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Note that it still isn't necessarily safe to render in this case, because there are places where we assume the first render target is always non-NULL in order to determine e.g. framebuffer dimensions. It's now the responsibility of the caller to ensure that doesn't happen. |
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.. | ||
tests | ||
buffer.c | ||
d3d9_main.c | ||
d3d9_private.h | ||
d3d9.spec | ||
device.c | ||
directx.c | ||
Makefile.in | ||
query.c | ||
shader.c | ||
stateblock.c | ||
surface.c | ||
swapchain.c | ||
texture.c | ||
version.rc | ||
vertexdeclaration.c | ||
volume.c |