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7a49e82dac
- store the result of the Interlocked functions and use only this.
173 lines
7.0 KiB
C
173 lines
7.0 KiB
C
/*
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* IDirect3DIndexBuffer9 implementation
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*
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* Copyright 2002-2004 Jason Edmeades
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* Raphael Junqueira
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "config.h"
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#include "d3d9_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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/* IDirect3DIndexBuffer9 IUnknown parts follow: */
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HRESULT WINAPI IDirect3DIndexBuffer9Impl_QueryInterface(LPDIRECT3DINDEXBUFFER9 iface, REFIID riid, LPVOID* ppobj) {
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IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
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if (IsEqualGUID(riid, &IID_IUnknown)
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|| IsEqualGUID(riid, &IID_IDirect3DResource9)
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|| IsEqualGUID(riid, &IID_IDirect3DIndexBuffer9)) {
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IDirect3DIndexBuffer9Impl_AddRef(iface);
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*ppobj = This;
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return D3D_OK;
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}
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WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
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return E_NOINTERFACE;
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}
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ULONG WINAPI IDirect3DIndexBuffer9Impl_AddRef(LPDIRECT3DINDEXBUFFER9 iface) {
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IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
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ULONG ref = InterlockedIncrement(&This->ref);
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TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
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return ref;
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}
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ULONG WINAPI IDirect3DIndexBuffer9Impl_Release(LPDIRECT3DINDEXBUFFER9 iface) {
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IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
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ULONG ref = InterlockedDecrement(&This->ref);
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TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
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if (ref == 0) {
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IWineD3DIndexBuffer_Release(This->wineD3DIndexBuffer);
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HeapFree(GetProcessHeap(), 0, This);
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}
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return ref;
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}
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/* IDirect3DIndexBuffer9 IDirect3DResource9 Interface follow: */
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HRESULT WINAPI IDirect3DIndexBuffer9Impl_GetDevice(LPDIRECT3DINDEXBUFFER9 iface, IDirect3DDevice9** ppDevice) {
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IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
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return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
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}
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HRESULT WINAPI IDirect3DIndexBuffer9Impl_SetPrivateData(LPDIRECT3DINDEXBUFFER9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
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IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
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return IWineD3DIndexBuffer_SetPrivateData(This->wineD3DIndexBuffer, refguid, pData, SizeOfData, Flags);
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}
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HRESULT WINAPI IDirect3DIndexBuffer9Impl_GetPrivateData(LPDIRECT3DINDEXBUFFER9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
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IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
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return IWineD3DIndexBuffer_GetPrivateData(This->wineD3DIndexBuffer, refguid, pData, pSizeOfData);
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}
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HRESULT WINAPI IDirect3DIndexBuffer9Impl_FreePrivateData(LPDIRECT3DINDEXBUFFER9 iface, REFGUID refguid) {
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IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
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return IWineD3DIndexBuffer_FreePrivateData(This->wineD3DIndexBuffer, refguid);
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}
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DWORD WINAPI IDirect3DIndexBuffer9Impl_SetPriority(LPDIRECT3DINDEXBUFFER9 iface, DWORD PriorityNew) {
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IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
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return IWineD3DIndexBuffer_SetPriority(This->wineD3DIndexBuffer, PriorityNew);
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}
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DWORD WINAPI IDirect3DIndexBuffer9Impl_GetPriority(LPDIRECT3DINDEXBUFFER9 iface) {
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IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
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return IWineD3DIndexBuffer_GetPriority(This->wineD3DIndexBuffer);
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}
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void WINAPI IDirect3DIndexBuffer9Impl_PreLoad(LPDIRECT3DINDEXBUFFER9 iface) {
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IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
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IWineD3DIndexBuffer_PreLoad(This->wineD3DIndexBuffer);
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return ;
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}
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D3DRESOURCETYPE WINAPI IDirect3DIndexBuffer9Impl_GetType(LPDIRECT3DINDEXBUFFER9 iface) {
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IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
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return IWineD3DIndexBuffer_GetType(This->wineD3DIndexBuffer);
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}
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/* IDirect3DIndexBuffer9 Interface follow: */
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HRESULT WINAPI IDirect3DIndexBuffer9Impl_Lock(LPDIRECT3DINDEXBUFFER9 iface, UINT OffsetToLock, UINT SizeToLock, void** ppbData, DWORD Flags) {
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IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
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return IWineD3DIndexBuffer_Lock(This->wineD3DIndexBuffer, OffsetToLock, SizeToLock, (BYTE **)ppbData, Flags);
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}
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HRESULT WINAPI IDirect3DIndexBuffer9Impl_Unlock(LPDIRECT3DINDEXBUFFER9 iface) {
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IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
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return IWineD3DIndexBuffer_Unlock(This->wineD3DIndexBuffer);
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}
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HRESULT WINAPI IDirect3DIndexBuffer9Impl_GetDesc(LPDIRECT3DINDEXBUFFER9 iface, D3DINDEXBUFFER_DESC *pDesc) {
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IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
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return IWineD3DIndexBuffer_GetDesc(This->wineD3DIndexBuffer, pDesc);
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}
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IDirect3DIndexBuffer9Vtbl Direct3DIndexBuffer9_Vtbl =
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{
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IDirect3DIndexBuffer9Impl_QueryInterface,
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IDirect3DIndexBuffer9Impl_AddRef,
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IDirect3DIndexBuffer9Impl_Release,
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IDirect3DIndexBuffer9Impl_GetDevice,
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IDirect3DIndexBuffer9Impl_SetPrivateData,
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IDirect3DIndexBuffer9Impl_GetPrivateData,
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IDirect3DIndexBuffer9Impl_FreePrivateData,
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IDirect3DIndexBuffer9Impl_SetPriority,
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IDirect3DIndexBuffer9Impl_GetPriority,
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IDirect3DIndexBuffer9Impl_PreLoad,
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IDirect3DIndexBuffer9Impl_GetType,
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IDirect3DIndexBuffer9Impl_Lock,
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IDirect3DIndexBuffer9Impl_Unlock,
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IDirect3DIndexBuffer9Impl_GetDesc
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};
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/* IDirect3DDevice9 IDirect3DIndexBuffer9 Methods follow: */
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HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(LPDIRECT3DDEVICE9 iface,
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UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool,
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IDirect3DIndexBuffer9** ppIndexBuffer, HANDLE* pSharedHandle) {
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IDirect3DIndexBuffer9Impl *object;
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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HRESULT hrc = D3D_OK;
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/* Allocate the storage for the device */
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DIndexBuffer9Impl));
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if (NULL == object) {
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FIXME("Allocation of memory failed\n");
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*ppIndexBuffer = NULL;
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return D3DERR_OUTOFVIDEOMEMORY;
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}
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object->lpVtbl = &Direct3DIndexBuffer9_Vtbl;
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object->ref = 1;
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hrc = IWineD3DDevice_CreateIndexBuffer(This->WineD3DDevice, Length, Usage, Format, Pool, &(object->wineD3DIndexBuffer), pSharedHandle, (IUnknown *)object);
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if (hrc != D3D_OK) {
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/* free up object */
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FIXME("(%p) call to IWineD3DDevice_CreateIndexBuffer failed\n", This);
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HeapFree(GetProcessHeap(), 0, object);
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*ppIndexBuffer = NULL;
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} else {
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*ppIndexBuffer = (LPDIRECT3DINDEXBUFFER9) object;
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}
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return hrc;
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}
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