wine/dlls/d3d9/volumetexture.c
Alexandre Julliard e37c6e18d0 Fixed header dependencies to be fully compatible with the Windows
headers (with help from Dimitrie O. Paun).
2003-09-05 23:08:26 +00:00

258 lines
9.9 KiB
C

/*
* IDirect3DVolumeTexture9 implementation
*
* Copyright 2002-2003 Jason Edmeades
* Raphael Junqueira
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "config.h"
#define NONAMELESSUNION
#define NONAMELESSSTRUCT
#include <stdarg.h>
#include "windef.h"
#include "winbase.h"
#include "winuser.h"
#include "wingdi.h"
#include "wine/debug.h"
#include "d3d9_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
/* IDirect3DVolumeTexture9 IUnknown parts follow: */
HRESULT WINAPI IDirect3DVolumeTexture9Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
ICOM_THIS(IDirect3DVolumeTexture9Impl,iface);
if (IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_IDirect3DResource9)
|| IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
|| IsEqualGUID(riid, &IID_IDirect3DVolumeTexture9)) {
IDirect3DVolumeTexture9Impl_AddRef(iface);
*ppobj = This;
return D3D_OK;
}
WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
return E_NOINTERFACE;
}
ULONG WINAPI IDirect3DVolumeTexture9Impl_AddRef(LPDIRECT3DVOLUMETEXTURE9 iface) {
ICOM_THIS(IDirect3DVolumeTexture9Impl,iface);
TRACE("(%p) : AddRef from %ld\n", This, This->ref);
return ++(This->ref);
}
ULONG WINAPI IDirect3DVolumeTexture9Impl_Release(LPDIRECT3DVOLUMETEXTURE9 iface) {
ICOM_THIS(IDirect3DVolumeTexture9Impl,iface);
ULONG ref = --This->ref;
UINT i;
TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
if (ref == 0) {
for (i = 0; i < This->levels; i++) {
if (This->volumes[i] != NULL) {
TRACE("(%p) : Releasing volume %p\n", This, This->volumes[i]);
IDirect3DVolume9Impl_Release((LPDIRECT3DVOLUME9) This->volumes[i]);
}
}
HeapFree(GetProcessHeap(), 0, This);
}
return ref;
}
/* IDirect3DVolumeTexture9 IDirect3DResource9 Interface follow: */
HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE9 iface, IDirect3DDevice9** ppDevice) {
ICOM_THIS(IDirect3DVolumeTexture9Impl,iface);
return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
}
HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
ICOM_THIS(IDirect3DVolumeTexture9Impl,iface);
FIXME("(%p) : stub\n", This);
return D3D_OK;
}
HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
ICOM_THIS(IDirect3DVolumeTexture9Impl,iface);
FIXME("(%p) : stub\n", This);
return D3D_OK;
}
HRESULT WINAPI IDirect3DVolumeTexture9Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid) {
ICOM_THIS(IDirect3DVolumeTexture9Impl,iface);
FIXME("(%p) : stub\n", This);
return D3D_OK;
}
DWORD WINAPI IDirect3DVolumeTexture9Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD PriorityNew) {
ICOM_THIS(IDirect3DVolumeTexture9Impl,iface);
return IDirect3DResource9Impl_SetPriority((LPDIRECT3DRESOURCE9) This, PriorityNew);
}
DWORD WINAPI IDirect3DVolumeTexture9Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE9 iface) {
ICOM_THIS(IDirect3DVolumeTexture9Impl,iface);
return IDirect3DResource9Impl_GetPriority((LPDIRECT3DRESOURCE9) This);
}
void WINAPI IDirect3DVolumeTexture9Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE9 iface) {
ICOM_THIS(IDirect3DVolumeTexture9Impl,iface);
FIXME("(%p) : stub\n", This);
return ;
}
D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture9Impl_GetType(LPDIRECT3DVOLUMETEXTURE9 iface) {
ICOM_THIS(IDirect3DVolumeTexture9Impl,iface);
return IDirect3DResource9Impl_GetType((LPDIRECT3DRESOURCE9) This);
}
/* IDirect3DVolumeTexture9 IDirect3DBaseTexture9 Interface follow: */
DWORD WINAPI IDirect3DVolumeTexture9Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD LODNew) {
ICOM_THIS(IDirect3DVolumeTexture9Impl,iface);
return IDirect3DBaseTexture9Impl_SetLOD((LPDIRECT3DBASETEXTURE9) This, LODNew);
}
DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE9 iface) {
ICOM_THIS(IDirect3DVolumeTexture9Impl,iface);
return IDirect3DBaseTexture9Impl_GetLOD((LPDIRECT3DBASETEXTURE9) This);
}
DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE9 iface) {
ICOM_THIS(IDirect3DVolumeTexture9Impl,iface);
return IDirect3DBaseTexture9Impl_GetLevelCount((LPDIRECT3DBASETEXTURE9) This);
}
HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
ICOM_THIS(IDirect3DVolumeTexture9Impl,iface);
return IDirect3DBaseTexture9Impl_SetAutoGenFilterType((LPDIRECT3DBASETEXTURE9) This, FilterType);
}
D3DTEXTUREFILTERTYPE WINAPI IDirect3DVolumeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface) {
ICOM_THIS(IDirect3DVolumeTexture9Impl,iface);
return IDirect3DBaseTexture9Impl_GetAutoGenFilterType((LPDIRECT3DBASETEXTURE9) This);
}
void WINAPI IDirect3DVolumeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DVOLUMETEXTURE9 iface) {
ICOM_THIS(IDirect3DVolumeTexture9Impl,iface);
FIXME("(%p) : stub\n", This);
return ;
}
/* IDirect3DVolumeTexture9 Interface follow: */
HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, D3DVOLUME_DESC* pDesc) {
ICOM_THIS(IDirect3DVolumeTexture9Impl,iface);
if (Level < This->levels) {
TRACE("(%p) Level (%d)\n", This, Level);
return IDirect3DVolume9Impl_GetDesc((LPDIRECT3DVOLUME9) This->volumes[Level], pDesc);
} else {
FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels);
return D3DERR_INVALIDCALL;
}
return D3D_OK;
}
HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, IDirect3DVolume9** ppVolumeLevel) {
ICOM_THIS(IDirect3DVolumeTexture9Impl,iface);
if (Level < This->levels) {
*ppVolumeLevel = (LPDIRECT3DVOLUME9) This->volumes[Level];
IDirect3DVolume9Impl_AddRef((LPDIRECT3DVOLUME9) *ppVolumeLevel);
TRACE("(%p) -> level(%d) returning volume@%p\n", This, Level, *ppVolumeLevel);
} else {
FIXME("(%p) Level(%d) overflow Levels(%d)\n", This, Level, This->levels);
return D3DERR_INVALIDCALL;
}
return D3D_OK;
}
HRESULT WINAPI IDirect3DVolumeTexture9Impl_LockBox(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags) {
HRESULT hr;
ICOM_THIS(IDirect3DVolumeTexture9Impl,iface);
if (Level < This->levels) {
/**
* Not dirtified while Surfaces don't notify dirtification
* This->Dirty = TRUE;
*/
hr = IDirect3DVolume9Impl_LockBox((LPDIRECT3DVOLUME9) This->volumes[Level], pLockedVolume, pBox, Flags);
TRACE("(%p) Level (%d) success(%lu)\n", This, Level, hr);
} else {
FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels);
return D3DERR_INVALIDCALL;
}
return hr;
}
HRESULT WINAPI IDirect3DVolumeTexture9Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level) {
HRESULT hr;
ICOM_THIS(IDirect3DVolumeTexture9Impl,iface);
if (Level < This->levels) {
hr = IDirect3DVolume9Impl_UnlockBox((LPDIRECT3DVOLUME9) This->volumes[Level]);
TRACE("(%p) -> level(%d) success(%lu)\n", This, Level, hr);
} else {
FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels);
return D3DERR_INVALIDCALL;
}
return hr;
}
HRESULT WINAPI IDirect3DVolumeTexture9Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE9 iface, CONST D3DBOX* pDirtyBox) {
ICOM_THIS(IDirect3DVolumeTexture9Impl,iface);
FIXME("(%p) : stub\n", This);
This->Dirty = TRUE;
return D3D_OK;
}
ICOM_VTABLE(IDirect3DVolumeTexture9) Direct3DVolumeTexture9_Vtbl =
{
ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
IDirect3DVolumeTexture9Impl_QueryInterface,
IDirect3DVolumeTexture9Impl_AddRef,
IDirect3DVolumeTexture9Impl_Release,
IDirect3DVolumeTexture9Impl_GetDevice,
IDirect3DVolumeTexture9Impl_SetPrivateData,
IDirect3DVolumeTexture9Impl_GetPrivateData,
IDirect3DVolumeTexture9Impl_FreePrivateData,
IDirect3DVolumeTexture9Impl_SetPriority,
IDirect3DVolumeTexture9Impl_GetPriority,
IDirect3DVolumeTexture9Impl_PreLoad,
IDirect3DVolumeTexture9Impl_GetType,
IDirect3DVolumeTexture9Impl_SetLOD,
IDirect3DVolumeTexture9Impl_GetLOD,
IDirect3DVolumeTexture9Impl_GetLevelCount,
IDirect3DVolumeTexture9Impl_SetAutoGenFilterType,
IDirect3DVolumeTexture9Impl_GetAutoGenFilterType,
IDirect3DVolumeTexture9Impl_GenerateMipSubLevels,
IDirect3DVolumeTexture9Impl_GetLevelDesc,
IDirect3DVolumeTexture9Impl_GetVolumeLevel,
IDirect3DVolumeTexture9Impl_LockBox,
IDirect3DVolumeTexture9Impl_UnlockBox,
IDirect3DVolumeTexture9Impl_AddDirtyBox
};
/* IDirect3DDevice9 IDirect3DVolumeTexture9 Methods follow: */
HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(LPDIRECT3DDEVICE9 iface,
UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage,
D3DFORMAT Format, D3DPOOL Pool,
IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle) {
ICOM_THIS(IDirect3DDevice9Impl,iface);
FIXME("(%p) : stub\n", This);
return D3D_OK;
}