mirror of
https://github.com/reactos/wine.git
synced 2024-11-29 14:40:56 +00:00
594 lines
19 KiB
C
594 lines
19 KiB
C
/*
|
|
* Copyright (C) 2012 Józef Kucia
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
|
*
|
|
*/
|
|
|
|
#include "wine/debug.h"
|
|
#include "d3dx9_36_private.h"
|
|
|
|
WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
|
|
|
|
struct render_to_surface
|
|
{
|
|
ID3DXRenderToSurface ID3DXRenderToSurface_iface;
|
|
LONG ref;
|
|
|
|
IDirect3DDevice9 *device;
|
|
D3DXRTS_DESC desc;
|
|
|
|
IDirect3DSurface9 *dst_surface;
|
|
|
|
IDirect3DSurface9 *render_target;
|
|
IDirect3DSurface9 *depth_stencil;
|
|
|
|
DWORD num_render_targets;
|
|
D3DVIEWPORT9 previous_viewport;
|
|
IDirect3DSurface9 **previous_render_targets;
|
|
IDirect3DSurface9 *previous_depth_stencil;
|
|
};
|
|
|
|
static inline struct render_to_surface *impl_from_ID3DXRenderToSurface(ID3DXRenderToSurface *iface)
|
|
{
|
|
return CONTAINING_RECORD(iface, struct render_to_surface, ID3DXRenderToSurface_iface);
|
|
}
|
|
|
|
static void restore_previous_device_state(struct render_to_surface *render)
|
|
{
|
|
unsigned int i;
|
|
|
|
for (i = 0; i < render->num_render_targets; i++)
|
|
{
|
|
IDirect3DDevice9_SetRenderTarget(render->device, i, render->previous_render_targets[i]);
|
|
if (render->previous_render_targets[i])
|
|
IDirect3DSurface9_Release(render->previous_render_targets[i]);
|
|
render->previous_render_targets[i] = NULL;
|
|
}
|
|
|
|
IDirect3DDevice9_SetDepthStencilSurface(render->device, render->previous_depth_stencil);
|
|
if (render->previous_depth_stencil)
|
|
{
|
|
IDirect3DSurface9_Release(render->previous_depth_stencil);
|
|
render->previous_depth_stencil = NULL;
|
|
}
|
|
|
|
IDirect3DDevice9_SetViewport(render->device, &render->previous_viewport);
|
|
}
|
|
|
|
static HRESULT WINAPI D3DXRenderToSurface_QueryInterface(ID3DXRenderToSurface *iface,
|
|
REFIID riid,
|
|
void **out)
|
|
{
|
|
TRACE("iface %p, riid %s, out %p\n", iface, debugstr_guid(riid), out);
|
|
|
|
if (IsEqualGUID(riid, &IID_ID3DXRenderToSurface)
|
|
|| IsEqualGUID(riid, &IID_IUnknown))
|
|
{
|
|
IUnknown_AddRef(iface);
|
|
*out = iface;
|
|
return S_OK;
|
|
}
|
|
|
|
WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
|
|
|
|
*out = NULL;
|
|
return E_NOINTERFACE;
|
|
}
|
|
|
|
static ULONG WINAPI D3DXRenderToSurface_AddRef(ID3DXRenderToSurface *iface)
|
|
{
|
|
struct render_to_surface *render = impl_from_ID3DXRenderToSurface(iface);
|
|
ULONG ref = InterlockedIncrement(&render->ref);
|
|
|
|
TRACE("%p increasing refcount to %u\n", iface, ref);
|
|
|
|
return ref;
|
|
}
|
|
|
|
static ULONG WINAPI D3DXRenderToSurface_Release(ID3DXRenderToSurface *iface)
|
|
{
|
|
struct render_to_surface *render = impl_from_ID3DXRenderToSurface(iface);
|
|
ULONG ref = InterlockedDecrement(&render->ref);
|
|
unsigned int i;
|
|
|
|
TRACE("%p decreasing refcount to %u\n", iface, ref);
|
|
|
|
if (!ref)
|
|
{
|
|
if (render->dst_surface) IDirect3DSurface9_Release(render->dst_surface);
|
|
|
|
if (render->render_target) IDirect3DSurface9_Release(render->render_target);
|
|
if (render->depth_stencil) IDirect3DSurface9_Release(render->depth_stencil);
|
|
|
|
for (i = 0; i < render->num_render_targets; i++)
|
|
{
|
|
if (render->previous_render_targets[i])
|
|
IDirect3DSurface9_Release(render->previous_render_targets[i]);
|
|
}
|
|
|
|
HeapFree(GetProcessHeap(), 0, render->previous_render_targets);
|
|
|
|
if (render->previous_depth_stencil) IDirect3DSurface9_Release(render->previous_depth_stencil);
|
|
|
|
IDirect3DDevice9_Release(render->device);
|
|
|
|
HeapFree(GetProcessHeap(), 0, render);
|
|
}
|
|
|
|
return ref;
|
|
}
|
|
|
|
static HRESULT WINAPI D3DXRenderToSurface_GetDevice(ID3DXRenderToSurface *iface,
|
|
IDirect3DDevice9 **device)
|
|
{
|
|
struct render_to_surface *render = impl_from_ID3DXRenderToSurface(iface);
|
|
|
|
TRACE("(%p)->(%p)\n", iface, device);
|
|
|
|
if (!device) return D3DERR_INVALIDCALL;
|
|
|
|
IDirect3DDevice9_AddRef(render->device);
|
|
*device = render->device;
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI D3DXRenderToSurface_GetDesc(ID3DXRenderToSurface *iface,
|
|
D3DXRTS_DESC *desc)
|
|
{
|
|
struct render_to_surface *render = impl_from_ID3DXRenderToSurface(iface);
|
|
|
|
TRACE("(%p)->(%p)\n", iface, desc);
|
|
|
|
if (!desc) return D3DERR_INVALIDCALL;
|
|
|
|
*desc = render->desc;
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI D3DXRenderToSurface_BeginScene(ID3DXRenderToSurface *iface,
|
|
IDirect3DSurface9 *surface,
|
|
const D3DVIEWPORT9 *viewport)
|
|
{
|
|
struct render_to_surface *render = impl_from_ID3DXRenderToSurface(iface);
|
|
unsigned int i;
|
|
IDirect3DDevice9 *device;
|
|
D3DSURFACE_DESC surface_desc;
|
|
HRESULT hr = D3DERR_INVALIDCALL;
|
|
D3DMULTISAMPLE_TYPE multi_sample_type = D3DMULTISAMPLE_NONE;
|
|
DWORD multi_sample_quality = 0;
|
|
|
|
TRACE("(%p)->(%p, %p)\n", iface, surface, viewport);
|
|
|
|
if (!surface || render->dst_surface) return D3DERR_INVALIDCALL;
|
|
|
|
IDirect3DSurface9_GetDesc(surface, &surface_desc);
|
|
if (surface_desc.Format != render->desc.Format
|
|
|| surface_desc.Width != render->desc.Width
|
|
|| surface_desc.Height != render->desc.Height)
|
|
return D3DERR_INVALIDCALL;
|
|
|
|
if (viewport)
|
|
{
|
|
if (viewport->X > render->desc.Width || viewport->Y > render->desc.Height
|
|
|| viewport->X + viewport->Width > render->desc.Width
|
|
|| viewport->Y + viewport->Height > render->desc.Height)
|
|
return D3DERR_INVALIDCALL;
|
|
|
|
if (!(surface_desc.Usage & D3DUSAGE_RENDERTARGET)
|
|
&& (viewport->X != 0 || viewport->Y != 0
|
|
|| viewport->Width != render->desc.Width
|
|
|| viewport->Height != render->desc.Height))
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
device = render->device;
|
|
|
|
/* save device state */
|
|
IDirect3DDevice9_GetViewport(device, &render->previous_viewport);
|
|
|
|
for (i = 0; i < render->num_render_targets; i++)
|
|
{
|
|
hr = IDirect3DDevice9_GetRenderTarget(device, i, &render->previous_render_targets[i]);
|
|
if (FAILED(hr)) render->previous_render_targets[i] = NULL;
|
|
}
|
|
|
|
hr = IDirect3DDevice9_GetDepthStencilSurface(device, &render->previous_depth_stencil);
|
|
if (FAILED(hr)) render->previous_depth_stencil = NULL;
|
|
|
|
/* prepare for rendering to surface */
|
|
for (i = 1; i < render->num_render_targets; i++)
|
|
IDirect3DDevice9_SetRenderTarget(device, i, NULL);
|
|
|
|
if (surface_desc.Usage & D3DUSAGE_RENDERTARGET)
|
|
{
|
|
hr = IDirect3DDevice9_SetRenderTarget(device, 0, surface);
|
|
multi_sample_type = surface_desc.MultiSampleType;
|
|
multi_sample_quality = surface_desc.MultiSampleQuality;
|
|
}
|
|
else
|
|
{
|
|
hr = IDirect3DDevice9_CreateRenderTarget(device, render->desc.Width, render->desc.Height,
|
|
render->desc.Format, multi_sample_type, multi_sample_quality, FALSE,
|
|
&render->render_target, NULL);
|
|
if (FAILED(hr)) goto cleanup;
|
|
hr = IDirect3DDevice9_SetRenderTarget(device, 0, render->render_target);
|
|
}
|
|
|
|
if (FAILED(hr)) goto cleanup;
|
|
|
|
if (render->desc.DepthStencil)
|
|
{
|
|
hr = IDirect3DDevice9_CreateDepthStencilSurface(device, render->desc.Width, render->desc.Height,
|
|
render->desc.DepthStencilFormat, multi_sample_type, multi_sample_quality, TRUE,
|
|
&render->depth_stencil, NULL);
|
|
}
|
|
else render->depth_stencil = NULL;
|
|
|
|
if (FAILED(hr)) goto cleanup;
|
|
|
|
hr = IDirect3DDevice9_SetDepthStencilSurface(device, render->depth_stencil);
|
|
if (FAILED(hr)) goto cleanup;
|
|
|
|
if (viewport) IDirect3DDevice9_SetViewport(device, viewport);
|
|
|
|
IDirect3DSurface9_AddRef(surface);
|
|
render->dst_surface = surface;
|
|
return IDirect3DDevice9_BeginScene(device);
|
|
|
|
cleanup:
|
|
restore_previous_device_state(render);
|
|
|
|
if (render->dst_surface) IDirect3DSurface9_Release(render->dst_surface);
|
|
render->dst_surface = NULL;
|
|
|
|
if (render->render_target) IDirect3DSurface9_Release(render->render_target);
|
|
render->render_target = NULL;
|
|
if (render->depth_stencil) IDirect3DSurface9_Release(render->depth_stencil);
|
|
render->depth_stencil = NULL;
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI D3DXRenderToSurface_EndScene(ID3DXRenderToSurface *iface,
|
|
DWORD filter)
|
|
{
|
|
struct render_to_surface *render = impl_from_ID3DXRenderToSurface(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("(%p)->(%#x)\n", iface, filter);
|
|
|
|
if (!render->dst_surface) return D3DERR_INVALIDCALL;
|
|
|
|
hr = IDirect3DDevice9_EndScene(render->device);
|
|
|
|
/* copy render target data to destination surface, if needed */
|
|
if (render->render_target)
|
|
{
|
|
hr = D3DXLoadSurfaceFromSurface(render->dst_surface, NULL, NULL,
|
|
render->render_target, NULL, NULL, filter, 0);
|
|
if (FAILED(hr)) ERR("Copying render target data to surface failed %#x\n", hr);
|
|
}
|
|
|
|
restore_previous_device_state(render);
|
|
|
|
/* release resources */
|
|
if (render->render_target)
|
|
{
|
|
IDirect3DSurface9_Release(render->render_target);
|
|
render->render_target = NULL;
|
|
}
|
|
|
|
if (render->depth_stencil)
|
|
{
|
|
IDirect3DSurface9_Release(render->depth_stencil);
|
|
render->depth_stencil = NULL;
|
|
}
|
|
|
|
IDirect3DSurface9_Release(render->dst_surface);
|
|
render->dst_surface = NULL;
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI D3DXRenderToSurface_OnLostDevice(ID3DXRenderToSurface *iface)
|
|
{
|
|
FIXME("(%p)->(): stub\n", iface);
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI D3DXRenderToSurface_OnResetDevice(ID3DXRenderToSurface *iface)
|
|
{
|
|
FIXME("(%p)->(): stub\n", iface);
|
|
return D3D_OK;
|
|
}
|
|
|
|
static const ID3DXRenderToSurfaceVtbl render_to_surface_vtbl =
|
|
{
|
|
/* IUnknown methods */
|
|
D3DXRenderToSurface_QueryInterface,
|
|
D3DXRenderToSurface_AddRef,
|
|
D3DXRenderToSurface_Release,
|
|
/* ID3DXRenderToSurface methods */
|
|
D3DXRenderToSurface_GetDevice,
|
|
D3DXRenderToSurface_GetDesc,
|
|
D3DXRenderToSurface_BeginScene,
|
|
D3DXRenderToSurface_EndScene,
|
|
D3DXRenderToSurface_OnLostDevice,
|
|
D3DXRenderToSurface_OnResetDevice
|
|
};
|
|
|
|
HRESULT WINAPI D3DXCreateRenderToSurface(IDirect3DDevice9 *device,
|
|
UINT width,
|
|
UINT height,
|
|
D3DFORMAT format,
|
|
BOOL depth_stencil,
|
|
D3DFORMAT depth_stencil_format,
|
|
ID3DXRenderToSurface **out)
|
|
{
|
|
HRESULT hr;
|
|
D3DCAPS9 caps;
|
|
struct render_to_surface *render;
|
|
unsigned int i;
|
|
|
|
TRACE("(%p, %u, %u, %#x, %d, %#x, %p)\n", device, width, height, format,
|
|
depth_stencil, depth_stencil_format, out);
|
|
|
|
if (!device || !out) return D3DERR_INVALIDCALL;
|
|
|
|
hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
|
|
if (FAILED(hr)) return hr;
|
|
|
|
render = HeapAlloc(GetProcessHeap(), 0, sizeof(struct render_to_surface));
|
|
if (!render) return E_OUTOFMEMORY;
|
|
|
|
render->ID3DXRenderToSurface_iface.lpVtbl = &render_to_surface_vtbl;
|
|
render->ref = 1;
|
|
|
|
render->desc.Width = width;
|
|
render->desc.Height = height;
|
|
render->desc.Format = format;
|
|
render->desc.DepthStencil = depth_stencil;
|
|
render->desc.DepthStencilFormat = depth_stencil_format;
|
|
|
|
render->dst_surface = NULL;
|
|
render->render_target = NULL;
|
|
render->depth_stencil = NULL;
|
|
|
|
render->num_render_targets = caps.NumSimultaneousRTs;
|
|
render->previous_render_targets = HeapAlloc(GetProcessHeap(), 0,
|
|
render->num_render_targets * sizeof(IDirect3DSurface9 *));
|
|
if (!render->previous_render_targets)
|
|
{
|
|
HeapFree(GetProcessHeap(), 0, render);
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
|
|
for (i = 0; i < render->num_render_targets; i++)
|
|
render->previous_render_targets[i] = NULL;
|
|
render->previous_depth_stencil = NULL;
|
|
|
|
IDirect3DDevice9_AddRef(device);
|
|
render->device = device;
|
|
|
|
*out = &render->ID3DXRenderToSurface_iface;
|
|
return D3D_OK;
|
|
}
|
|
|
|
|
|
struct render_to_envmap
|
|
{
|
|
ID3DXRenderToEnvMap ID3DXRenderToEnvMap_iface;
|
|
LONG ref;
|
|
|
|
IDirect3DDevice9 *device;
|
|
D3DXRTE_DESC desc;
|
|
};
|
|
|
|
static inline struct render_to_envmap *impl_from_ID3DXRenderToEnvMap(ID3DXRenderToEnvMap *iface)
|
|
{
|
|
return CONTAINING_RECORD(iface, struct render_to_envmap, ID3DXRenderToEnvMap_iface);
|
|
}
|
|
|
|
static HRESULT WINAPI D3DXRenderToEnvMap_QueryInterface(ID3DXRenderToEnvMap *iface,
|
|
REFIID riid,
|
|
void **out)
|
|
{
|
|
TRACE("iface %p, riid %s, out %p\n", iface, debugstr_guid(riid), out);
|
|
|
|
if (IsEqualGUID(riid, &IID_ID3DXRenderToEnvMap)
|
|
|| IsEqualGUID(riid, &IID_IUnknown))
|
|
{
|
|
IUnknown_AddRef(iface);
|
|
*out = iface;
|
|
return S_OK;
|
|
}
|
|
|
|
WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
|
|
|
|
*out = NULL;
|
|
return E_NOINTERFACE;
|
|
}
|
|
|
|
static ULONG WINAPI D3DXRenderToEnvMap_AddRef(ID3DXRenderToEnvMap *iface)
|
|
{
|
|
struct render_to_envmap *render = impl_from_ID3DXRenderToEnvMap(iface);
|
|
ULONG ref = InterlockedIncrement(&render->ref);
|
|
|
|
TRACE("%p increasing refcount to %u\n", iface, ref);
|
|
|
|
return ref;
|
|
}
|
|
|
|
static ULONG WINAPI D3DXRenderToEnvMap_Release(ID3DXRenderToEnvMap *iface)
|
|
{
|
|
struct render_to_envmap *render = impl_from_ID3DXRenderToEnvMap(iface);
|
|
ULONG ref = InterlockedDecrement(&render->ref);
|
|
|
|
TRACE("%p decreasing refcount to %u\n", iface, ref);
|
|
|
|
if (!ref)
|
|
{
|
|
IDirect3DDevice9_Release(render->device);
|
|
|
|
HeapFree(GetProcessHeap(), 0, render);
|
|
}
|
|
|
|
return ref;
|
|
}
|
|
|
|
static HRESULT WINAPI D3DXRenderToEnvMap_GetDevice(ID3DXRenderToEnvMap *iface,
|
|
IDirect3DDevice9 **device)
|
|
{
|
|
struct render_to_envmap *render = impl_from_ID3DXRenderToEnvMap(iface);
|
|
|
|
TRACE("(%p)->(%p)\n", iface, device);
|
|
|
|
if (!device) return D3DERR_INVALIDCALL;
|
|
|
|
IDirect3DDevice9_AddRef(render->device);
|
|
*device = render->device;
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI D3DXRenderToEnvMap_GetDesc(ID3DXRenderToEnvMap *iface,
|
|
D3DXRTE_DESC *desc)
|
|
{
|
|
struct render_to_envmap *render = impl_from_ID3DXRenderToEnvMap(iface);
|
|
|
|
TRACE("(%p)->(%p)\n", iface, desc);
|
|
|
|
if (!desc) return D3DERR_INVALIDCALL;
|
|
|
|
*desc = render->desc;
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI D3DXRenderToEnvMap_BeginCube(ID3DXRenderToEnvMap *iface,
|
|
IDirect3DCubeTexture9 *texture)
|
|
{
|
|
FIXME("(%p)->(%p): stub\n", iface, texture);
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI D3DXRenderToEnvMap_BeginSphere(ID3DXRenderToEnvMap *iface,
|
|
IDirect3DTexture9 *texture)
|
|
{
|
|
FIXME("(%p)->(%p): stub\n", iface, texture);
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI D3DXRenderToEnvMap_BeginHemisphere(ID3DXRenderToEnvMap *iface,
|
|
IDirect3DTexture9 *pos_z_texture,
|
|
IDirect3DTexture9 *neg_z_texture)
|
|
{
|
|
FIXME("(%p)->(%p, %p): stub\n", iface, pos_z_texture, neg_z_texture);
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI D3DXRenderToEnvMap_BeginParabolic(ID3DXRenderToEnvMap *iface,
|
|
IDirect3DTexture9 *pos_z_texture,
|
|
IDirect3DTexture9 *neg_z_texture)
|
|
{
|
|
FIXME("(%p)->(%p, %p): stub\n", iface, pos_z_texture, neg_z_texture);
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI D3DXRenderToEnvMap_Face(ID3DXRenderToEnvMap *iface,
|
|
D3DCUBEMAP_FACES face,
|
|
DWORD filter)
|
|
{
|
|
FIXME("(%p)->(%u, %#x): stub\n", iface, face, filter);
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI D3DXRenderToEnvMap_End(ID3DXRenderToEnvMap *iface,
|
|
DWORD filter)
|
|
{
|
|
FIXME("(%p)->(%#x): stub\n", iface, filter);
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
|
|
static HRESULT WINAPI D3DXRenderToEnvMap_OnLostDevice(ID3DXRenderToEnvMap *iface)
|
|
{
|
|
FIXME("(%p)->(): stub\n", iface);
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI D3DXRenderToEnvMap_OnResetDevice(ID3DXRenderToEnvMap *iface)
|
|
{
|
|
FIXME("(%p)->(): stub\n", iface);
|
|
return D3D_OK;
|
|
}
|
|
|
|
static const ID3DXRenderToEnvMapVtbl render_to_envmap_vtbl =
|
|
{
|
|
/* IUnknown methods */
|
|
D3DXRenderToEnvMap_QueryInterface,
|
|
D3DXRenderToEnvMap_AddRef,
|
|
D3DXRenderToEnvMap_Release,
|
|
/* ID3DXRenderToEnvMap methods */
|
|
D3DXRenderToEnvMap_GetDevice,
|
|
D3DXRenderToEnvMap_GetDesc,
|
|
D3DXRenderToEnvMap_BeginCube,
|
|
D3DXRenderToEnvMap_BeginSphere,
|
|
D3DXRenderToEnvMap_BeginHemisphere,
|
|
D3DXRenderToEnvMap_BeginParabolic,
|
|
D3DXRenderToEnvMap_Face,
|
|
D3DXRenderToEnvMap_End,
|
|
D3DXRenderToEnvMap_OnLostDevice,
|
|
D3DXRenderToEnvMap_OnResetDevice
|
|
};
|
|
|
|
HRESULT WINAPI D3DXCreateRenderToEnvMap(IDirect3DDevice9 *device,
|
|
UINT size,
|
|
UINT mip_levels,
|
|
D3DFORMAT format,
|
|
BOOL depth_stencil,
|
|
D3DFORMAT depth_stencil_format,
|
|
ID3DXRenderToEnvMap **out)
|
|
{
|
|
HRESULT hr;
|
|
struct render_to_envmap *render;
|
|
|
|
TRACE("(%p, %u, %u, %#x, %d, %#x, %p)\n", device, size, mip_levels,
|
|
format, depth_stencil, depth_stencil_format, out);
|
|
|
|
if (!device || !out) return D3DERR_INVALIDCALL;
|
|
|
|
hr = D3DXCheckTextureRequirements(device, &size, &size, &mip_levels,
|
|
D3DUSAGE_RENDERTARGET, &format, D3DPOOL_DEFAULT);
|
|
if (FAILED(hr)) return hr;
|
|
|
|
render = HeapAlloc(GetProcessHeap(), 0, sizeof(struct render_to_envmap));
|
|
if (!render) return E_OUTOFMEMORY;
|
|
|
|
render->ID3DXRenderToEnvMap_iface.lpVtbl = &render_to_envmap_vtbl;
|
|
render->ref = 1;
|
|
|
|
render->desc.Size = size;
|
|
render->desc.MipLevels = mip_levels;
|
|
render->desc.Format = format;
|
|
render->desc.DepthStencil = depth_stencil;
|
|
render->desc.DepthStencilFormat = depth_stencil_format;
|
|
|
|
IDirect3DDevice9_AddRef(device);
|
|
render->device = device;
|
|
|
|
*out = &render->ID3DXRenderToEnvMap_iface;
|
|
return D3D_OK;
|
|
}
|