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18aeb90165
volume and balance, like on Windows.
1122 lines
35 KiB
C
1122 lines
35 KiB
C
/* DirectSound
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*
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* Copyright 1998 Marcus Meissner
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* Copyright 1998 Rob Riggs
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* Copyright 2000-2002 TransGaming Technologies, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "config.h"
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#define _GNU_SOURCE /* for round() in math.h */
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#include <assert.h>
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#include <stdarg.h>
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#include <stdio.h>
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#include <sys/types.h>
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#include <sys/fcntl.h>
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#ifdef HAVE_UNISTD_H
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# include <unistd.h>
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#endif
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#include <stdlib.h>
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#include <string.h>
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#include <math.h> /* Insomnia - pow() function */
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#include "windef.h"
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#include "winbase.h"
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#include "wingdi.h"
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#include "winuser.h"
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#include "winerror.h"
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#include "mmsystem.h"
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#include "winreg.h"
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#include "winternl.h"
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#include "mmddk.h"
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#include "wine/windef16.h"
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#include "wine/debug.h"
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#include "dsound.h"
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#include "dsdriver.h"
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#include "dsound_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(dsound);
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void DSOUND_RecalcVolPan(PDSVOLUMEPAN volpan)
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{
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double temp;
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TRACE("(%p)\n",volpan);
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TRACE("Vol=%ld Pan=%ld\n", volpan->lVolume, volpan->lPan);
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/* the AmpFactors are expressed in 16.16 fixed point */
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volpan->dwVolAmpFactor = (ULONG) (pow(2.0, volpan->lVolume / 600.0) * 0xffff);
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/* FIXME: dwPan{Left|Right}AmpFactor */
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/* FIXME: use calculated vol and pan ampfactors */
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temp = (double) (volpan->lVolume - (volpan->lPan > 0 ? volpan->lPan : 0));
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volpan->dwTotalLeftAmpFactor = (ULONG) (pow(2.0, temp / 600.0) * 0xffff);
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temp = (double) (volpan->lVolume + (volpan->lPan < 0 ? volpan->lPan : 0));
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volpan->dwTotalRightAmpFactor = (ULONG) (pow(2.0, temp / 600.0) * 0xffff);
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TRACE("left = %lx, right = %lx\n", volpan->dwTotalLeftAmpFactor, volpan->dwTotalRightAmpFactor);
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}
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void DSOUND_AmpFactorToVolPan(PDSVOLUMEPAN volpan)
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{
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double left,right;
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TRACE("(%p)\n",volpan);
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TRACE("left=%lx, right=%lx\n",volpan->dwTotalLeftAmpFactor,volpan->dwTotalRightAmpFactor);
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if (volpan->dwTotalLeftAmpFactor==0)
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left=-10000;
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else
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left=600 * log(((double)volpan->dwTotalLeftAmpFactor) / 0xffff) / log(2);
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if (volpan->dwTotalRightAmpFactor==0)
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right=-10000;
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else
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right=600 * log(((double)volpan->dwTotalRightAmpFactor) / 0xffff) / log(2);
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if (left<right)
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{
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volpan->lVolume=round(right);
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volpan->dwVolAmpFactor=volpan->dwTotalRightAmpFactor;
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}
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else
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{
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volpan->lVolume=round(left);
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volpan->dwVolAmpFactor=volpan->dwTotalLeftAmpFactor;
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}
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if (volpan->lVolume < -10000)
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volpan->lVolume=-10000;
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volpan->lPan=round(right-left);
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if (volpan->lPan < -10000)
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volpan->lPan=-10000;
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TRACE("Vol=%ld Pan=%ld\n", volpan->lVolume, volpan->lPan);
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}
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void DSOUND_RecalcFormat(IDirectSoundBufferImpl *dsb)
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{
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DWORD sw;
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TRACE("(%p)\n",dsb);
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sw = dsb->wfx.nChannels * (dsb->wfx.wBitsPerSample / 8);
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/* calculate the 10ms write lead */
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dsb->writelead = (dsb->freq / 100) * sw;
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}
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void DSOUND_CheckEvent(IDirectSoundBufferImpl *dsb, int len)
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{
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int i;
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DWORD offset;
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LPDSBPOSITIONNOTIFY event;
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TRACE("(%p,%d)\n",dsb,len);
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if (dsb->nrofnotifies == 0)
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return;
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TRACE("(%p) buflen = %ld, playpos = %ld, len = %d\n",
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dsb, dsb->buflen, dsb->playpos, len);
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for (i = 0; i < dsb->nrofnotifies ; i++) {
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event = dsb->notifies + i;
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offset = event->dwOffset;
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TRACE("checking %d, position %ld, event = %p\n",
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i, offset, event->hEventNotify);
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/* DSBPN_OFFSETSTOP has to be the last element. So this is */
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/* OK. [Inside DirectX, p274] */
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/* */
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/* This also means we can't sort the entries by offset, */
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/* because DSBPN_OFFSETSTOP == -1 */
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if (offset == DSBPN_OFFSETSTOP) {
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if (dsb->state == STATE_STOPPED) {
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SetEvent(event->hEventNotify);
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TRACE("signalled event %p (%d)\n", event->hEventNotify, i);
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return;
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} else
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return;
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}
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if ((dsb->playpos + len) >= dsb->buflen) {
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if ((offset < ((dsb->playpos + len) % dsb->buflen)) ||
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(offset >= dsb->playpos)) {
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TRACE("signalled event %p (%d)\n", event->hEventNotify, i);
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SetEvent(event->hEventNotify);
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}
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} else {
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if ((offset >= dsb->playpos) && (offset < (dsb->playpos + len))) {
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TRACE("signalled event %p (%d)\n", event->hEventNotify, i);
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SetEvent(event->hEventNotify);
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}
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}
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}
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}
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/* WAV format info can be found at:
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*
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* http://www.cwi.nl/ftp/audio/AudioFormats.part2
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* ftp://ftp.cwi.nl/pub/audio/RIFF-format
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*
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* Import points to remember:
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* 8-bit WAV is unsigned
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* 16-bit WAV is signed
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*/
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/* Use the same formulas as pcmconverter.c */
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static inline INT16 cvtU8toS16(BYTE b)
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{
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return (short)((b+(b << 8))-32768);
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}
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static inline BYTE cvtS16toU8(INT16 s)
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{
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return (s >> 8) ^ (unsigned char)0x80;
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}
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static inline void cp_fields(const IDirectSoundBufferImpl *dsb, BYTE *ibuf, BYTE *obuf )
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{
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INT fl,fr;
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if (dsb->wfx.wBitsPerSample == 8) {
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if (dsb->dsound->wfx.wBitsPerSample == 8 &&
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dsb->dsound->wfx.nChannels == dsb->wfx.nChannels) {
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/* avoid needless 8->16->8 conversion */
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*obuf=*ibuf;
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if (dsb->wfx.nChannels==2)
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*(obuf+1)=*(ibuf+1);
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return;
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}
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fl = cvtU8toS16(*ibuf);
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fr = (dsb->wfx.nChannels==2 ? cvtU8toS16(*(ibuf + 1)) : fl);
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} else {
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fl = *((INT16 *)ibuf);
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fr = (dsb->wfx.nChannels==2 ? *(((INT16 *)ibuf) + 1) : fl);
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}
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if (dsb->dsound->wfx.nChannels == 2) {
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if (dsb->dsound->wfx.wBitsPerSample == 8) {
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*obuf = cvtS16toU8(fl);
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*(obuf + 1) = cvtS16toU8(fr);
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return;
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}
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if (dsb->dsound->wfx.wBitsPerSample == 16) {
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*((INT16 *)obuf) = fl;
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*(((INT16 *)obuf) + 1) = fr;
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return;
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}
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}
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if (dsb->dsound->wfx.nChannels == 1) {
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fl = (fl + fr) >> 1;
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if (dsb->dsound->wfx.wBitsPerSample == 8) {
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*obuf = cvtS16toU8(fl);
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return;
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}
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if (dsb->dsound->wfx.wBitsPerSample == 16) {
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*((INT16 *)obuf) = fl;
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return;
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}
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}
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}
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/* Now with PerfectPitch (tm) technology */
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static INT DSOUND_MixerNorm(IDirectSoundBufferImpl *dsb, BYTE *buf, INT len)
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{
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INT i, size, ipos, ilen;
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BYTE *ibp, *obp;
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INT iAdvance = dsb->wfx.nBlockAlign;
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INT oAdvance = dsb->dsound->wfx.nBlockAlign;
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ibp = dsb->buffer->memory + dsb->buf_mixpos;
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obp = buf;
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TRACE("(%p, %p, %p), buf_mixpos=%ld\n", dsb, ibp, obp, dsb->buf_mixpos);
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/* Check for the best case */
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if ((dsb->freq == dsb->dsound->wfx.nSamplesPerSec) &&
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(dsb->wfx.wBitsPerSample == dsb->dsound->wfx.wBitsPerSample) &&
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(dsb->wfx.nChannels == dsb->dsound->wfx.nChannels)) {
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DWORD bytesleft = dsb->buflen - dsb->buf_mixpos;
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TRACE("(%p) Best case\n", dsb);
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if (len <= bytesleft )
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memcpy(obp, ibp, len);
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else { /* wrap */
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memcpy(obp, ibp, bytesleft );
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memcpy(obp + bytesleft, dsb->buffer->memory, len - bytesleft);
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}
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return len;
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}
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/* Check for same sample rate */
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if (dsb->freq == dsb->dsound->wfx.nSamplesPerSec) {
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TRACE("(%p) Same sample rate %ld = primary %ld\n", dsb,
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dsb->freq, dsb->dsound->wfx.nSamplesPerSec);
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ilen = 0;
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for (i = 0; i < len; i += oAdvance) {
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cp_fields(dsb, ibp, obp );
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ibp += iAdvance;
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ilen += iAdvance;
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obp += oAdvance;
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if (ibp >= (BYTE *)(dsb->buffer->memory + dsb->buflen))
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ibp = dsb->buffer->memory; /* wrap */
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}
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return (ilen);
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}
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/* Mix in different sample rates */
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/* */
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/* New PerfectPitch(tm) Technology (c) 1998 Rob Riggs */
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/* Patent Pending :-] */
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/* Patent enhancements (c) 2000 Ove K<>ven,
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* TransGaming Technologies Inc. */
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/* FIXME("(%p) Adjusting frequency: %ld -> %ld (need optimization)\n",
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dsb, dsb->freq, dsb->dsound->wfx.nSamplesPerSec); */
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size = len / oAdvance;
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ilen = 0;
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ipos = dsb->buf_mixpos;
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for (i = 0; i < size; i++) {
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cp_fields(dsb, (dsb->buffer->memory + ipos), obp);
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obp += oAdvance;
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dsb->freqAcc += dsb->freqAdjust;
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if (dsb->freqAcc >= (1<<DSOUND_FREQSHIFT)) {
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ULONG adv = (dsb->freqAcc>>DSOUND_FREQSHIFT) * iAdvance;
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dsb->freqAcc &= (1<<DSOUND_FREQSHIFT)-1;
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ipos += adv; ilen += adv;
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while (ipos >= dsb->buflen)
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ipos -= dsb->buflen;
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}
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}
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return ilen;
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}
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static void DSOUND_MixerVol(IDirectSoundBufferImpl *dsb, BYTE *buf, INT len)
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{
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INT i;
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BYTE *bpc = buf;
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INT16 *bps = (INT16 *) buf;
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TRACE("(%p,%p,%d)\n",dsb,buf,len);
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TRACE("left = %lx, right = %lx\n", dsb->cvolpan.dwTotalLeftAmpFactor,
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dsb->cvolpan.dwTotalRightAmpFactor);
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if ((!(dsb->dsbd.dwFlags & DSBCAPS_CTRLPAN) || (dsb->cvolpan.lPan == 0)) &&
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(!(dsb->dsbd.dwFlags & DSBCAPS_CTRLVOLUME) || (dsb->cvolpan.lVolume == 0)) &&
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!(dsb->dsbd.dwFlags & DSBCAPS_CTRL3D))
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return; /* Nothing to do */
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/* If we end up with some bozo coder using panning or 3D sound */
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/* with a mono primary buffer, it could sound very weird using */
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/* this method. Oh well, tough patooties. */
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switch (dsb->dsound->wfx.wBitsPerSample) {
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case 8:
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/* 8-bit WAV is unsigned, but we need to operate */
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/* on signed data for this to work properly */
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switch (dsb->dsound->wfx.nChannels) {
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case 1:
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for (i = 0; i < len; i++) {
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INT val = *bpc - 128;
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val = (val * dsb->cvolpan.dwTotalLeftAmpFactor) >> 16;
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*bpc = val + 128;
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bpc++;
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}
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break;
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case 2:
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for (i = 0; i < len; i+=2) {
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INT val = *bpc - 128;
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val = (val * dsb->cvolpan.dwTotalLeftAmpFactor) >> 16;
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*bpc++ = val + 128;
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val = *bpc - 128;
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val = (val * dsb->cvolpan.dwTotalRightAmpFactor) >> 16;
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*bpc = val + 128;
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bpc++;
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}
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break;
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default:
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FIXME("doesn't support %d channels\n", dsb->dsound->wfx.nChannels);
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break;
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}
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break;
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case 16:
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/* 16-bit WAV is signed -- much better */
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switch (dsb->dsound->wfx.nChannels) {
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case 1:
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for (i = 0; i < len; i += 2) {
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*bps = (*bps * dsb->cvolpan.dwTotalLeftAmpFactor) >> 16;
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bps++;
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}
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break;
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case 2:
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for (i = 0; i < len; i += 4) {
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*bps = (*bps * dsb->cvolpan.dwTotalLeftAmpFactor) >> 16;
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bps++;
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*bps = (*bps * dsb->cvolpan.dwTotalRightAmpFactor) >> 16;
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bps++;
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}
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break;
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default:
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FIXME("doesn't support %d channels\n", dsb->dsound->wfx.nChannels);
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break;
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}
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break;
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default:
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FIXME("doesn't support %d bit samples\n", dsb->dsound->wfx.wBitsPerSample);
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break;
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}
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}
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static void *tmp_buffer;
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static size_t tmp_buffer_len = 0;
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static void *DSOUND_tmpbuffer(size_t len)
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{
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if (len>tmp_buffer_len) {
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void *new_buffer = realloc(tmp_buffer, len);
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if (new_buffer) {
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tmp_buffer = new_buffer;
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tmp_buffer_len = len;
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}
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return new_buffer;
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}
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return tmp_buffer;
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}
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static DWORD DSOUND_MixInBuffer(IDirectSoundBufferImpl *dsb, DWORD writepos, DWORD fraglen)
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{
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INT i, len, ilen, temp, field, nBlockAlign;
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INT advance = dsb->dsound->wfx.wBitsPerSample >> 3;
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BYTE *buf, *ibuf, *obuf;
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INT16 *ibufs, *obufs;
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TRACE("(%p,%ld,%ld)\n",dsb,writepos,fraglen);
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len = fraglen;
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if (!(dsb->playflags & DSBPLAY_LOOPING)) {
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temp = MulDiv(dsb->dsound->wfx.nAvgBytesPerSec, dsb->buflen,
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dsb->nAvgBytesPerSec) -
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MulDiv(dsb->dsound->wfx.nAvgBytesPerSec, dsb->buf_mixpos,
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dsb->nAvgBytesPerSec);
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len = (len > temp) ? temp : len;
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}
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nBlockAlign = dsb->dsound->wfx.nBlockAlign;
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len = len / nBlockAlign * nBlockAlign; /* data alignment */
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if (len == 0) {
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/* This should only happen if we aren't looping and temp < nBlockAlign */
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return 0;
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}
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/* Been seeing segfaults in malloc() for some reason... */
|
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TRACE("allocating buffer (size = %d)\n", len);
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if ((buf = ibuf = (BYTE *) DSOUND_tmpbuffer(len)) == NULL)
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return 0;
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TRACE("MixInBuffer (%p) len = %d, dest = %ld\n", dsb, len, writepos);
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ilen = DSOUND_MixerNorm(dsb, ibuf, len);
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if ((dsb->dsbd.dwFlags & DSBCAPS_CTRLPAN) ||
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(dsb->dsbd.dwFlags & DSBCAPS_CTRLVOLUME) ||
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(dsb->dsbd.dwFlags & DSBCAPS_CTRL3D))
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DSOUND_MixerVol(dsb, ibuf, len);
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obuf = dsb->dsound->buffer + writepos;
|
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for (i = 0; i < len; i += advance) {
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obufs = (INT16 *) obuf;
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ibufs = (INT16 *) ibuf;
|
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if (dsb->dsound->wfx.wBitsPerSample == 8) {
|
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/* 8-bit WAV is unsigned */
|
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field = (*ibuf - 128);
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field += (*obuf - 128);
|
||
field = field > 127 ? 127 : field;
|
||
field = field < -128 ? -128 : field;
|
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*obuf = field + 128;
|
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} else {
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/* 16-bit WAV is signed */
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field = *ibufs;
|
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field += *obufs;
|
||
field = field > 32767 ? 32767 : field;
|
||
field = field < -32768 ? -32768 : field;
|
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*obufs = field;
|
||
}
|
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ibuf += advance;
|
||
obuf += advance;
|
||
if (obuf >= (BYTE *)(dsb->dsound->buffer + dsb->dsound->buflen))
|
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obuf = dsb->dsound->buffer;
|
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}
|
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/* free(buf); */
|
||
|
||
if (dsb->leadin && (dsb->startpos > dsb->buf_mixpos) && (dsb->startpos <= dsb->buf_mixpos + ilen)) {
|
||
/* HACK... leadin should be reset when the PLAY position reaches the startpos,
|
||
* not the MIX position... but if the sound buffer is bigger than our prebuffering
|
||
* (which must be the case for the streaming buffers that need this hack anyway)
|
||
* plus DS_HEL_MARGIN or equivalent, then this ought to work anyway. */
|
||
dsb->leadin = FALSE;
|
||
}
|
||
|
||
dsb->buf_mixpos += ilen;
|
||
|
||
if (dsb->buf_mixpos >= dsb->buflen) {
|
||
if (dsb->playflags & DSBPLAY_LOOPING) {
|
||
/* wrap */
|
||
while (dsb->buf_mixpos >= dsb->buflen)
|
||
dsb->buf_mixpos -= dsb->buflen;
|
||
if (dsb->leadin && (dsb->startpos <= dsb->buf_mixpos))
|
||
dsb->leadin = FALSE; /* HACK: see above */
|
||
}
|
||
}
|
||
|
||
return len;
|
||
}
|
||
|
||
static void DSOUND_PhaseCancel(IDirectSoundBufferImpl *dsb, DWORD writepos, DWORD len)
|
||
{
|
||
INT i, ilen, field, nBlockAlign;
|
||
INT advance = dsb->dsound->wfx.wBitsPerSample >> 3;
|
||
BYTE *buf, *ibuf, *obuf;
|
||
INT16 *ibufs, *obufs;
|
||
TRACE("(%p,%ld,%ld)\n",dsb,writepos,len);
|
||
|
||
nBlockAlign = dsb->dsound->wfx.nBlockAlign;
|
||
len = len / nBlockAlign * nBlockAlign; /* data alignment */
|
||
|
||
TRACE("allocating buffer (size = %ld)\n", len);
|
||
if ((buf = ibuf = (BYTE *) DSOUND_tmpbuffer(len)) == NULL)
|
||
return;
|
||
|
||
TRACE("PhaseCancel (%p) len = %ld, dest = %ld\n", dsb, len, writepos);
|
||
|
||
ilen = DSOUND_MixerNorm(dsb, ibuf, len);
|
||
if ((dsb->dsbd.dwFlags & DSBCAPS_CTRLPAN) ||
|
||
(dsb->dsbd.dwFlags & DSBCAPS_CTRLVOLUME) ||
|
||
(dsb->dsbd.dwFlags & DSBCAPS_CTRL3D))
|
||
DSOUND_MixerVol(dsb, ibuf, len);
|
||
|
||
/* subtract instead of add, to phase out premixed data */
|
||
obuf = dsb->dsound->buffer + writepos;
|
||
for (i = 0; i < len; i += advance) {
|
||
obufs = (INT16 *) obuf;
|
||
ibufs = (INT16 *) ibuf;
|
||
if (dsb->dsound->wfx.wBitsPerSample == 8) {
|
||
/* 8-bit WAV is unsigned */
|
||
field = (*ibuf - 128);
|
||
field -= (*obuf - 128);
|
||
field = field > 127 ? 127 : field;
|
||
field = field < -128 ? -128 : field;
|
||
*obuf = field + 128;
|
||
} else {
|
||
/* 16-bit WAV is signed */
|
||
field = *ibufs;
|
||
field -= *obufs;
|
||
field = field > 32767 ? 32767 : field;
|
||
field = field < -32768 ? -32768 : field;
|
||
*obufs = field;
|
||
}
|
||
ibuf += advance;
|
||
obuf += advance;
|
||
if (obuf >= (BYTE *)(dsb->dsound->buffer + dsb->dsound->buflen))
|
||
obuf = dsb->dsound->buffer;
|
||
}
|
||
/* free(buf); */
|
||
}
|
||
|
||
static void DSOUND_MixCancel(IDirectSoundBufferImpl *dsb, DWORD writepos, BOOL cancel)
|
||
{
|
||
DWORD size, flen, len, npos, nlen;
|
||
INT iAdvance = dsb->wfx.nBlockAlign;
|
||
INT oAdvance = dsb->dsound->wfx.nBlockAlign;
|
||
/* determine amount of premixed data to cancel */
|
||
DWORD primary_done =
|
||
((dsb->primary_mixpos < writepos) ? dsb->dsound->buflen : 0) +
|
||
dsb->primary_mixpos - writepos;
|
||
|
||
TRACE("(%p, %ld), buf_mixpos=%ld\n", dsb, writepos, dsb->buf_mixpos);
|
||
|
||
/* backtrack the mix position */
|
||
size = primary_done / oAdvance;
|
||
flen = size * dsb->freqAdjust;
|
||
len = (flen >> DSOUND_FREQSHIFT) * iAdvance;
|
||
flen &= (1<<DSOUND_FREQSHIFT)-1;
|
||
while (dsb->freqAcc < flen) {
|
||
len += iAdvance;
|
||
dsb->freqAcc += 1<<DSOUND_FREQSHIFT;
|
||
}
|
||
len %= dsb->buflen;
|
||
npos = ((dsb->buf_mixpos < len) ? dsb->buflen : 0) +
|
||
dsb->buf_mixpos - len;
|
||
if (dsb->leadin && (dsb->startpos > npos) && (dsb->startpos <= npos + len)) {
|
||
/* stop backtracking at startpos */
|
||
npos = dsb->startpos;
|
||
len = ((dsb->buf_mixpos < npos) ? dsb->buflen : 0) +
|
||
dsb->buf_mixpos - npos;
|
||
flen = dsb->freqAcc;
|
||
nlen = len / dsb->wfx.nBlockAlign;
|
||
nlen = ((nlen << DSOUND_FREQSHIFT) + flen) / dsb->freqAdjust;
|
||
nlen *= dsb->dsound->wfx.nBlockAlign;
|
||
writepos =
|
||
((dsb->primary_mixpos < nlen) ? dsb->dsound->buflen : 0) +
|
||
dsb->primary_mixpos - nlen;
|
||
}
|
||
|
||
dsb->freqAcc -= flen;
|
||
dsb->buf_mixpos = npos;
|
||
dsb->primary_mixpos = writepos;
|
||
|
||
TRACE("new buf_mixpos=%ld, primary_mixpos=%ld (len=%ld)\n",
|
||
dsb->buf_mixpos, dsb->primary_mixpos, len);
|
||
|
||
if (cancel) DSOUND_PhaseCancel(dsb, writepos, len);
|
||
}
|
||
|
||
void DSOUND_MixCancelAt(IDirectSoundBufferImpl *dsb, DWORD buf_writepos)
|
||
{
|
||
#if 0
|
||
DWORD i, size, flen, len, npos, nlen;
|
||
INT iAdvance = dsb->wfx.nBlockAlign;
|
||
INT oAdvance = dsb->dsound->wfx.nBlockAlign;
|
||
/* determine amount of premixed data to cancel */
|
||
DWORD buf_done =
|
||
((dsb->buf_mixpos < buf_writepos) ? dsb->buflen : 0) +
|
||
dsb->buf_mixpos - buf_writepos;
|
||
#endif
|
||
|
||
WARN("(%p, %ld), buf_mixpos=%ld\n", dsb, buf_writepos, dsb->buf_mixpos);
|
||
/* since this is not implemented yet, just cancel *ALL* prebuffering for now
|
||
* (which is faster anyway when there's only a single secondary buffer) */
|
||
dsb->dsound->need_remix = TRUE;
|
||
}
|
||
|
||
void DSOUND_ForceRemix(IDirectSoundBufferImpl *dsb)
|
||
{
|
||
TRACE("(%p)\n",dsb);
|
||
EnterCriticalSection(&dsb->lock);
|
||
if (dsb->state == STATE_PLAYING) {
|
||
#if 0 /* this may not be quite reliable yet */
|
||
dsb->need_remix = TRUE;
|
||
#else
|
||
dsb->dsound->need_remix = TRUE;
|
||
#endif
|
||
}
|
||
LeaveCriticalSection(&dsb->lock);
|
||
}
|
||
|
||
static DWORD DSOUND_MixOne(IDirectSoundBufferImpl *dsb, DWORD playpos, DWORD writepos, DWORD mixlen)
|
||
{
|
||
DWORD len, slen;
|
||
/* determine this buffer's write position */
|
||
DWORD buf_writepos = DSOUND_CalcPlayPosition(dsb, dsb->state & dsb->dsound->state, writepos,
|
||
writepos, dsb->primary_mixpos, dsb->buf_mixpos);
|
||
/* determine how much already-mixed data exists */
|
||
DWORD buf_done =
|
||
((dsb->buf_mixpos < buf_writepos) ? dsb->buflen : 0) +
|
||
dsb->buf_mixpos - buf_writepos;
|
||
DWORD primary_done =
|
||
((dsb->primary_mixpos < writepos) ? dsb->dsound->buflen : 0) +
|
||
dsb->primary_mixpos - writepos;
|
||
DWORD adv_done =
|
||
((dsb->dsound->mixpos < writepos) ? dsb->dsound->buflen : 0) +
|
||
dsb->dsound->mixpos - writepos;
|
||
DWORD played =
|
||
((buf_writepos < dsb->playpos) ? dsb->buflen : 0) +
|
||
buf_writepos - dsb->playpos;
|
||
DWORD buf_left = dsb->buflen - buf_writepos;
|
||
int still_behind;
|
||
|
||
TRACE("(%p,%ld,%ld,%ld)\n",dsb,playpos,writepos,mixlen);
|
||
TRACE("buf_writepos=%ld, primary_writepos=%ld\n", buf_writepos, writepos);
|
||
TRACE("buf_done=%ld, primary_done=%ld\n", buf_done, primary_done);
|
||
TRACE("buf_mixpos=%ld, primary_mixpos=%ld, mixlen=%ld\n", dsb->buf_mixpos, dsb->primary_mixpos,
|
||
mixlen);
|
||
TRACE("looping=%ld, startpos=%ld, leadin=%ld\n", dsb->playflags, dsb->startpos, dsb->leadin);
|
||
|
||
/* check for notification positions */
|
||
if (dsb->dsbd.dwFlags & DSBCAPS_CTRLPOSITIONNOTIFY &&
|
||
dsb->state != STATE_STARTING) {
|
||
DSOUND_CheckEvent(dsb, played);
|
||
}
|
||
|
||
/* save write position for non-GETCURRENTPOSITION2... */
|
||
dsb->playpos = buf_writepos;
|
||
|
||
/* check whether CalcPlayPosition detected a mixing underrun */
|
||
if ((buf_done == 0) && (dsb->primary_mixpos != writepos)) {
|
||
/* it did, but did we have more to play? */
|
||
if ((dsb->playflags & DSBPLAY_LOOPING) ||
|
||
(dsb->buf_mixpos < dsb->buflen)) {
|
||
/* yes, have to recover */
|
||
ERR("underrun on sound buffer %p\n", dsb);
|
||
TRACE("recovering from underrun: primary_mixpos=%ld\n", writepos);
|
||
}
|
||
dsb->primary_mixpos = writepos;
|
||
primary_done = 0;
|
||
}
|
||
/* determine how far ahead we should mix */
|
||
if (((dsb->playflags & DSBPLAY_LOOPING) ||
|
||
(dsb->leadin && (dsb->probably_valid_to != 0))) &&
|
||
!(dsb->dsbd.dwFlags & DSBCAPS_STATIC)) {
|
||
/* if this is a streaming buffer, it typically means that
|
||
* we should defer mixing past probably_valid_to as long
|
||
* as we can, to avoid unnecessary remixing */
|
||
/* the heavy-looking calculations shouldn't be that bad,
|
||
* as any game isn't likely to be have more than 1 or 2
|
||
* streaming buffers in use at any time anyway... */
|
||
DWORD probably_valid_left =
|
||
(dsb->probably_valid_to == (DWORD)-1) ? dsb->buflen :
|
||
((dsb->probably_valid_to < buf_writepos) ? dsb->buflen : 0) +
|
||
dsb->probably_valid_to - buf_writepos;
|
||
/* check for leadin condition */
|
||
if ((probably_valid_left == 0) &&
|
||
(dsb->probably_valid_to == dsb->startpos) &&
|
||
dsb->leadin)
|
||
probably_valid_left = dsb->buflen;
|
||
TRACE("streaming buffer probably_valid_to=%ld, probably_valid_left=%ld\n",
|
||
dsb->probably_valid_to, probably_valid_left);
|
||
/* check whether the app's time is already up */
|
||
if (probably_valid_left < dsb->writelead) {
|
||
WARN("probably_valid_to now within writelead, possible streaming underrun\n");
|
||
/* once we pass the point of no return,
|
||
* no reason to hold back anymore */
|
||
dsb->probably_valid_to = (DWORD)-1;
|
||
/* we just have to go ahead and mix what we have,
|
||
* there's no telling what the app is thinking anyway */
|
||
} else {
|
||
/* adjust for our frequency and our sample size */
|
||
probably_valid_left = MulDiv(probably_valid_left,
|
||
1 << DSOUND_FREQSHIFT,
|
||
dsb->wfx.nBlockAlign * dsb->freqAdjust) *
|
||
dsb->dsound->wfx.nBlockAlign;
|
||
/* check whether to clip mix_len */
|
||
if (probably_valid_left < mixlen) {
|
||
TRACE("clipping to probably_valid_left=%ld\n", probably_valid_left);
|
||
mixlen = probably_valid_left;
|
||
}
|
||
}
|
||
}
|
||
/* cut mixlen with what's already been mixed */
|
||
if (mixlen < primary_done) {
|
||
/* huh? and still CalcPlayPosition didn't
|
||
* detect an underrun? */
|
||
FIXME("problem with underrun detection (mixlen=%ld < primary_done=%ld)\n", mixlen, primary_done);
|
||
return 0;
|
||
}
|
||
len = mixlen - primary_done;
|
||
TRACE("remaining mixlen=%ld\n", len);
|
||
|
||
if (len < dsb->dsound->fraglen) {
|
||
/* smaller than a fragment, wait until it gets larger
|
||
* before we take the mixing overhead */
|
||
TRACE("mixlen not worth it, deferring mixing\n");
|
||
still_behind = 1;
|
||
goto post_mix;
|
||
}
|
||
|
||
/* ok, we know how much to mix, let's go */
|
||
still_behind = (adv_done > primary_done);
|
||
while (len) {
|
||
slen = dsb->dsound->buflen - dsb->primary_mixpos;
|
||
if (slen > len) slen = len;
|
||
slen = DSOUND_MixInBuffer(dsb, dsb->primary_mixpos, slen);
|
||
|
||
if ((dsb->primary_mixpos < dsb->dsound->mixpos) &&
|
||
(dsb->primary_mixpos + slen >= dsb->dsound->mixpos))
|
||
still_behind = FALSE;
|
||
|
||
dsb->primary_mixpos += slen; len -= slen;
|
||
while (dsb->primary_mixpos >= dsb->dsound->buflen)
|
||
dsb->primary_mixpos -= dsb->dsound->buflen;
|
||
|
||
if ((dsb->state == STATE_STOPPED) || !slen) break;
|
||
}
|
||
TRACE("new primary_mixpos=%ld, primary_advbase=%ld\n", dsb->primary_mixpos, dsb->dsound->mixpos);
|
||
TRACE("mixed data len=%ld, still_behind=%d\n", mixlen-len, still_behind);
|
||
|
||
post_mix:
|
||
/* check if buffer should be considered complete */
|
||
if (buf_left < dsb->writelead &&
|
||
!(dsb->playflags & DSBPLAY_LOOPING)) {
|
||
dsb->state = STATE_STOPPED;
|
||
dsb->playpos = 0;
|
||
dsb->last_playpos = 0;
|
||
dsb->buf_mixpos = 0;
|
||
dsb->leadin = FALSE;
|
||
DSOUND_CheckEvent(dsb, buf_left);
|
||
}
|
||
|
||
/* return how far we think the primary buffer can
|
||
* advance its underrun detector...*/
|
||
if (still_behind) return 0;
|
||
if ((mixlen - len) < primary_done) return 0;
|
||
slen = ((dsb->primary_mixpos < dsb->dsound->mixpos) ?
|
||
dsb->dsound->buflen : 0) + dsb->primary_mixpos -
|
||
dsb->dsound->mixpos;
|
||
if (slen > mixlen) {
|
||
/* the primary_done and still_behind checks above should have worked */
|
||
FIXME("problem with advancement calculation (advlen=%ld > mixlen=%ld)\n", slen, mixlen);
|
||
slen = 0;
|
||
}
|
||
return slen;
|
||
}
|
||
|
||
static DWORD DSOUND_MixToPrimary(IDirectSoundImpl *dsound, DWORD playpos, DWORD writepos, DWORD mixlen, BOOL recover)
|
||
{
|
||
INT i, len, maxlen = 0;
|
||
IDirectSoundBufferImpl *dsb;
|
||
|
||
TRACE("(%ld,%ld,%ld,%d)\n", playpos, writepos, mixlen, recover);
|
||
for (i = dsound->nrofbuffers - 1; i >= 0; i--) {
|
||
dsb = dsound->buffers[i];
|
||
|
||
if (!dsb || !dsb->lpVtbl)
|
||
continue;
|
||
if (dsb->buflen && dsb->state && !dsb->hwbuf) {
|
||
TRACE("Checking %p, mixlen=%ld\n", dsb, mixlen);
|
||
EnterCriticalSection(&(dsb->lock));
|
||
if (dsb->state == STATE_STOPPING) {
|
||
DSOUND_MixCancel(dsb, writepos, TRUE);
|
||
dsb->state = STATE_STOPPED;
|
||
DSOUND_CheckEvent(dsb, 0);
|
||
} else {
|
||
if ((dsb->state == STATE_STARTING) || recover) {
|
||
dsb->primary_mixpos = writepos;
|
||
memcpy(&dsb->cvolpan, &dsb->volpan, sizeof(dsb->cvolpan));
|
||
dsb->need_remix = FALSE;
|
||
}
|
||
else if (dsb->need_remix) {
|
||
DSOUND_MixCancel(dsb, writepos, TRUE);
|
||
memcpy(&dsb->cvolpan, &dsb->volpan, sizeof(dsb->cvolpan));
|
||
dsb->need_remix = FALSE;
|
||
}
|
||
len = DSOUND_MixOne(dsb, playpos, writepos, mixlen);
|
||
if (dsb->state == STATE_STARTING)
|
||
dsb->state = STATE_PLAYING;
|
||
maxlen = (len > maxlen) ? len : maxlen;
|
||
}
|
||
LeaveCriticalSection(&(dsb->lock));
|
||
}
|
||
}
|
||
|
||
return maxlen;
|
||
}
|
||
|
||
static void DSOUND_MixReset(IDirectSoundImpl *dsound, DWORD writepos)
|
||
{
|
||
INT i;
|
||
IDirectSoundBufferImpl *dsb;
|
||
int nfiller;
|
||
|
||
TRACE("(%ld)\n", writepos);
|
||
|
||
/* the sound of silence */
|
||
nfiller = dsound->wfx.wBitsPerSample == 8 ? 128 : 0;
|
||
|
||
/* reset all buffer mix positions */
|
||
for (i = dsound->nrofbuffers - 1; i >= 0; i--) {
|
||
dsb = dsound->buffers[i];
|
||
|
||
if (!dsb || !dsb->lpVtbl)
|
||
continue;
|
||
if (dsb->buflen && dsb->state && !dsb->hwbuf) {
|
||
TRACE("Resetting %p\n", dsb);
|
||
EnterCriticalSection(&(dsb->lock));
|
||
if (dsb->state == STATE_STOPPING) {
|
||
dsb->state = STATE_STOPPED;
|
||
}
|
||
else if (dsb->state == STATE_STARTING) {
|
||
/* nothing */
|
||
} else {
|
||
DSOUND_MixCancel(dsb, writepos, FALSE);
|
||
memcpy(&dsb->cvolpan, &dsb->volpan, sizeof(dsb->cvolpan));
|
||
dsb->need_remix = FALSE;
|
||
}
|
||
LeaveCriticalSection(&(dsb->lock));
|
||
}
|
||
}
|
||
|
||
/* wipe out premixed data */
|
||
if (dsound->mixpos < writepos) {
|
||
memset(dsound->buffer + writepos, nfiller, dsound->buflen - writepos);
|
||
memset(dsound->buffer, nfiller, dsound->mixpos);
|
||
} else {
|
||
memset(dsound->buffer + writepos, nfiller, dsound->mixpos - writepos);
|
||
}
|
||
|
||
/* reset primary mix position */
|
||
dsound->mixpos = writepos;
|
||
}
|
||
|
||
static void DSOUND_CheckReset(IDirectSoundImpl *dsound, DWORD writepos)
|
||
{
|
||
TRACE("(%p,%ld)\n",dsound,writepos);
|
||
if (dsound->need_remix) {
|
||
DSOUND_MixReset(dsound, writepos);
|
||
dsound->need_remix = FALSE;
|
||
/* maximize Half-Life performance */
|
||
dsound->prebuf = ds_snd_queue_min;
|
||
dsound->precount = 0;
|
||
} else {
|
||
dsound->precount++;
|
||
if (dsound->precount >= 4) {
|
||
if (dsound->prebuf < ds_snd_queue_max)
|
||
dsound->prebuf++;
|
||
dsound->precount = 0;
|
||
}
|
||
}
|
||
TRACE("premix adjust: %d\n", dsound->prebuf);
|
||
}
|
||
|
||
void DSOUND_WaveQueue(IDirectSoundImpl *dsound, DWORD mixq)
|
||
{
|
||
TRACE("(%p,%ld)\n",dsound,mixq);
|
||
if (mixq + dsound->pwqueue > ds_hel_queue) mixq = ds_hel_queue - dsound->pwqueue;
|
||
TRACE("queueing %ld buffers, starting at %d\n", mixq, dsound->pwwrite);
|
||
for (; mixq; mixq--) {
|
||
waveOutWrite(dsound->hwo, dsound->pwave[dsound->pwwrite], sizeof(WAVEHDR));
|
||
dsound->pwwrite++;
|
||
if (dsound->pwwrite >= DS_HEL_FRAGS) dsound->pwwrite = 0;
|
||
dsound->pwqueue++;
|
||
}
|
||
}
|
||
|
||
/* #define SYNC_CALLBACK */
|
||
|
||
void DSOUND_PerformMix(IDirectSoundImpl *dsound)
|
||
{
|
||
int nfiller;
|
||
BOOL forced;
|
||
HRESULT hres;
|
||
|
||
TRACE("()\n");
|
||
|
||
/* the sound of silence */
|
||
nfiller = dsound->wfx.wBitsPerSample == 8 ? 128 : 0;
|
||
|
||
/* whether the primary is forced to play even without secondary buffers */
|
||
forced = ((dsound->state == STATE_PLAYING) || (dsound->state == STATE_STARTING));
|
||
|
||
if (dsound->priolevel != DSSCL_WRITEPRIMARY) {
|
||
BOOL paused = ((dsound->state == STATE_STOPPED) || (dsound->state == STATE_STARTING));
|
||
/* FIXME: document variables */
|
||
DWORD playpos, writepos, inq, maxq, frag;
|
||
if (dsound->hwbuf) {
|
||
hres = IDsDriverBuffer_GetPosition(dsound->hwbuf, &playpos, &writepos);
|
||
if (hres) {
|
||
WARN("IDsDriverBuffer_GetPosition failed\n");
|
||
return;
|
||
}
|
||
/* Well, we *could* do Just-In-Time mixing using the writepos,
|
||
* but that's a little bit ambitious and unnecessary... */
|
||
/* rather add our safety margin to the writepos, if we're playing */
|
||
if (!paused) {
|
||
writepos += dsound->writelead;
|
||
while (writepos >= dsound->buflen)
|
||
writepos -= dsound->buflen;
|
||
} else writepos = playpos;
|
||
} else {
|
||
playpos = dsound->pwplay * dsound->fraglen;
|
||
writepos = playpos;
|
||
if (!paused) {
|
||
writepos += ds_hel_margin * dsound->fraglen;
|
||
while (writepos >= dsound->buflen)
|
||
writepos -= dsound->buflen;
|
||
}
|
||
}
|
||
TRACE("primary playpos=%ld, writepos=%ld, clrpos=%ld, mixpos=%ld, buflen=%ld\n",
|
||
playpos,writepos,dsound->playpos,dsound->mixpos,dsound->buflen);
|
||
assert(dsound->playpos < dsound->buflen);
|
||
/* wipe out just-played sound data */
|
||
if (playpos < dsound->playpos) {
|
||
memset(dsound->buffer + dsound->playpos, nfiller, dsound->buflen - dsound->playpos);
|
||
memset(dsound->buffer, nfiller, playpos);
|
||
} else {
|
||
memset(dsound->buffer + dsound->playpos, nfiller, playpos - dsound->playpos);
|
||
}
|
||
dsound->playpos = playpos;
|
||
|
||
EnterCriticalSection(&(dsound->mixlock));
|
||
|
||
/* reset mixing if necessary */
|
||
DSOUND_CheckReset(dsound, writepos);
|
||
|
||
/* check how much prebuffering is left */
|
||
inq = dsound->mixpos;
|
||
if (inq < writepos)
|
||
inq += dsound->buflen;
|
||
inq -= writepos;
|
||
|
||
/* find the maximum we can prebuffer */
|
||
if (!paused) {
|
||
maxq = playpos;
|
||
if (maxq < writepos)
|
||
maxq += dsound->buflen;
|
||
maxq -= writepos;
|
||
} else maxq = dsound->buflen;
|
||
|
||
/* clip maxq to dsound->prebuf */
|
||
frag = dsound->prebuf * dsound->fraglen;
|
||
if (maxq > frag) maxq = frag;
|
||
|
||
/* check for consistency */
|
||
if (inq > maxq) {
|
||
/* the playback position must have passed our last
|
||
* mixed position, i.e. it's an underrun, or we have
|
||
* nothing more to play */
|
||
TRACE("reached end of mixed data (inq=%ld, maxq=%ld)\n", inq, maxq);
|
||
inq = 0;
|
||
/* stop the playback now, to allow buffers to refill */
|
||
if (dsound->state == STATE_PLAYING) {
|
||
dsound->state = STATE_STARTING;
|
||
}
|
||
else if (dsound->state == STATE_STOPPING) {
|
||
dsound->state = STATE_STOPPED;
|
||
}
|
||
else {
|
||
/* how can we have an underrun if we aren't playing? */
|
||
WARN("unexpected primary state (%ld)\n", dsound->state);
|
||
}
|
||
#ifdef SYNC_CALLBACK
|
||
/* DSOUND_callback may need this lock */
|
||
LeaveCriticalSection(&(dsound->mixlock));
|
||
#endif
|
||
if (DSOUND_PrimaryStop(dsound) != DS_OK)
|
||
WARN("DSOUND_PrimaryStop failed\n");
|
||
#ifdef SYNC_CALLBACK
|
||
EnterCriticalSection(&(dsound->mixlock));
|
||
#endif
|
||
if (dsound->hwbuf) {
|
||
/* the Stop is supposed to reset play position to beginning of buffer */
|
||
/* unfortunately, OSS is not able to do so, so get current pointer */
|
||
hres = IDsDriverBuffer_GetPosition(dsound->hwbuf, &playpos, NULL);
|
||
if (hres) {
|
||
LeaveCriticalSection(&(dsound->mixlock));
|
||
WARN("IDsDriverBuffer_GetPosition failed\n");
|
||
return;
|
||
}
|
||
} else {
|
||
playpos = dsound->pwplay * dsound->fraglen;
|
||
}
|
||
writepos = playpos;
|
||
dsound->playpos = playpos;
|
||
dsound->mixpos = writepos;
|
||
inq = 0;
|
||
maxq = dsound->buflen;
|
||
if (maxq > frag) maxq = frag;
|
||
memset(dsound->buffer, nfiller, dsound->buflen);
|
||
paused = TRUE;
|
||
}
|
||
|
||
/* do the mixing */
|
||
frag = DSOUND_MixToPrimary(dsound, playpos, writepos, maxq, paused);
|
||
if (forced) frag = maxq - inq;
|
||
dsound->mixpos += frag;
|
||
while (dsound->mixpos >= dsound->buflen)
|
||
dsound->mixpos -= dsound->buflen;
|
||
|
||
if (frag) {
|
||
/* buffers have been filled, restart playback */
|
||
if (dsound->state == STATE_STARTING) {
|
||
dsound->state = STATE_PLAYING;
|
||
}
|
||
else if (dsound->state == STATE_STOPPED) {
|
||
/* the dsound is supposed to play if there's something to play
|
||
* even if it is reported as stopped, so don't let this confuse you */
|
||
dsound->state = STATE_STOPPING;
|
||
}
|
||
LeaveCriticalSection(&(dsound->mixlock));
|
||
if (paused) {
|
||
if (DSOUND_PrimaryPlay(dsound) != DS_OK)
|
||
WARN("DSOUND_PrimaryPlay failed\n");
|
||
else
|
||
TRACE("starting playback\n");
|
||
}
|
||
}
|
||
else
|
||
LeaveCriticalSection(&(dsound->mixlock));
|
||
} else {
|
||
/* in the DSSCL_WRITEPRIMARY mode, the app is totally in charge... */
|
||
if (dsound->state == STATE_STARTING) {
|
||
if (DSOUND_PrimaryPlay(dsound) != DS_OK)
|
||
WARN("DSOUND_PrimaryPlay failed\n");
|
||
else
|
||
dsound->state = STATE_PLAYING;
|
||
}
|
||
else if (dsound->state == STATE_STOPPING) {
|
||
if (DSOUND_PrimaryStop(dsound) != DS_OK)
|
||
WARN("DSOUND_PrimaryStop failed\n");
|
||
else
|
||
dsound->state = STATE_STOPPED;
|
||
}
|
||
}
|
||
}
|
||
|
||
void CALLBACK DSOUND_timer(UINT timerID, UINT msg, DWORD dwUser, DWORD dw1, DWORD dw2)
|
||
{
|
||
IDirectSoundImpl* This = (IDirectSoundImpl*)dwUser;
|
||
TRACE("(%d,%d,0x%lx,0x%lx,0x%lx)\n",timerID,msg,dwUser,dw1,dw2);
|
||
TRACE("entering at %ld\n", GetTickCount());
|
||
|
||
if (dsound != This) {
|
||
ERR("dsound died without killing us?\n");
|
||
timeKillEvent(timerID);
|
||
timeEndPeriod(DS_TIME_RES);
|
||
return;
|
||
}
|
||
|
||
RtlAcquireResourceShared(&(This->lock), TRUE);
|
||
|
||
if (This->ref) {
|
||
DSOUND_PerformMix(This);
|
||
}
|
||
|
||
RtlReleaseResource(&(This->lock));
|
||
|
||
TRACE("completed processing at %ld\n", GetTickCount());
|
||
}
|
||
|
||
void CALLBACK DSOUND_callback(HWAVEOUT hwo, UINT msg, DWORD dwUser, DWORD dw1, DWORD dw2)
|
||
{
|
||
IDirectSoundImpl* This = (IDirectSoundImpl*)dwUser;
|
||
TRACE("(%p,%x,%lx,%lx,%lx)\n",hwo,msg,dwUser,dw1,dw2);
|
||
TRACE("entering at %ld, msg=%08x(%s)\n", GetTickCount(), msg,
|
||
msg==MM_WOM_DONE ? "MM_WOM_DONE" : msg==MM_WOM_CLOSE ? "MM_WOM_CLOSE" :
|
||
msg==MM_WOM_OPEN ? "MM_WOM_OPEN" : "UNKNOWN");
|
||
if (msg == MM_WOM_DONE) {
|
||
DWORD inq, mixq, fraglen, buflen, pwplay, playpos, mixpos;
|
||
if (This->pwqueue == (DWORD)-1) {
|
||
TRACE("completed due to reset\n");
|
||
return;
|
||
}
|
||
/* it could be a bad idea to enter critical section here... if there's lock contention,
|
||
* the resulting scheduling delays might obstruct the winmm player thread */
|
||
#ifdef SYNC_CALLBACK
|
||
EnterCriticalSection(&(This->mixlock));
|
||
#endif
|
||
/* retrieve current values */
|
||
fraglen = This->fraglen;
|
||
buflen = This->buflen;
|
||
pwplay = This->pwplay;
|
||
playpos = pwplay * fraglen;
|
||
mixpos = This->mixpos;
|
||
/* check remaining mixed data */
|
||
inq = ((mixpos < playpos) ? buflen : 0) + mixpos - playpos;
|
||
mixq = inq / fraglen;
|
||
if ((inq - (mixq * fraglen)) > 0) mixq++;
|
||
/* complete the playing buffer */
|
||
TRACE("done playing primary pos=%ld\n", playpos);
|
||
pwplay++;
|
||
if (pwplay >= DS_HEL_FRAGS) pwplay = 0;
|
||
/* write new values */
|
||
This->pwplay = pwplay;
|
||
This->pwqueue--;
|
||
/* queue new buffer if we have data for it */
|
||
if (inq>1) DSOUND_WaveQueue(This, inq-1);
|
||
#ifdef SYNC_CALLBACK
|
||
LeaveCriticalSection(&(This->mixlock));
|
||
#endif
|
||
}
|
||
TRACE("completed\n");
|
||
}
|