not found.\n",
|
|
debug_d3dformat(format_base_flags[i].format), format_base_flags[i].format);
|
|
HeapFree(GetProcessHeap(), 0, gl_info->gl_formats);
|
|
return FALSE;
|
|
}
|
|
|
|
gl_info->gl_formats[fmt_idx].Flags |= format_base_flags[i].flags;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static BOOL init_format_compression_info(struct wined3d_gl_info *gl_info)
|
|
{
|
|
unsigned int i;
|
|
|
|
for (i = 0; i < (sizeof(format_compression_info) / sizeof(*format_compression_info)); ++i)
|
|
{
|
|
struct GlPixelFormatDesc *format_desc;
|
|
int fmt_idx = getFmtIdx(format_compression_info[i].format);
|
|
|
|
if (fmt_idx == -1)
|
|
{
|
|
ERR("Format %s (%#x) not found.\n",
|
|
debug_d3dformat(format_compression_info[i].format), format_compression_info[i].format);
|
|
return FALSE;
|
|
}
|
|
|
|
format_desc = &gl_info->gl_formats[fmt_idx];
|
|
format_desc->block_width = format_compression_info[i].block_width;
|
|
format_desc->block_height = format_compression_info[i].block_height;
|
|
format_desc->block_byte_count = format_compression_info[i].block_byte_count;
|
|
format_desc->Flags |= WINED3DFMT_FLAG_COMPRESSED;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
/* Context activation is done by the caller. */
|
|
static void check_fbo_compat(const struct wined3d_gl_info *gl_info, struct GlPixelFormatDesc *format_desc)
|
|
{
|
|
/* Check if the default internal format is supported as a frame buffer
|
|
* target, otherwise fall back to the render target internal.
|
|
*
|
|
* Try to stick to the standard format if possible, this limits precision differences. */
|
|
GLenum status;
|
|
GLuint tex;
|
|
|
|
ENTER_GL();
|
|
|
|
while(glGetError());
|
|
glDisable(GL_BLEND);
|
|
|
|
glGenTextures(1, &tex);
|
|
glBindTexture(GL_TEXTURE_2D, tex);
|
|
|
|
glTexImage2D(GL_TEXTURE_2D, 0, format_desc->glInternal, 16, 16, 0,
|
|
format_desc->glFormat, format_desc->glType, NULL);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
|
|
gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
|
|
|
|
status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
|
|
checkGLcall("Framebuffer format check");
|
|
|
|
if (status == GL_FRAMEBUFFER_COMPLETE)
|
|
{
|
|
TRACE("Format %s is supported as FBO color attachment\n", debug_d3dformat(format_desc->format));
|
|
format_desc->Flags |= WINED3DFMT_FLAG_FBO_ATTACHABLE;
|
|
format_desc->rtInternal = format_desc->glInternal;
|
|
}
|
|
else
|
|
{
|
|
if (!format_desc->rtInternal)
|
|
{
|
|
if (format_desc->Flags & WINED3DFMT_FLAG_RENDERTARGET)
|
|
{
|
|
FIXME("Format %s with rendertarget flag is not supported as FBO color attachment,"
|
|
" and no fallback specified.\n", debug_d3dformat(format_desc->format));
|
|
format_desc->Flags &= ~WINED3DFMT_FLAG_RENDERTARGET;
|
|
}
|
|
else
|
|
{
|
|
TRACE("Format %s is not supported as FBO color attachment.\n", debug_d3dformat(format_desc->format));
|
|
}
|
|
format_desc->rtInternal = format_desc->glInternal;
|
|
}
|
|
else
|
|
{
|
|
TRACE("Format %s is not supported as FBO color attachment, trying rtInternal format as fallback.\n",
|
|
debug_d3dformat(format_desc->format));
|
|
|
|
while(glGetError());
|
|
|
|
gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
|
|
|
|
glTexImage2D(GL_TEXTURE_2D, 0, format_desc->rtInternal, 16, 16, 0,
|
|
format_desc->glFormat, format_desc->glType, NULL);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
|
|
gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
|
|
|
|
status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
|
|
checkGLcall("Framebuffer format check");
|
|
|
|
if (status == GL_FRAMEBUFFER_COMPLETE)
|
|
{
|
|
TRACE("Format %s rtInternal format is supported as FBO color attachment\n",
|
|
debug_d3dformat(format_desc->format));
|
|
}
|
|
else
|
|
{
|
|
FIXME("Format %s rtInternal format is not supported as FBO color attachment.\n",
|
|
debug_d3dformat(format_desc->format));
|
|
format_desc->Flags &= ~WINED3DFMT_FLAG_RENDERTARGET;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (status == GL_FRAMEBUFFER_COMPLETE && format_desc->Flags & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING)
|
|
{
|
|
GLuint rb;
|
|
|
|
if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT]
|
|
|| gl_info->supported[EXT_PACKED_DEPTH_STENCIL])
|
|
{
|
|
gl_info->fbo_ops.glGenRenderbuffers(1, &rb);
|
|
gl_info->fbo_ops.glBindRenderbuffer(GL_RENDERBUFFER, rb);
|
|
gl_info->fbo_ops.glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 16, 16);
|
|
gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rb);
|
|
gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rb);
|
|
checkGLcall("RB attachment");
|
|
}
|
|
|
|
glEnable(GL_BLEND);
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
if (glGetError() == GL_INVALID_FRAMEBUFFER_OPERATION)
|
|
{
|
|
while(glGetError());
|
|
TRACE("Format doesn't support post-pixelshader blending.\n");
|
|
format_desc->Flags &= ~WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING;
|
|
}
|
|
|
|
if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT]
|
|
|| gl_info->supported[EXT_PACKED_DEPTH_STENCIL])
|
|
{
|
|
gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0);
|
|
gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0);
|
|
gl_info->fbo_ops.glDeleteRenderbuffers(1, &rb);
|
|
checkGLcall("RB cleanup");
|
|
}
|
|
}
|
|
|
|
glDeleteTextures(1, &tex);
|
|
|
|
LEAVE_GL();
|
|
}
|
|
|
|
/* Context activation is done by the caller. */
|
|
static void init_format_fbo_compat_info(struct wined3d_gl_info *gl_info)
|
|
{
|
|
unsigned int i;
|
|
GLuint fbo;
|
|
|
|
if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
|
|
{
|
|
ENTER_GL();
|
|
|
|
gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
|
|
gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
|
|
|
|
LEAVE_GL();
|
|
}
|
|
|
|
for (i = 0; i < sizeof(formats) / sizeof(*formats); ++i)
|
|
{
|
|
struct GlPixelFormatDesc *desc = &gl_info->gl_formats[i];
|
|
|
|
if (!desc->glInternal) continue;
|
|
|
|
if (desc->Flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))
|
|
{
|
|
TRACE("Skipping format %s because it's a depth/stencil format.\n",
|
|
debug_d3dformat(desc->format));
|
|
continue;
|
|
}
|
|
|
|
if (desc->Flags & WINED3DFMT_FLAG_COMPRESSED)
|
|
{
|
|
TRACE("Skipping format %s because it's a compressed format.\n",
|
|
debug_d3dformat(desc->format));
|
|
continue;
|
|
}
|
|
|
|
if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
|
|
{
|
|
TRACE("Checking if format %s is supported as FBO color attachment...\n", debug_d3dformat(desc->format));
|
|
check_fbo_compat(gl_info, desc);
|
|
}
|
|
else
|
|
{
|
|
desc->rtInternal = desc->glInternal;
|
|
}
|
|
}
|
|
|
|
if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
|
|
{
|
|
ENTER_GL();
|
|
|
|
gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
|
|
|
|
LEAVE_GL();
|
|
}
|
|
}
|
|
|
|
static BOOL init_format_texture_info(struct wined3d_gl_info *gl_info)
|
|
{
|
|
unsigned int i;
|
|
|
|
for (i = 0; i < sizeof(gl_formats_template) / sizeof(gl_formats_template[0]); ++i)
|
|
{
|
|
int fmt_idx = getFmtIdx(gl_formats_template[i].fmt);
|
|
struct GlPixelFormatDesc *desc;
|
|
|
|
if (fmt_idx == -1)
|
|
{
|
|
ERR("Format %s (%#x) not found.\n",
|
|
debug_d3dformat(gl_formats_template[i].fmt), gl_formats_template[i].fmt);
|
|
return FALSE;
|
|
}
|
|
|
|
if (!gl_info->supported[gl_formats_template[i].extension]) continue;
|
|
|
|
desc = &gl_info->gl_formats[fmt_idx];
|
|
desc->glInternal = gl_formats_template[i].glInternal;
|
|
desc->glGammaInternal = gl_formats_template[i].glGammaInternal;
|
|
desc->rtInternal = gl_formats_template[i].rtInternal;
|
|
desc->glFormat = gl_formats_template[i].glFormat;
|
|
desc->glType = gl_formats_template[i].glType;
|
|
desc->color_fixup = COLOR_FIXUP_IDENTITY;
|
|
desc->Flags |= gl_formats_template[i].Flags;
|
|
desc->heightscale = 1.0f;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static BOOL color_match(DWORD c1, DWORD c2, BYTE max_diff)
|
|
{
|
|
if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
|
|
c1 >>= 8; c2 >>= 8;
|
|
if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
|
|
c1 >>= 8; c2 >>= 8;
|
|
if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
|
|
c1 >>= 8; c2 >>= 8;
|
|
if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE;
|
|
return TRUE;
|
|
}
|
|
|
|
/* A context is provided by the caller */
|
|
static BOOL check_filter(const struct wined3d_gl_info *gl_info, GLenum internal)
|
|
{
|
|
GLuint tex, fbo, buffer;
|
|
const DWORD data[] = {0x00000000, 0xffffffff};
|
|
DWORD readback[16 * 1];
|
|
BOOL ret = FALSE;
|
|
|
|
/* Render a filtered texture and see what happens. This is intended to detect the lack of
|
|
* float16 filtering on ATI X1000 class cards. The drivers disable filtering instead of
|
|
* falling back to software. If this changes in the future this code will get fooled and
|
|
* apps might hit the software path due to incorrectly advertised caps.
|
|
*
|
|
* Its unlikely that this changes however. GL Games like Mass Effect depend on the filter
|
|
* disable fallback, if Apple or ATI ever change the driver behavior they will break more
|
|
* than Wine. The Linux binary <= r500 driver is not maintained any more anyway
|
|
*/
|
|
|
|
ENTER_GL();
|
|
while(glGetError());
|
|
|
|
glGenTextures(1, &buffer);
|
|
glBindTexture(GL_TEXTURE_2D, buffer);
|
|
memset(readback, 0x7e, sizeof(readback));
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 16, 1, 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, readback);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
|
|
|
|
glGenTextures(1, &tex);
|
|
glBindTexture(GL_TEXTURE_2D, tex);
|
|
glTexImage2D(GL_TEXTURE_2D, 0, internal, 2, 1, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
|
|
glEnable(GL_TEXTURE_2D);
|
|
|
|
gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
|
|
gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
|
|
gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, buffer, 0);
|
|
glDrawBuffer(GL_COLOR_ATTACHMENT0);
|
|
|
|
glViewport(0, 0, 16, 1);
|
|
glDisable(GL_LIGHTING);
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glLoadIdentity();
|
|
glMatrixMode(GL_PROJECTION);
|
|
glLoadIdentity();
|
|
|
|
glClearColor(0, 1, 0, 0);
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
|
|
glBegin(GL_TRIANGLE_STRIP);
|
|
glTexCoord2f(0.0, 0.0);
|
|
glVertex2f(-1.0f, -1.0f);
|
|
glTexCoord2f(1.0, 0.0);
|
|
glVertex2f(1.0f, -1.0f);
|
|
glTexCoord2f(0.0, 1.0);
|
|
glVertex2f(-1.0f, 1.0f);
|
|
glTexCoord2f(1.0, 1.0);
|
|
glVertex2f(1.0f, 1.0f);
|
|
glEnd();
|
|
|
|
glBindTexture(GL_TEXTURE_2D, buffer);
|
|
memset(readback, 0x7f, sizeof(readback));
|
|
glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, readback);
|
|
if(color_match(readback[6], 0xffffffff, 5) || color_match(readback[6], 0x00000000, 5) ||
|
|
color_match(readback[9], 0xffffffff, 5) || color_match(readback[9], 0x00000000, 5))
|
|
{
|
|
TRACE("Read back colors 0x%08x and 0x%08x close to unfiltered color, asuming no filtering\n",
|
|
readback[6], readback[9]);
|
|
ret = FALSE;
|
|
}
|
|
else
|
|
{
|
|
TRACE("Read back colors are 0x%08x and 0x%08x, assuming texture is filtered\n",
|
|
readback[6], readback[9]);
|
|
ret = TRUE;
|
|
}
|
|
|
|
gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
|
gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
|
|
glDeleteTextures(1, &tex);
|
|
glDeleteTextures(1, &buffer);
|
|
|
|
if(glGetError())
|
|
{
|
|
FIXME("Error during filtering test for format %x, returning no filtering\n", internal);
|
|
ret = FALSE;
|
|
}
|
|
LEAVE_GL();
|
|
return ret;
|
|
}
|
|
|
|
static void init_format_filter_info(struct wined3d_gl_info *gl_info, enum wined3d_pci_vendor vendor)
|
|
{
|
|
unsigned int fmt_idx, i;
|
|
WINED3DFORMAT fmts16[] = {
|
|
WINED3DFMT_R16_FLOAT,
|
|
WINED3DFMT_R16G16_FLOAT,
|
|
WINED3DFMT_R16G16B16A16_FLOAT,
|
|
};
|
|
BOOL filtered;
|
|
struct GlPixelFormatDesc *desc;
|
|
|
|
if(wined3d_settings.offscreen_rendering_mode != ORM_FBO)
|
|
{
|
|
WARN("No FBO support, or no FBO ORM, guessing filter info from GL caps\n");
|
|
if (vendor == VENDOR_NVIDIA && gl_info->supported[ARB_TEXTURE_FLOAT])
|
|
{
|
|
TRACE("Nvidia card with texture_float support: Assuming float16 blending\n");
|
|
filtered = TRUE;
|
|
}
|
|
else if (gl_info->limits.glsl_varyings > 44)
|
|
{
|
|
TRACE("More than 44 GLSL varyings - assuming d3d10 card with float16 blending\n");
|
|
filtered = TRUE;
|
|
}
|
|
else
|
|
{
|
|
TRACE("Assuming no float16 blending\n");
|
|
filtered = FALSE;
|
|
}
|
|
|
|
if(filtered)
|
|
{
|
|
for(i = 0; i < (sizeof(fmts16) / sizeof(*fmts16)); i++)
|
|
{
|
|
fmt_idx = getFmtIdx(fmts16[i]);
|
|
gl_info->gl_formats[fmt_idx].Flags |= WINED3DFMT_FLAG_FILTERING;
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|
|
for(i = 0; i < (sizeof(fmts16) / sizeof(*fmts16)); i++)
|
|
{
|
|
fmt_idx = getFmtIdx(fmts16[i]);
|
|
desc = &gl_info->gl_formats[fmt_idx];
|
|
if(!desc->glInternal) continue; /* Not supported by GL */
|
|
|
|
filtered = check_filter(gl_info, gl_info->gl_formats[fmt_idx].glInternal);
|
|
if(filtered)
|
|
{
|
|
TRACE("Format %s supports filtering\n", debug_d3dformat(fmts16[i]));
|
|
desc->Flags |= WINED3DFMT_FLAG_FILTERING;
|
|
}
|
|
else
|
|
{
|
|
TRACE("Format %s does not support filtering\n", debug_d3dformat(fmts16[i]));
|
|
}
|
|
}
|
|
}
|
|
|
|
static void apply_format_fixups(struct wined3d_gl_info *gl_info)
|
|
{
|
|
int idx;
|
|
|
|
idx = getFmtIdx(WINED3DFMT_R16_FLOAT);
|
|
gl_info->gl_formats[idx].color_fixup = create_color_fixup_desc(
|
|
0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_W);
|
|
|
|
idx = getFmtIdx(WINED3DFMT_R32_FLOAT);
|
|
gl_info->gl_formats[idx].color_fixup = create_color_fixup_desc(
|
|
0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_W);
|
|
|
|
idx = getFmtIdx(WINED3DFMT_R16G16_UNORM);
|
|
gl_info->gl_formats[idx].color_fixup = create_color_fixup_desc(
|
|
0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_W);
|
|
|
|
idx = getFmtIdx(WINED3DFMT_R16G16_FLOAT);
|
|
gl_info->gl_formats[idx].color_fixup = create_color_fixup_desc(
|
|
0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_W);
|
|
|
|
idx = getFmtIdx(WINED3DFMT_R32G32_FLOAT);
|
|
gl_info->gl_formats[idx].color_fixup = create_color_fixup_desc(
|
|
0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_W);
|
|
|
|
/* V8U8 is supported natively by GL_ATI_envmap_bumpmap and GL_NV_texture_shader.
|
|
* V16U16 is only supported by GL_NV_texture_shader. The formats need fixup if
|
|
* their extensions are not available. GL_ATI_envmap_bumpmap is not used because
|
|
* the only driver that implements it(fglrx) has a buggy implementation.
|
|
*
|
|
* V8U8 and V16U16 need a fixup of the undefined blue channel. OpenGL
|
|
* returns 0.0 when sampling from it, DirectX 1.0. So we always have in-shader
|
|
* conversion for this format.
|
|
*/
|
|
if (!gl_info->supported[NV_TEXTURE_SHADER])
|
|
{
|
|
idx = getFmtIdx(WINED3DFMT_R8G8_SNORM);
|
|
gl_info->gl_formats[idx].color_fixup = create_color_fixup_desc(
|
|
1, CHANNEL_SOURCE_X, 1, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_ONE);
|
|
idx = getFmtIdx(WINED3DFMT_R16G16_SNORM);
|
|
gl_info->gl_formats[idx].color_fixup = create_color_fixup_desc(
|
|
1, CHANNEL_SOURCE_X, 1, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_ONE);
|
|
}
|
|
else
|
|
{
|
|
idx = getFmtIdx(WINED3DFMT_R8G8_SNORM);
|
|
gl_info->gl_formats[idx].color_fixup = create_color_fixup_desc(
|
|
0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_ONE);
|
|
idx = getFmtIdx(WINED3DFMT_R16G16_SNORM);
|
|
gl_info->gl_formats[idx].color_fixup = create_color_fixup_desc(
|
|
0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_ONE);
|
|
}
|
|
|
|
if (!gl_info->supported[NV_TEXTURE_SHADER])
|
|
{
|
|
/* If GL_NV_texture_shader is not supported, those formats are converted, incompatibly
|
|
* with each other
|
|
*/
|
|
idx = getFmtIdx(WINED3DFMT_R5G5_SNORM_L6_UNORM);
|
|
gl_info->gl_formats[idx].color_fixup = create_color_fixup_desc(
|
|
1, CHANNEL_SOURCE_X, 1, CHANNEL_SOURCE_Z, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_ONE);
|
|
idx = getFmtIdx(WINED3DFMT_R8G8_SNORM_L8X8_UNORM);
|
|
gl_info->gl_formats[idx].color_fixup = create_color_fixup_desc(
|
|
1, CHANNEL_SOURCE_X, 1, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_Z, 0, CHANNEL_SOURCE_W);
|
|
idx = getFmtIdx(WINED3DFMT_R8G8B8A8_SNORM);
|
|
gl_info->gl_formats[idx].color_fixup = create_color_fixup_desc(
|
|
1, CHANNEL_SOURCE_X, 1, CHANNEL_SOURCE_Y, 1, CHANNEL_SOURCE_Z, 1, CHANNEL_SOURCE_W);
|
|
}
|
|
else
|
|
{
|
|
/* If GL_NV_texture_shader is supported, WINED3DFMT_L6V5U5 and WINED3DFMT_X8L8V8U8
|
|
* are converted at surface loading time, but they do not need any modification in
|
|
* the shader, thus they are compatible with all WINED3DFMT_UNKNOWN group formats.
|
|
* WINED3DFMT_Q8W8V8U8 doesn't even need load-time conversion
|
|
*/
|
|
}
|
|
|
|
if (gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC])
|
|
{
|
|
idx = getFmtIdx(WINED3DFMT_ATI2N);
|
|
gl_info->gl_formats[idx].color_fixup = create_color_fixup_desc(
|
|
0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_ONE);
|
|
}
|
|
else if (gl_info->supported[ATI_TEXTURE_COMPRESSION_3DC])
|
|
{
|
|
idx = getFmtIdx(WINED3DFMT_ATI2N);
|
|
gl_info->gl_formats[idx].color_fixup= create_color_fixup_desc(
|
|
0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_W, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_ONE);
|
|
}
|
|
|
|
if (!gl_info->supported[APPLE_YCBCR_422])
|
|
{
|
|
idx = getFmtIdx(WINED3DFMT_YUY2);
|
|
gl_info->gl_formats[idx].color_fixup = create_yuv_fixup_desc(YUV_FIXUP_YUY2);
|
|
|
|
idx = getFmtIdx(WINED3DFMT_UYVY);
|
|
gl_info->gl_formats[idx].color_fixup = create_yuv_fixup_desc(YUV_FIXUP_UYVY);
|
|
}
|
|
|
|
idx = getFmtIdx(WINED3DFMT_YV12);
|
|
gl_info->gl_formats[idx].heightscale = 1.5f;
|
|
gl_info->gl_formats[idx].color_fixup = create_yuv_fixup_desc(YUV_FIXUP_YV12);
|
|
|
|
if (gl_info->supported[EXT_VERTEX_ARRAY_BGRA])
|
|
{
|
|
idx = getFmtIdx(WINED3DFMT_B8G8R8A8_UNORM);
|
|
gl_info->gl_formats[idx].gl_vtx_format = GL_BGRA;
|
|
}
|
|
|
|
if (gl_info->supported[ARB_HALF_FLOAT_VERTEX])
|
|
{
|
|
/* Do not change the size of the type, it is CPU side. We have to change the GPU-side information though.
|
|
* It is the job of the vertex buffer code to make sure that the vbos have the right format */
|
|
idx = getFmtIdx(WINED3DFMT_R16G16_FLOAT);
|
|
gl_info->gl_formats[idx].gl_vtx_type = GL_HALF_FLOAT; /* == GL_HALF_FLOAT_NV */
|
|
|
|
idx = getFmtIdx(WINED3DFMT_R16G16B16A16_FLOAT);
|
|
gl_info->gl_formats[idx].gl_vtx_type = GL_HALF_FLOAT;
|
|
}
|
|
}
|
|
|
|
static BOOL init_format_vertex_info(struct wined3d_gl_info *gl_info)
|
|
{
|
|
unsigned int i;
|
|
|
|
for (i = 0; i < (sizeof(format_vertex_info) / sizeof(*format_vertex_info)); ++i)
|
|
{
|
|
struct GlPixelFormatDesc *format_desc;
|
|
int fmt_idx = getFmtIdx(format_vertex_info[i].format);
|
|
|
|
if (fmt_idx == -1)
|
|
{
|
|
ERR("Format %s (%#x) not found.\n",
|
|
debug_d3dformat(format_vertex_info[i].format), format_vertex_info[i].format);
|
|
return FALSE;
|
|
}
|
|
|
|
format_desc = &gl_info->gl_formats[fmt_idx];
|
|
format_desc->emit_idx = format_vertex_info[i].emit_idx;
|
|
format_desc->component_count = format_vertex_info[i].component_count;
|
|
format_desc->gl_vtx_type = format_vertex_info[i].gl_vtx_type;
|
|
format_desc->gl_vtx_format = format_vertex_info[i].gl_vtx_format;
|
|
format_desc->gl_normalized = format_vertex_info[i].gl_normalized;
|
|
format_desc->component_size = format_vertex_info[i].component_size;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
BOOL initPixelFormatsNoGL(struct wined3d_gl_info *gl_info)
|
|
{
|
|
if (!init_format_base_info(gl_info)) return FALSE;
|
|
|
|
if (!init_format_compression_info(gl_info))
|
|
{
|
|
HeapFree(GetProcessHeap(), 0, gl_info->gl_formats);
|
|
gl_info->gl_formats = NULL;
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
/* Context activation is done by the caller. */
|
|
BOOL initPixelFormats(struct wined3d_gl_info *gl_info, enum wined3d_pci_vendor vendor)
|
|
{
|
|
if (!init_format_base_info(gl_info)) return FALSE;
|
|
|
|
if (!init_format_compression_info(gl_info)) goto fail;
|
|
if (!init_format_texture_info(gl_info)) goto fail;
|
|
if (!init_format_vertex_info(gl_info)) goto fail;
|
|
|
|
apply_format_fixups(gl_info);
|
|
init_format_fbo_compat_info(gl_info);
|
|
init_format_filter_info(gl_info, vendor);
|
|
|
|
return TRUE;
|
|
|
|
fail:
|
|
HeapFree(GetProcessHeap(), 0, gl_info->gl_formats);
|
|
gl_info->gl_formats = NULL;
|
|
return FALSE;
|
|
}
|
|
|
|
const struct GlPixelFormatDesc *getFormatDescEntry(WINED3DFORMAT fmt, const struct wined3d_gl_info *gl_info)
|
|
{
|
|
int idx = getFmtIdx(fmt);
|
|
|
|
if(idx == -1) {
|
|
FIXME("Can't find format %s(%d) in the format lookup table\n", debug_d3dformat(fmt), fmt);
|
|
/* Get the caller a valid pointer */
|
|
idx = getFmtIdx(WINED3DFMT_UNKNOWN);
|
|
}
|
|
|
|
return &gl_info->gl_formats[idx];
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* Trace formatting of useful values
|
|
*/
|
|
const char* debug_d3dformat(WINED3DFORMAT fmt) {
|
|
switch (fmt) {
|
|
#define FMT_TO_STR(fmt) case fmt: return #fmt
|
|
FMT_TO_STR(WINED3DFMT_UNKNOWN);
|
|
FMT_TO_STR(WINED3DFMT_B8G8R8_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_B5G5R5X1_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_B4G4R4A4_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_B2G3R3_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_B2G3R3A8_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_B4G4R4X4_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_R8G8B8X8_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_B10G10R10A2_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_P8_UINT_A8_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_P8_UINT);
|
|
FMT_TO_STR(WINED3DFMT_L8_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_L8A8_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_L4A4_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_R5G5_SNORM_L6_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_R8G8_SNORM_L8X8_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_R10G11B11_SNORM);
|
|
FMT_TO_STR(WINED3DFMT_R10G10B10_SNORM_A2_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_UYVY);
|
|
FMT_TO_STR(WINED3DFMT_YUY2);
|
|
FMT_TO_STR(WINED3DFMT_YV12);
|
|
FMT_TO_STR(WINED3DFMT_DXT1);
|
|
FMT_TO_STR(WINED3DFMT_DXT2);
|
|
FMT_TO_STR(WINED3DFMT_DXT3);
|
|
FMT_TO_STR(WINED3DFMT_DXT4);
|
|
FMT_TO_STR(WINED3DFMT_DXT5);
|
|
FMT_TO_STR(WINED3DFMT_MULTI2_ARGB8);
|
|
FMT_TO_STR(WINED3DFMT_G8R8_G8B8);
|
|
FMT_TO_STR(WINED3DFMT_R8G8_B8G8);
|
|
FMT_TO_STR(WINED3DFMT_D16_LOCKABLE);
|
|
FMT_TO_STR(WINED3DFMT_D32_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_S1_UINT_D15_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_X8D24_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_S4X4_UINT_D24_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_L16_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_S8_UINT_D24_FLOAT);
|
|
FMT_TO_STR(WINED3DFMT_VERTEXDATA);
|
|
FMT_TO_STR(WINED3DFMT_R8G8_SNORM_Cx);
|
|
FMT_TO_STR(WINED3DFMT_ATI2N);
|
|
FMT_TO_STR(WINED3DFMT_NVHU);
|
|
FMT_TO_STR(WINED3DFMT_NVHS);
|
|
FMT_TO_STR(WINED3DFMT_R32G32B32A32_TYPELESS);
|
|
FMT_TO_STR(WINED3DFMT_R32G32B32A32_FLOAT);
|
|
FMT_TO_STR(WINED3DFMT_R32G32B32A32_UINT);
|
|
FMT_TO_STR(WINED3DFMT_R32G32B32A32_SINT);
|
|
FMT_TO_STR(WINED3DFMT_R32G32B32_TYPELESS);
|
|
FMT_TO_STR(WINED3DFMT_R32G32B32_FLOAT);
|
|
FMT_TO_STR(WINED3DFMT_R32G32B32_UINT);
|
|
FMT_TO_STR(WINED3DFMT_R32G32B32_SINT);
|
|
FMT_TO_STR(WINED3DFMT_R16G16B16A16_TYPELESS);
|
|
FMT_TO_STR(WINED3DFMT_R16G16B16A16_FLOAT);
|
|
FMT_TO_STR(WINED3DFMT_R16G16B16A16_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_R16G16B16A16_UINT);
|
|
FMT_TO_STR(WINED3DFMT_R16G16B16A16_SNORM);
|
|
FMT_TO_STR(WINED3DFMT_R16G16B16A16_SINT);
|
|
FMT_TO_STR(WINED3DFMT_R32G32_TYPELESS);
|
|
FMT_TO_STR(WINED3DFMT_R32G32_FLOAT);
|
|
FMT_TO_STR(WINED3DFMT_R32G32_UINT);
|
|
FMT_TO_STR(WINED3DFMT_R32G32_SINT);
|
|
FMT_TO_STR(WINED3DFMT_R32G8X24_TYPELESS);
|
|
FMT_TO_STR(WINED3DFMT_D32_FLOAT_S8X24_UINT);
|
|
FMT_TO_STR(WINED3DFMT_R32_FLOAT_X8X24_TYPELESS);
|
|
FMT_TO_STR(WINED3DFMT_X32_TYPELESS_G8X24_UINT);
|
|
FMT_TO_STR(WINED3DFMT_R10G10B10A2_TYPELESS);
|
|
FMT_TO_STR(WINED3DFMT_R10G10B10A2_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_R10G10B10A2_UINT);
|
|
FMT_TO_STR(WINED3DFMT_R10G10B10A2_SNORM);
|
|
FMT_TO_STR(WINED3DFMT_R11G11B10_FLOAT);
|
|
FMT_TO_STR(WINED3DFMT_R8G8B8A8_TYPELESS);
|
|
FMT_TO_STR(WINED3DFMT_R8G8B8A8_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_R8G8B8A8_UNORM_SRGB);
|
|
FMT_TO_STR(WINED3DFMT_R8G8B8A8_UINT);
|
|
FMT_TO_STR(WINED3DFMT_R8G8B8A8_SNORM);
|
|
FMT_TO_STR(WINED3DFMT_R8G8B8A8_SINT);
|
|
FMT_TO_STR(WINED3DFMT_R16G16_TYPELESS);
|
|
FMT_TO_STR(WINED3DFMT_R16G16_FLOAT);
|
|
FMT_TO_STR(WINED3DFMT_R16G16_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_R16G16_UINT);
|
|
FMT_TO_STR(WINED3DFMT_R16G16_SNORM);
|
|
FMT_TO_STR(WINED3DFMT_R16G16_SINT);
|
|
FMT_TO_STR(WINED3DFMT_R32_TYPELESS);
|
|
FMT_TO_STR(WINED3DFMT_D32_FLOAT);
|
|
FMT_TO_STR(WINED3DFMT_R32_FLOAT);
|
|
FMT_TO_STR(WINED3DFMT_R32_UINT);
|
|
FMT_TO_STR(WINED3DFMT_R32_SINT);
|
|
FMT_TO_STR(WINED3DFMT_R24G8_TYPELESS);
|
|
FMT_TO_STR(WINED3DFMT_D24_UNORM_S8_UINT);
|
|
FMT_TO_STR(WINED3DFMT_R24_UNORM_X8_TYPELESS);
|
|
FMT_TO_STR(WINED3DFMT_X24_TYPELESS_G8_UINT);
|
|
FMT_TO_STR(WINED3DFMT_R8G8_TYPELESS);
|
|
FMT_TO_STR(WINED3DFMT_R8G8_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_R8G8_UINT);
|
|
FMT_TO_STR(WINED3DFMT_R8G8_SNORM);
|
|
FMT_TO_STR(WINED3DFMT_R8G8_SINT);
|
|
FMT_TO_STR(WINED3DFMT_R16_TYPELESS);
|
|
FMT_TO_STR(WINED3DFMT_R16_FLOAT);
|
|
FMT_TO_STR(WINED3DFMT_D16_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_R16_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_R16_UINT);
|
|
FMT_TO_STR(WINED3DFMT_R16_SNORM);
|
|
FMT_TO_STR(WINED3DFMT_R16_SINT);
|
|
FMT_TO_STR(WINED3DFMT_R8_TYPELESS);
|
|
FMT_TO_STR(WINED3DFMT_R8_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_R8_UINT);
|
|
FMT_TO_STR(WINED3DFMT_R8_SNORM);
|
|
FMT_TO_STR(WINED3DFMT_R8_SINT);
|
|
FMT_TO_STR(WINED3DFMT_A8_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_R1_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_R9G9B9E5_SHAREDEXP);
|
|
FMT_TO_STR(WINED3DFMT_R8G8_B8G8_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_G8R8_G8B8_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_BC1_TYPELESS);
|
|
FMT_TO_STR(WINED3DFMT_BC1_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_BC1_UNORM_SRGB);
|
|
FMT_TO_STR(WINED3DFMT_BC2_TYPELESS);
|
|
FMT_TO_STR(WINED3DFMT_BC2_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_BC2_UNORM_SRGB);
|
|
FMT_TO_STR(WINED3DFMT_BC3_TYPELESS);
|
|
FMT_TO_STR(WINED3DFMT_BC3_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_BC3_UNORM_SRGB);
|
|
FMT_TO_STR(WINED3DFMT_BC4_TYPELESS);
|
|
FMT_TO_STR(WINED3DFMT_BC4_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_BC4_SNORM);
|
|
FMT_TO_STR(WINED3DFMT_BC5_TYPELESS);
|
|
FMT_TO_STR(WINED3DFMT_BC5_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_BC5_SNORM);
|
|
FMT_TO_STR(WINED3DFMT_B5G6R5_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_B5G5R5A1_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_B8G8R8A8_UNORM);
|
|
FMT_TO_STR(WINED3DFMT_B8G8R8X8_UNORM);
|
|
#undef FMT_TO_STR
|
|
default:
|
|
{
|
|
char fourcc[5];
|
|
fourcc[0] = (char)(fmt);
|
|
fourcc[1] = (char)(fmt >> 8);
|
|
fourcc[2] = (char)(fmt >> 16);
|
|
fourcc[3] = (char)(fmt >> 24);
|
|
fourcc[4] = 0;
|
|
if( isprint(fourcc[0]) && isprint(fourcc[1]) && isprint(fourcc[2]) && isprint(fourcc[3]) )
|
|
FIXME("Unrecognized %u (as fourcc: %s) WINED3DFORMAT!\n", fmt, fourcc);
|
|
else
|
|
FIXME("Unrecognized %u WINED3DFORMAT!\n", fmt);
|
|
}
|
|
return "unrecognized";
|
|
}
|
|
}
|
|
|
|
const char* debug_d3ddevicetype(WINED3DDEVTYPE devtype) {
|
|
switch (devtype) {
|
|
#define DEVTYPE_TO_STR(dev) case dev: return #dev
|
|
DEVTYPE_TO_STR(WINED3DDEVTYPE_HAL);
|
|
DEVTYPE_TO_STR(WINED3DDEVTYPE_REF);
|
|
DEVTYPE_TO_STR(WINED3DDEVTYPE_SW);
|
|
#undef DEVTYPE_TO_STR
|
|
default:
|
|
FIXME("Unrecognized %u WINED3DDEVTYPE!\n", devtype);
|
|
return "unrecognized";
|
|
}
|
|
}
|
|
|
|
const char *debug_d3dusage(DWORD usage)
|
|
{
|
|
char buf[284];
|
|
|
|
buf[0] = '\0';
|
|
#define WINED3DUSAGE_TO_STR(u) if (usage & u) { strcat(buf, " | "#u); usage &= ~u; }
|
|
WINED3DUSAGE_TO_STR(WINED3DUSAGE_RENDERTARGET);
|
|
WINED3DUSAGE_TO_STR(WINED3DUSAGE_DEPTHSTENCIL);
|
|
WINED3DUSAGE_TO_STR(WINED3DUSAGE_WRITEONLY);
|
|
WINED3DUSAGE_TO_STR(WINED3DUSAGE_SOFTWAREPROCESSING);
|
|
WINED3DUSAGE_TO_STR(WINED3DUSAGE_DONOTCLIP);
|
|
WINED3DUSAGE_TO_STR(WINED3DUSAGE_POINTS);
|
|
WINED3DUSAGE_TO_STR(WINED3DUSAGE_RTPATCHES);
|
|
WINED3DUSAGE_TO_STR(WINED3DUSAGE_NPATCHES);
|
|
WINED3DUSAGE_TO_STR(WINED3DUSAGE_DYNAMIC);
|
|
WINED3DUSAGE_TO_STR(WINED3DUSAGE_AUTOGENMIPMAP);
|
|
WINED3DUSAGE_TO_STR(WINED3DUSAGE_DMAP);
|
|
#undef WINED3DUSAGE_TO_STR
|
|
if (usage) FIXME("Unrecognized usage flag(s) %#x\n", usage);
|
|
|
|
return buf[0] ? wine_dbg_sprintf("%s", &buf[3]) : "0";
|
|
}
|
|
|
|
const char *debug_d3dusagequery(DWORD usagequery)
|
|
{
|
|
char buf[238];
|
|
|
|
buf[0] = '\0';
|
|
#define WINED3DUSAGEQUERY_TO_STR(u) if (usagequery & u) { strcat(buf, " | "#u); usagequery &= ~u; }
|
|
WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_FILTER);
|
|
WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_LEGACYBUMPMAP);
|
|
WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING);
|
|
WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_SRGBREAD);
|
|
WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_SRGBWRITE);
|
|
WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_VERTEXTEXTURE);
|
|
WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_WRAPANDMIP);
|
|
#undef WINED3DUSAGEQUERY_TO_STR
|
|
if (usagequery) FIXME("Unrecognized usage query flag(s) %#x\n", usagequery);
|
|
|
|
return buf[0] ? wine_dbg_sprintf("%s", &buf[3]) : "0";
|
|
}
|
|
|
|
const char* debug_d3ddeclmethod(WINED3DDECLMETHOD method) {
|
|
switch (method) {
|
|
#define WINED3DDECLMETHOD_TO_STR(u) case u: return #u
|
|
WINED3DDECLMETHOD_TO_STR(WINED3DDECLMETHOD_DEFAULT);
|
|
WINED3DDECLMETHOD_TO_STR(WINED3DDECLMETHOD_PARTIALU);
|
|
WINED3DDECLMETHOD_TO_STR(WINED3DDECLMETHOD_PARTIALV);
|
|
WINED3DDECLMETHOD_TO_STR(WINED3DDECLMETHOD_CROSSUV);
|
|
WINED3DDECLMETHOD_TO_STR(WINED3DDECLMETHOD_UV);
|
|
WINED3DDECLMETHOD_TO_STR(WINED3DDECLMETHOD_LOOKUP);
|
|
WINED3DDECLMETHOD_TO_STR(WINED3DDECLMETHOD_LOOKUPPRESAMPLED);
|
|
#undef WINED3DDECLMETHOD_TO_STR
|
|
default:
|
|
FIXME("Unrecognized %u declaration method!\n", method);
|
|
return "unrecognized";
|
|
}
|
|
}
|
|
|
|
const char* debug_d3ddeclusage(BYTE usage) {
|
|
switch (usage) {
|
|
#define WINED3DDECLUSAGE_TO_STR(u) case u: return #u
|
|
WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_POSITION);
|
|
WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_BLENDWEIGHT);
|
|
WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_BLENDINDICES);
|
|
WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_NORMAL);
|
|
WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_PSIZE);
|
|
WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_TEXCOORD);
|
|
WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_TANGENT);
|
|
WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_BINORMAL);
|
|
WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_TESSFACTOR);
|
|
WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_POSITIONT);
|
|
WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_COLOR);
|
|
WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_FOG);
|
|
WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_DEPTH);
|
|
WINED3DDECLUSAGE_TO_STR(WINED3DDECLUSAGE_SAMPLE);
|
|
#undef WINED3DDECLUSAGE_TO_STR
|
|
default:
|
|
FIXME("Unrecognized %u declaration usage!\n", usage);
|
|
return "unrecognized";
|
|
}
|
|
}
|
|
|
|
const char* debug_d3dresourcetype(WINED3DRESOURCETYPE res) {
|
|
switch (res) {
|
|
#define RES_TO_STR(res) case res: return #res
|
|
RES_TO_STR(WINED3DRTYPE_SURFACE);
|
|
RES_TO_STR(WINED3DRTYPE_VOLUME);
|
|
RES_TO_STR(WINED3DRTYPE_TEXTURE);
|
|
RES_TO_STR(WINED3DRTYPE_VOLUMETEXTURE);
|
|
RES_TO_STR(WINED3DRTYPE_CUBETEXTURE);
|
|
RES_TO_STR(WINED3DRTYPE_BUFFER);
|
|
#undef RES_TO_STR
|
|
default:
|
|
FIXME("Unrecognized %u WINED3DRESOURCETYPE!\n", res);
|
|
return "unrecognized";
|
|
}
|
|
}
|
|
|
|
const char* debug_d3dprimitivetype(WINED3DPRIMITIVETYPE PrimitiveType) {
|
|
switch (PrimitiveType) {
|
|
#define PRIM_TO_STR(prim) case prim: return #prim
|
|
PRIM_TO_STR(WINED3DPT_UNDEFINED);
|
|
PRIM_TO_STR(WINED3DPT_POINTLIST);
|
|
PRIM_TO_STR(WINED3DPT_LINELIST);
|
|
PRIM_TO_STR(WINED3DPT_LINESTRIP);
|
|
PRIM_TO_STR(WINED3DPT_TRIANGLELIST);
|
|
PRIM_TO_STR(WINED3DPT_TRIANGLESTRIP);
|
|
PRIM_TO_STR(WINED3DPT_TRIANGLEFAN);
|
|
PRIM_TO_STR(WINED3DPT_LINELIST_ADJ);
|
|
PRIM_TO_STR(WINED3DPT_LINESTRIP_ADJ);
|
|
PRIM_TO_STR(WINED3DPT_TRIANGLELIST_ADJ);
|
|
PRIM_TO_STR(WINED3DPT_TRIANGLESTRIP_ADJ);
|
|
#undef PRIM_TO_STR
|
|
default:
|
|
FIXME("Unrecognized %u WINED3DPRIMITIVETYPE!\n", PrimitiveType);
|
|
return "unrecognized";
|
|
}
|
|
}
|
|
|
|
const char* debug_d3drenderstate(DWORD state) {
|
|
switch (state) {
|
|
#define D3DSTATE_TO_STR(u) case u: return #u
|
|
D3DSTATE_TO_STR(WINED3DRS_TEXTUREHANDLE );
|
|
D3DSTATE_TO_STR(WINED3DRS_ANTIALIAS );
|
|
D3DSTATE_TO_STR(WINED3DRS_TEXTUREADDRESS );
|
|
D3DSTATE_TO_STR(WINED3DRS_TEXTUREPERSPECTIVE );
|
|
D3DSTATE_TO_STR(WINED3DRS_WRAPU );
|
|
D3DSTATE_TO_STR(WINED3DRS_WRAPV );
|
|
D3DSTATE_TO_STR(WINED3DRS_ZENABLE );
|
|
D3DSTATE_TO_STR(WINED3DRS_FILLMODE );
|
|
D3DSTATE_TO_STR(WINED3DRS_SHADEMODE );
|
|
D3DSTATE_TO_STR(WINED3DRS_LINEPATTERN );
|
|
D3DSTATE_TO_STR(WINED3DRS_MONOENABLE );
|
|
D3DSTATE_TO_STR(WINED3DRS_ROP2 );
|
|
D3DSTATE_TO_STR(WINED3DRS_PLANEMASK );
|
|
D3DSTATE_TO_STR(WINED3DRS_ZWRITEENABLE );
|
|
D3DSTATE_TO_STR(WINED3DRS_ALPHATESTENABLE );
|
|
D3DSTATE_TO_STR(WINED3DRS_LASTPIXEL );
|
|
D3DSTATE_TO_STR(WINED3DRS_TEXTUREMAG );
|
|
D3DSTATE_TO_STR(WINED3DRS_TEXTUREMIN );
|
|
D3DSTATE_TO_STR(WINED3DRS_SRCBLEND );
|
|
D3DSTATE_TO_STR(WINED3DRS_DESTBLEND );
|
|
D3DSTATE_TO_STR(WINED3DRS_TEXTUREMAPBLEND );
|
|
D3DSTATE_TO_STR(WINED3DRS_CULLMODE );
|
|
D3DSTATE_TO_STR(WINED3DRS_ZFUNC );
|
|
D3DSTATE_TO_STR(WINED3DRS_ALPHAREF );
|
|
D3DSTATE_TO_STR(WINED3DRS_ALPHAFUNC );
|
|
D3DSTATE_TO_STR(WINED3DRS_DITHERENABLE );
|
|
D3DSTATE_TO_STR(WINED3DRS_ALPHABLENDENABLE );
|
|
D3DSTATE_TO_STR(WINED3DRS_FOGENABLE );
|
|
D3DSTATE_TO_STR(WINED3DRS_SPECULARENABLE );
|
|
D3DSTATE_TO_STR(WINED3DRS_ZVISIBLE );
|
|
D3DSTATE_TO_STR(WINED3DRS_SUBPIXEL );
|
|
D3DSTATE_TO_STR(WINED3DRS_SUBPIXELX );
|
|
D3DSTATE_TO_STR(WINED3DRS_STIPPLEDALPHA );
|
|
D3DSTATE_TO_STR(WINED3DRS_FOGCOLOR );
|
|
D3DSTATE_TO_STR(WINED3DRS_FOGTABLEMODE );
|
|
D3DSTATE_TO_STR(WINED3DRS_FOGSTART );
|
|
D3DSTATE_TO_STR(WINED3DRS_FOGEND );
|
|
D3DSTATE_TO_STR(WINED3DRS_FOGDENSITY );
|
|
D3DSTATE_TO_STR(WINED3DRS_STIPPLEENABLE );
|
|
D3DSTATE_TO_STR(WINED3DRS_EDGEANTIALIAS );
|
|
D3DSTATE_TO_STR(WINED3DRS_COLORKEYENABLE );
|
|
D3DSTATE_TO_STR(WINED3DRS_BORDERCOLOR );
|
|
D3DSTATE_TO_STR(WINED3DRS_TEXTUREADDRESSU );
|
|
D3DSTATE_TO_STR(WINED3DRS_TEXTUREADDRESSV );
|
|
D3DSTATE_TO_STR(WINED3DRS_MIPMAPLODBIAS );
|
|
D3DSTATE_TO_STR(WINED3DRS_ZBIAS );
|
|
D3DSTATE_TO_STR(WINED3DRS_RANGEFOGENABLE );
|
|
D3DSTATE_TO_STR(WINED3DRS_ANISOTROPY );
|
|
D3DSTATE_TO_STR(WINED3DRS_FLUSHBATCH );
|
|
D3DSTATE_TO_STR(WINED3DRS_TRANSLUCENTSORTINDEPENDENT);
|
|
D3DSTATE_TO_STR(WINED3DRS_STENCILENABLE );
|
|
D3DSTATE_TO_STR(WINED3DRS_STENCILFAIL );
|
|
D3DSTATE_TO_STR(WINED3DRS_STENCILZFAIL );
|
|
D3DSTATE_TO_STR(WINED3DRS_STENCILPASS );
|
|
D3DSTATE_TO_STR(WINED3DRS_STENCILFUNC );
|
|
D3DSTATE_TO_STR(WINED3DRS_STENCILREF );
|
|
D3DSTATE_TO_STR(WINED3DRS_STENCILMASK );
|
|
D3DSTATE_TO_STR(WINED3DRS_STENCILWRITEMASK );
|
|
D3DSTATE_TO_STR(WINED3DRS_TEXTUREFACTOR );
|
|
D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN00 );
|
|
D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN01 );
|
|
D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN02 );
|
|
D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN03 );
|
|
D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN04 );
|
|
D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN05 );
|
|
D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN06 );
|
|
D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN07 );
|
|
D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN08 );
|
|
D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN09 );
|
|
D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN10 );
|
|
D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN11 );
|
|
D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN12 );
|
|
D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN13 );
|
|
D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN14 );
|
|
D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN15 );
|
|
D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN16 );
|
|
D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN17 );
|
|
D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN18 );
|
|
D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN19 );
|
|
D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN20 );
|
|
D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN21 );
|
|
D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN22 );
|
|
D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN23 );
|
|
D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN24 );
|
|
D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN25 );
|
|
D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN26 );
|
|
D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN27 );
|
|
D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN28 );
|
|
D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN29 );
|
|
D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN30 );
|
|
D3DSTATE_TO_STR(WINED3DRS_STIPPLEPATTERN31 );
|
|
D3DSTATE_TO_STR(WINED3DRS_WRAP0 );
|
|
D3DSTATE_TO_STR(WINED3DRS_WRAP1 );
|
|
D3DSTATE_TO_STR(WINED3DRS_WRAP2 );
|
|
D3DSTATE_TO_STR(WINED3DRS_WRAP3 );
|
|
D3DSTATE_TO_STR(WINED3DRS_WRAP4 );
|
|
D3DSTATE_TO_STR(WINED3DRS_WRAP5 );
|
|
D3DSTATE_TO_STR(WINED3DRS_WRAP6 );
|
|
D3DSTATE_TO_STR(WINED3DRS_WRAP7 );
|
|
D3DSTATE_TO_STR(WINED3DRS_CLIPPING );
|
|
D3DSTATE_TO_STR(WINED3DRS_LIGHTING );
|
|
D3DSTATE_TO_STR(WINED3DRS_EXTENTS );
|
|
D3DSTATE_TO_STR(WINED3DRS_AMBIENT );
|
|
D3DSTATE_TO_STR(WINED3DRS_FOGVERTEXMODE );
|
|
D3DSTATE_TO_STR(WINED3DRS_COLORVERTEX );
|
|
D3DSTATE_TO_STR(WINED3DRS_LOCALVIEWER );
|
|
D3DSTATE_TO_STR(WINED3DRS_NORMALIZENORMALS );
|
|
D3DSTATE_TO_STR(WINED3DRS_COLORKEYBLENDENABLE );
|
|
D3DSTATE_TO_STR(WINED3DRS_DIFFUSEMATERIALSOURCE );
|
|
D3DSTATE_TO_STR(WINED3DRS_SPECULARMATERIALSOURCE );
|
|
D3DSTATE_TO_STR(WINED3DRS_AMBIENTMATERIALSOURCE );
|
|
D3DSTATE_TO_STR(WINED3DRS_EMISSIVEMATERIALSOURCE );
|
|
D3DSTATE_TO_STR(WINED3DRS_VERTEXBLEND );
|
|
D3DSTATE_TO_STR(WINED3DRS_CLIPPLANEENABLE );
|
|
D3DSTATE_TO_STR(WINED3DRS_SOFTWAREVERTEXPROCESSING );
|
|
D3DSTATE_TO_STR(WINED3DRS_POINTSIZE );
|
|
D3DSTATE_TO_STR(WINED3DRS_POINTSIZE_MIN );
|
|
D3DSTATE_TO_STR(WINED3DRS_POINTSPRITEENABLE );
|
|
D3DSTATE_TO_STR(WINED3DRS_POINTSCALEENABLE );
|
|
D3DSTATE_TO_STR(WINED3DRS_POINTSCALE_A );
|
|
D3DSTATE_TO_STR(WINED3DRS_POINTSCALE_B );
|
|
D3DSTATE_TO_STR(WINED3DRS_POINTSCALE_C );
|
|
D3DSTATE_TO_STR(WINED3DRS_MULTISAMPLEANTIALIAS );
|
|
D3DSTATE_TO_STR(WINED3DRS_MULTISAMPLEMASK );
|
|
D3DSTATE_TO_STR(WINED3DRS_PATCHEDGESTYLE );
|
|
D3DSTATE_TO_STR(WINED3DRS_PATCHSEGMENTS );
|
|
D3DSTATE_TO_STR(WINED3DRS_DEBUGMONITORTOKEN );
|
|
D3DSTATE_TO_STR(WINED3DRS_POINTSIZE_MAX );
|
|
D3DSTATE_TO_STR(WINED3DRS_INDEXEDVERTEXBLENDENABLE );
|
|
D3DSTATE_TO_STR(WINED3DRS_COLORWRITEENABLE );
|
|
D3DSTATE_TO_STR(WINED3DRS_TWEENFACTOR );
|
|
D3DSTATE_TO_STR(WINED3DRS_BLENDOP );
|
|
D3DSTATE_TO_STR(WINED3DRS_POSITIONDEGREE );
|
|
D3DSTATE_TO_STR(WINED3DRS_NORMALDEGREE );
|
|
D3DSTATE_TO_STR(WINED3DRS_SCISSORTESTENABLE );
|
|
D3DSTATE_TO_STR(WINED3DRS_SLOPESCALEDEPTHBIAS );
|
|
D3DSTATE_TO_STR(WINED3DRS_ANTIALIASEDLINEENABLE );
|
|
D3DSTATE_TO_STR(WINED3DRS_MINTESSELLATIONLEVEL );
|
|
D3DSTATE_TO_STR(WINED3DRS_MAXTESSELLATIONLEVEL );
|
|
D3DSTATE_TO_STR(WINED3DRS_ADAPTIVETESS_X );
|
|
D3DSTATE_TO_STR(WINED3DRS_ADAPTIVETESS_Y );
|
|
D3DSTATE_TO_STR(WINED3DRS_ADAPTIVETESS_Z );
|
|
D3DSTATE_TO_STR(WINED3DRS_ADAPTIVETESS_W );
|
|
D3DSTATE_TO_STR(WINED3DRS_ENABLEADAPTIVETESSELLATION);
|
|
D3DSTATE_TO_STR(WINED3DRS_TWOSIDEDSTENCILMODE );
|
|
D3DSTATE_TO_STR(WINED3DRS_CCW_STENCILFAIL );
|
|
D3DSTATE_TO_STR(WINED3DRS_CCW_STENCILZFAIL );
|
|
D3DSTATE_TO_STR(WINED3DRS_CCW_STENCILPASS );
|
|
D3DSTATE_TO_STR(WINED3DRS_CCW_STENCILFUNC );
|
|
D3DSTATE_TO_STR(WINED3DRS_COLORWRITEENABLE1 );
|
|
D3DSTATE_TO_STR(WINED3DRS_COLORWRITEENABLE2 );
|
|
D3DSTATE_TO_STR(WINED3DRS_COLORWRITEENABLE3 );
|
|
D3DSTATE_TO_STR(WINED3DRS_BLENDFACTOR );
|
|
D3DSTATE_TO_STR(WINED3DRS_SRGBWRITEENABLE );
|
|
D3DSTATE_TO_STR(WINED3DRS_DEPTHBIAS );
|
|
D3DSTATE_TO_STR(WINED3DRS_WRAP8 );
|
|
D3DSTATE_TO_STR(WINED3DRS_WRAP9 );
|
|
D3DSTATE_TO_STR(WINED3DRS_WRAP10 );
|
|
D3DSTATE_TO_STR(WINED3DRS_WRAP11 );
|
|
D3DSTATE_TO_STR(WINED3DRS_WRAP12 );
|
|
D3DSTATE_TO_STR(WINED3DRS_WRAP13 );
|
|
D3DSTATE_TO_STR(WINED3DRS_WRAP14 );
|
|
D3DSTATE_TO_STR(WINED3DRS_WRAP15 );
|
|
D3DSTATE_TO_STR(WINED3DRS_SEPARATEALPHABLENDENABLE );
|
|
D3DSTATE_TO_STR(WINED3DRS_SRCBLENDALPHA );
|
|
D3DSTATE_TO_STR(WINED3DRS_DESTBLENDALPHA );
|
|
D3DSTATE_TO_STR(WINED3DRS_BLENDOPALPHA );
|
|
#undef D3DSTATE_TO_STR
|
|
default:
|
|
FIXME("Unrecognized %u render state!\n", state);
|
|
return "unrecognized";
|
|
}
|
|
}
|
|
|
|
const char* debug_d3dsamplerstate(DWORD state) {
|
|
switch (state) {
|
|
#define D3DSTATE_TO_STR(u) case u: return #u
|
|
D3DSTATE_TO_STR(WINED3DSAMP_BORDERCOLOR );
|
|
D3DSTATE_TO_STR(WINED3DSAMP_ADDRESSU );
|
|
D3DSTATE_TO_STR(WINED3DSAMP_ADDRESSV );
|
|
D3DSTATE_TO_STR(WINED3DSAMP_ADDRESSW );
|
|
D3DSTATE_TO_STR(WINED3DSAMP_MAGFILTER );
|
|
D3DSTATE_TO_STR(WINED3DSAMP_MINFILTER );
|
|
D3DSTATE_TO_STR(WINED3DSAMP_MIPFILTER );
|
|
D3DSTATE_TO_STR(WINED3DSAMP_MIPMAPLODBIAS);
|
|
D3DSTATE_TO_STR(WINED3DSAMP_MAXMIPLEVEL );
|
|
D3DSTATE_TO_STR(WINED3DSAMP_MAXANISOTROPY);
|
|
D3DSTATE_TO_STR(WINED3DSAMP_SRGBTEXTURE );
|
|
D3DSTATE_TO_STR(WINED3DSAMP_ELEMENTINDEX );
|
|
D3DSTATE_TO_STR(WINED3DSAMP_DMAPOFFSET );
|
|
#undef D3DSTATE_TO_STR
|
|
default:
|
|
FIXME("Unrecognized %u sampler state!\n", state);
|
|
return "unrecognized";
|
|
}
|
|
}
|
|
|
|
const char *debug_d3dtexturefiltertype(WINED3DTEXTUREFILTERTYPE filter_type) {
|
|
switch (filter_type) {
|
|
#define D3DTEXTUREFILTERTYPE_TO_STR(u) case u: return #u
|
|
D3DTEXTUREFILTERTYPE_TO_STR(WINED3DTEXF_NONE);
|
|
D3DTEXTUREFILTERTYPE_TO_STR(WINED3DTEXF_POINT);
|
|
D3DTEXTUREFILTERTYPE_TO_STR(WINED3DTEXF_LINEAR);
|
|
D3DTEXTUREFILTERTYPE_TO_STR(WINED3DTEXF_ANISOTROPIC);
|
|
D3DTEXTUREFILTERTYPE_TO_STR(WINED3DTEXF_FLATCUBIC);
|
|
D3DTEXTUREFILTERTYPE_TO_STR(WINED3DTEXF_GAUSSIANCUBIC);
|
|
D3DTEXTUREFILTERTYPE_TO_STR(WINED3DTEXF_PYRAMIDALQUAD);
|
|
D3DTEXTUREFILTERTYPE_TO_STR(WINED3DTEXF_GAUSSIANQUAD);
|
|
#undef D3DTEXTUREFILTERTYPE_TO_STR
|
|
default:
|
|
FIXME("Unrecognied texture filter type 0x%08x\n", filter_type);
|
|
return "unrecognized";
|
|
}
|
|
}
|
|
|
|
const char* debug_d3dtexturestate(DWORD state) {
|
|
switch (state) {
|
|
#define D3DSTATE_TO_STR(u) case u: return #u
|
|
D3DSTATE_TO_STR(WINED3DTSS_COLOROP );
|
|
D3DSTATE_TO_STR(WINED3DTSS_COLORARG1 );
|
|
D3DSTATE_TO_STR(WINED3DTSS_COLORARG2 );
|
|
D3DSTATE_TO_STR(WINED3DTSS_ALPHAOP );
|
|
D3DSTATE_TO_STR(WINED3DTSS_ALPHAARG1 );
|
|
D3DSTATE_TO_STR(WINED3DTSS_ALPHAARG2 );
|
|
D3DSTATE_TO_STR(WINED3DTSS_BUMPENVMAT00 );
|
|
D3DSTATE_TO_STR(WINED3DTSS_BUMPENVMAT01 );
|
|
D3DSTATE_TO_STR(WINED3DTSS_BUMPENVMAT10 );
|
|
D3DSTATE_TO_STR(WINED3DTSS_BUMPENVMAT11 );
|
|
D3DSTATE_TO_STR(WINED3DTSS_TEXCOORDINDEX );
|
|
D3DSTATE_TO_STR(WINED3DTSS_BUMPENVLSCALE );
|
|
D3DSTATE_TO_STR(WINED3DTSS_BUMPENVLOFFSET );
|
|
D3DSTATE_TO_STR(WINED3DTSS_TEXTURETRANSFORMFLAGS );
|
|
D3DSTATE_TO_STR(WINED3DTSS_COLORARG0 );
|
|
D3DSTATE_TO_STR(WINED3DTSS_ALPHAARG0 );
|
|
D3DSTATE_TO_STR(WINED3DTSS_RESULTARG );
|
|
D3DSTATE_TO_STR(WINED3DTSS_CONSTANT );
|
|
#undef D3DSTATE_TO_STR
|
|
default:
|
|
FIXME("Unrecognized %u texture state!\n", state);
|
|
return "unrecognized";
|
|
}
|
|
}
|
|
|
|
const char* debug_d3dtop(WINED3DTEXTUREOP d3dtop) {
|
|
switch (d3dtop) {
|
|
#define D3DTOP_TO_STR(u) case u: return #u
|
|
D3DTOP_TO_STR(WINED3DTOP_DISABLE);
|
|
D3DTOP_TO_STR(WINED3DTOP_SELECTARG1);
|
|
D3DTOP_TO_STR(WINED3DTOP_SELECTARG2);
|
|
D3DTOP_TO_STR(WINED3DTOP_MODULATE);
|
|
D3DTOP_TO_STR(WINED3DTOP_MODULATE2X);
|
|
D3DTOP_TO_STR(WINED3DTOP_MODULATE4X);
|
|
D3DTOP_TO_STR(WINED3DTOP_ADD);
|
|
D3DTOP_TO_STR(WINED3DTOP_ADDSIGNED);
|
|
D3DTOP_TO_STR(WINED3DTOP_ADDSIGNED2X);
|
|
D3DTOP_TO_STR(WINED3DTOP_SUBTRACT);
|
|
D3DTOP_TO_STR(WINED3DTOP_ADDSMOOTH);
|
|
D3DTOP_TO_STR(WINED3DTOP_BLENDDIFFUSEALPHA);
|
|
D3DTOP_TO_STR(WINED3DTOP_BLENDTEXTUREALPHA);
|
|
D3DTOP_TO_STR(WINED3DTOP_BLENDFACTORALPHA);
|
|
D3DTOP_TO_STR(WINED3DTOP_BLENDTEXTUREALPHAPM);
|
|
D3DTOP_TO_STR(WINED3DTOP_BLENDCURRENTALPHA);
|
|
D3DTOP_TO_STR(WINED3DTOP_PREMODULATE);
|
|
D3DTOP_TO_STR(WINED3DTOP_MODULATEALPHA_ADDCOLOR);
|
|
D3DTOP_TO_STR(WINED3DTOP_MODULATECOLOR_ADDALPHA);
|
|
D3DTOP_TO_STR(WINED3DTOP_MODULATEINVALPHA_ADDCOLOR);
|
|
D3DTOP_TO_STR(WINED3DTOP_MODULATEINVCOLOR_ADDALPHA);
|
|
D3DTOP_TO_STR(WINED3DTOP_BUMPENVMAP);
|
|
D3DTOP_TO_STR(WINED3DTOP_BUMPENVMAPLUMINANCE);
|
|
D3DTOP_TO_STR(WINED3DTOP_DOTPRODUCT3);
|
|
D3DTOP_TO_STR(WINED3DTOP_MULTIPLYADD);
|
|
D3DTOP_TO_STR(WINED3DTOP_LERP);
|
|
#undef D3DTOP_TO_STR
|
|
default:
|
|
FIXME("Unrecognized %u WINED3DTOP\n", d3dtop);
|
|
return "unrecognized";
|
|
}
|
|
}
|
|
|
|
const char* debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype) {
|
|
switch (tstype) {
|
|
#define TSTYPE_TO_STR(tstype) case tstype: return #tstype
|
|
TSTYPE_TO_STR(WINED3DTS_VIEW);
|
|
TSTYPE_TO_STR(WINED3DTS_PROJECTION);
|
|
TSTYPE_TO_STR(WINED3DTS_TEXTURE0);
|
|
TSTYPE_TO_STR(WINED3DTS_TEXTURE1);
|
|
TSTYPE_TO_STR(WINED3DTS_TEXTURE2);
|
|
TSTYPE_TO_STR(WINED3DTS_TEXTURE3);
|
|
TSTYPE_TO_STR(WINED3DTS_TEXTURE4);
|
|
TSTYPE_TO_STR(WINED3DTS_TEXTURE5);
|
|
TSTYPE_TO_STR(WINED3DTS_TEXTURE6);
|
|
TSTYPE_TO_STR(WINED3DTS_TEXTURE7);
|
|
TSTYPE_TO_STR(WINED3DTS_WORLDMATRIX(0));
|
|
#undef TSTYPE_TO_STR
|
|
default:
|
|
if (tstype > 256 && tstype < 512) {
|
|
FIXME("WINED3DTS_WORLDMATRIX(%u). 1..255 not currently supported\n", tstype);
|
|
return ("WINED3DTS_WORLDMATRIX > 0");
|
|
}
|
|
FIXME("Unrecognized %u WINED3DTS\n", tstype);
|
|
return "unrecognized";
|
|
}
|
|
}
|
|
|
|
const char* debug_d3dpool(WINED3DPOOL Pool) {
|
|
switch (Pool) {
|
|
#define POOL_TO_STR(p) case p: return #p
|
|
POOL_TO_STR(WINED3DPOOL_DEFAULT);
|
|
POOL_TO_STR(WINED3DPOOL_MANAGED);
|
|
POOL_TO_STR(WINED3DPOOL_SYSTEMMEM);
|
|
POOL_TO_STR(WINED3DPOOL_SCRATCH);
|
|
#undef POOL_TO_STR
|
|
default:
|
|
FIXME("Unrecognized %u WINED3DPOOL!\n", Pool);
|
|
return "unrecognized";
|
|
}
|
|
}
|
|
|
|
const char *debug_fbostatus(GLenum status) {
|
|
switch(status) {
|
|
#define FBOSTATUS_TO_STR(u) case u: return #u
|
|
FBOSTATUS_TO_STR(GL_FRAMEBUFFER_COMPLETE);
|
|
FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT);
|
|
FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT);
|
|
FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT);
|
|
FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT);
|
|
FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER);
|
|
FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER);
|
|
FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE);
|
|
FBOSTATUS_TO_STR(GL_FRAMEBUFFER_UNSUPPORTED);
|
|
FBOSTATUS_TO_STR(GL_FRAMEBUFFER_UNDEFINED);
|
|
#undef FBOSTATUS_TO_STR
|
|
default:
|
|
FIXME("Unrecognied FBO status 0x%08x\n", status);
|
|
return "unrecognized";
|
|
}
|
|
}
|
|
|
|
const char *debug_glerror(GLenum error) {
|
|
switch(error) {
|
|
#define GLERROR_TO_STR(u) case u: return #u
|
|
GLERROR_TO_STR(GL_NO_ERROR);
|
|
GLERROR_TO_STR(GL_INVALID_ENUM);
|
|
GLERROR_TO_STR(GL_INVALID_VALUE);
|
|
GLERROR_TO_STR(GL_INVALID_OPERATION);
|
|
GLERROR_TO_STR(GL_STACK_OVERFLOW);
|
|
GLERROR_TO_STR(GL_STACK_UNDERFLOW);
|
|
GLERROR_TO_STR(GL_OUT_OF_MEMORY);
|
|
GLERROR_TO_STR(GL_INVALID_FRAMEBUFFER_OPERATION);
|
|
#undef GLERROR_TO_STR
|
|
default:
|
|
FIXME("Unrecognied GL error 0x%08x\n", error);
|
|
return "unrecognized";
|
|
}
|
|
}
|
|
|
|
const char *debug_d3dbasis(WINED3DBASISTYPE basis) {
|
|
switch(basis) {
|
|
case WINED3DBASIS_BEZIER: return "WINED3DBASIS_BEZIER";
|
|
case WINED3DBASIS_BSPLINE: return "WINED3DBASIS_BSPLINE";
|
|
case WINED3DBASIS_INTERPOLATE: return "WINED3DBASIS_INTERPOLATE";
|
|
default: return "unrecognized";
|
|
}
|
|
}
|
|
|
|
const char *debug_d3ddegree(WINED3DDEGREETYPE degree) {
|
|
switch(degree) {
|
|
case WINED3DDEGREE_LINEAR: return "WINED3DDEGREE_LINEAR";
|
|
case WINED3DDEGREE_QUADRATIC: return "WINED3DDEGREE_QUADRATIC";
|
|
case WINED3DDEGREE_CUBIC: return "WINED3DDEGREE_CUBIC";
|
|
case WINED3DDEGREE_QUINTIC: return "WINED3DDEGREE_QUINTIC";
|
|
default: return "unrecognized";
|
|
}
|
|
}
|
|
|
|
static const char *debug_fixup_channel_source(enum fixup_channel_source source)
|
|
{
|
|
switch(source)
|
|
{
|
|
#define WINED3D_TO_STR(x) case x: return #x
|
|
WINED3D_TO_STR(CHANNEL_SOURCE_ZERO);
|
|
WINED3D_TO_STR(CHANNEL_SOURCE_ONE);
|
|
WINED3D_TO_STR(CHANNEL_SOURCE_X);
|
|
WINED3D_TO_STR(CHANNEL_SOURCE_Y);
|
|
WINED3D_TO_STR(CHANNEL_SOURCE_Z);
|
|
WINED3D_TO_STR(CHANNEL_SOURCE_W);
|
|
WINED3D_TO_STR(CHANNEL_SOURCE_YUV0);
|
|
WINED3D_TO_STR(CHANNEL_SOURCE_YUV1);
|
|
#undef WINED3D_TO_STR
|
|
default:
|
|
FIXME("Unrecognized fixup_channel_source %#x\n", source);
|
|
return "unrecognized";
|
|
}
|
|
}
|
|
|
|
static const char *debug_yuv_fixup(enum yuv_fixup yuv_fixup)
|
|
{
|
|
switch(yuv_fixup)
|
|
{
|
|
#define WINED3D_TO_STR(x) case x: return #x
|
|
WINED3D_TO_STR(YUV_FIXUP_YUY2);
|
|
WINED3D_TO_STR(YUV_FIXUP_UYVY);
|
|
WINED3D_TO_STR(YUV_FIXUP_YV12);
|
|
#undef WINED3D_TO_STR
|
|
default:
|
|
FIXME("Unrecognized YUV fixup %#x\n", yuv_fixup);
|
|
return "unrecognized";
|
|
}
|
|
}
|
|
|
|
void dump_color_fixup_desc(struct color_fixup_desc fixup)
|
|
{
|
|
if (is_yuv_fixup(fixup))
|
|
{
|
|
TRACE("\tYUV: %s\n", debug_yuv_fixup(get_yuv_fixup(fixup)));
|
|
return;
|
|
}
|
|
|
|
TRACE("\tX: %s%s\n", debug_fixup_channel_source(fixup.x_source), fixup.x_sign_fixup ? ", SIGN_FIXUP" : "");
|
|
TRACE("\tY: %s%s\n", debug_fixup_channel_source(fixup.y_source), fixup.y_sign_fixup ? ", SIGN_FIXUP" : "");
|
|
TRACE("\tZ: %s%s\n", debug_fixup_channel_source(fixup.z_source), fixup.z_sign_fixup ? ", SIGN_FIXUP" : "");
|
|
TRACE("\tW: %s%s\n", debug_fixup_channel_source(fixup.w_source), fixup.w_sign_fixup ? ", SIGN_FIXUP" : "");
|
|
}
|
|
|
|
const char *debug_surflocation(DWORD flag) {
|
|
char buf[128];
|
|
|
|
buf[0] = 0;
|
|
if(flag & SFLAG_INSYSMEM) strcat(buf, " | SFLAG_INSYSMEM");
|
|
if(flag & SFLAG_INDRAWABLE) strcat(buf, " | SFLAG_INDRAWABLE");
|
|
if(flag & SFLAG_INTEXTURE) strcat(buf, " | SFLAG_INTEXTURE");
|
|
if(flag & SFLAG_INSRGBTEX) strcat(buf, " | SFLAG_INSRGBTEX");
|
|
return wine_dbg_sprintf("%s", buf[0] ? buf + 3 : "0");
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* Useful functions mapping GL <-> D3D values
|
|
*/
|
|
GLenum StencilOp(DWORD op) {
|
|
switch(op) {
|
|
case WINED3DSTENCILOP_KEEP : return GL_KEEP;
|
|
case WINED3DSTENCILOP_ZERO : return GL_ZERO;
|
|
case WINED3DSTENCILOP_REPLACE : return GL_REPLACE;
|
|
case WINED3DSTENCILOP_INCRSAT : return GL_INCR;
|
|
case WINED3DSTENCILOP_DECRSAT : return GL_DECR;
|
|
case WINED3DSTENCILOP_INVERT : return GL_INVERT;
|
|
case WINED3DSTENCILOP_INCR : return GL_INCR_WRAP_EXT;
|
|
case WINED3DSTENCILOP_DECR : return GL_DECR_WRAP_EXT;
|
|
default:
|
|
FIXME("Unrecognized stencil op %d\n", op);
|
|
return GL_KEEP;
|
|
}
|
|
}
|
|
|
|
GLenum CompareFunc(DWORD func) {
|
|
switch ((WINED3DCMPFUNC)func) {
|
|
case WINED3DCMP_NEVER : return GL_NEVER;
|
|
case WINED3DCMP_LESS : return GL_LESS;
|
|
case WINED3DCMP_EQUAL : return GL_EQUAL;
|
|
case WINED3DCMP_LESSEQUAL : return GL_LEQUAL;
|
|
case WINED3DCMP_GREATER : return GL_GREATER;
|
|
case WINED3DCMP_NOTEQUAL : return GL_NOTEQUAL;
|
|
case WINED3DCMP_GREATEREQUAL : return GL_GEQUAL;
|
|
case WINED3DCMP_ALWAYS : return GL_ALWAYS;
|
|
default:
|
|
FIXME("Unrecognized WINED3DCMPFUNC value %d\n", func);
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
BOOL is_invalid_op(IWineD3DDeviceImpl *This, int stage, WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3) {
|
|
if (op == WINED3DTOP_DISABLE) return FALSE;
|
|
if (This->stateBlock->textures[stage]) return FALSE;
|
|
|
|
if ((arg1 & WINED3DTA_SELECTMASK) == WINED3DTA_TEXTURE
|
|
&& op != WINED3DTOP_SELECTARG2) return TRUE;
|
|
if ((arg2 & WINED3DTA_SELECTMASK) == WINED3DTA_TEXTURE
|
|
&& op != WINED3DTOP_SELECTARG1) return TRUE;
|
|
if ((arg3 & WINED3DTA_SELECTMASK) == WINED3DTA_TEXTURE
|
|
&& (op == WINED3DTOP_MULTIPLYADD || op == WINED3DTOP_LERP)) return TRUE;
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
/* Setup this textures matrix according to the texture flags*/
|
|
/* GL locking is done by the caller (state handler) */
|
|
void set_texture_matrix(const float *smat, DWORD flags, BOOL calculatedCoords, BOOL transformed,
|
|
WINED3DFORMAT vtx_fmt, BOOL ffp_proj_control)
|
|
{
|
|
float mat[16];
|
|
|
|
glMatrixMode(GL_TEXTURE);
|
|
checkGLcall("glMatrixMode(GL_TEXTURE)");
|
|
|
|
if (flags == WINED3DTTFF_DISABLE || flags == WINED3DTTFF_COUNT1 || transformed) {
|
|
glLoadIdentity();
|
|
checkGLcall("glLoadIdentity()");
|
|
return;
|
|
}
|
|
|
|
if (flags == (WINED3DTTFF_COUNT1|WINED3DTTFF_PROJECTED)) {
|
|
ERR("Invalid texture transform flags: WINED3DTTFF_COUNT1|WINED3DTTFF_PROJECTED\n");
|
|
return;
|
|
}
|
|
|
|
memcpy(mat, smat, 16 * sizeof(float));
|
|
|
|
if (flags & WINED3DTTFF_PROJECTED) {
|
|
if(!ffp_proj_control) {
|
|
switch (flags & ~WINED3DTTFF_PROJECTED) {
|
|
case WINED3DTTFF_COUNT2:
|
|
mat[3] = mat[1], mat[7] = mat[5], mat[11] = mat[9], mat[15] = mat[13];
|
|
mat[1] = mat[5] = mat[9] = mat[13] = 0;
|
|
break;
|
|
case WINED3DTTFF_COUNT3:
|
|
mat[3] = mat[2], mat[7] = mat[6], mat[11] = mat[10], mat[15] = mat[14];
|
|
mat[2] = mat[6] = mat[10] = mat[14] = 0;
|
|
break;
|
|
}
|
|
}
|
|
} else { /* under directx the R/Z coord can be used for translation, under opengl we use the Q coord instead */
|
|
if(!calculatedCoords) {
|
|
switch(vtx_fmt)
|
|
{
|
|
case WINED3DFMT_R32_FLOAT:
|
|
/* Direct3D passes the default 1.0 in the 2nd coord, while gl passes it in the 4th.
|
|
* swap 2nd and 4th coord. No need to store the value of mat[12] in mat[4] because
|
|
* the input value to the transformation will be 0, so the matrix value is irrelevant
|
|
*/
|
|
mat[12] = mat[4];
|
|
mat[13] = mat[5];
|
|
mat[14] = mat[6];
|
|
mat[15] = mat[7];
|
|
break;
|
|
case WINED3DFMT_R32G32_FLOAT:
|
|
/* See above, just 3rd and 4th coord
|
|
*/
|
|
mat[12] = mat[8];
|
|
mat[13] = mat[9];
|
|
mat[14] = mat[10];
|
|
mat[15] = mat[11];
|
|
break;
|
|
case WINED3DFMT_R32G32B32_FLOAT: /* Opengl defaults match dx defaults */
|
|
case WINED3DFMT_R32G32B32A32_FLOAT: /* No defaults apply, all app defined */
|
|
|
|
/* This is to prevent swapping the matrix lines and put the default 4th coord = 1.0
|
|
* into a bad place. The division elimination below will apply to make sure the
|
|
* 1.0 doesn't do anything bad. The caller will set this value if the stride is 0
|
|
*/
|
|
case WINED3DFMT_UNKNOWN: /* No texture coords, 0/0/0/1 defaults are passed */
|
|
break;
|
|
default:
|
|
FIXME("Unexpected fixed function texture coord input\n");
|
|
}
|
|
}
|
|
if(!ffp_proj_control) {
|
|
switch (flags & ~WINED3DTTFF_PROJECTED) {
|
|
/* case WINED3DTTFF_COUNT1: Won't ever get here */
|
|
case WINED3DTTFF_COUNT2: mat[2] = mat[6] = mat[10] = mat[14] = 0;
|
|
/* OpenGL divides the first 3 vertex coord by the 4th by default,
|
|
* which is essentially the same as D3DTTFF_PROJECTED. Make sure that
|
|
* the 4th coord evaluates to 1.0 to eliminate that.
|
|
*
|
|
* If the fixed function pipeline is used, the 4th value remains unused,
|
|
* so there is no danger in doing this. With vertex shaders we have a
|
|
* problem. Should an app hit that problem, the code here would have to
|
|
* check for pixel shaders, and the shader has to undo the default gl divide.
|
|
*
|
|
* A more serious problem occurs if the app passes 4 coordinates in, and the
|
|
* 4th is != 1.0(opengl default). This would have to be fixed in drawStridedSlow
|
|
* or a replacement shader
|
|
*/
|
|
default: mat[3] = mat[7] = mat[11] = 0; mat[15] = 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
glLoadMatrixf(mat);
|
|
checkGLcall("glLoadMatrixf(mat)");
|
|
}
|
|
|
|
/* This small helper function is used to convert a bitmask into the number of masked bits */
|
|
unsigned int count_bits(unsigned int mask)
|
|
{
|
|
unsigned int count;
|
|
for (count = 0; mask; ++count)
|
|
{
|
|
mask &= mask - 1;
|
|
}
|
|
return count;
|
|
}
|
|
|
|
/* Helper function for retrieving color info for ChoosePixelFormat and wglChoosePixelFormatARB.
|
|
* The later function requires individual color components. */
|
|
BOOL getColorBits(const struct GlPixelFormatDesc *format_desc,
|
|
short *redSize, short *greenSize, short *blueSize, short *alphaSize, short *totalSize)
|
|
{
|
|
TRACE("fmt: %s\n", debug_d3dformat(format_desc->format));
|
|
switch(format_desc->format)
|
|
{
|
|
case WINED3DFMT_B8G8R8X8_UNORM:
|
|
case WINED3DFMT_B8G8R8_UNORM:
|
|
case WINED3DFMT_B8G8R8A8_UNORM:
|
|
case WINED3DFMT_R8G8B8A8_UNORM:
|
|
case WINED3DFMT_B10G10R10A2_UNORM:
|
|
case WINED3DFMT_B5G5R5X1_UNORM:
|
|
case WINED3DFMT_B5G5R5A1_UNORM:
|
|
case WINED3DFMT_B5G6R5_UNORM:
|
|
case WINED3DFMT_B4G4R4X4_UNORM:
|
|
case WINED3DFMT_B4G4R4A4_UNORM:
|
|
case WINED3DFMT_B2G3R3_UNORM:
|
|
case WINED3DFMT_P8_UINT_A8_UNORM:
|
|
case WINED3DFMT_P8_UINT:
|
|
break;
|
|
default:
|
|
ERR("Unsupported format: %s\n", debug_d3dformat(format_desc->format));
|
|
return FALSE;
|
|
}
|
|
|
|
*redSize = count_bits(format_desc->red_mask);
|
|
*greenSize = count_bits(format_desc->green_mask);
|
|
*blueSize = count_bits(format_desc->blue_mask);
|
|
*alphaSize = count_bits(format_desc->alpha_mask);
|
|
*totalSize = *redSize + *greenSize + *blueSize + *alphaSize;
|
|
|
|
TRACE("Returning red: %d, green: %d, blue: %d, alpha: %d, total: %d for fmt=%s\n",
|
|
*redSize, *greenSize, *blueSize, *alphaSize, *totalSize, debug_d3dformat(format_desc->format));
|
|
return TRUE;
|
|
}
|
|
|
|
/* Helper function for retrieving depth/stencil info for ChoosePixelFormat and wglChoosePixelFormatARB */
|
|
BOOL getDepthStencilBits(const struct GlPixelFormatDesc *format_desc, short *depthSize, short *stencilSize)
|
|
{
|
|
TRACE("fmt: %s\n", debug_d3dformat(format_desc->format));
|
|
switch(format_desc->format)
|
|
{
|
|
case WINED3DFMT_D16_LOCKABLE:
|
|
case WINED3DFMT_D16_UNORM:
|
|
case WINED3DFMT_S1_UINT_D15_UNORM:
|
|
case WINED3DFMT_X8D24_UNORM:
|
|
case WINED3DFMT_S4X4_UINT_D24_UNORM:
|
|
case WINED3DFMT_D24_UNORM_S8_UINT:
|
|
case WINED3DFMT_S8_UINT_D24_FLOAT:
|
|
case WINED3DFMT_D32_UNORM:
|
|
case WINED3DFMT_D32_FLOAT:
|
|
break;
|
|
default:
|
|
FIXME("Unsupported stencil format: %s\n", debug_d3dformat(format_desc->format));
|
|
return FALSE;
|
|
}
|
|
|
|
*depthSize = format_desc->depth_size;
|
|
*stencilSize = format_desc->stencil_size;
|
|
|
|
TRACE("Returning depthSize: %d and stencilSize: %d for fmt=%s\n",
|
|
*depthSize, *stencilSize, debug_d3dformat(format_desc->format));
|
|
return TRUE;
|
|
}
|
|
|
|
/* DirectDraw stuff */
|
|
WINED3DFORMAT pixelformat_for_depth(DWORD depth) {
|
|
switch(depth) {
|
|
case 8: return WINED3DFMT_P8_UINT;
|
|
case 15: return WINED3DFMT_B5G5R5X1_UNORM;
|
|
case 16: return WINED3DFMT_B5G6R5_UNORM;
|
|
case 24: return WINED3DFMT_B8G8R8X8_UNORM; /* Robots needs 24bit to be WINED3DFMT_B8G8R8X8_UNORM */
|
|
case 32: return WINED3DFMT_B8G8R8X8_UNORM; /* EVE online and the Fur demo need 32bit AdapterDisplayMode to return WINED3DFMT_B8G8R8X8_UNORM */
|
|
default: return WINED3DFMT_UNKNOWN;
|
|
}
|
|
}
|
|
|
|
void multiply_matrix(WINED3DMATRIX *dest, const WINED3DMATRIX *src1, const WINED3DMATRIX *src2) {
|
|
WINED3DMATRIX temp;
|
|
|
|
/* Now do the multiplication 'by hand'.
|
|
I know that all this could be optimised, but this will be done later :-) */
|
|
temp.u.s._11 = (src1->u.s._11 * src2->u.s._11) + (src1->u.s._21 * src2->u.s._12) + (src1->u.s._31 * src2->u.s._13) + (src1->u.s._41 * src2->u.s._14);
|
|
temp.u.s._21 = (src1->u.s._11 * src2->u.s._21) + (src1->u.s._21 * src2->u.s._22) + (src1->u.s._31 * src2->u.s._23) + (src1->u.s._41 * src2->u.s._24);
|
|
temp.u.s._31 = (src1->u.s._11 * src2->u.s._31) + (src1->u.s._21 * src2->u.s._32) + (src1->u.s._31 * src2->u.s._33) + (src1->u.s._41 * src2->u.s._34);
|
|
temp.u.s._41 = (src1->u.s._11 * src2->u.s._41) + (src1->u.s._21 * src2->u.s._42) + (src1->u.s._31 * src2->u.s._43) + (src1->u.s._41 * src2->u.s._44);
|
|
|
|
temp.u.s._12 = (src1->u.s._12 * src2->u.s._11) + (src1->u.s._22 * src2->u.s._12) + (src1->u.s._32 * src2->u.s._13) + (src1->u.s._42 * src2->u.s._14);
|
|
temp.u.s._22 = (src1->u.s._12 * src2->u.s._21) + (src1->u.s._22 * src2->u.s._22) + (src1->u.s._32 * src2->u.s._23) + (src1->u.s._42 * src2->u.s._24);
|
|
temp.u.s._32 = (src1->u.s._12 * src2->u.s._31) + (src1->u.s._22 * src2->u.s._32) + (src1->u.s._32 * src2->u.s._33) + (src1->u.s._42 * src2->u.s._34);
|
|
temp.u.s._42 = (src1->u.s._12 * src2->u.s._41) + (src1->u.s._22 * src2->u.s._42) + (src1->u.s._32 * src2->u.s._43) + (src1->u.s._42 * src2->u.s._44);
|
|
|
|
temp.u.s._13 = (src1->u.s._13 * src2->u.s._11) + (src1->u.s._23 * src2->u.s._12) + (src1->u.s._33 * src2->u.s._13) + (src1->u.s._43 * src2->u.s._14);
|
|
temp.u.s._23 = (src1->u.s._13 * src2->u.s._21) + (src1->u.s._23 * src2->u.s._22) + (src1->u.s._33 * src2->u.s._23) + (src1->u.s._43 * src2->u.s._24);
|
|
temp.u.s._33 = (src1->u.s._13 * src2->u.s._31) + (src1->u.s._23 * src2->u.s._32) + (src1->u.s._33 * src2->u.s._33) + (src1->u.s._43 * src2->u.s._34);
|
|
temp.u.s._43 = (src1->u.s._13 * src2->u.s._41) + (src1->u.s._23 * src2->u.s._42) + (src1->u.s._33 * src2->u.s._43) + (src1->u.s._43 * src2->u.s._44);
|
|
|
|
temp.u.s._14 = (src1->u.s._14 * src2->u.s._11) + (src1->u.s._24 * src2->u.s._12) + (src1->u.s._34 * src2->u.s._13) + (src1->u.s._44 * src2->u.s._14);
|
|
temp.u.s._24 = (src1->u.s._14 * src2->u.s._21) + (src1->u.s._24 * src2->u.s._22) + (src1->u.s._34 * src2->u.s._23) + (src1->u.s._44 * src2->u.s._24);
|
|
temp.u.s._34 = (src1->u.s._14 * src2->u.s._31) + (src1->u.s._24 * src2->u.s._32) + (src1->u.s._34 * src2->u.s._33) + (src1->u.s._44 * src2->u.s._34);
|
|
temp.u.s._44 = (src1->u.s._14 * src2->u.s._41) + (src1->u.s._24 * src2->u.s._42) + (src1->u.s._34 * src2->u.s._43) + (src1->u.s._44 * src2->u.s._44);
|
|
|
|
/* And copy the new matrix in the good storage.. */
|
|
memcpy(dest, &temp, 16 * sizeof(float));
|
|
}
|
|
|
|
DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) {
|
|
DWORD size = 0;
|
|
int i;
|
|
int numTextures = (d3dvtVertexType & WINED3DFVF_TEXCOUNT_MASK) >> WINED3DFVF_TEXCOUNT_SHIFT;
|
|
|
|
if (d3dvtVertexType & WINED3DFVF_NORMAL) size += 3 * sizeof(float);
|
|
if (d3dvtVertexType & WINED3DFVF_DIFFUSE) size += sizeof(DWORD);
|
|
if (d3dvtVertexType & WINED3DFVF_SPECULAR) size += sizeof(DWORD);
|
|
if (d3dvtVertexType & WINED3DFVF_PSIZE) size += sizeof(DWORD);
|
|
switch (d3dvtVertexType & WINED3DFVF_POSITION_MASK) {
|
|
case WINED3DFVF_XYZ: size += 3 * sizeof(float); break;
|
|
case WINED3DFVF_XYZRHW: size += 4 * sizeof(float); break;
|
|
case WINED3DFVF_XYZB1: size += 4 * sizeof(float); break;
|
|
case WINED3DFVF_XYZB2: size += 5 * sizeof(float); break;
|
|
case WINED3DFVF_XYZB3: size += 6 * sizeof(float); break;
|
|
case WINED3DFVF_XYZB4: size += 7 * sizeof(float); break;
|
|
case WINED3DFVF_XYZB5: size += 8 * sizeof(float); break;
|
|
case WINED3DFVF_XYZW: size += 4 * sizeof(float); break;
|
|
default: ERR("Unexpected position mask\n");
|
|
}
|
|
for (i = 0; i < numTextures; i++) {
|
|
size += GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, i) * sizeof(float);
|
|
}
|
|
|
|
return size;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* CalculateTexRect
|
|
*
|
|
* Calculates the dimensions of the opengl texture used for blits.
|
|
* Handled oversized opengl textures and updates the source rectangle
|
|
* accordingly
|
|
*
|
|
* Params:
|
|
* This: Surface to operate on
|
|
* Rect: Requested rectangle
|
|
*
|
|
* Returns:
|
|
* TRUE if the texture part can be loaded,
|
|
* FALSE otherwise
|
|
*
|
|
*********************************************************************/
|
|
BOOL CalculateTexRect(IWineD3DSurfaceImpl *This, RECT *Rect, float glTexCoord[4])
|
|
{
|
|
const struct wined3d_gl_info *gl_info = &This->resource.wineD3DDevice->adapter->gl_info;
|
|
int x1 = Rect->left, x2 = Rect->right;
|
|
int y1 = Rect->top, y2 = Rect->bottom;
|
|
GLint maxSize = gl_info->limits.texture_size;
|
|
|
|
TRACE("(%p)->(%d,%d)-(%d,%d)\n", This,
|
|
Rect->left, Rect->top, Rect->right, Rect->bottom);
|
|
|
|
/* The sizes might be reversed */
|
|
if(Rect->left > Rect->right) {
|
|
x1 = Rect->right;
|
|
x2 = Rect->left;
|
|
}
|
|
if(Rect->top > Rect->bottom) {
|
|
y1 = Rect->bottom;
|
|
y2 = Rect->top;
|
|
}
|
|
|
|
/* No oversized texture? This is easy */
|
|
if(!(This->Flags & SFLAG_OVERSIZE)) {
|
|
/* Which rect from the texture do I need? */
|
|
if (This->texture_target == GL_TEXTURE_RECTANGLE_ARB)
|
|
{
|
|
glTexCoord[0] = (float) Rect->left;
|
|
glTexCoord[2] = (float) Rect->top;
|
|
glTexCoord[1] = (float) Rect->right;
|
|
glTexCoord[3] = (float) Rect->bottom;
|
|
} else {
|
|
glTexCoord[0] = (float) Rect->left / (float) This->pow2Width;
|
|
glTexCoord[2] = (float) Rect->top / (float) This->pow2Height;
|
|
glTexCoord[1] = (float) Rect->right / (float) This->pow2Width;
|
|
glTexCoord[3] = (float) Rect->bottom / (float) This->pow2Height;
|
|
}
|
|
|
|
return TRUE;
|
|
} else {
|
|
/* Check if we can succeed at all */
|
|
if( (x2 - x1) > maxSize ||
|
|
(y2 - y1) > maxSize ) {
|
|
TRACE("Requested rectangle is too large for gl\n");
|
|
return FALSE;
|
|
}
|
|
|
|
/* A part of the texture has to be picked. First, check if
|
|
* some texture part is loaded already, if yes try to re-use it.
|
|
* If the texture is dirty, or the part can't be used,
|
|
* re-position the part to load
|
|
*/
|
|
if(This->Flags & SFLAG_INTEXTURE) {
|
|
if(This->glRect.left <= x1 && This->glRect.right >= x2 &&
|
|
This->glRect.top <= y1 && This->glRect.bottom >= x2 ) {
|
|
/* Ok, the rectangle is ok, re-use it */
|
|
TRACE("Using existing gl Texture\n");
|
|
} else {
|
|
/* Rectangle is not ok, dirtify the texture to reload it */
|
|
TRACE("Dirtifying texture to force reload\n");
|
|
This->Flags &= ~SFLAG_INTEXTURE;
|
|
}
|
|
}
|
|
|
|
/* Now if we are dirty(no else if!) */
|
|
if(!(This->Flags & SFLAG_INTEXTURE)) {
|
|
/* Set the new rectangle. Use the following strategy:
|
|
* 1) Use as big textures as possible.
|
|
* 2) Place the texture part in the way that the requested
|
|
* part is in the middle of the texture(well, almost)
|
|
* 3) If the texture is moved over the edges of the
|
|
* surface, replace it nicely
|
|
* 4) If the coord is not limiting the texture size,
|
|
* use the whole size
|
|
*/
|
|
if((This->pow2Width) > maxSize) {
|
|
This->glRect.left = x1 - maxSize / 2;
|
|
if(This->glRect.left < 0) {
|
|
This->glRect.left = 0;
|
|
}
|
|
This->glRect.right = This->glRect.left + maxSize;
|
|
if(This->glRect.right > This->currentDesc.Width) {
|
|
This->glRect.right = This->currentDesc.Width;
|
|
This->glRect.left = This->glRect.right - maxSize;
|
|
}
|
|
} else {
|
|
This->glRect.left = 0;
|
|
This->glRect.right = This->pow2Width;
|
|
}
|
|
|
|
if (This->pow2Height > maxSize)
|
|
{
|
|
This->glRect.top = x1 - gl_info->limits.texture_size / 2;
|
|
if(This->glRect.top < 0) This->glRect.top = 0;
|
|
This->glRect.bottom = This->glRect.left + maxSize;
|
|
if(This->glRect.bottom > This->currentDesc.Height) {
|
|
This->glRect.bottom = This->currentDesc.Height;
|
|
This->glRect.top = This->glRect.bottom - maxSize;
|
|
}
|
|
} else {
|
|
This->glRect.top = 0;
|
|
This->glRect.bottom = This->pow2Height;
|
|
}
|
|
TRACE("(%p): Using rect (%d,%d)-(%d,%d)\n", This,
|
|
This->glRect.left, This->glRect.top, This->glRect.right, This->glRect.bottom);
|
|
}
|
|
|
|
/* Re-calculate the rect to draw */
|
|
Rect->left -= This->glRect.left;
|
|
Rect->right -= This->glRect.left;
|
|
Rect->top -= This->glRect.top;
|
|
Rect->bottom -= This->glRect.top;
|
|
|
|
/* Get the gl coordinates. The gl rectangle is a power of 2, eigher the max size,
|
|
* or the pow2Width / pow2Height of the surface.
|
|
*
|
|
* Can never be GL_TEXTURE_RECTANGLE_ARB because oversized surfaces are always set up
|
|
* as regular GL_TEXTURE_2D.
|
|
*/
|
|
glTexCoord[0] = (float) Rect->left / (float) (This->glRect.right - This->glRect.left);
|
|
glTexCoord[2] = (float) Rect->top / (float) (This->glRect.bottom - This->glRect.top);
|
|
glTexCoord[1] = (float) Rect->right / (float) (This->glRect.right - This->glRect.left);
|
|
glTexCoord[3] = (float) Rect->bottom / (float) (This->glRect.bottom - This->glRect.top);
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
void gen_ffp_frag_op(IWineD3DStateBlockImpl *stateblock, struct ffp_frag_settings *settings, BOOL ignore_textype) {
|
|
#define ARG1 0x01
|
|
#define ARG2 0x02
|
|
#define ARG0 0x04
|
|
static const unsigned char args[WINED3DTOP_LERP + 1] = {
|
|
/* undefined */ 0,
|
|
/* D3DTOP_DISABLE */ 0,
|
|
/* D3DTOP_SELECTARG1 */ ARG1,
|
|
/* D3DTOP_SELECTARG2 */ ARG2,
|
|
/* D3DTOP_MODULATE */ ARG1 | ARG2,
|
|
/* D3DTOP_MODULATE2X */ ARG1 | ARG2,
|
|
/* D3DTOP_MODULATE4X */ ARG1 | ARG2,
|
|
/* D3DTOP_ADD */ ARG1 | ARG2,
|
|
/* D3DTOP_ADDSIGNED */ ARG1 | ARG2,
|
|
/* D3DTOP_ADDSIGNED2X */ ARG1 | ARG2,
|
|
/* D3DTOP_SUBTRACT */ ARG1 | ARG2,
|
|
/* D3DTOP_ADDSMOOTH */ ARG1 | ARG2,
|
|
/* D3DTOP_BLENDDIFFUSEALPHA */ ARG1 | ARG2,
|
|
/* D3DTOP_BLENDTEXTUREALPHA */ ARG1 | ARG2,
|
|
/* D3DTOP_BLENDFACTORALPHA */ ARG1 | ARG2,
|
|
/* D3DTOP_BLENDTEXTUREALPHAPM */ ARG1 | ARG2,
|
|
/* D3DTOP_BLENDCURRENTALPHA */ ARG1 | ARG2,
|
|
/* D3DTOP_PREMODULATE */ ARG1 | ARG2,
|
|
/* D3DTOP_MODULATEALPHA_ADDCOLOR */ ARG1 | ARG2,
|
|
/* D3DTOP_MODULATECOLOR_ADDALPHA */ ARG1 | ARG2,
|
|
/* D3DTOP_MODULATEINVALPHA_ADDCOLOR */ ARG1 | ARG2,
|
|
/* D3DTOP_MODULATEINVCOLOR_ADDALPHA */ ARG1 | ARG2,
|
|
/* D3DTOP_BUMPENVMAP */ ARG1 | ARG2,
|
|
/* D3DTOP_BUMPENVMAPLUMINANCE */ ARG1 | ARG2,
|
|
/* D3DTOP_DOTPRODUCT3 */ ARG1 | ARG2,
|
|
/* D3DTOP_MULTIPLYADD */ ARG1 | ARG2 | ARG0,
|
|
/* D3DTOP_LERP */ ARG1 | ARG2 | ARG0
|
|
};
|
|
unsigned int i;
|
|
DWORD ttff;
|
|
DWORD cop, aop, carg0, carg1, carg2, aarg0, aarg1, aarg2;
|
|
IWineD3DDeviceImpl *device = stateblock->wineD3DDevice;
|
|
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
|
|
|
|
for (i = 0; i < gl_info->limits.texture_stages; ++i)
|
|
{
|
|
IWineD3DBaseTextureImpl *texture;
|
|
settings->op[i].padding = 0;
|
|
if(stateblock->textureState[i][WINED3DTSS_COLOROP] == WINED3DTOP_DISABLE) {
|
|
settings->op[i].cop = WINED3DTOP_DISABLE;
|
|
settings->op[i].aop = WINED3DTOP_DISABLE;
|
|
settings->op[i].carg0 = settings->op[i].carg1 = settings->op[i].carg2 = ARG_UNUSED;
|
|
settings->op[i].aarg0 = settings->op[i].aarg1 = settings->op[i].aarg2 = ARG_UNUSED;
|
|
settings->op[i].color_fixup = COLOR_FIXUP_IDENTITY;
|
|
settings->op[i].dst = resultreg;
|
|
settings->op[i].tex_type = tex_1d;
|
|
settings->op[i].projected = proj_none;
|
|
i++;
|
|
break;
|
|
}
|
|
|
|
texture = (IWineD3DBaseTextureImpl *) stateblock->textures[i];
|
|
if(texture) {
|
|
settings->op[i].color_fixup = texture->resource.format_desc->color_fixup;
|
|
if(ignore_textype) {
|
|
settings->op[i].tex_type = tex_1d;
|
|
} else {
|
|
switch (IWineD3DBaseTexture_GetTextureDimensions((IWineD3DBaseTexture *)texture)) {
|
|
case GL_TEXTURE_1D:
|
|
settings->op[i].tex_type = tex_1d;
|
|
break;
|
|
case GL_TEXTURE_2D:
|
|
settings->op[i].tex_type = tex_2d;
|
|
break;
|
|
case GL_TEXTURE_3D:
|
|
settings->op[i].tex_type = tex_3d;
|
|
break;
|
|
case GL_TEXTURE_CUBE_MAP_ARB:
|
|
settings->op[i].tex_type = tex_cube;
|
|
break;
|
|
case GL_TEXTURE_RECTANGLE_ARB:
|
|
settings->op[i].tex_type = tex_rect;
|
|
break;
|
|
}
|
|
}
|
|
} else {
|
|
settings->op[i].color_fixup = COLOR_FIXUP_IDENTITY;
|
|
settings->op[i].tex_type = tex_1d;
|
|
}
|
|
|
|
cop = stateblock->textureState[i][WINED3DTSS_COLOROP];
|
|
aop = stateblock->textureState[i][WINED3DTSS_ALPHAOP];
|
|
|
|
carg1 = (args[cop] & ARG1) ? stateblock->textureState[i][WINED3DTSS_COLORARG1] : ARG_UNUSED;
|
|
carg2 = (args[cop] & ARG2) ? stateblock->textureState[i][WINED3DTSS_COLORARG2] : ARG_UNUSED;
|
|
carg0 = (args[cop] & ARG0) ? stateblock->textureState[i][WINED3DTSS_COLORARG0] : ARG_UNUSED;
|
|
|
|
if(is_invalid_op(device, i, cop, carg1, carg2, carg0)) {
|
|
carg0 = ARG_UNUSED;
|
|
carg2 = ARG_UNUSED;
|
|
carg1 = WINED3DTA_CURRENT;
|
|
cop = WINED3DTOP_SELECTARG1;
|
|
}
|
|
|
|
if(cop == WINED3DTOP_DOTPRODUCT3) {
|
|
/* A dotproduct3 on the colorop overwrites the alphaop operation and replicates
|
|
* the color result to the alpha component of the destination
|
|
*/
|
|
aop = cop;
|
|
aarg1 = carg1;
|
|
aarg2 = carg2;
|
|
aarg0 = carg0;
|
|
} else {
|
|
aarg1 = (args[aop] & ARG1) ? stateblock->textureState[i][WINED3DTSS_ALPHAARG1] : ARG_UNUSED;
|
|
aarg2 = (args[aop] & ARG2) ? stateblock->textureState[i][WINED3DTSS_ALPHAARG2] : ARG_UNUSED;
|
|
aarg0 = (args[aop] & ARG0) ? stateblock->textureState[i][WINED3DTSS_ALPHAARG0] : ARG_UNUSED;
|
|
}
|
|
|
|
if (i == 0 && stateblock->textures[0] && stateblock->renderState[WINED3DRS_COLORKEYENABLE])
|
|
{
|
|
UINT texture_dimensions = IWineD3DBaseTexture_GetTextureDimensions(stateblock->textures[0]);
|
|
|
|
if (texture_dimensions == GL_TEXTURE_2D || texture_dimensions == GL_TEXTURE_RECTANGLE_ARB)
|
|
{
|
|
IWineD3DSurfaceImpl *surf;
|
|
surf = (IWineD3DSurfaceImpl *) ((IWineD3DTextureImpl *) stateblock->textures[0])->surfaces[0];
|
|
|
|
if (surf->CKeyFlags & WINEDDSD_CKSRCBLT && !surf->resource.format_desc->alpha_mask)
|
|
{
|
|
if (aop == WINED3DTOP_DISABLE)
|
|
{
|
|
aarg1 = WINED3DTA_TEXTURE;
|
|
aop = WINED3DTOP_SELECTARG1;
|
|
}
|
|
else if (aop == WINED3DTOP_SELECTARG1 && aarg1 != WINED3DTA_TEXTURE)
|
|
{
|
|
if (stateblock->renderState[WINED3DRS_ALPHABLENDENABLE])
|
|
{
|
|
aarg2 = WINED3DTA_TEXTURE;
|
|
aop = WINED3DTOP_MODULATE;
|
|
}
|
|
else aarg1 = WINED3DTA_TEXTURE;
|
|
}
|
|
else if (aop == WINED3DTOP_SELECTARG2 && aarg2 != WINED3DTA_TEXTURE)
|
|
{
|
|
if (stateblock->renderState[WINED3DRS_ALPHABLENDENABLE])
|
|
{
|
|
aarg1 = WINED3DTA_TEXTURE;
|
|
aop = WINED3DTOP_MODULATE;
|
|
}
|
|
else aarg2 = WINED3DTA_TEXTURE;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if(is_invalid_op(device, i, aop, aarg1, aarg2, aarg0)) {
|
|
aarg0 = ARG_UNUSED;
|
|
aarg2 = ARG_UNUSED;
|
|
aarg1 = WINED3DTA_CURRENT;
|
|
aop = WINED3DTOP_SELECTARG1;
|
|
}
|
|
|
|
if(carg1 == WINED3DTA_TEXTURE || carg2 == WINED3DTA_TEXTURE || carg0 == WINED3DTA_TEXTURE ||
|
|
aarg1 == WINED3DTA_TEXTURE || aarg2 == WINED3DTA_TEXTURE || aarg0 == WINED3DTA_TEXTURE) {
|
|
ttff = stateblock->textureState[i][WINED3DTSS_TEXTURETRANSFORMFLAGS];
|
|
if(ttff == (WINED3DTTFF_PROJECTED | WINED3DTTFF_COUNT3)) {
|
|
settings->op[i].projected = proj_count3;
|
|
} else if(ttff == (WINED3DTTFF_PROJECTED | WINED3DTTFF_COUNT4)) {
|
|
settings->op[i].projected = proj_count4;
|
|
} else {
|
|
settings->op[i].projected = proj_none;
|
|
}
|
|
} else {
|
|
settings->op[i].projected = proj_none;
|
|
}
|
|
|
|
settings->op[i].cop = cop;
|
|
settings->op[i].aop = aop;
|
|
settings->op[i].carg0 = carg0;
|
|
settings->op[i].carg1 = carg1;
|
|
settings->op[i].carg2 = carg2;
|
|
settings->op[i].aarg0 = aarg0;
|
|
settings->op[i].aarg1 = aarg1;
|
|
settings->op[i].aarg2 = aarg2;
|
|
|
|
if(stateblock->textureState[i][WINED3DTSS_RESULTARG] == WINED3DTA_TEMP) {
|
|
settings->op[i].dst = tempreg;
|
|
} else {
|
|
settings->op[i].dst = resultreg;
|
|
}
|
|
}
|
|
|
|
/* Clear unsupported stages */
|
|
for(; i < MAX_TEXTURES; i++) {
|
|
memset(&settings->op[i], 0xff, sizeof(settings->op[i]));
|
|
}
|
|
|
|
if(stateblock->renderState[WINED3DRS_FOGENABLE] == FALSE) {
|
|
settings->fog = FOG_OFF;
|
|
} else if(stateblock->renderState[WINED3DRS_FOGTABLEMODE] == WINED3DFOG_NONE) {
|
|
if(use_vs(stateblock) || ((IWineD3DVertexDeclarationImpl *) stateblock->vertexDecl)->position_transformed) {
|
|
settings->fog = FOG_LINEAR;
|
|
} else {
|
|
switch(stateblock->renderState[WINED3DRS_FOGVERTEXMODE]) {
|
|
case WINED3DFOG_NONE:
|
|
case WINED3DFOG_LINEAR:
|
|
settings->fog = FOG_LINEAR;
|
|
break;
|
|
case WINED3DFOG_EXP:
|
|
settings->fog = FOG_EXP;
|
|
break;
|
|
case WINED3DFOG_EXP2:
|
|
settings->fog = FOG_EXP2;
|
|
break;
|
|
}
|
|
}
|
|
} else {
|
|
switch(stateblock->renderState[WINED3DRS_FOGTABLEMODE]) {
|
|
case WINED3DFOG_LINEAR:
|
|
settings->fog = FOG_LINEAR;
|
|
break;
|
|
case WINED3DFOG_EXP:
|
|
settings->fog = FOG_EXP;
|
|
break;
|
|
case WINED3DFOG_EXP2:
|
|
settings->fog = FOG_EXP2;
|
|
break;
|
|
}
|
|
}
|
|
if(stateblock->renderState[WINED3DRS_SRGBWRITEENABLE]) {
|
|
settings->sRGB_write = 1;
|
|
} else {
|
|
settings->sRGB_write = 0;
|
|
}
|
|
if(device->vs_clipping || !use_vs(stateblock) || !stateblock->renderState[WINED3DRS_CLIPPING] ||
|
|
!stateblock->renderState[WINED3DRS_CLIPPLANEENABLE]) {
|
|
/* No need to emulate clipplanes if GL supports native vertex shader clipping or if
|
|
* the fixed function vertex pipeline is used(which always supports clipplanes), or
|
|
* if no clipplane is enabled
|
|
*/
|
|
settings->emul_clipplanes = 0;
|
|
} else {
|
|
settings->emul_clipplanes = 1;
|
|
}
|
|
}
|
|
|
|
const struct ffp_frag_desc *find_ffp_frag_shader(const struct wine_rb_tree *fragment_shaders,
|
|
const struct ffp_frag_settings *settings)
|
|
{
|
|
struct wine_rb_entry *entry = wine_rb_get(fragment_shaders, settings);
|
|
return entry ? WINE_RB_ENTRY_VALUE(entry, struct ffp_frag_desc, entry) : NULL;
|
|
}
|
|
|
|
void add_ffp_frag_shader(struct wine_rb_tree *shaders, struct ffp_frag_desc *desc)
|
|
{
|
|
/* Note that the key is the implementation independent part of the ffp_frag_desc structure,
|
|
* whereas desc points to an extended structure with implementation specific parts. */
|
|
if (wine_rb_put(shaders, &desc->settings, &desc->entry) == -1)
|
|
{
|
|
ERR("Failed to insert ffp frag shader.\n");
|
|
}
|
|
}
|
|
|
|
/* Activates the texture dimension according to the bound D3D texture.
|
|
* Does not care for the colorop or correct gl texture unit(when using nvrc)
|
|
* Requires the caller to activate the correct unit before
|
|
*/
|
|
/* GL locking is done by the caller (state handler) */
|
|
void texture_activate_dimensions(DWORD stage, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context)
|
|
{
|
|
const struct wined3d_gl_info *gl_info = context->gl_info;
|
|
|
|
if (stateblock->textures[stage])
|
|
{
|
|
switch (IWineD3DBaseTexture_GetTextureDimensions(stateblock->textures[stage])) {
|
|
case GL_TEXTURE_2D:
|
|
glDisable(GL_TEXTURE_3D);
|
|
checkGLcall("glDisable(GL_TEXTURE_3D)");
|
|
if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
|
|
{
|
|
glDisable(GL_TEXTURE_CUBE_MAP_ARB);
|
|
checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
|
|
}
|
|
if (gl_info->supported[ARB_TEXTURE_RECTANGLE])
|
|
{
|
|
glDisable(GL_TEXTURE_RECTANGLE_ARB);
|
|
checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
|
|
}
|
|
glEnable(GL_TEXTURE_2D);
|
|
checkGLcall("glEnable(GL_TEXTURE_2D)");
|
|
break;
|
|
case GL_TEXTURE_RECTANGLE_ARB:
|
|
glDisable(GL_TEXTURE_2D);
|
|
checkGLcall("glDisable(GL_TEXTURE_2D)");
|
|
glDisable(GL_TEXTURE_3D);
|
|
checkGLcall("glDisable(GL_TEXTURE_3D)");
|
|
if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
|
|
{
|
|
glDisable(GL_TEXTURE_CUBE_MAP_ARB);
|
|
checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
|
|
}
|
|
glEnable(GL_TEXTURE_RECTANGLE_ARB);
|
|
checkGLcall("glEnable(GL_TEXTURE_RECTANGLE_ARB)");
|
|
break;
|
|
case GL_TEXTURE_3D:
|
|
if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
|
|
{
|
|
glDisable(GL_TEXTURE_CUBE_MAP_ARB);
|
|
checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
|
|
}
|
|
if (gl_info->supported[ARB_TEXTURE_RECTANGLE])
|
|
{
|
|
glDisable(GL_TEXTURE_RECTANGLE_ARB);
|
|
checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
|
|
}
|
|
glDisable(GL_TEXTURE_2D);
|
|
checkGLcall("glDisable(GL_TEXTURE_2D)");
|
|
glEnable(GL_TEXTURE_3D);
|
|
checkGLcall("glEnable(GL_TEXTURE_3D)");
|
|
break;
|
|
case GL_TEXTURE_CUBE_MAP_ARB:
|
|
glDisable(GL_TEXTURE_2D);
|
|
checkGLcall("glDisable(GL_TEXTURE_2D)");
|
|
glDisable(GL_TEXTURE_3D);
|
|
checkGLcall("glDisable(GL_TEXTURE_3D)");
|
|
if (gl_info->supported[ARB_TEXTURE_RECTANGLE])
|
|
{
|
|
glDisable(GL_TEXTURE_RECTANGLE_ARB);
|
|
checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
|
|
}
|
|
glEnable(GL_TEXTURE_CUBE_MAP_ARB);
|
|
checkGLcall("glEnable(GL_TEXTURE_CUBE_MAP_ARB)");
|
|
break;
|
|
}
|
|
} else {
|
|
glEnable(GL_TEXTURE_2D);
|
|
checkGLcall("glEnable(GL_TEXTURE_2D)");
|
|
glDisable(GL_TEXTURE_3D);
|
|
checkGLcall("glDisable(GL_TEXTURE_3D)");
|
|
if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
|
|
{
|
|
glDisable(GL_TEXTURE_CUBE_MAP_ARB);
|
|
checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
|
|
}
|
|
if (gl_info->supported[ARB_TEXTURE_RECTANGLE])
|
|
{
|
|
glDisable(GL_TEXTURE_RECTANGLE_ARB);
|
|
checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
|
|
}
|
|
/* Binding textures is done by samplers. A dummy texture will be bound */
|
|
}
|
|
}
|
|
|
|
/* GL locking is done by the caller (state handler) */
|
|
void sampler_texdim(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context)
|
|
{
|
|
DWORD sampler = state - STATE_SAMPLER(0);
|
|
DWORD mapped_stage = stateblock->wineD3DDevice->texUnitMap[sampler];
|
|
|
|
/* No need to enable / disable anything here for unused samplers. The tex_colorop
|
|
* handler takes care. Also no action is needed with pixel shaders, or if tex_colorop
|
|
* will take care of this business
|
|
*/
|
|
if (mapped_stage == WINED3D_UNMAPPED_STAGE || mapped_stage >= context->gl_info->limits.textures) return;
|
|
if(sampler >= stateblock->lowest_disabled_stage) return;
|
|
if(isStateDirty(context, STATE_TEXTURESTAGE(sampler, WINED3DTSS_COLOROP))) return;
|
|
|
|
texture_activate_dimensions(sampler, stateblock, context);
|
|
}
|
|
|
|
void *wined3d_rb_alloc(size_t size)
|
|
{
|
|
return HeapAlloc(GetProcessHeap(), 0, size);
|
|
}
|
|
|
|
void *wined3d_rb_realloc(void *ptr, size_t size)
|
|
{
|
|
return HeapReAlloc(GetProcessHeap(), 0, ptr, size);
|
|
}
|
|
|
|
void wined3d_rb_free(void *ptr)
|
|
{
|
|
HeapFree(GetProcessHeap(), 0, ptr);
|
|
}
|
|
|
|
static int ffp_frag_program_key_compare(const void *key, const struct wine_rb_entry *entry)
|
|
{
|
|
const struct ffp_frag_settings *ka = key;
|
|
const struct ffp_frag_settings *kb = &WINE_RB_ENTRY_VALUE(entry, const struct ffp_frag_desc, entry)->settings;
|
|
|
|
return memcmp(ka, kb, sizeof(*ka));
|
|
}
|
|
|
|
const struct wine_rb_functions wined3d_ffp_frag_program_rb_functions =
|
|
{
|
|
wined3d_rb_alloc,
|
|
wined3d_rb_realloc,
|
|
wined3d_rb_free,
|
|
ffp_frag_program_key_compare,
|
|
};
|
|
|
|
UINT wined3d_log2i(UINT32 x)
|
|
{
|
|
static const UINT l[] =
|
|
{
|
|
~0U, 0, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3,
|
|
4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
|
|
5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
|
|
5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
|
|
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
|
|
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
|
|
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
|
|
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
|
|
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
|
|
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
|
|
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
|
|
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
|
|
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
|
|
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
|
|
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
|
|
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
|
|
};
|
|
UINT32 i;
|
|
|
|
return (i = x >> 16) ? (x = i >> 8) ? l[x] + 24 : l[i] + 16 : (i = x >> 8) ? l[i] + 8 : l[x];
|
|
}
|
|
|
|
/* Set the shader type for this device, depending on the given capabilities
|
|
* and the user preferences in wined3d_settings. */
|
|
void select_shader_mode(const struct wined3d_gl_info *gl_info, int *ps_selected, int *vs_selected)
|
|
{
|
|
if (wined3d_settings.vs_mode == VS_NONE) *vs_selected = SHADER_NONE;
|
|
else if (gl_info->supported[ARB_VERTEX_SHADER] && wined3d_settings.glslRequested)
|
|
{
|
|
/* Geforce4 cards support GLSL but for vertex shaders only. Further its reported GLSL caps are
|
|
* wrong. This combined with the fact that glsl won't offer more features or performance, use ARB
|
|
* shaders only on this card. */
|
|
if (gl_info->supported[NV_VERTEX_PROGRAM] && !gl_info->supported[NV_VERTEX_PROGRAM2]) *vs_selected = SHADER_ARB;
|
|
else *vs_selected = SHADER_GLSL;
|
|
}
|
|
else if (gl_info->supported[ARB_VERTEX_PROGRAM]) *vs_selected = SHADER_ARB;
|
|
else *vs_selected = SHADER_NONE;
|
|
|
|
if (wined3d_settings.ps_mode == PS_NONE) *ps_selected = SHADER_NONE;
|
|
else if (gl_info->supported[ARB_FRAGMENT_SHADER] && wined3d_settings.glslRequested) *ps_selected = SHADER_GLSL;
|
|
else if (gl_info->supported[ARB_FRAGMENT_PROGRAM]) *ps_selected = SHADER_ARB;
|
|
else if (gl_info->supported[ATI_FRAGMENT_SHADER]) *ps_selected = SHADER_ATI;
|
|
else *ps_selected = SHADER_NONE;
|
|
}
|
|
|
|
const shader_backend_t *select_shader_backend(struct wined3d_adapter *adapter, WINED3DDEVTYPE device_type)
|
|
{
|
|
int vs_selected_mode, ps_selected_mode;
|
|
|
|
select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
|
|
if (vs_selected_mode == SHADER_GLSL || ps_selected_mode == SHADER_GLSL) return &glsl_shader_backend;
|
|
if (vs_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_ARB) return &arb_program_shader_backend;
|
|
return &none_shader_backend;
|
|
}
|
|
|
|
const struct fragment_pipeline *select_fragment_implementation(struct wined3d_adapter *adapter,
|
|
WINED3DDEVTYPE device_type)
|
|
{
|
|
const struct wined3d_gl_info *gl_info = &adapter->gl_info;
|
|
int vs_selected_mode, ps_selected_mode;
|
|
|
|
select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
|
|
if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
|
|
&& gl_info->supported[ARB_FRAGMENT_PROGRAM]) return &arbfp_fragment_pipeline;
|
|
else if (ps_selected_mode == SHADER_ATI) return &atifs_fragment_pipeline;
|
|
else if (gl_info->supported[NV_REGISTER_COMBINERS]
|
|
&& gl_info->supported[NV_TEXTURE_SHADER2]) return &nvts_fragment_pipeline;
|
|
else if (gl_info->supported[NV_REGISTER_COMBINERS]) return &nvrc_fragment_pipeline;
|
|
else return &ffp_fragment_pipeline;
|
|
}
|
|
|
|
const struct blit_shader *select_blit_implementation(struct wined3d_adapter *adapter, WINED3DDEVTYPE device_type)
|
|
{
|
|
const struct wined3d_gl_info *gl_info = &adapter->gl_info;
|
|
int vs_selected_mode, ps_selected_mode;
|
|
|
|
select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
|
|
if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
|
|
&& gl_info->supported[ARB_FRAGMENT_PROGRAM]) return &arbfp_blit;
|
|
else return &ffp_blit;
|
|
}
|