mirror of
https://github.com/reactos/wine.git
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1359 lines
40 KiB
C++
1359 lines
40 KiB
C++
/*
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* Copyright (C) 2000 Peter Hunnisett
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/* FIXME: Need to add C++ code for certain structs for headers - this is going to be a problem
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if WINE continues to only use C code - I suppose that we could always inline in
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the header file to get around that little problem... */
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/* FIXME: We need to implement versioning on everything directx 5 and up if these headers
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are going to be generically useful for directx stuff */
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#ifndef __WINE_D3DTYPES_H
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#define __WINE_D3DTYPES_H
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#include <windows.h>
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#include <float.h>
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#include <ddraw.h>
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#define D3DVALP(val, prec) ((float)(val))
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#define D3DVAL(val) ((float)(val))
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#define D3DDivide(a, b) (float)((double) (a) / (double) (b))
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#define D3DMultiply(a, b) ((a) * (b))
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typedef LONG D3DFIXED;
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#ifndef RGB_MAKE
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#define CI_GETALPHA(ci) ((ci) >> 24)
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#define CI_GETINDEX(ci) (((ci) >> 8) & 0xffff)
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#define CI_GETFRACTION(ci) ((ci) & 0xff)
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#define CI_ROUNDINDEX(ci) CI_GETINDEX((ci) + 0x80)
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#define CI_MASKALPHA(ci) ((ci) & 0xffffff)
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#define CI_MAKE(a, i, f) (((a) << 24) | ((i) << 8) | (f))
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#define RGBA_GETALPHA(rgb) ((rgb) >> 24)
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#define RGBA_GETRED(rgb) (((rgb) >> 16) & 0xff)
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#define RGBA_GETGREEN(rgb) (((rgb) >> 8) & 0xff)
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#define RGBA_GETBLUE(rgb) ((rgb) & 0xff)
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#define RGBA_MAKE(r, g, b, a) ((D3DCOLOR) (((a) << 24) | ((r) << 16) | ((g) << 8) | (b)))
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#define D3DRGB(r, g, b) \
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(0xff000000 | ( ((LONG)((r) * 255)) << 16) | (((LONG)((g) * 255)) << 8) | (LONG)((b) * 255))
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#define D3DRGBA(r, g, b, a) \
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( (((LONG)((a) * 255)) << 24) | (((LONG)((r) * 255)) << 16) \
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| (((LONG)((g) * 255)) << 8) | (LONG)((b) * 255) \
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)
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#define RGB_GETRED(rgb) (((rgb) >> 16) & 0xff)
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#define RGB_GETGREEN(rgb) (((rgb) >> 8) & 0xff)
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#define RGB_GETBLUE(rgb) ((rgb) & 0xff)
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#define RGBA_SETALPHA(rgba, x) (((x) << 24) | ((rgba) & 0x00ffffff))
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#define RGB_MAKE(r, g, b) ((D3DCOLOR) (((r) << 16) | ((g) << 8) | (b)))
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#define RGBA_TORGB(rgba) ((D3DCOLOR) ((rgba) & 0xffffff))
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#define RGB_TORGBA(rgb) ((D3DCOLOR) ((rgb) | 0xff000000))
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#endif
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#define D3DENUMRET_CANCEL DDENUMRET_CANCEL
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#define D3DENUMRET_OK DDENUMRET_OK
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typedef HRESULT (CALLBACK *LPD3DVALIDATECALLBACK)(LPVOID lpUserArg, DWORD dwOffset);
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typedef HRESULT (CALLBACK *LPD3DENUMTEXTUREFORMATSCALLBACK)(DDSURFACEDESC *surface_desc, void *ctx);
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typedef HRESULT (CALLBACK *LPD3DENUMPIXELFORMATSCALLBACK)(DDPIXELFORMAT *format, void *ctx);
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#ifndef DX_SHARED_DEFINES
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typedef float D3DVALUE,*LPD3DVALUE;
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#ifndef D3DCOLOR_DEFINED
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typedef DWORD D3DCOLOR, *LPD3DCOLOR;
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#define D3DCOLOR_DEFINED
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#endif
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#ifndef D3DVECTOR_DEFINED
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typedef struct _D3DVECTOR {
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union {
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D3DVALUE x;
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D3DVALUE dvX;
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} DUMMYUNIONNAME1;
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union {
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D3DVALUE y;
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D3DVALUE dvY;
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} DUMMYUNIONNAME2;
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union {
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D3DVALUE z;
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D3DVALUE dvZ;
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} DUMMYUNIONNAME3;
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#if defined(__cplusplus) && defined(D3D_OVERLOADS)
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/* the definitions for these methods are in d3dvec.inl */
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public:
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/*** constructors ***/
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_D3DVECTOR() {}
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_D3DVECTOR(D3DVALUE f);
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_D3DVECTOR(D3DVALUE _x, D3DVALUE _y, D3DVALUE _z);
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_D3DVECTOR(const D3DVALUE f[3]);
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/*** assignment operators ***/
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_D3DVECTOR& operator += (const _D3DVECTOR& v);
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_D3DVECTOR& operator -= (const _D3DVECTOR& v);
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_D3DVECTOR& operator *= (const _D3DVECTOR& v);
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_D3DVECTOR& operator /= (const _D3DVECTOR& v);
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_D3DVECTOR& operator *= (D3DVALUE s);
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_D3DVECTOR& operator /= (D3DVALUE s);
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/*** unary operators ***/
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friend _D3DVECTOR operator + (const _D3DVECTOR& v);
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friend _D3DVECTOR operator - (const _D3DVECTOR& v);
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/*** binary operators ***/
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friend _D3DVECTOR operator + (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
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friend _D3DVECTOR operator - (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
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friend _D3DVECTOR operator * (const _D3DVECTOR& v, D3DVALUE s);
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friend _D3DVECTOR operator * (D3DVALUE s, const _D3DVECTOR& v);
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friend _D3DVECTOR operator / (const _D3DVECTOR& v, D3DVALUE s);
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friend D3DVALUE SquareMagnitude(const _D3DVECTOR& v);
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friend D3DVALUE Magnitude(const _D3DVECTOR& v);
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friend _D3DVECTOR Normalize(const _D3DVECTOR& v);
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friend D3DVALUE DotProduct(const _D3DVECTOR& v1, const _D3DVECTOR& v2);
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friend _D3DVECTOR CrossProduct(const _D3DVECTOR& v1, const _D3DVECTOR& v2);
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#endif
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} D3DVECTOR,*LPD3DVECTOR;
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#define D3DVECTOR_DEFINED
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#endif
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#define DX_SHARED_DEFINES
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#endif /* DX_SHARED_DEFINES */
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typedef DWORD D3DMATERIALHANDLE, *LPD3DMATERIALHANDLE;
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typedef DWORD D3DTEXTUREHANDLE, *LPD3DTEXTUREHANDLE;
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typedef DWORD D3DMATRIXHANDLE, *LPD3DMATRIXHANDLE;
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typedef struct _D3DCOLORVALUE {
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union {
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D3DVALUE r;
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D3DVALUE dvR;
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} DUMMYUNIONNAME1;
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union {
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D3DVALUE g;
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D3DVALUE dvG;
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} DUMMYUNIONNAME2;
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union {
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D3DVALUE b;
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D3DVALUE dvB;
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} DUMMYUNIONNAME3;
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union {
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D3DVALUE a;
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D3DVALUE dvA;
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} DUMMYUNIONNAME4;
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} D3DCOLORVALUE,*LPD3DCOLORVALUE;
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typedef struct _D3DRECT {
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union {
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LONG x1;
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LONG lX1;
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} DUMMYUNIONNAME1;
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union {
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LONG y1;
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LONG lY1;
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} DUMMYUNIONNAME2;
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union {
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LONG x2;
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LONG lX2;
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} DUMMYUNIONNAME3;
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union {
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LONG y2;
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LONG lY2;
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} DUMMYUNIONNAME4;
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} D3DRECT, *LPD3DRECT;
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typedef struct _D3DHVERTEX {
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DWORD dwFlags;
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union {
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D3DVALUE hx;
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D3DVALUE dvHX;
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} DUMMYUNIONNAME1;
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union {
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D3DVALUE hy;
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D3DVALUE dvHY;
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} DUMMYUNIONNAME2;
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union {
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D3DVALUE hz;
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D3DVALUE dvHZ;
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} DUMMYUNIONNAME3;
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} D3DHVERTEX, *LPD3DHVERTEX;
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/*
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* Transformed/lit vertices
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*/
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typedef struct _D3DTLVERTEX {
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union {
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D3DVALUE sx;
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D3DVALUE dvSX;
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} DUMMYUNIONNAME1;
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union {
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D3DVALUE sy;
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D3DVALUE dvSY;
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} DUMMYUNIONNAME2;
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union {
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D3DVALUE sz;
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D3DVALUE dvSZ;
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} DUMMYUNIONNAME3;
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union {
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D3DVALUE rhw;
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D3DVALUE dvRHW;
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} DUMMYUNIONNAME4;
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union {
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D3DCOLOR color;
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D3DCOLOR dcColor;
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} DUMMYUNIONNAME5;
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union {
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D3DCOLOR specular;
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D3DCOLOR dcSpecular;
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} DUMMYUNIONNAME6;
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union {
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D3DVALUE tu;
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D3DVALUE dvTU;
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} DUMMYUNIONNAME7;
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union {
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D3DVALUE tv;
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D3DVALUE dvTV;
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} DUMMYUNIONNAME8;
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#if defined(__cplusplus) && defined(D3D_OVERLOADS)
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public:
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_D3DTLVERTEX() {}
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_D3DTLVERTEX(const D3DVECTOR& v, float _rhw, D3DCOLOR _color, D3DCOLOR _specular, float _tu, float _tv) {
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sx = v.x; sy = v.y; sz = v.z; rhw = _rhw;
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color = _color; specular = _specular;
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tu = _tu; tv = _tv;
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}
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#endif
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} D3DTLVERTEX, *LPD3DTLVERTEX;
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typedef struct _D3DLVERTEX {
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union {
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D3DVALUE x;
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D3DVALUE dvX;
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} DUMMYUNIONNAME1;
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union {
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D3DVALUE y;
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D3DVALUE dvY;
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} DUMMYUNIONNAME2;
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union {
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D3DVALUE z;
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D3DVALUE dvZ;
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} DUMMYUNIONNAME3;
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DWORD dwReserved;
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union {
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D3DCOLOR color;
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D3DCOLOR dcColor;
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} DUMMYUNIONNAME4;
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union {
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D3DCOLOR specular;
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D3DCOLOR dcSpecular;
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} DUMMYUNIONNAME5;
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union {
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D3DVALUE tu;
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D3DVALUE dvTU;
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} DUMMYUNIONNAME6;
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union {
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D3DVALUE tv;
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D3DVALUE dvTV;
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} DUMMYUNIONNAME7;
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} D3DLVERTEX, *LPD3DLVERTEX;
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typedef struct _D3DVERTEX {
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union {
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D3DVALUE x;
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D3DVALUE dvX;
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} DUMMYUNIONNAME1;
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union {
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D3DVALUE y;
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D3DVALUE dvY;
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} DUMMYUNIONNAME2;
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union {
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D3DVALUE z;
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D3DVALUE dvZ;
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} DUMMYUNIONNAME3;
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union {
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D3DVALUE nx;
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D3DVALUE dvNX;
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} DUMMYUNIONNAME4;
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union {
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D3DVALUE ny;
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D3DVALUE dvNY;
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} DUMMYUNIONNAME5;
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union {
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D3DVALUE nz;
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D3DVALUE dvNZ;
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} DUMMYUNIONNAME6;
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union {
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D3DVALUE tu;
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D3DVALUE dvTU;
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} DUMMYUNIONNAME7;
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union {
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D3DVALUE tv;
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D3DVALUE dvTV;
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} DUMMYUNIONNAME8;
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#if defined(__cplusplus) && defined(D3D_OVERLOADS)
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public:
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_D3DVERTEX() {}
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_D3DVERTEX(const D3DVECTOR& v, const D3DVECTOR& n, float _tu, float _tv) {
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x = v.x; y = v.y; z = v.z;
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nx = n.x; ny = n.y; nz = n.z;
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tu = _tu; tv = _tv;
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}
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#endif
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} D3DVERTEX, *LPD3DVERTEX;
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typedef struct _D3DMATRIX {
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D3DVALUE _11, _12, _13, _14;
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D3DVALUE _21, _22, _23, _24;
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D3DVALUE _31, _32, _33, _34;
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D3DVALUE _41, _42, _43, _44;
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#if defined(__cplusplus) && defined(D3D_OVERLOADS)
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_D3DMATRIX() { }
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/* This is different from MS, but avoids anonymous structs. */
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D3DVALUE &operator () (int r, int c)
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{ return (&_11)[r*4 + c]; }
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const D3DVALUE &operator() (int r, int c) const
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{ return (&_11)[r*4 + c]; }
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#endif
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} D3DMATRIX, *LPD3DMATRIX;
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#if defined(__cplusplus) && defined(D3D_OVERLOADS)
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#include <d3dvec.inl>
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#endif
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typedef struct _D3DVIEWPORT {
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DWORD dwSize;
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DWORD dwX;
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DWORD dwY;
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DWORD dwWidth;
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DWORD dwHeight;
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D3DVALUE dvScaleX;
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D3DVALUE dvScaleY;
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D3DVALUE dvMaxX;
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D3DVALUE dvMaxY;
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D3DVALUE dvMinZ;
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D3DVALUE dvMaxZ;
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} D3DVIEWPORT, *LPD3DVIEWPORT;
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typedef struct _D3DVIEWPORT2 {
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DWORD dwSize;
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DWORD dwX;
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DWORD dwY;
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DWORD dwWidth;
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DWORD dwHeight;
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D3DVALUE dvClipX;
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D3DVALUE dvClipY;
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D3DVALUE dvClipWidth;
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D3DVALUE dvClipHeight;
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D3DVALUE dvMinZ;
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D3DVALUE dvMaxZ;
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} D3DVIEWPORT2, *LPD3DVIEWPORT2;
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typedef struct _D3DVIEWPORT7 {
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DWORD dwX;
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DWORD dwY;
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DWORD dwWidth;
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DWORD dwHeight;
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D3DVALUE dvMinZ;
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D3DVALUE dvMaxZ;
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} D3DVIEWPORT7, *LPD3DVIEWPORT7;
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#define D3DMAXUSERCLIPPLANES 32
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#define D3DCLIPPLANE0 (1 << 0)
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#define D3DCLIPPLANE1 (1 << 1)
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#define D3DCLIPPLANE2 (1 << 2)
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#define D3DCLIPPLANE3 (1 << 3)
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#define D3DCLIPPLANE4 (1 << 4)
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#define D3DCLIPPLANE5 (1 << 5)
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#define D3DCLIP_LEFT 0x00000001
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#define D3DCLIP_RIGHT 0x00000002
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#define D3DCLIP_TOP 0x00000004
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#define D3DCLIP_BOTTOM 0x00000008
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#define D3DCLIP_FRONT 0x00000010
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#define D3DCLIP_BACK 0x00000020
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#define D3DCLIP_GEN0 0x00000040
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#define D3DCLIP_GEN1 0x00000080
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#define D3DCLIP_GEN2 0x00000100
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#define D3DCLIP_GEN3 0x00000200
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#define D3DCLIP_GEN4 0x00000400
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#define D3DCLIP_GEN5 0x00000800
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#define D3DSTATUS_CLIPUNIONLEFT D3DCLIP_LEFT
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#define D3DSTATUS_CLIPUNIONRIGHT D3DCLIP_RIGHT
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#define D3DSTATUS_CLIPUNIONTOP D3DCLIP_TOP
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#define D3DSTATUS_CLIPUNIONBOTTOM D3DCLIP_BOTTOM
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#define D3DSTATUS_CLIPUNIONFRONT D3DCLIP_FRONT
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#define D3DSTATUS_CLIPUNIONBACK D3DCLIP_BACK
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#define D3DSTATUS_CLIPUNIONGEN0 D3DCLIP_GEN0
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#define D3DSTATUS_CLIPUNIONGEN1 D3DCLIP_GEN1
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#define D3DSTATUS_CLIPUNIONGEN2 D3DCLIP_GEN2
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#define D3DSTATUS_CLIPUNIONGEN3 D3DCLIP_GEN3
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#define D3DSTATUS_CLIPUNIONGEN4 D3DCLIP_GEN4
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#define D3DSTATUS_CLIPUNIONGEN5 D3DCLIP_GEN5
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#define D3DSTATUS_CLIPINTERSECTIONLEFT 0x00001000
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#define D3DSTATUS_CLIPINTERSECTIONRIGHT 0x00002000
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#define D3DSTATUS_CLIPINTERSECTIONTOP 0x00004000
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#define D3DSTATUS_CLIPINTERSECTIONBOTTOM 0x00008000
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#define D3DSTATUS_CLIPINTERSECTIONFRONT 0x00010000
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#define D3DSTATUS_CLIPINTERSECTIONBACK 0x00020000
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#define D3DSTATUS_CLIPINTERSECTIONGEN0 0x00040000
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#define D3DSTATUS_CLIPINTERSECTIONGEN1 0x00080000
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#define D3DSTATUS_CLIPINTERSECTIONGEN2 0x00100000
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#define D3DSTATUS_CLIPINTERSECTIONGEN3 0x00200000
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#define D3DSTATUS_CLIPINTERSECTIONGEN4 0x00400000
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#define D3DSTATUS_CLIPINTERSECTIONGEN5 0x00800000
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#define D3DSTATUS_ZNOTVISIBLE 0x01000000
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#define D3DSTATUS_CLIPUNIONALL ( \
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D3DSTATUS_CLIPUNIONLEFT | \
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D3DSTATUS_CLIPUNIONRIGHT | \
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D3DSTATUS_CLIPUNIONTOP | \
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D3DSTATUS_CLIPUNIONBOTTOM | \
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D3DSTATUS_CLIPUNIONFRONT | \
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D3DSTATUS_CLIPUNIONBACK | \
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D3DSTATUS_CLIPUNIONGEN0 | \
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D3DSTATUS_CLIPUNIONGEN1 | \
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D3DSTATUS_CLIPUNIONGEN2 | \
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D3DSTATUS_CLIPUNIONGEN3 | \
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D3DSTATUS_CLIPUNIONGEN4 | \
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D3DSTATUS_CLIPUNIONGEN5 \
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)
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#define D3DSTATUS_CLIPINTERSECTIONALL ( \
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D3DSTATUS_CLIPINTERSECTIONLEFT | \
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D3DSTATUS_CLIPINTERSECTIONRIGHT | \
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D3DSTATUS_CLIPINTERSECTIONTOP | \
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D3DSTATUS_CLIPINTERSECTIONBOTTOM | \
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D3DSTATUS_CLIPINTERSECTIONFRONT | \
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D3DSTATUS_CLIPINTERSECTIONBACK | \
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D3DSTATUS_CLIPINTERSECTIONGEN0 | \
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D3DSTATUS_CLIPINTERSECTIONGEN1 | \
|
|
D3DSTATUS_CLIPINTERSECTIONGEN2 | \
|
|
D3DSTATUS_CLIPINTERSECTIONGEN3 | \
|
|
D3DSTATUS_CLIPINTERSECTIONGEN4 | \
|
|
D3DSTATUS_CLIPINTERSECTIONGEN5 \
|
|
)
|
|
|
|
#define D3DSTATUS_DEFAULT ( \
|
|
D3DSTATUS_CLIPINTERSECTIONALL | \
|
|
D3DSTATUS_ZNOTVISIBLE)
|
|
|
|
#define D3DTRANSFORM_CLIPPED 0x00000001
|
|
#define D3DTRANSFORM_UNCLIPPED 0x00000002
|
|
|
|
typedef struct _D3DTRANSFORMDATA {
|
|
DWORD dwSize;
|
|
LPVOID lpIn;
|
|
DWORD dwInSize;
|
|
LPVOID lpOut;
|
|
DWORD dwOutSize;
|
|
D3DHVERTEX *lpHOut;
|
|
DWORD dwClip;
|
|
DWORD dwClipIntersection;
|
|
DWORD dwClipUnion;
|
|
D3DRECT drExtent;
|
|
} D3DTRANSFORMDATA, *LPD3DTRANSFORMDATA;
|
|
|
|
typedef struct _D3DLIGHTINGELEMENT {
|
|
D3DVECTOR dvPosition;
|
|
D3DVECTOR dvNormal;
|
|
} D3DLIGHTINGELEMENT, *LPD3DLIGHTINGELEMENT;
|
|
|
|
typedef struct _D3DMATERIAL {
|
|
DWORD dwSize;
|
|
union {
|
|
D3DCOLORVALUE diffuse;
|
|
D3DCOLORVALUE dcvDiffuse;
|
|
} DUMMYUNIONNAME;
|
|
union {
|
|
D3DCOLORVALUE ambient;
|
|
D3DCOLORVALUE dcvAmbient;
|
|
} DUMMYUNIONNAME1;
|
|
union {
|
|
D3DCOLORVALUE specular;
|
|
D3DCOLORVALUE dcvSpecular;
|
|
} DUMMYUNIONNAME2;
|
|
union {
|
|
D3DCOLORVALUE emissive;
|
|
D3DCOLORVALUE dcvEmissive;
|
|
} DUMMYUNIONNAME3;
|
|
union {
|
|
D3DVALUE power;
|
|
D3DVALUE dvPower;
|
|
} DUMMYUNIONNAME4;
|
|
D3DTEXTUREHANDLE hTexture;
|
|
DWORD dwRampSize;
|
|
} D3DMATERIAL, *LPD3DMATERIAL;
|
|
|
|
typedef struct _D3DMATERIAL7 {
|
|
union {
|
|
D3DCOLORVALUE diffuse;
|
|
D3DCOLORVALUE dcvDiffuse;
|
|
} DUMMYUNIONNAME;
|
|
union {
|
|
D3DCOLORVALUE ambient;
|
|
D3DCOLORVALUE dcvAmbient;
|
|
} DUMMYUNIONNAME1;
|
|
union {
|
|
D3DCOLORVALUE specular;
|
|
D3DCOLORVALUE dcvSpecular;
|
|
} DUMMYUNIONNAME2;
|
|
union {
|
|
D3DCOLORVALUE emissive;
|
|
D3DCOLORVALUE dcvEmissive;
|
|
} DUMMYUNIONNAME3;
|
|
union {
|
|
D3DVALUE power;
|
|
D3DVALUE dvPower;
|
|
} DUMMYUNIONNAME4;
|
|
} D3DMATERIAL7, *LPD3DMATERIAL7;
|
|
|
|
typedef enum {
|
|
D3DLIGHT_POINT = 1,
|
|
D3DLIGHT_SPOT = 2,
|
|
D3DLIGHT_DIRECTIONAL = 3,
|
|
D3DLIGHT_PARALLELPOINT = 4,
|
|
D3DLIGHT_GLSPOT = 5,
|
|
D3DLIGHT_FORCE_DWORD = 0x7fffffff
|
|
} D3DLIGHTTYPE;
|
|
|
|
typedef struct _D3DLIGHT {
|
|
DWORD dwSize;
|
|
D3DLIGHTTYPE dltType;
|
|
D3DCOLORVALUE dcvColor;
|
|
D3DVECTOR dvPosition;
|
|
D3DVECTOR dvDirection;
|
|
D3DVALUE dvRange;
|
|
D3DVALUE dvFalloff;
|
|
D3DVALUE dvAttenuation0;
|
|
D3DVALUE dvAttenuation1;
|
|
D3DVALUE dvAttenuation2;
|
|
D3DVALUE dvTheta;
|
|
D3DVALUE dvPhi;
|
|
} D3DLIGHT,*LPD3DLIGHT;
|
|
|
|
typedef struct _D3DLIGHT7 {
|
|
D3DLIGHTTYPE dltType;
|
|
D3DCOLORVALUE dcvDiffuse;
|
|
D3DCOLORVALUE dcvSpecular;
|
|
D3DCOLORVALUE dcvAmbient;
|
|
D3DVECTOR dvPosition;
|
|
D3DVECTOR dvDirection;
|
|
D3DVALUE dvRange;
|
|
D3DVALUE dvFalloff;
|
|
D3DVALUE dvAttenuation0;
|
|
D3DVALUE dvAttenuation1;
|
|
D3DVALUE dvAttenuation2;
|
|
D3DVALUE dvTheta;
|
|
D3DVALUE dvPhi;
|
|
} D3DLIGHT7, *LPD3DLIGHT7;
|
|
|
|
#define D3DLIGHT_ACTIVE 0x00000001
|
|
#define D3DLIGHT_NO_SPECULAR 0x00000002
|
|
#define D3DLIGHT_ALL (D3DLIGHT_ACTIVE | D3DLIGHT_NO_SPECULAR) /* 0x3 */
|
|
|
|
#define D3DLIGHT_RANGE_MAX ((float)sqrt(FLT_MAX))
|
|
|
|
typedef struct _D3DLIGHT2 {
|
|
DWORD dwSize;
|
|
D3DLIGHTTYPE dltType;
|
|
D3DCOLORVALUE dcvColor;
|
|
D3DVECTOR dvPosition;
|
|
D3DVECTOR dvDirection;
|
|
D3DVALUE dvRange;
|
|
D3DVALUE dvFalloff;
|
|
D3DVALUE dvAttenuation0;
|
|
D3DVALUE dvAttenuation1;
|
|
D3DVALUE dvAttenuation2;
|
|
D3DVALUE dvTheta;
|
|
D3DVALUE dvPhi;
|
|
DWORD dwFlags;
|
|
} D3DLIGHT2, *LPD3DLIGHT2;
|
|
|
|
typedef struct _D3DLIGHTDATA {
|
|
DWORD dwSize;
|
|
D3DLIGHTINGELEMENT *lpIn;
|
|
DWORD dwInSize;
|
|
D3DTLVERTEX *lpOut;
|
|
DWORD dwOutSize;
|
|
} D3DLIGHTDATA, *LPD3DLIGHTDATA;
|
|
|
|
#define D3DCOLOR_MONO 1
|
|
#define D3DCOLOR_RGB 2
|
|
|
|
typedef DWORD D3DCOLORMODEL;
|
|
|
|
|
|
#define D3DCLEAR_TARGET 0x00000001
|
|
#define D3DCLEAR_ZBUFFER 0x00000002
|
|
#define D3DCLEAR_STENCIL 0x00000004
|
|
|
|
typedef enum _D3DOPCODE {
|
|
D3DOP_POINT = 1,
|
|
D3DOP_LINE = 2,
|
|
D3DOP_TRIANGLE = 3,
|
|
D3DOP_MATRIXLOAD = 4,
|
|
D3DOP_MATRIXMULTIPLY = 5,
|
|
D3DOP_STATETRANSFORM = 6,
|
|
D3DOP_STATELIGHT = 7,
|
|
D3DOP_STATERENDER = 8,
|
|
D3DOP_PROCESSVERTICES = 9,
|
|
D3DOP_TEXTURELOAD = 10,
|
|
D3DOP_EXIT = 11,
|
|
D3DOP_BRANCHFORWARD = 12,
|
|
D3DOP_SPAN = 13,
|
|
D3DOP_SETSTATUS = 14,
|
|
|
|
D3DOP_FORCE_DWORD = 0x7fffffff
|
|
} D3DOPCODE;
|
|
|
|
typedef struct _D3DINSTRUCTION {
|
|
BYTE bOpcode;
|
|
BYTE bSize;
|
|
WORD wCount;
|
|
} D3DINSTRUCTION, *LPD3DINSTRUCTION;
|
|
|
|
typedef struct _D3DTEXTURELOAD {
|
|
D3DTEXTUREHANDLE hDestTexture;
|
|
D3DTEXTUREHANDLE hSrcTexture;
|
|
} D3DTEXTURELOAD, *LPD3DTEXTURELOAD;
|
|
|
|
typedef struct _D3DPICKRECORD {
|
|
BYTE bOpcode;
|
|
BYTE bPad;
|
|
DWORD dwOffset;
|
|
D3DVALUE dvZ;
|
|
} D3DPICKRECORD, *LPD3DPICKRECORD;
|
|
|
|
typedef enum {
|
|
D3DSHADE_FLAT = 1,
|
|
D3DSHADE_GOURAUD = 2,
|
|
D3DSHADE_PHONG = 3,
|
|
D3DSHADE_FORCE_DWORD = 0x7fffffff
|
|
} D3DSHADEMODE;
|
|
|
|
typedef enum {
|
|
D3DFILL_POINT = 1,
|
|
D3DFILL_WIREFRAME = 2,
|
|
D3DFILL_SOLID = 3,
|
|
D3DFILL_FORCE_DWORD = 0x7fffffff
|
|
} D3DFILLMODE;
|
|
|
|
typedef struct _D3DLINEPATTERN {
|
|
WORD wRepeatFactor;
|
|
WORD wLinePattern;
|
|
} D3DLINEPATTERN;
|
|
|
|
typedef enum {
|
|
D3DFILTER_NEAREST = 1,
|
|
D3DFILTER_LINEAR = 2,
|
|
D3DFILTER_MIPNEAREST = 3,
|
|
D3DFILTER_MIPLINEAR = 4,
|
|
D3DFILTER_LINEARMIPNEAREST = 5,
|
|
D3DFILTER_LINEARMIPLINEAR = 6,
|
|
D3DFILTER_FORCE_DWORD = 0x7fffffff
|
|
} D3DTEXTUREFILTER;
|
|
|
|
typedef enum {
|
|
D3DBLEND_ZERO = 1,
|
|
D3DBLEND_ONE = 2,
|
|
D3DBLEND_SRCCOLOR = 3,
|
|
D3DBLEND_INVSRCCOLOR = 4,
|
|
D3DBLEND_SRCALPHA = 5,
|
|
D3DBLEND_INVSRCALPHA = 6,
|
|
D3DBLEND_DESTALPHA = 7,
|
|
D3DBLEND_INVDESTALPHA = 8,
|
|
D3DBLEND_DESTCOLOR = 9,
|
|
D3DBLEND_INVDESTCOLOR = 10,
|
|
D3DBLEND_SRCALPHASAT = 11,
|
|
D3DBLEND_BOTHSRCALPHA = 12,
|
|
D3DBLEND_BOTHINVSRCALPHA = 13,
|
|
D3DBLEND_FORCE_DWORD = 0x7fffffff
|
|
} D3DBLEND;
|
|
|
|
typedef enum {
|
|
D3DTBLEND_DECAL = 1,
|
|
D3DTBLEND_MODULATE = 2,
|
|
D3DTBLEND_DECALALPHA = 3,
|
|
D3DTBLEND_MODULATEALPHA = 4,
|
|
D3DTBLEND_DECALMASK = 5,
|
|
D3DTBLEND_MODULATEMASK = 6,
|
|
D3DTBLEND_COPY = 7,
|
|
D3DTBLEND_ADD = 8,
|
|
D3DTBLEND_FORCE_DWORD = 0x7fffffff
|
|
} D3DTEXTUREBLEND;
|
|
|
|
typedef enum _D3DTEXTUREADDRESS {
|
|
D3DTADDRESS_WRAP = 1,
|
|
D3DTADDRESS_MIRROR = 2,
|
|
D3DTADDRESS_CLAMP = 3,
|
|
D3DTADDRESS_BORDER = 4,
|
|
D3DTADDRESS_FORCE_DWORD = 0x7fffffff
|
|
} D3DTEXTUREADDRESS;
|
|
|
|
typedef enum {
|
|
D3DCULL_NONE = 1,
|
|
D3DCULL_CW = 2,
|
|
D3DCULL_CCW = 3,
|
|
D3DCULL_FORCE_DWORD = 0x7fffffff
|
|
} D3DCULL;
|
|
|
|
typedef enum {
|
|
D3DCMP_NEVER = 1,
|
|
D3DCMP_LESS = 2,
|
|
D3DCMP_EQUAL = 3,
|
|
D3DCMP_LESSEQUAL = 4,
|
|
D3DCMP_GREATER = 5,
|
|
D3DCMP_NOTEQUAL = 6,
|
|
D3DCMP_GREATEREQUAL = 7,
|
|
D3DCMP_ALWAYS = 8,
|
|
D3DCMP_FORCE_DWORD = 0x7fffffff
|
|
} D3DCMPFUNC;
|
|
|
|
typedef enum _D3DSTENCILOP {
|
|
D3DSTENCILOP_KEEP = 1,
|
|
D3DSTENCILOP_ZERO = 2,
|
|
D3DSTENCILOP_REPLACE = 3,
|
|
D3DSTENCILOP_INCRSAT = 4,
|
|
D3DSTENCILOP_DECRSAT = 5,
|
|
D3DSTENCILOP_INVERT = 6,
|
|
D3DSTENCILOP_INCR = 7,
|
|
D3DSTENCILOP_DECR = 8,
|
|
D3DSTENCILOP_FORCE_DWORD = 0x7fffffff
|
|
} D3DSTENCILOP;
|
|
|
|
typedef enum _D3DFOGMODE {
|
|
D3DFOG_NONE = 0,
|
|
D3DFOG_EXP = 1,
|
|
D3DFOG_EXP2 = 2,
|
|
D3DFOG_LINEAR = 3,
|
|
D3DFOG_FORCE_DWORD = 0x7fffffff
|
|
} D3DFOGMODE;
|
|
|
|
typedef enum _D3DZBUFFERTYPE {
|
|
D3DZB_FALSE = 0,
|
|
D3DZB_TRUE = 1,
|
|
D3DZB_USEW = 2,
|
|
D3DZB_FORCE_DWORD = 0x7fffffff
|
|
} D3DZBUFFERTYPE;
|
|
|
|
typedef enum _D3DANTIALIASMODE {
|
|
D3DANTIALIAS_NONE = 0,
|
|
D3DANTIALIAS_SORTDEPENDENT = 1,
|
|
D3DANTIALIAS_SORTINDEPENDENT = 2,
|
|
D3DANTIALIAS_FORCE_DWORD = 0x7fffffff
|
|
} D3DANTIALIASMODE;
|
|
|
|
typedef enum {
|
|
D3DVT_VERTEX = 1,
|
|
D3DVT_LVERTEX = 2,
|
|
D3DVT_TLVERTEX = 3,
|
|
D3DVT_FORCE_DWORD = 0x7fffffff
|
|
} D3DVERTEXTYPE;
|
|
|
|
typedef enum {
|
|
D3DPT_POINTLIST = 1,
|
|
D3DPT_LINELIST = 2,
|
|
D3DPT_LINESTRIP = 3,
|
|
D3DPT_TRIANGLELIST = 4,
|
|
D3DPT_TRIANGLESTRIP = 5,
|
|
D3DPT_TRIANGLEFAN = 6,
|
|
D3DPT_FORCE_DWORD = 0x7fffffff
|
|
} D3DPRIMITIVETYPE;
|
|
|
|
#define D3DSTATE_OVERRIDE_BIAS 256
|
|
|
|
#define D3DSTATE_OVERRIDE(type) (D3DRENDERSTATETYPE)(((DWORD) (type) + D3DSTATE_OVERRIDE_BIAS))
|
|
|
|
typedef enum _D3DTRANSFORMSTATETYPE {
|
|
D3DTRANSFORMSTATE_WORLD = 1,
|
|
D3DTRANSFORMSTATE_VIEW = 2,
|
|
D3DTRANSFORMSTATE_PROJECTION = 3,
|
|
D3DTRANSFORMSTATE_WORLD1 = 4,
|
|
D3DTRANSFORMSTATE_WORLD2 = 5,
|
|
D3DTRANSFORMSTATE_WORLD3 = 6,
|
|
D3DTRANSFORMSTATE_TEXTURE0 = 16,
|
|
D3DTRANSFORMSTATE_TEXTURE1 = 17,
|
|
D3DTRANSFORMSTATE_TEXTURE2 = 18,
|
|
D3DTRANSFORMSTATE_TEXTURE3 = 19,
|
|
D3DTRANSFORMSTATE_TEXTURE4 = 20,
|
|
D3DTRANSFORMSTATE_TEXTURE5 = 21,
|
|
D3DTRANSFORMSTATE_TEXTURE6 = 22,
|
|
D3DTRANSFORMSTATE_TEXTURE7 = 23,
|
|
D3DTRANSFORMSTATE_FORCE_DWORD = 0x7fffffff
|
|
} D3DTRANSFORMSTATETYPE;
|
|
|
|
typedef enum {
|
|
D3DLIGHTSTATE_MATERIAL = 1,
|
|
D3DLIGHTSTATE_AMBIENT = 2,
|
|
D3DLIGHTSTATE_COLORMODEL = 3,
|
|
D3DLIGHTSTATE_FOGMODE = 4,
|
|
D3DLIGHTSTATE_FOGSTART = 5,
|
|
D3DLIGHTSTATE_FOGEND = 6,
|
|
D3DLIGHTSTATE_FOGDENSITY = 7,
|
|
D3DLIGHTSTATE_COLORVERTEX = 8,
|
|
D3DLIGHTSTATE_FORCE_DWORD = 0x7fffffff
|
|
} D3DLIGHTSTATETYPE;
|
|
|
|
typedef enum {
|
|
D3DRENDERSTATE_TEXTUREHANDLE = 1,
|
|
D3DRENDERSTATE_ANTIALIAS = 2,
|
|
D3DRENDERSTATE_TEXTUREADDRESS = 3,
|
|
D3DRENDERSTATE_TEXTUREPERSPECTIVE = 4,
|
|
D3DRENDERSTATE_WRAPU = 5,
|
|
D3DRENDERSTATE_WRAPV = 6,
|
|
D3DRENDERSTATE_ZENABLE = 7,
|
|
D3DRENDERSTATE_FILLMODE = 8,
|
|
D3DRENDERSTATE_SHADEMODE = 9,
|
|
D3DRENDERSTATE_LINEPATTERN = 10,
|
|
D3DRENDERSTATE_MONOENABLE = 11,
|
|
D3DRENDERSTATE_ROP2 = 12,
|
|
D3DRENDERSTATE_PLANEMASK = 13,
|
|
D3DRENDERSTATE_ZWRITEENABLE = 14,
|
|
D3DRENDERSTATE_ALPHATESTENABLE = 15,
|
|
D3DRENDERSTATE_LASTPIXEL = 16,
|
|
D3DRENDERSTATE_TEXTUREMAG = 17,
|
|
D3DRENDERSTATE_TEXTUREMIN = 18,
|
|
D3DRENDERSTATE_SRCBLEND = 19,
|
|
D3DRENDERSTATE_DESTBLEND = 20,
|
|
D3DRENDERSTATE_TEXTUREMAPBLEND = 21,
|
|
D3DRENDERSTATE_CULLMODE = 22,
|
|
D3DRENDERSTATE_ZFUNC = 23,
|
|
D3DRENDERSTATE_ALPHAREF = 24,
|
|
D3DRENDERSTATE_ALPHAFUNC = 25,
|
|
D3DRENDERSTATE_DITHERENABLE = 26,
|
|
D3DRENDERSTATE_ALPHABLENDENABLE = 27,
|
|
D3DRENDERSTATE_FOGENABLE = 28,
|
|
D3DRENDERSTATE_SPECULARENABLE = 29,
|
|
D3DRENDERSTATE_ZVISIBLE = 30,
|
|
D3DRENDERSTATE_SUBPIXEL = 31,
|
|
D3DRENDERSTATE_SUBPIXELX = 32,
|
|
D3DRENDERSTATE_STIPPLEDALPHA = 33,
|
|
D3DRENDERSTATE_FOGCOLOR = 34,
|
|
D3DRENDERSTATE_FOGTABLEMODE = 35,
|
|
D3DRENDERSTATE_FOGTABLESTART = 36,
|
|
D3DRENDERSTATE_FOGTABLEEND = 37,
|
|
D3DRENDERSTATE_FOGTABLEDENSITY = 38,
|
|
D3DRENDERSTATE_FOGSTART = 36,
|
|
D3DRENDERSTATE_FOGEND = 37,
|
|
D3DRENDERSTATE_FOGDENSITY = 38,
|
|
D3DRENDERSTATE_STIPPLEENABLE = 39,
|
|
D3DRENDERSTATE_EDGEANTIALIAS = 40,
|
|
D3DRENDERSTATE_COLORKEYENABLE = 41,
|
|
D3DRENDERSTATE_BORDERCOLOR = 43,
|
|
D3DRENDERSTATE_TEXTUREADDRESSU = 44,
|
|
D3DRENDERSTATE_TEXTUREADDRESSV = 45,
|
|
D3DRENDERSTATE_MIPMAPLODBIAS = 46,
|
|
D3DRENDERSTATE_ZBIAS = 47,
|
|
D3DRENDERSTATE_RANGEFOGENABLE = 48,
|
|
D3DRENDERSTATE_ANISOTROPY = 49,
|
|
D3DRENDERSTATE_FLUSHBATCH = 50,
|
|
D3DRENDERSTATE_TRANSLUCENTSORTINDEPENDENT = 51,
|
|
|
|
D3DRENDERSTATE_STENCILENABLE = 52,
|
|
D3DRENDERSTATE_STENCILFAIL = 53,
|
|
D3DRENDERSTATE_STENCILZFAIL = 54,
|
|
D3DRENDERSTATE_STENCILPASS = 55,
|
|
D3DRENDERSTATE_STENCILFUNC = 56,
|
|
D3DRENDERSTATE_STENCILREF = 57,
|
|
D3DRENDERSTATE_STENCILMASK = 58,
|
|
D3DRENDERSTATE_STENCILWRITEMASK = 59,
|
|
D3DRENDERSTATE_TEXTUREFACTOR = 60,
|
|
|
|
D3DRENDERSTATE_STIPPLEPATTERN00 = 64,
|
|
D3DRENDERSTATE_STIPPLEPATTERN01 = 65,
|
|
D3DRENDERSTATE_STIPPLEPATTERN02 = 66,
|
|
D3DRENDERSTATE_STIPPLEPATTERN03 = 67,
|
|
D3DRENDERSTATE_STIPPLEPATTERN04 = 68,
|
|
D3DRENDERSTATE_STIPPLEPATTERN05 = 69,
|
|
D3DRENDERSTATE_STIPPLEPATTERN06 = 70,
|
|
D3DRENDERSTATE_STIPPLEPATTERN07 = 71,
|
|
D3DRENDERSTATE_STIPPLEPATTERN08 = 72,
|
|
D3DRENDERSTATE_STIPPLEPATTERN09 = 73,
|
|
D3DRENDERSTATE_STIPPLEPATTERN10 = 74,
|
|
D3DRENDERSTATE_STIPPLEPATTERN11 = 75,
|
|
D3DRENDERSTATE_STIPPLEPATTERN12 = 76,
|
|
D3DRENDERSTATE_STIPPLEPATTERN13 = 77,
|
|
D3DRENDERSTATE_STIPPLEPATTERN14 = 78,
|
|
D3DRENDERSTATE_STIPPLEPATTERN15 = 79,
|
|
D3DRENDERSTATE_STIPPLEPATTERN16 = 80,
|
|
D3DRENDERSTATE_STIPPLEPATTERN17 = 81,
|
|
D3DRENDERSTATE_STIPPLEPATTERN18 = 82,
|
|
D3DRENDERSTATE_STIPPLEPATTERN19 = 83,
|
|
D3DRENDERSTATE_STIPPLEPATTERN20 = 84,
|
|
D3DRENDERSTATE_STIPPLEPATTERN21 = 85,
|
|
D3DRENDERSTATE_STIPPLEPATTERN22 = 86,
|
|
D3DRENDERSTATE_STIPPLEPATTERN23 = 87,
|
|
D3DRENDERSTATE_STIPPLEPATTERN24 = 88,
|
|
D3DRENDERSTATE_STIPPLEPATTERN25 = 89,
|
|
D3DRENDERSTATE_STIPPLEPATTERN26 = 90,
|
|
D3DRENDERSTATE_STIPPLEPATTERN27 = 91,
|
|
D3DRENDERSTATE_STIPPLEPATTERN28 = 92,
|
|
D3DRENDERSTATE_STIPPLEPATTERN29 = 93,
|
|
D3DRENDERSTATE_STIPPLEPATTERN30 = 94,
|
|
D3DRENDERSTATE_STIPPLEPATTERN31 = 95,
|
|
|
|
D3DRENDERSTATE_WRAP0 = 128,
|
|
D3DRENDERSTATE_WRAP1 = 129,
|
|
D3DRENDERSTATE_WRAP2 = 130,
|
|
D3DRENDERSTATE_WRAP3 = 131,
|
|
D3DRENDERSTATE_WRAP4 = 132,
|
|
D3DRENDERSTATE_WRAP5 = 133,
|
|
D3DRENDERSTATE_WRAP6 = 134,
|
|
D3DRENDERSTATE_WRAP7 = 135,
|
|
D3DRENDERSTATE_CLIPPING = 136,
|
|
D3DRENDERSTATE_LIGHTING = 137,
|
|
D3DRENDERSTATE_EXTENTS = 138,
|
|
D3DRENDERSTATE_AMBIENT = 139,
|
|
D3DRENDERSTATE_FOGVERTEXMODE = 140,
|
|
D3DRENDERSTATE_COLORVERTEX = 141,
|
|
D3DRENDERSTATE_LOCALVIEWER = 142,
|
|
D3DRENDERSTATE_NORMALIZENORMALS = 143,
|
|
D3DRENDERSTATE_COLORKEYBLENDENABLE = 144,
|
|
D3DRENDERSTATE_DIFFUSEMATERIALSOURCE = 145,
|
|
D3DRENDERSTATE_SPECULARMATERIALSOURCE = 146,
|
|
D3DRENDERSTATE_AMBIENTMATERIALSOURCE = 147,
|
|
D3DRENDERSTATE_EMISSIVEMATERIALSOURCE = 148,
|
|
D3DRENDERSTATE_VERTEXBLEND = 151,
|
|
D3DRENDERSTATE_CLIPPLANEENABLE = 152,
|
|
|
|
D3DRENDERSTATE_FORCE_DWORD = 0x7fffffff
|
|
|
|
/* FIXME: We have some retired values that are being reused for DirectX 7 */
|
|
} D3DRENDERSTATETYPE;
|
|
|
|
typedef enum _D3DMATERIALCOLORSOURCE
|
|
{
|
|
D3DMCS_MATERIAL = 0,
|
|
D3DMCS_COLOR1 = 1,
|
|
D3DMCS_COLOR2 = 2,
|
|
D3DMCS_FORCE_DWORD = 0x7fffffff
|
|
} D3DMATERIALCOLORSOURCE;
|
|
|
|
#define D3DRENDERSTATE_BLENDENABLE D3DRENDERSTATE_ALPHABLENDENABLE
|
|
#define D3DRENDERSTATE_WRAPBIAS __MSABI_LONG(128U)
|
|
#define D3DWRAP_U __MSABI_LONG(0x00000001)
|
|
#define D3DWRAP_V __MSABI_LONG(0x00000002)
|
|
|
|
#define D3DWRAPCOORD_0 __MSABI_LONG(0x00000001)
|
|
#define D3DWRAPCOORD_1 __MSABI_LONG(0x00000002)
|
|
#define D3DWRAPCOORD_2 __MSABI_LONG(0x00000004)
|
|
#define D3DWRAPCOORD_3 __MSABI_LONG(0x00000008)
|
|
|
|
#define D3DRENDERSTATE_STIPPLEPATTERN(y) (D3DRENDERSTATE_STIPPLEPATTERN00 + (y))
|
|
|
|
typedef struct _D3DSTATE {
|
|
union {
|
|
D3DTRANSFORMSTATETYPE dtstTransformStateType;
|
|
D3DLIGHTSTATETYPE dlstLightStateType;
|
|
D3DRENDERSTATETYPE drstRenderStateType;
|
|
} DUMMYUNIONNAME1;
|
|
union {
|
|
DWORD dwArg[1];
|
|
D3DVALUE dvArg[1];
|
|
} DUMMYUNIONNAME2;
|
|
} D3DSTATE, *LPD3DSTATE;
|
|
|
|
typedef struct _D3DMATRIXLOAD {
|
|
D3DMATRIXHANDLE hDestMatrix;
|
|
D3DMATRIXHANDLE hSrcMatrix;
|
|
} D3DMATRIXLOAD, *LPD3DMATRIXLOAD;
|
|
|
|
typedef struct _D3DMATRIXMULTIPLY {
|
|
D3DMATRIXHANDLE hDestMatrix;
|
|
D3DMATRIXHANDLE hSrcMatrix1;
|
|
D3DMATRIXHANDLE hSrcMatrix2;
|
|
} D3DMATRIXMULTIPLY, *LPD3DMATRIXMULTIPLY;
|
|
|
|
typedef struct _D3DPROCESSVERTICES {
|
|
DWORD dwFlags;
|
|
WORD wStart;
|
|
WORD wDest;
|
|
DWORD dwCount;
|
|
DWORD dwReserved;
|
|
} D3DPROCESSVERTICES, *LPD3DPROCESSVERTICES;
|
|
|
|
#define D3DPROCESSVERTICES_TRANSFORMLIGHT __MSABI_LONG(0x00000000)
|
|
#define D3DPROCESSVERTICES_TRANSFORM __MSABI_LONG(0x00000001)
|
|
#define D3DPROCESSVERTICES_COPY __MSABI_LONG(0x00000002)
|
|
#define D3DPROCESSVERTICES_OPMASK __MSABI_LONG(0x00000007)
|
|
|
|
#define D3DPROCESSVERTICES_UPDATEEXTENTS __MSABI_LONG(0x00000008)
|
|
#define D3DPROCESSVERTICES_NOCOLOR __MSABI_LONG(0x00000010)
|
|
|
|
typedef enum _D3DTEXTURESTAGESTATETYPE
|
|
{
|
|
D3DTSS_COLOROP = 1,
|
|
D3DTSS_COLORARG1 = 2,
|
|
D3DTSS_COLORARG2 = 3,
|
|
D3DTSS_ALPHAOP = 4,
|
|
D3DTSS_ALPHAARG1 = 5,
|
|
D3DTSS_ALPHAARG2 = 6,
|
|
D3DTSS_BUMPENVMAT00 = 7,
|
|
D3DTSS_BUMPENVMAT01 = 8,
|
|
D3DTSS_BUMPENVMAT10 = 9,
|
|
D3DTSS_BUMPENVMAT11 = 10,
|
|
D3DTSS_TEXCOORDINDEX = 11,
|
|
D3DTSS_ADDRESS = 12,
|
|
D3DTSS_ADDRESSU = 13,
|
|
D3DTSS_ADDRESSV = 14,
|
|
D3DTSS_BORDERCOLOR = 15,
|
|
D3DTSS_MAGFILTER = 16,
|
|
D3DTSS_MINFILTER = 17,
|
|
D3DTSS_MIPFILTER = 18,
|
|
D3DTSS_MIPMAPLODBIAS = 19,
|
|
D3DTSS_MAXMIPLEVEL = 20,
|
|
D3DTSS_MAXANISOTROPY = 21,
|
|
D3DTSS_BUMPENVLSCALE = 22,
|
|
D3DTSS_BUMPENVLOFFSET = 23,
|
|
D3DTSS_TEXTURETRANSFORMFLAGS = 24,
|
|
D3DTSS_FORCE_DWORD = 0x7fffffff
|
|
} D3DTEXTURESTAGESTATETYPE;
|
|
|
|
#define D3DTSS_TCI_PASSTHRU 0x00000000
|
|
#define D3DTSS_TCI_CAMERASPACENORMAL 0x00010000
|
|
#define D3DTSS_TCI_CAMERASPACEPOSITION 0x00020000
|
|
#define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x00030000
|
|
|
|
typedef enum _D3DTEXTUREOP
|
|
{
|
|
D3DTOP_DISABLE = 1,
|
|
D3DTOP_SELECTARG1 = 2,
|
|
D3DTOP_SELECTARG2 = 3,
|
|
|
|
D3DTOP_MODULATE = 4,
|
|
D3DTOP_MODULATE2X = 5,
|
|
D3DTOP_MODULATE4X = 6,
|
|
|
|
D3DTOP_ADD = 7,
|
|
D3DTOP_ADDSIGNED = 8,
|
|
D3DTOP_ADDSIGNED2X = 9,
|
|
D3DTOP_SUBTRACT = 10,
|
|
D3DTOP_ADDSMOOTH = 11,
|
|
|
|
D3DTOP_BLENDDIFFUSEALPHA = 12,
|
|
D3DTOP_BLENDTEXTUREALPHA = 13,
|
|
D3DTOP_BLENDFACTORALPHA = 14,
|
|
D3DTOP_BLENDTEXTUREALPHAPM = 15,
|
|
D3DTOP_BLENDCURRENTALPHA = 16,
|
|
|
|
D3DTOP_PREMODULATE = 17,
|
|
D3DTOP_MODULATEALPHA_ADDCOLOR = 18,
|
|
D3DTOP_MODULATECOLOR_ADDALPHA = 19,
|
|
D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,
|
|
D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,
|
|
|
|
D3DTOP_BUMPENVMAP = 22,
|
|
D3DTOP_BUMPENVMAPLUMINANCE = 23,
|
|
D3DTOP_DOTPRODUCT3 = 24,
|
|
|
|
D3DTOP_FORCE_DWORD = 0x7fffffff
|
|
} D3DTEXTUREOP;
|
|
|
|
#define D3DTA_SELECTMASK 0x0000000f
|
|
#define D3DTA_DIFFUSE 0x00000000
|
|
#define D3DTA_CURRENT 0x00000001
|
|
#define D3DTA_TEXTURE 0x00000002
|
|
#define D3DTA_TFACTOR 0x00000003
|
|
#define D3DTA_SPECULAR 0x00000004
|
|
#define D3DTA_COMPLEMENT 0x00000010
|
|
#define D3DTA_ALPHAREPLICATE 0x00000020
|
|
|
|
typedef enum _D3DTEXTUREMAGFILTER
|
|
{
|
|
D3DTFG_POINT = 1,
|
|
D3DTFG_LINEAR = 2,
|
|
D3DTFG_FLATCUBIC = 3,
|
|
D3DTFG_GAUSSIANCUBIC = 4,
|
|
D3DTFG_ANISOTROPIC = 5,
|
|
D3DTFG_FORCE_DWORD = 0x7fffffff
|
|
} D3DTEXTUREMAGFILTER;
|
|
|
|
typedef enum _D3DTEXTUREMINFILTER
|
|
{
|
|
D3DTFN_POINT = 1,
|
|
D3DTFN_LINEAR = 2,
|
|
D3DTFN_ANISOTROPIC = 3,
|
|
D3DTFN_FORCE_DWORD = 0x7fffffff
|
|
} D3DTEXTUREMINFILTER;
|
|
|
|
typedef enum _D3DTEXTUREMIPFILTER
|
|
{
|
|
D3DTFP_NONE = 1,
|
|
D3DTFP_POINT = 2,
|
|
D3DTFP_LINEAR = 3,
|
|
D3DTFP_FORCE_DWORD = 0x7fffffff
|
|
} D3DTEXTUREMIPFILTER;
|
|
|
|
#define D3DTRIFLAG_START __MSABI_LONG(0x00000000)
|
|
#define D3DTRIFLAG_STARTFLAT(len) (len)
|
|
#define D3DTRIFLAG_ODD __MSABI_LONG(0x0000001e)
|
|
#define D3DTRIFLAG_EVEN __MSABI_LONG(0x0000001f)
|
|
|
|
#define D3DTRIFLAG_EDGEENABLE1 __MSABI_LONG(0x00000100)
|
|
#define D3DTRIFLAG_EDGEENABLE2 __MSABI_LONG(0x00000200)
|
|
#define D3DTRIFLAG_EDGEENABLE3 __MSABI_LONG(0x00000400)
|
|
#define D3DTRIFLAG_EDGEENABLETRIANGLE \
|
|
(D3DTRIFLAG_EDGEENABLE1 | D3DTRIFLAG_EDGEENABLE2 | D3DTRIFLAG_EDGEENABLE3)
|
|
|
|
typedef struct _D3DTRIANGLE {
|
|
union {
|
|
WORD v1;
|
|
WORD wV1;
|
|
} DUMMYUNIONNAME1;
|
|
union {
|
|
WORD v2;
|
|
WORD wV2;
|
|
} DUMMYUNIONNAME2;
|
|
union {
|
|
WORD v3;
|
|
WORD wV3;
|
|
} DUMMYUNIONNAME3;
|
|
WORD wFlags;
|
|
} D3DTRIANGLE, *LPD3DTRIANGLE;
|
|
|
|
typedef struct _D3DLINE {
|
|
union {
|
|
WORD v1;
|
|
WORD wV1;
|
|
} DUMMYUNIONNAME1;
|
|
union {
|
|
WORD v2;
|
|
WORD wV2;
|
|
} DUMMYUNIONNAME2;
|
|
} D3DLINE, *LPD3DLINE;
|
|
|
|
typedef struct _D3DSPAN {
|
|
WORD wCount;
|
|
WORD wFirst;
|
|
} D3DSPAN, *LPD3DSPAN;
|
|
|
|
typedef struct _D3DPOINT {
|
|
WORD wCount;
|
|
WORD wFirst;
|
|
} D3DPOINT, *LPD3DPOINT;
|
|
|
|
typedef struct _D3DBRANCH {
|
|
DWORD dwMask;
|
|
DWORD dwValue;
|
|
BOOL bNegate;
|
|
DWORD dwOffset;
|
|
} D3DBRANCH, *LPD3DBRANCH;
|
|
|
|
typedef struct _D3DSTATUS {
|
|
DWORD dwFlags;
|
|
DWORD dwStatus;
|
|
D3DRECT drExtent;
|
|
} D3DSTATUS, *LPD3DSTATUS;
|
|
|
|
#define D3DSETSTATUS_STATUS __MSABI_LONG(0x00000001)
|
|
#define D3DSETSTATUS_EXTENTS __MSABI_LONG(0x00000002)
|
|
#define D3DSETSTATUS_ALL (D3DSETSTATUS_STATUS | D3DSETSTATUS_EXTENTS)
|
|
|
|
typedef struct _D3DCLIPSTATUS {
|
|
DWORD dwFlags;
|
|
DWORD dwStatus;
|
|
float minx, maxx;
|
|
float miny, maxy;
|
|
float minz, maxz;
|
|
} D3DCLIPSTATUS, *LPD3DCLIPSTATUS;
|
|
|
|
#define D3DCLIPSTATUS_STATUS __MSABI_LONG(0x00000001)
|
|
#define D3DCLIPSTATUS_EXTENTS2 __MSABI_LONG(0x00000002)
|
|
#define D3DCLIPSTATUS_EXTENTS3 __MSABI_LONG(0x00000004)
|
|
|
|
typedef struct {
|
|
DWORD dwSize;
|
|
DWORD dwTrianglesDrawn;
|
|
DWORD dwLinesDrawn;
|
|
DWORD dwPointsDrawn;
|
|
DWORD dwSpansDrawn;
|
|
DWORD dwVerticesProcessed;
|
|
} D3DSTATS, *LPD3DSTATS;
|
|
|
|
#define D3DEXECUTE_CLIPPED __MSABI_LONG(0x00000001)
|
|
#define D3DEXECUTE_UNCLIPPED __MSABI_LONG(0x00000002)
|
|
|
|
typedef struct _D3DEXECUTEDATA {
|
|
DWORD dwSize;
|
|
DWORD dwVertexOffset;
|
|
DWORD dwVertexCount;
|
|
DWORD dwInstructionOffset;
|
|
DWORD dwInstructionLength;
|
|
DWORD dwHVertexOffset;
|
|
D3DSTATUS dsStatus;
|
|
} D3DEXECUTEDATA, *LPD3DEXECUTEDATA;
|
|
|
|
#define D3DPAL_FREE 0x00
|
|
#define D3DPAL_READONLY 0x40
|
|
#define D3DPAL_RESERVED 0x80
|
|
|
|
typedef struct _D3DVERTEXBUFFERDESC {
|
|
DWORD dwSize;
|
|
DWORD dwCaps;
|
|
DWORD dwFVF;
|
|
DWORD dwNumVertices;
|
|
} D3DVERTEXBUFFERDESC, *LPD3DVERTEXBUFFERDESC;
|
|
|
|
#define D3DVBCAPS_SYSTEMMEMORY __MSABI_LONG(0x00000800)
|
|
#define D3DVBCAPS_WRITEONLY __MSABI_LONG(0x00010000)
|
|
#define D3DVBCAPS_OPTIMIZED __MSABI_LONG(0x80000000)
|
|
#define D3DVBCAPS_DONOTCLIP __MSABI_LONG(0x00000001)
|
|
|
|
#define D3DVOP_LIGHT (1 << 10)
|
|
#define D3DVOP_TRANSFORM (1 << 0)
|
|
#define D3DVOP_CLIP (1 << 2)
|
|
#define D3DVOP_EXTENTS (1 << 3)
|
|
|
|
#define D3DMAXNUMVERTICES ((1<<16) - 1)
|
|
|
|
#define D3DMAXNUMPRIMITIVES ((1<<16) - 1)
|
|
|
|
#define D3DPV_DONOTCOPYDATA (1 << 0)
|
|
|
|
#define D3DFVF_RESERVED0 0x001
|
|
#define D3DFVF_POSITION_MASK 0x00E
|
|
#define D3DFVF_XYZ 0x002
|
|
#define D3DFVF_XYZRHW 0x004
|
|
#define D3DFVF_XYZB1 0x006
|
|
#define D3DFVF_XYZB2 0x008
|
|
#define D3DFVF_XYZB3 0x00a
|
|
#define D3DFVF_XYZB4 0x00c
|
|
#define D3DFVF_XYZB5 0x00e
|
|
|
|
#define D3DFVF_NORMAL 0x010
|
|
#define D3DFVF_RESERVED1 0x020
|
|
#define D3DFVF_DIFFUSE 0x040
|
|
#define D3DFVF_SPECULAR 0x080
|
|
#define D3DFVF_TEXCOUNT_MASK 0xf00
|
|
#define D3DFVF_TEXCOUNT_SHIFT 8
|
|
#define D3DFVF_TEX0 0x000
|
|
#define D3DFVF_TEX1 0x100
|
|
#define D3DFVF_TEX2 0x200
|
|
#define D3DFVF_TEX3 0x300
|
|
#define D3DFVF_TEX4 0x400
|
|
#define D3DFVF_TEX5 0x500
|
|
#define D3DFVF_TEX6 0x600
|
|
#define D3DFVF_TEX7 0x700
|
|
#define D3DFVF_TEX8 0x800
|
|
|
|
#define D3DFVF_RESERVED2 0xf000
|
|
|
|
#define D3DFVF_VERTEX ( D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_TEX1 )
|
|
#define D3DFVF_LVERTEX ( D3DFVF_XYZ | D3DFVF_RESERVED1 | D3DFVF_DIFFUSE | \
|
|
D3DFVF_SPECULAR | D3DFVF_TEX1 )
|
|
#define D3DFVF_TLVERTEX ( D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | \
|
|
D3DFVF_TEX1 )
|
|
|
|
typedef struct _D3DDP_PTRSTRIDE {
|
|
LPVOID lpvData;
|
|
DWORD dwStride;
|
|
} D3DDP_PTRSTRIDE;
|
|
|
|
#define D3DDP_MAXTEXCOORD 8
|
|
|
|
typedef struct _D3DDRAWPRIMITIVESTRIDEDDATA {
|
|
D3DDP_PTRSTRIDE position;
|
|
D3DDP_PTRSTRIDE normal;
|
|
D3DDP_PTRSTRIDE diffuse;
|
|
D3DDP_PTRSTRIDE specular;
|
|
D3DDP_PTRSTRIDE textureCoords[D3DDP_MAXTEXCOORD];
|
|
} D3DDRAWPRIMITIVESTRIDEDDATA ,*LPD3DDRAWPRIMITIVESTRIDEDDATA;
|
|
|
|
#define D3DVIS_INSIDE_FRUSTUM 0
|
|
#define D3DVIS_INTERSECT_FRUSTUM 1
|
|
#define D3DVIS_OUTSIDE_FRUSTUM 2
|
|
#define D3DVIS_INSIDE_LEFT 0
|
|
#define D3DVIS_INTERSECT_LEFT (1 << 2)
|
|
#define D3DVIS_OUTSIDE_LEFT (2 << 2)
|
|
#define D3DVIS_INSIDE_RIGHT 0
|
|
#define D3DVIS_INTERSECT_RIGHT (1 << 4)
|
|
#define D3DVIS_OUTSIDE_RIGHT (2 << 4)
|
|
#define D3DVIS_INSIDE_TOP 0
|
|
#define D3DVIS_INTERSECT_TOP (1 << 6)
|
|
#define D3DVIS_OUTSIDE_TOP (2 << 6)
|
|
#define D3DVIS_INSIDE_BOTTOM 0
|
|
#define D3DVIS_INTERSECT_BOTTOM (1 << 8)
|
|
#define D3DVIS_OUTSIDE_BOTTOM (2 << 8)
|
|
#define D3DVIS_INSIDE_NEAR 0
|
|
#define D3DVIS_INTERSECT_NEAR (1 << 10)
|
|
#define D3DVIS_OUTSIDE_NEAR (2 << 10)
|
|
#define D3DVIS_INSIDE_FAR 0
|
|
#define D3DVIS_INTERSECT_FAR (1 << 12)
|
|
#define D3DVIS_OUTSIDE_FAR (2 << 12)
|
|
|
|
#define D3DVIS_MASK_FRUSTUM (3 << 0)
|
|
#define D3DVIS_MASK_LEFT (3 << 2)
|
|
#define D3DVIS_MASK_RIGHT (3 << 4)
|
|
#define D3DVIS_MASK_TOP (3 << 6)
|
|
#define D3DVIS_MASK_BOTTOM (3 << 8)
|
|
#define D3DVIS_MASK_NEAR (3 << 10)
|
|
#define D3DVIS_MASK_FAR (3 << 12)
|
|
|
|
#define D3DDEVINFOID_TEXTUREMANAGER 1
|
|
#define D3DDEVINFOID_D3DTEXTUREMANAGER 2
|
|
#define D3DDEVINFOID_TEXTURING 3
|
|
|
|
typedef enum _D3DSTATEBLOCKTYPE
|
|
{
|
|
D3DSBT_ALL = 1,
|
|
D3DSBT_PIXELSTATE = 2,
|
|
D3DSBT_VERTEXSTATE = 3,
|
|
D3DSBT_FORCE_DWORD = 0xffffffff
|
|
} D3DSTATEBLOCKTYPE;
|
|
|
|
typedef enum _D3DVERTEXBLENDFLAGS
|
|
{
|
|
D3DVBLEND_DISABLE = 0,
|
|
D3DVBLEND_1WEIGHT = 1,
|
|
D3DVBLEND_2WEIGHTS = 2,
|
|
D3DVBLEND_3WEIGHTS = 3,
|
|
} D3DVERTEXBLENDFLAGS;
|
|
|
|
typedef enum _D3DTEXTURETRANSFORMFLAGS {
|
|
D3DTTFF_DISABLE = 0,
|
|
D3DTTFF_COUNT1 = 1,
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D3DTTFF_COUNT2 = 2,
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D3DTTFF_COUNT3 = 3,
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D3DTTFF_COUNT4 = 4,
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D3DTTFF_PROJECTED = 256,
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D3DTTFF_FORCE_DWORD = 0x7fffffff
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} D3DTEXTURETRANSFORMFLAGS;
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#define D3DFVF_TEXTUREFORMAT2 0
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#define D3DFVF_TEXTUREFORMAT1 3
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#define D3DFVF_TEXTUREFORMAT3 1
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#define D3DFVF_TEXTUREFORMAT4 2
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#define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
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#define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2)
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#define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
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#define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))
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#endif
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