wine/dlls/d3d9
Henri Verbeet 1a78667862 wined3d: Allow the first render target to be set to NULL.
Note that it still isn't necessarily safe to render in this case, because
there are places where we assume the first render target is always non-NULL in
order to determine e.g. framebuffer dimensions. It's now the responsibility of
the caller to ensure that doesn't happen.
2013-09-12 10:59:18 +02:00
..
tests d3d9/tests: Actually accept r500 results. 2013-09-10 17:00:59 +02:00
buffer.c d3d9: Get rid of IDirect3DIndexBuffer9Impl. 2012-05-31 18:05:32 +02:00
d3d9_main.c d3d9: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-07 15:48:20 +01:00
d3d9_private.h wined3d: Store the mipmap level in the volume. 2013-08-22 20:15:18 +02:00
d3d9.spec
device.c wined3d: Allow the first render target to be set to NULL. 2013-09-12 10:59:18 +02:00
directx.c d3d: d3d9ex does not do video memory accounting for D3DPOOL_DEFAULT resources. 2013-05-20 19:08:28 +02:00
Makefile.in d3d9: Merge volumetexture.c into texture.c. 2012-04-25 12:14:44 +02:00
query.c d3d9: Get rid of IDirect3DQuery9Impl. 2012-06-12 17:27:34 +02:00
shader.c d3d9: Get rid of IDirect3DPixelShader9Impl. 2012-06-12 17:27:29 +02:00
stateblock.c wined3d: wined3d_stateblock_apply() never fails. 2012-10-08 11:28:37 +02:00
surface.c wined3d: Allow surface flags to be passed to texture creation functions. 2013-06-06 11:47:19 +02:00
swapchain.c d3d9: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-07 15:48:20 +01:00
texture.c wined3d: Enforce texturing capability format restrictions on resource creation. 2013-09-06 17:25:08 +02:00
version.rc
vertexdeclaration.c d3d9: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-07 15:48:20 +01:00
volume.c wined3d: Store the mipmap level in the volume. 2013-08-22 20:15:18 +02:00