mirror of
https://github.com/reactos/wine.git
synced 2024-11-25 12:49:45 +00:00
639 lines
23 KiB
C
639 lines
23 KiB
C
/*
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* Direct3D 8 private include file
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*
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* Copyright 2002-2004 Jason Edmeades
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* Copyright 2003-2004 Raphael Junqueira
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* Copyright 2004 Christian Costa
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __WINE_D3D8_PRIVATE_H
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#define __WINE_D3D8_PRIVATE_H
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#include <stdarg.h>
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#define NONAMELESSUNION
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#define NONAMELESSSTRUCT
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#define COBJMACROS
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#include "windef.h"
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#include "winbase.h"
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#include "wingdi.h"
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#include "wine/debug.h"
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#include "d3d8.h"
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#include "wine/wined3d.h"
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/* Device caps */
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#define INITIAL_SHADER_HANDLE_TABLE_SIZE 64
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/* CreateVertexShader can return > 0xFFFF */
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#define VS_HIGHESTFIXEDFXF 0xF0000000
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/* ===========================================================================
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Macros
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=========================================================================== */
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/* Not nice, but it lets wined3d support different versions of directx */
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#define WINECAPSTOD3D8CAPS(_pD3D8Caps, _pWineCaps) \
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_pD3D8Caps->DeviceType = (D3DDEVTYPE) _pWineCaps->DeviceType; \
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_pD3D8Caps->AdapterOrdinal = _pWineCaps->AdapterOrdinal; \
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_pD3D8Caps->Caps = _pWineCaps->Caps; \
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_pD3D8Caps->Caps2 = _pWineCaps->Caps2; \
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_pD3D8Caps->Caps3 = _pWineCaps->Caps3; \
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_pD3D8Caps->PresentationIntervals = _pWineCaps->PresentationIntervals; \
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_pD3D8Caps->CursorCaps = _pWineCaps->CursorCaps; \
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_pD3D8Caps->DevCaps = _pWineCaps->DevCaps; \
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_pD3D8Caps->PrimitiveMiscCaps = _pWineCaps->PrimitiveMiscCaps; \
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_pD3D8Caps->RasterCaps = _pWineCaps->RasterCaps; \
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_pD3D8Caps->ZCmpCaps = _pWineCaps->ZCmpCaps; \
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_pD3D8Caps->SrcBlendCaps = _pWineCaps->SrcBlendCaps; \
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_pD3D8Caps->DestBlendCaps = _pWineCaps->DestBlendCaps; \
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_pD3D8Caps->AlphaCmpCaps = _pWineCaps->AlphaCmpCaps; \
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_pD3D8Caps->ShadeCaps = _pWineCaps->ShadeCaps; \
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_pD3D8Caps->TextureCaps = _pWineCaps->TextureCaps; \
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_pD3D8Caps->TextureFilterCaps = _pWineCaps->TextureFilterCaps; \
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_pD3D8Caps->CubeTextureFilterCaps = _pWineCaps->CubeTextureFilterCaps; \
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_pD3D8Caps->VolumeTextureFilterCaps = _pWineCaps->VolumeTextureFilterCaps; \
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_pD3D8Caps->TextureAddressCaps = _pWineCaps->TextureAddressCaps; \
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_pD3D8Caps->VolumeTextureAddressCaps = _pWineCaps->VolumeTextureAddressCaps; \
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_pD3D8Caps->LineCaps = _pWineCaps->LineCaps; \
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_pD3D8Caps->MaxTextureWidth = _pWineCaps->MaxTextureWidth; \
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_pD3D8Caps->MaxTextureHeight = _pWineCaps->MaxTextureHeight; \
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_pD3D8Caps->MaxVolumeExtent = _pWineCaps->MaxVolumeExtent; \
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_pD3D8Caps->MaxTextureRepeat = _pWineCaps->MaxTextureRepeat; \
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_pD3D8Caps->MaxTextureAspectRatio = _pWineCaps->MaxTextureAspectRatio; \
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_pD3D8Caps->MaxAnisotropy = _pWineCaps->MaxAnisotropy; \
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_pD3D8Caps->MaxVertexW = _pWineCaps->MaxVertexW; \
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_pD3D8Caps->GuardBandLeft = _pWineCaps->GuardBandLeft; \
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_pD3D8Caps->GuardBandTop = _pWineCaps->GuardBandTop; \
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_pD3D8Caps->GuardBandRight = _pWineCaps->GuardBandRight; \
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_pD3D8Caps->GuardBandBottom = _pWineCaps->GuardBandBottom; \
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_pD3D8Caps->ExtentsAdjust = _pWineCaps->ExtentsAdjust; \
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_pD3D8Caps->StencilCaps = _pWineCaps->StencilCaps; \
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_pD3D8Caps->FVFCaps = _pWineCaps->FVFCaps; \
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_pD3D8Caps->TextureOpCaps = _pWineCaps->TextureOpCaps; \
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_pD3D8Caps->MaxTextureBlendStages = _pWineCaps->MaxTextureBlendStages; \
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_pD3D8Caps->MaxSimultaneousTextures = _pWineCaps->MaxSimultaneousTextures; \
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_pD3D8Caps->VertexProcessingCaps = _pWineCaps->VertexProcessingCaps; \
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_pD3D8Caps->MaxActiveLights = _pWineCaps->MaxActiveLights; \
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_pD3D8Caps->MaxUserClipPlanes = _pWineCaps->MaxUserClipPlanes; \
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_pD3D8Caps->MaxVertexBlendMatrices = _pWineCaps->MaxVertexBlendMatrices; \
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_pD3D8Caps->MaxVertexBlendMatrixIndex = _pWineCaps->MaxVertexBlendMatrixIndex; \
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_pD3D8Caps->MaxPointSize = _pWineCaps->MaxPointSize; \
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_pD3D8Caps->MaxPrimitiveCount = _pWineCaps->MaxPrimitiveCount; \
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_pD3D8Caps->MaxVertexIndex = _pWineCaps->MaxVertexIndex; \
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_pD3D8Caps->MaxStreams = _pWineCaps->MaxStreams; \
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_pD3D8Caps->MaxStreamStride = _pWineCaps->MaxStreamStride; \
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_pD3D8Caps->VertexShaderVersion = _pWineCaps->VertexShaderVersion; \
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_pD3D8Caps->MaxVertexShaderConst = _pWineCaps->MaxVertexShaderConst; \
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_pD3D8Caps->PixelShaderVersion = _pWineCaps->PixelShaderVersion; \
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_pD3D8Caps->MaxPixelShaderValue = _pWineCaps->PixelShader1xMaxValue;
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/* Direct3D8 Interfaces: */
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typedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl;
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typedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl;
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typedef struct IDirect3D8Impl IDirect3D8Impl;
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typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl;
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typedef struct IDirect3DTexture8Impl IDirect3DTexture8Impl;
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typedef struct IDirect3DCubeTexture8Impl IDirect3DCubeTexture8Impl;
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typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl;
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typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl;
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typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl;
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typedef struct IDirect3DResource8Impl IDirect3DResource8Impl;
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typedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl;
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typedef struct IDirect3DVertexBuffer8Impl IDirect3DVertexBuffer8Impl;
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/** Private Interfaces: */
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typedef struct IDirect3DStateBlockImpl IDirect3DStateBlockImpl;
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typedef struct IDirect3DVertexShaderImpl IDirect3DVertexShaderImpl;
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typedef struct IDirect3DPixelShaderImpl IDirect3DPixelShaderImpl;
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typedef struct IDirect3DVertexShaderDeclarationImpl IDirect3DVertexShaderDeclarationImpl;
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/* Advance declaration of structures to satisfy compiler */
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typedef struct IDirect3DVertexShader8Impl IDirect3DVertexShader8Impl;
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/* Global critical section */
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extern CRITICAL_SECTION d3d8_cs;
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/* ===========================================================================
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The interfaces themselves
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=========================================================================== */
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/* ---------- */
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/* IDirect3D8 */
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/* ---------- */
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/*****************************************************************************
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* Predeclare the interface implementation structures
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*/
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extern const IDirect3D8Vtbl Direct3D8_Vtbl;
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/*****************************************************************************
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* IDirect3D implementation structure
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*/
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struct IDirect3D8Impl
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{
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/* IUnknown fields */
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const IDirect3D8Vtbl *lpVtbl;
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LONG ref;
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/* The WineD3D device */
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IWineD3D *WineD3D;
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};
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/* ---------------- */
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/* IDirect3DDevice8 */
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/* ---------------- */
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/*****************************************************************************
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* Predeclare the interface implementation structures
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*/
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extern const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl;
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extern const IWineD3DDeviceParentVtbl d3d8_wined3d_device_parent_vtbl;
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/*****************************************************************************
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* IDirect3DDevice8 implementation structure
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*/
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typedef void * shader_handle;
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struct FvfToDecl
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{
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DWORD fvf;
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struct IDirect3DVertexDeclaration8 *decl;
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};
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struct IDirect3DDevice8Impl
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{
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/* IUnknown fields */
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const IDirect3DDevice8Vtbl *lpVtbl;
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const IWineD3DDeviceParentVtbl *device_parent_vtbl;
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LONG ref;
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/* But what about baseVertexIndex in state blocks? hmm... it may be a better idea to pass this to wined3d */
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IWineD3DDevice *WineD3DDevice;
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DWORD shader_handle_table_size;
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DWORD allocated_shader_handles;
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shader_handle *shader_handles;
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shader_handle *free_shader_handles;
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/* FVF management */
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struct FvfToDecl *decls;
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UINT numConvertedDecls, declArraySize;
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/* Avoids recursion with nested ReleaseRef to 0 */
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BOOL inDestruction;
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};
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/* ---------------- */
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/* IDirect3DVolume8 */
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/* ---------------- */
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/*****************************************************************************
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* IDirect3DVolume8 implementation structure
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*/
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extern const IDirect3DVolume8Vtbl Direct3DVolume8_Vtbl;
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struct IDirect3DVolume8Impl
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{
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/* IUnknown fields */
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const IDirect3DVolume8Vtbl *lpVtbl;
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LONG ref;
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/* IDirect3DVolume8 fields */
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IWineD3DVolume *wineD3DVolume;
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/* The volume container */
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IUnknown *container;
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/* If set forward refcounting to this object */
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IUnknown *forwardReference;
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};
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/* ------------------- */
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/* IDirect3DSwapChain8 */
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/* ------------------- */
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/*****************************************************************************
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* Predeclare the interface implementation structures
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*/
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extern const IDirect3DSwapChain8Vtbl Direct3DSwapChain8_Vtbl;
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/*****************************************************************************
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* IDirect3DSwapChain8 implementation structure
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*/
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struct IDirect3DSwapChain8Impl
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{
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/* IUnknown fields */
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const IDirect3DSwapChain8Vtbl *lpVtbl;
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LONG ref;
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/* IDirect3DSwapChain8 fields */
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IWineD3DSwapChain *wineD3DSwapChain;
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/* Parent reference */
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LPDIRECT3DDEVICE8 parentDevice;
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};
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/* ----------------- */
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/* IDirect3DSurface8 */
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/* ----------------- */
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/*****************************************************************************
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* Predeclare the interface implementation structures
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*/
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extern const IDirect3DSurface8Vtbl Direct3DSurface8_Vtbl;
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/*****************************************************************************
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* IDirect3DSurface8 implementation structure
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*/
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struct IDirect3DSurface8Impl
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{
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/* IUnknown fields */
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const IDirect3DSurface8Vtbl *lpVtbl;
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LONG ref;
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/* IDirect3DSurface8 fields */
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IWineD3DSurface *wineD3DSurface;
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/* Parent reference */
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LPDIRECT3DDEVICE8 parentDevice;
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/* The surface container */
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IUnknown *container;
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/* If set forward refcounting to this object */
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IUnknown *forwardReference;
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/* Flags an implicit surface */
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BOOL isImplicit;
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};
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/* ------------------ */
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/* IDirect3DResource8 */
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/* ------------------ */
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/*****************************************************************************
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* Predeclare the interface implementation structures
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*/
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extern const IDirect3DResource8Vtbl Direct3DResource8_Vtbl;
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/*****************************************************************************
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* IDirect3DResource8 implementation structure
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*/
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struct IDirect3DResource8Impl
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{
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/* IUnknown fields */
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const IDirect3DResource8Vtbl *lpVtbl;
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LONG ref;
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/* IDirect3DResource8 fields */
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IWineD3DResource *wineD3DResource;
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};
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extern HRESULT WINAPI IDirect3DResource8Impl_GetDevice(LPDIRECT3DRESOURCE8 iface, IDirect3DDevice8** ppDevice);
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/* ---------------------- */
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/* IDirect3DVertexBuffer8 */
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/* ---------------------- */
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/*****************************************************************************
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* Predeclare the interface implementation structures
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*/
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extern const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl;
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/*****************************************************************************
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* IDirect3DVertexBuffer8 implementation structure
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*/
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struct IDirect3DVertexBuffer8Impl
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{
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/* IUnknown fields */
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const IDirect3DVertexBuffer8Vtbl *lpVtbl;
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LONG ref;
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/* IDirect3DResource8 fields */
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IWineD3DVertexBuffer *wineD3DVertexBuffer;
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/* Parent reference */
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LPDIRECT3DDEVICE8 parentDevice;
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};
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/* --------------------- */
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/* IDirect3DIndexBuffer8 */
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/* --------------------- */
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/*****************************************************************************
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* Predeclare the interface implementation structures
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*/
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extern const IDirect3DIndexBuffer8Vtbl Direct3DIndexBuffer8_Vtbl;
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/*****************************************************************************
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* IDirect3DIndexBuffer8 implementation structure
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*/
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struct IDirect3DIndexBuffer8Impl
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{
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/* IUnknown fields */
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const IDirect3DIndexBuffer8Vtbl *lpVtbl;
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LONG ref;
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/* IDirect3DResource8 fields */
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IWineD3DIndexBuffer *wineD3DIndexBuffer;
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/* Parent reference */
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LPDIRECT3DDEVICE8 parentDevice;
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};
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/* --------------------- */
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/* IDirect3DBaseTexture8 */
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/* --------------------- */
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/*****************************************************************************
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* IDirect3DBaseTexture8 implementation structure
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*/
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struct IDirect3DBaseTexture8Impl
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{
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/* IUnknown fields */
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const IDirect3DBaseTexture8Vtbl *lpVtbl;
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LONG ref;
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/* IDirect3DResource8 fields */
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IWineD3DBaseTexture *wineD3DBaseTexture;
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};
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/* --------------------- */
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/* IDirect3DCubeTexture8 */
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/* --------------------- */
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/*****************************************************************************
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* Predeclare the interface implementation structures
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*/
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extern const IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl;
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/*****************************************************************************
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* IDirect3DCubeTexture8 implementation structure
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*/
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struct IDirect3DCubeTexture8Impl
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{
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/* IUnknown fields */
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const IDirect3DCubeTexture8Vtbl *lpVtbl;
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LONG ref;
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/* IDirect3DResource8 fields */
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IWineD3DCubeTexture *wineD3DCubeTexture;
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/* Parent reference */
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LPDIRECT3DDEVICE8 parentDevice;
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};
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/* ----------------- */
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/* IDirect3DTexture8 */
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/* ----------------- */
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/*****************************************************************************
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* Predeclare the interface implementation structures
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*/
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extern const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl;
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/*****************************************************************************
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* IDirect3DTexture8 implementation structure
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*/
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struct IDirect3DTexture8Impl
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{
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/* IUnknown fields */
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const IDirect3DTexture8Vtbl *lpVtbl;
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LONG ref;
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/* IDirect3DResourc8 fields */
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IWineD3DTexture *wineD3DTexture;
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/* Parent reference */
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LPDIRECT3DDEVICE8 parentDevice;
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};
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/* ----------------------- */
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/* IDirect3DVolumeTexture8 */
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/* ----------------------- */
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/*****************************************************************************
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* Predeclare the interface implementation structures
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*/
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extern const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl;
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/*****************************************************************************
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* IDirect3DVolumeTexture8 implementation structure
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*/
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struct IDirect3DVolumeTexture8Impl
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{
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/* IUnknown fields */
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const IDirect3DVolumeTexture8Vtbl *lpVtbl;
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LONG ref;
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/* IDirect3DResource8 fields */
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IWineD3DVolumeTexture *wineD3DVolumeTexture;
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/* Parent reference */
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LPDIRECT3DDEVICE8 parentDevice;
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};
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/* ----------------------- */
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/* IDirect3DStateBlockImpl */
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/* ----------------------- */
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/* TODO: Generate a valid GUIDs */
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/* {83B073CE-6F30-11d9-C687-00046142C14F} */
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DEFINE_GUID(IID_IDirect3DStateBlock8,
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0x83b073ce, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
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DEFINE_GUID(IID_IDirect3DVertexDeclaration8,
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0x5dd7478d, 0xcbf3, 0x41a6, 0x8c, 0xfd, 0xfd, 0x19, 0x2b, 0x11, 0xc7, 0x90);
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DEFINE_GUID(IID_IDirect3DVertexShader8,
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0xefc5557e, 0x6265, 0x4613, 0x8a, 0x94, 0x43, 0x85, 0x78, 0x89, 0xeb, 0x36);
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DEFINE_GUID(IID_IDirect3DPixelShader8,
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0x6d3bdbdc, 0x5b02, 0x4415, 0xb8, 0x52, 0xce, 0x5e, 0x8b, 0xcc, 0xb2, 0x89);
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/*****************************************************************************
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* IDirect3DStateBlock8 interface
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*/
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#define INTERFACE IDirect3DStateBlock8
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DECLARE_INTERFACE_(IDirect3DStateBlock8, IUnknown)
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{
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/*** IUnknown methods ***/
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STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
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STDMETHOD_(ULONG,AddRef)(THIS) PURE;
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STDMETHOD_(ULONG,Release)(THIS) PURE;
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/*** IDirect3DStateBlock9 methods ***/
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STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8** ppDevice) PURE;
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STDMETHOD(Capture)(THIS) PURE;
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STDMETHOD(Apply)(THIS) PURE;
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};
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#undef INTERFACE
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/*** IUnknown methods ***/
|
|
#define IDirect3DStateBlock8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
|
|
#define IDirect3DStateBlock8_AddRef(p) (p)->lpVtbl->AddRef(p)
|
|
#define IDirect3DStateBlock8_Release(p) (p)->lpVtbl->Release(p)
|
|
/*** IDirect3DStateBlock9 methods ***/
|
|
#define IDirect3DStateBlock8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
|
|
#define IDirect3DStateBlock8_Capture(p) (p)->lpVtbl->Capture(p)
|
|
#define IDirect3DStateBlock8_Apply(p) (p)->lpVtbl->Apply(p)
|
|
|
|
/*****************************************************************************
|
|
* Predeclare the interface implementation structures
|
|
*/
|
|
extern const IDirect3DStateBlock8Vtbl Direct3DStateBlock8_Vtbl;
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DStateBlock implementation structure
|
|
*/
|
|
typedef struct IDirect3DStateBlock8Impl {
|
|
/* IUnknown fields */
|
|
const IDirect3DStateBlock8Vtbl *lpVtbl;
|
|
LONG ref;
|
|
|
|
/* IDirect3DResource8 fields */
|
|
IWineD3DStateBlock *wineD3DStateBlock;
|
|
} IDirect3DStateBlock8Impl;
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DVertexDeclaration8 interface
|
|
*/
|
|
#define INTERFACE IDirect3DVertexDeclaration8
|
|
DECLARE_INTERFACE_(IDirect3DVertexDeclaration8, IUnknown)
|
|
{
|
|
/*** IUnknown methods ***/
|
|
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** obj_ptr) PURE;
|
|
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
|
|
STDMETHOD_(ULONG,Release)(THIS) PURE;
|
|
};
|
|
#undef INTERFACE
|
|
|
|
/*** IUnknown methods ***/
|
|
#define IDirect3DVertexDeclaration8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
|
|
#define IDirect3DVertexDeclaration8_AddRef(p) (p)->lpVtbl->AddRef(p)
|
|
#define IDirect3DVertexDeclaration8_Release(p) (p)->lpVtbl->Release(p)
|
|
|
|
/*** Implementation ***/
|
|
extern const IDirect3DVertexDeclaration8Vtbl Direct3DVertexDeclaration8_Vtbl;
|
|
|
|
typedef struct {
|
|
const IDirect3DVertexDeclaration8Vtbl *lpVtbl;
|
|
LONG ref_count;
|
|
|
|
DWORD *elements;
|
|
DWORD elements_size; /* Size of elements, in bytes */
|
|
|
|
IWineD3DVertexDeclaration *wined3d_vertex_declaration;
|
|
DWORD shader_handle;
|
|
} IDirect3DVertexDeclaration8Impl;
|
|
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DVertexShader8 interface
|
|
*/
|
|
#define INTERFACE IDirect3DVertexShader8
|
|
DECLARE_INTERFACE_(IDirect3DVertexShader8, IUnknown)
|
|
{
|
|
/*** IUnknown methods ***/
|
|
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
|
|
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
|
|
STDMETHOD_(ULONG,Release)(THIS) PURE;
|
|
};
|
|
#undef INTERFACE
|
|
|
|
/*** IUnknown methods ***/
|
|
#define IDirect3DVertexShader8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
|
|
#define IDirect3DVertexShader8_AddRef(p) (p)->lpVtbl->AddRef(p)
|
|
#define IDirect3DVertexShader8_Release(p) (p)->lpVtbl->Release(p)
|
|
|
|
/* ------------------------- */
|
|
/* IDirect3DVertexShader8Impl */
|
|
/* ------------------------- */
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DPixelShader8 interface
|
|
*/
|
|
#define INTERFACE IDirect3DPixelShader8
|
|
DECLARE_INTERFACE_(IDirect3DPixelShader8,IUnknown)
|
|
{
|
|
/*** IUnknown methods ***/
|
|
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
|
|
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
|
|
STDMETHOD_(ULONG,Release)(THIS) PURE;
|
|
};
|
|
#undef INTERFACE
|
|
|
|
/*** IUnknown methods ***/
|
|
#define IDirect3DPixelShader8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
|
|
#define IDirect3DPixelShader8_AddRef(p) (p)->lpVtbl->AddRef(p)
|
|
#define IDirect3DPixelShader8_Release(p) (p)->lpVtbl->Release(p)
|
|
|
|
/*****************************************************************************
|
|
* Predeclare the interface implementation structures
|
|
*/
|
|
extern const IDirect3DVertexShader8Vtbl Direct3DVertexShader8_Vtbl;
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DVertexShader implementation structure
|
|
*/
|
|
|
|
struct IDirect3DVertexShader8Impl {
|
|
const IDirect3DVertexShader8Vtbl *lpVtbl;
|
|
LONG ref;
|
|
|
|
IDirect3DVertexDeclaration8 *vertex_declaration;
|
|
IWineD3DVertexShader *wineD3DVertexShader;
|
|
};
|
|
|
|
|
|
/* ------------------------ */
|
|
/* IDirect3DPixelShaderImpl */
|
|
/* ------------------------ */
|
|
|
|
|
|
/*****************************************************************************
|
|
* Predeclare the interface implementation structures
|
|
*/
|
|
extern const IDirect3DPixelShader8Vtbl Direct3DPixelShader8_Vtbl;
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DPixelShader implementation structure
|
|
*/
|
|
typedef struct IDirect3DPixelShader8Impl {
|
|
const IDirect3DPixelShader8Vtbl *lpVtbl;
|
|
LONG ref;
|
|
|
|
DWORD handle;
|
|
IWineD3DPixelShader *wineD3DPixelShader;
|
|
} IDirect3DPixelShader8Impl;
|
|
|
|
/**
|
|
* Internals functions
|
|
*
|
|
* to see how not defined it here
|
|
*/
|
|
D3DFORMAT d3dformat_from_wined3dformat(WINED3DFORMAT format);
|
|
WINED3DFORMAT wined3dformat_from_d3dformat(D3DFORMAT format);
|
|
void load_local_constants(const DWORD *d3d8_elements, IWineD3DVertexShader *wined3d_vertex_shader);
|
|
UINT convert_to_wined3d_declaration(const DWORD *d3d8_elements, DWORD *d3d8_elements_size, WINED3DVERTEXELEMENT **wined3d_elements);
|
|
size_t parse_token(const DWORD* pToken);
|
|
|
|
/* Callbacks */
|
|
extern ULONG WINAPI D3D8CB_DestroySwapChain (IWineD3DSwapChain *pSwapChain);
|
|
extern ULONG WINAPI D3D8CB_DestroyDepthStencilSurface (IWineD3DSurface *pSurface);
|
|
extern ULONG WINAPI D3D8CB_DestroyRenderTarget (IWineD3DSurface *pSurface);
|
|
extern ULONG WINAPI D3D8CB_DestroySurface(IWineD3DSurface *pSurface);
|
|
extern ULONG WINAPI D3D8CB_DestroyVolume(IWineD3DVolume *pVolume);
|
|
|
|
#endif /* __WINE_D3DX8_PRIVATE_H */
|