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a5214c306f
This prevents for example a d3d9 depth stencil from being destroyed when it has no external references but is still in use by the device/stateblock. A nice side effect is that it simplifies handling of "implicit" surfaces like the frontbuffer and backbuffers, as well as the forwarding of reference counts for surfaces that are part of a texture.
246 lines
7.7 KiB
C
246 lines
7.7 KiB
C
/*
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* Copyright 2009 Henri Verbeet for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*
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*/
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#include "config.h"
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#include "wine/port.h"
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#include "d3d10core_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d10core);
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/* IUnknown methods */
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static HRESULT STDMETHODCALLTYPE d3d10_texture2d_QueryInterface(ID3D10Texture2D *iface, REFIID riid, void **object)
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{
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struct d3d10_texture2d *This = (struct d3d10_texture2d *)iface;
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TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
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if (IsEqualGUID(riid, &IID_ID3D10Texture2D)
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|| IsEqualGUID(riid, &IID_ID3D10Resource)
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|| IsEqualGUID(riid, &IID_ID3D10DeviceChild)
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|| IsEqualGUID(riid, &IID_IUnknown))
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{
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IUnknown_AddRef(iface);
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*object = iface;
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return S_OK;
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}
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if (This->dxgi_surface)
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{
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TRACE("Forwarding to dxgi surface\n");
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return IDXGISurface_QueryInterface(This->dxgi_surface, riid, object);
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}
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WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
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*object = NULL;
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return E_NOINTERFACE;
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}
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static ULONG STDMETHODCALLTYPE d3d10_texture2d_AddRef(ID3D10Texture2D *iface)
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{
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struct d3d10_texture2d *This = (struct d3d10_texture2d *)iface;
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ULONG refcount = InterlockedIncrement(&This->refcount);
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TRACE("%p increasing refcount to %u\n", This, refcount);
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if (refcount == 1 && This->wined3d_surface) IWineD3DSurface_AddRef(This->wined3d_surface);
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return refcount;
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}
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static void STDMETHODCALLTYPE d3d10_texture2d_wined3d_object_released(void *parent)
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{
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struct d3d10_texture2d *This = parent;
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if (This->dxgi_surface) IDXGISurface_Release(This->dxgi_surface);
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HeapFree(GetProcessHeap(), 0, This);
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}
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static ULONG STDMETHODCALLTYPE d3d10_texture2d_Release(ID3D10Texture2D *iface)
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{
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struct d3d10_texture2d *This = (struct d3d10_texture2d *)iface;
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ULONG refcount = InterlockedDecrement(&This->refcount);
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TRACE("%p decreasing refcount to %u\n", This, refcount);
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if (!refcount)
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{
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if (This->wined3d_surface) IWineD3DSurface_Release(This->wined3d_surface);
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else d3d10_texture2d_wined3d_object_released(This);
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}
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return refcount;
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}
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/* ID3D10DeviceChild methods */
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static void STDMETHODCALLTYPE d3d10_texture2d_GetDevice(ID3D10Texture2D *iface, ID3D10Device **device)
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{
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FIXME("iface %p, device %p stub!\n", iface, device);
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}
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static HRESULT STDMETHODCALLTYPE d3d10_texture2d_GetPrivateData(ID3D10Texture2D *iface,
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REFGUID guid, UINT *data_size, void *data)
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{
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FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
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iface, debugstr_guid(guid), data_size, data);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3d10_texture2d_SetPrivateData(ID3D10Texture2D *iface,
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REFGUID guid, UINT data_size, const void *data)
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{
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FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
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iface, debugstr_guid(guid), data_size, data);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3d10_texture2d_SetPrivateDataInterface(ID3D10Texture2D *iface,
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REFGUID guid, const IUnknown *data)
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{
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FIXME("iface %p, guid %s, data %p stub!\n", iface, debugstr_guid(guid), data);
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return E_NOTIMPL;
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}
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/* ID3D10Resource methods */
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static void STDMETHODCALLTYPE d3d10_texture2d_GetType(ID3D10Texture2D *iface,
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D3D10_RESOURCE_DIMENSION *resource_dimension)
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{
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TRACE("iface %p, resource_dimension %p\n", iface, resource_dimension);
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*resource_dimension = D3D10_RESOURCE_DIMENSION_TEXTURE2D;
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}
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static void STDMETHODCALLTYPE d3d10_texture2d_SetEvictionPriority(ID3D10Texture2D *iface, UINT eviction_priority)
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{
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FIXME("iface %p, eviction_priority %u stub!\n", iface, eviction_priority);
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}
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static UINT STDMETHODCALLTYPE d3d10_texture2d_GetEvictionPriority(ID3D10Texture2D *iface)
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{
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FIXME("iface %p stub!\n", iface);
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return 0;
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}
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/* ID3D10Texture2D methods */
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static HRESULT STDMETHODCALLTYPE d3d10_texture2d_Map(ID3D10Texture2D *iface, UINT sub_resource,
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D3D10_MAP map_type, UINT map_flags, D3D10_MAPPED_TEXTURE2D *mapped_texture)
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{
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FIXME("iface %p, sub_resource %u, map_type %u, map_flags %#x, mapped_texture %p stub!\n",
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iface, sub_resource, map_type, map_flags, mapped_texture);
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return E_NOTIMPL;
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}
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static void STDMETHODCALLTYPE d3d10_texture2d_Unmap(ID3D10Texture2D *iface, UINT sub_resource)
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{
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FIXME("iface %p, sub_resource %u stub!\n", iface, sub_resource);
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}
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static void STDMETHODCALLTYPE d3d10_texture2d_GetDesc(ID3D10Texture2D *iface, D3D10_TEXTURE2D_DESC *desc)
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{
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struct d3d10_texture2d *This = (struct d3d10_texture2d *)iface;
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TRACE("iface %p, desc %p\n", iface, desc);
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*desc = This->desc;
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}
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static const struct ID3D10Texture2DVtbl d3d10_texture2d_vtbl =
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{
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/* IUnknown methods */
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d3d10_texture2d_QueryInterface,
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d3d10_texture2d_AddRef,
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d3d10_texture2d_Release,
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/* ID3D10DeviceChild methods */
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d3d10_texture2d_GetDevice,
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d3d10_texture2d_GetPrivateData,
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d3d10_texture2d_SetPrivateData,
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d3d10_texture2d_SetPrivateDataInterface,
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/* ID3D10Resource methods */
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d3d10_texture2d_GetType,
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d3d10_texture2d_SetEvictionPriority,
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d3d10_texture2d_GetEvictionPriority,
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/* ID3D10Texture2D methods */
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d3d10_texture2d_Map,
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d3d10_texture2d_Unmap,
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d3d10_texture2d_GetDesc,
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};
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static const struct wined3d_parent_ops d3d10_texture2d_wined3d_parent_ops =
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{
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d3d10_texture2d_wined3d_object_released,
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};
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HRESULT d3d10_texture2d_init(struct d3d10_texture2d *texture, struct d3d10_device *device,
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const D3D10_TEXTURE2D_DESC *desc)
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{
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HRESULT hr;
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texture->vtbl = &d3d10_texture2d_vtbl;
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texture->refcount = 1;
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texture->desc = *desc;
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if (desc->MipLevels == 1 && desc->ArraySize == 1)
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{
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IWineDXGIDevice *wine_device;
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hr = ID3D10Device_QueryInterface((ID3D10Device *)device, &IID_IWineDXGIDevice, (void **)&wine_device);
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if (FAILED(hr))
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{
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ERR("Device should implement IWineDXGIDevice\n");
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return E_FAIL;
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}
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hr = IWineDXGIDevice_create_surface(wine_device, NULL, 0, NULL,
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(IUnknown *)texture, (void **)&texture->dxgi_surface);
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IWineDXGIDevice_Release(wine_device);
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if (FAILED(hr))
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{
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ERR("Failed to create DXGI surface, returning %#x\n", hr);
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return hr;
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}
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FIXME("Implement DXGI<->wined3d usage conversion\n");
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hr = IWineD3DDevice_CreateSurface(device->wined3d_device, desc->Width, desc->Height,
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wined3dformat_from_dxgi_format(desc->Format), FALSE, FALSE, 0,
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&texture->wined3d_surface, desc->Usage, WINED3DPOOL_DEFAULT,
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desc->SampleDesc.Count > 1 ? desc->SampleDesc.Count : WINED3DMULTISAMPLE_NONE,
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desc->SampleDesc.Quality, SURFACE_OPENGL, (IUnknown *)texture,
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&d3d10_texture2d_wined3d_parent_ops);
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if (FAILED(hr))
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{
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ERR("CreateSurface failed, returning %#x\n", hr);
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IDXGISurface_Release(texture->dxgi_surface);
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return hr;
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}
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}
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return S_OK;
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}
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