wine/dlls/d3d10core/texture2d.c
Henri Verbeet a5214c306f wined3d: Don't free D3D surfaces until the wined3d surface is destroyed.
This prevents for example a d3d9 depth stencil from being destroyed when it
has no external references but is still in use by the device/stateblock. A
nice side effect is that it simplifies handling of "implicit" surfaces like
the frontbuffer and backbuffers, as well as the forwarding of reference counts
for surfaces that are part of a texture.
2009-09-16 13:04:32 -05:00

246 lines
7.7 KiB
C

/*
* Copyright 2009 Henri Verbeet for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
#include "config.h"
#include "wine/port.h"
#include "d3d10core_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d10core);
/* IUnknown methods */
static HRESULT STDMETHODCALLTYPE d3d10_texture2d_QueryInterface(ID3D10Texture2D *iface, REFIID riid, void **object)
{
struct d3d10_texture2d *This = (struct d3d10_texture2d *)iface;
TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
if (IsEqualGUID(riid, &IID_ID3D10Texture2D)
|| IsEqualGUID(riid, &IID_ID3D10Resource)
|| IsEqualGUID(riid, &IID_ID3D10DeviceChild)
|| IsEqualGUID(riid, &IID_IUnknown))
{
IUnknown_AddRef(iface);
*object = iface;
return S_OK;
}
if (This->dxgi_surface)
{
TRACE("Forwarding to dxgi surface\n");
return IDXGISurface_QueryInterface(This->dxgi_surface, riid, object);
}
WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
*object = NULL;
return E_NOINTERFACE;
}
static ULONG STDMETHODCALLTYPE d3d10_texture2d_AddRef(ID3D10Texture2D *iface)
{
struct d3d10_texture2d *This = (struct d3d10_texture2d *)iface;
ULONG refcount = InterlockedIncrement(&This->refcount);
TRACE("%p increasing refcount to %u\n", This, refcount);
if (refcount == 1 && This->wined3d_surface) IWineD3DSurface_AddRef(This->wined3d_surface);
return refcount;
}
static void STDMETHODCALLTYPE d3d10_texture2d_wined3d_object_released(void *parent)
{
struct d3d10_texture2d *This = parent;
if (This->dxgi_surface) IDXGISurface_Release(This->dxgi_surface);
HeapFree(GetProcessHeap(), 0, This);
}
static ULONG STDMETHODCALLTYPE d3d10_texture2d_Release(ID3D10Texture2D *iface)
{
struct d3d10_texture2d *This = (struct d3d10_texture2d *)iface;
ULONG refcount = InterlockedDecrement(&This->refcount);
TRACE("%p decreasing refcount to %u\n", This, refcount);
if (!refcount)
{
if (This->wined3d_surface) IWineD3DSurface_Release(This->wined3d_surface);
else d3d10_texture2d_wined3d_object_released(This);
}
return refcount;
}
/* ID3D10DeviceChild methods */
static void STDMETHODCALLTYPE d3d10_texture2d_GetDevice(ID3D10Texture2D *iface, ID3D10Device **device)
{
FIXME("iface %p, device %p stub!\n", iface, device);
}
static HRESULT STDMETHODCALLTYPE d3d10_texture2d_GetPrivateData(ID3D10Texture2D *iface,
REFGUID guid, UINT *data_size, void *data)
{
FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
iface, debugstr_guid(guid), data_size, data);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d10_texture2d_SetPrivateData(ID3D10Texture2D *iface,
REFGUID guid, UINT data_size, const void *data)
{
FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
iface, debugstr_guid(guid), data_size, data);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d10_texture2d_SetPrivateDataInterface(ID3D10Texture2D *iface,
REFGUID guid, const IUnknown *data)
{
FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
return E_NOTIMPL;
}
/* ID3D10Resource methods */
static void STDMETHODCALLTYPE d3d10_texture2d_GetType(ID3D10Texture2D *iface,
D3D10_RESOURCE_DIMENSION *resource_dimension)
{
TRACE("iface %p, resource_dimension %p\n", iface, resource_dimension);
*resource_dimension = D3D10_RESOURCE_DIMENSION_TEXTURE2D;
}
static void STDMETHODCALLTYPE d3d10_texture2d_SetEvictionPriority(ID3D10Texture2D *iface, UINT eviction_priority)
{
FIXME("iface %p, eviction_priority %u stub!\n", iface, eviction_priority);
}
static UINT STDMETHODCALLTYPE d3d10_texture2d_GetEvictionPriority(ID3D10Texture2D *iface)
{
FIXME("iface %p stub!\n", iface);
return 0;
}
/* ID3D10Texture2D methods */
static HRESULT STDMETHODCALLTYPE d3d10_texture2d_Map(ID3D10Texture2D *iface, UINT sub_resource,
D3D10_MAP map_type, UINT map_flags, D3D10_MAPPED_TEXTURE2D *mapped_texture)
{
FIXME("iface %p, sub_resource %u, map_type %u, map_flags %#x, mapped_texture %p stub!\n",
iface, sub_resource, map_type, map_flags, mapped_texture);
return E_NOTIMPL;
}
static void STDMETHODCALLTYPE d3d10_texture2d_Unmap(ID3D10Texture2D *iface, UINT sub_resource)
{
FIXME("iface %p, sub_resource %u stub!\n", iface, sub_resource);
}
static void STDMETHODCALLTYPE d3d10_texture2d_GetDesc(ID3D10Texture2D *iface, D3D10_TEXTURE2D_DESC *desc)
{
struct d3d10_texture2d *This = (struct d3d10_texture2d *)iface;
TRACE("iface %p, desc %p\n", iface, desc);
*desc = This->desc;
}
static const struct ID3D10Texture2DVtbl d3d10_texture2d_vtbl =
{
/* IUnknown methods */
d3d10_texture2d_QueryInterface,
d3d10_texture2d_AddRef,
d3d10_texture2d_Release,
/* ID3D10DeviceChild methods */
d3d10_texture2d_GetDevice,
d3d10_texture2d_GetPrivateData,
d3d10_texture2d_SetPrivateData,
d3d10_texture2d_SetPrivateDataInterface,
/* ID3D10Resource methods */
d3d10_texture2d_GetType,
d3d10_texture2d_SetEvictionPriority,
d3d10_texture2d_GetEvictionPriority,
/* ID3D10Texture2D methods */
d3d10_texture2d_Map,
d3d10_texture2d_Unmap,
d3d10_texture2d_GetDesc,
};
static const struct wined3d_parent_ops d3d10_texture2d_wined3d_parent_ops =
{
d3d10_texture2d_wined3d_object_released,
};
HRESULT d3d10_texture2d_init(struct d3d10_texture2d *texture, struct d3d10_device *device,
const D3D10_TEXTURE2D_DESC *desc)
{
HRESULT hr;
texture->vtbl = &d3d10_texture2d_vtbl;
texture->refcount = 1;
texture->desc = *desc;
if (desc->MipLevels == 1 && desc->ArraySize == 1)
{
IWineDXGIDevice *wine_device;
hr = ID3D10Device_QueryInterface((ID3D10Device *)device, &IID_IWineDXGIDevice, (void **)&wine_device);
if (FAILED(hr))
{
ERR("Device should implement IWineDXGIDevice\n");
return E_FAIL;
}
hr = IWineDXGIDevice_create_surface(wine_device, NULL, 0, NULL,
(IUnknown *)texture, (void **)&texture->dxgi_surface);
IWineDXGIDevice_Release(wine_device);
if (FAILED(hr))
{
ERR("Failed to create DXGI surface, returning %#x\n", hr);
return hr;
}
FIXME("Implement DXGI<->wined3d usage conversion\n");
hr = IWineD3DDevice_CreateSurface(device->wined3d_device, desc->Width, desc->Height,
wined3dformat_from_dxgi_format(desc->Format), FALSE, FALSE, 0,
&texture->wined3d_surface, desc->Usage, WINED3DPOOL_DEFAULT,
desc->SampleDesc.Count > 1 ? desc->SampleDesc.Count : WINED3DMULTISAMPLE_NONE,
desc->SampleDesc.Quality, SURFACE_OPENGL, (IUnknown *)texture,
&d3d10_texture2d_wined3d_parent_ops);
if (FAILED(hr))
{
ERR("CreateSurface failed, returning %#x\n", hr);
IDXGISurface_Release(texture->dxgi_surface);
return hr;
}
}
return S_OK;
}