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1f57929b17
Mon May 23 15:07:36 1994 Bob Amstadt (bob@pooh) * [loader/selector.c] Allocate heap and stack segments as 64k. Sat May 21 01:15:49 1994 Rick Sladkey (jrs@world.std.com) * [loader/selector.c] Correct typos where memcpy is used instead of memset. * [loader/resource.c] Allow for legitimate cases where biSizeImage is 0 in LoadIcon by calculating the value when the bitmap is not compressed. * [miscemu/int21.c] Fix NULL dereference caused by superfluous DOS_closedir in FindNext. * [loader/resource.c] New function type_match to handle string resource types as well as IDs. In addition, compare only low 4 bits of type_id when both numbers are IDs so that 0x0002 matches 0x8002. In FindResourceByNumber and FindResourceByName use type_match instead of comparing numbers. In FindResource handle the "#number" syntax and empty strings in both the resource and type names. Mon May 23 00:48:25 1994 Rick Sladkey (jrs@world.std.com) * [windows/dialog.c] Fix inadvertent printing of string IDs as strings. May 23, 94 martin2@trgcorp.solucorp.qc.ca (Martin Ayotte) * [controls/menu.c] New functions GetMenuItemCount(), GetMenuItemID(). GetMenuString() & HiliteMenuItem(). Bug fix in CheckMenuItem(). Function SetMenu() now make client area recalc if menu removed. * [windows/winpos.c] Bug fix in SetWindowPos(), no more XMapping or XConfiguring of windows with initial width or height equal zero. * [objects/gdiobj.c] New function EnumObjects(), using new lpPenBrushList buildup from calls to new function GDI_AppendToPenBrushList(). ('pbrush.exe' don't show its face yet ! ... :-( ) New EMPTY STUB for function SetObjectOwner(), ('mplayer.exe' call it via GetProcAddress() ...) * [objects/font.c] New internal functions ParseFontParms() & InitFontsList(). EnumFonts() & EnumFontFamilies() enumerates fonts (no more dummies). FONT_MatchFont now make retries to find closest-smallest font. ('charmap.exe' can now show the differents fonts available) * [windows/nonclient.c] Use small dos OBM_OLD_CLOSE button for MDI windows. * [windows/graphics.c] [objects/bitmap.c] Start to remove obsolete globals such XT_screen ... * [loader/library.c] Make function GetProcAddress() working also with builtin DLLs. Tue May 24 20:18:02 1994 Erik Bos (erik@hacktic.nl) * [if1632/system.spec] [if1632/toolhelp.spec] system.dll & toolhelp.dll added. * [loader/library.c] Modified GetModuleFileName() to return the full filename. Added a check to LoadLibrary() to prevent loading built in dlls. (eg. user.exe) Added a check to FreeLibrary() to prevent built-in dlls from being freed. Modified GetProcAddress() to support builtin dlls. * [loader/signal.c] [miscemu/int2f.c] Added => pifedit runs. * [misc/dos_fs.c] Added a NULL-ptr check to DOS_closedir().
796 lines
15 KiB
C
796 lines
15 KiB
C
static char RCSId[] = "$Id: global.c,v 1.2 1993/07/04 04:04:21 root Exp root $";
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static char Copyright[] = "Copyright Robert J. Amstadt, 1993";
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#define GLOBAL_SOURCE
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "prototypes.h"
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#include "heap.h"
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#include "segmem.h"
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GDESC *GlobalList = NULL;
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static unsigned short next_unused_handle = 1;
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/**********************************************************************
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* GlobalGetGDesc
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*/
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GDESC *GlobalGetGDesc(unsigned int block)
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{
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GDESC *g;
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if (block == 0)
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return NULL;
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/*
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* Find GDESC for this block.
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*/
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if (block & 0xffff0000)
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{
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for (g = GlobalList; g != NULL; g = g->next)
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if (g->handle > 0 && (unsigned int) g->addr == block)
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break;
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}
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else
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{
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for (g = GlobalList; g != NULL; g = g->next)
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if (g->handle == block)
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break;
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}
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return g;
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}
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/**********************************************************************
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* GlobalGetFreeSegments
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*/
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GDESC *
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GlobalGetFreeSegments(unsigned int flags, int n_segments)
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{
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struct segment_descriptor_s *s;
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GDESC *g;
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GDESC *g_start;
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GDESC *g_prev;
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int count, i;
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/*
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* Try to find some empty segments in our list.
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*/
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count = 0;
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for (g = GlobalList; g != NULL && count != n_segments; g = g->next)
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{
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if ((int) g->sequence == -1)
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{
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if (count > 0)
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{
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if (g->prev->handle + 8 != g->handle)
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count = 0;
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else
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count++;
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}
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else
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{
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g_start = g;
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count = 1;
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}
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}
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else if (count)
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count = 0;
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}
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/*
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* If we couldn't find enough segments, then we need to create some.
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*/
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if (count != n_segments)
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{
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/*
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* Find list tail.
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*/
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g_prev = NULL;
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for (g = GlobalList; g != NULL; g = g->next)
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g_prev = g;
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/*
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* Allocate segments.
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*/
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s = CreateNewSegments(0, 0, 0x10000, n_segments);
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if (s == NULL)
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{
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printf("GlobalGetFreeSegments // bad CreateNewSegments !\n");
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return NULL;
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}
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for (count = 0; count < n_segments; count++, s++)
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{
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g = (GDESC *) malloc(sizeof(*g));
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if (g == NULL)
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{
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printf("GlobalGetFreeSegments // bad GDESC malloc !\n");
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return NULL;
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}
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g->prev = g_prev;
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g->next = NULL;
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g->handle = s->selector;
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g->sequence = -1;
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g->addr = s->base_addr;
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g->length = s->length;
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g->alias = 0;
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g->linear_addr = NULL;
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g->linear_key = 0;
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g->linear_count = 0;
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if (!(flags & GLOBAL_FLAGS_MOVEABLE))
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g->lock_count = 1;
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else
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g->lock_count = 0;
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if (count == 0) g_start = g;
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if (g_prev != NULL)
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{
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g_prev->next = g;
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}
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else
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GlobalList = g;
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g_prev = g;
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}
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}
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/*
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* We have all of the segments we need. Let's adjust their contents.
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*/
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g = g_start;
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for (i = 0; i < n_segments; i++, g = g->next)
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{
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if (g == NULL)
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{
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printf("GlobalGetFreeSegments // bad Segments chain !\n");
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return NULL;
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}
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g->sequence = i + 1;
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g->length = n_segments;
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g->alias = 0;
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g->linear_addr = NULL;
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g->linear_key = 0;
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g->linear_count = 0;
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}
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return g_start;
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}
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/**********************************************************************
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* WIN16_GlobalAlloc
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*/
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HANDLE
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WIN16_GlobalAlloc(unsigned int flags, unsigned long size)
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{
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return GlobalAlloc(flags & ~GLOBAL_FLAGS_MOVEABLE, size);
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}
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/**********************************************************************
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* GlobalAlloc
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*/
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HANDLE
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GlobalAlloc(unsigned int flags, unsigned long size)
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{
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GDESC *g;
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GDESC *g_prev;
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void *m;
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#ifdef DEBUG_HEAP
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printf("GlobalAlloc flags %4X, size %d\n", flags, size);
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#endif
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/*
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* If this block is fixed or very big we need to allocate entire
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* segments.
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*/
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if (size > 0x8000 || !(flags & GLOBAL_FLAGS_MOVEABLE))
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{
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int segments = (size >> 16) + 1;
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g = GlobalGetFreeSegments(flags, segments);
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if (g == NULL)
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return 0;
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else
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return g->handle;
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}
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/*
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* Otherwise we just need a little piece of a segment.
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*/
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else
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{
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/*
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* Try to allocate from active free lists.
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*/
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for (g = GlobalList; g != NULL; g = g->next)
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{
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if (g->handle == 0 && g->sequence == 0)
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{
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m = HEAP_Alloc((MDESC **) g->addr, 0, size);
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if (m != NULL)
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break;
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}
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}
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/*
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* If we couldn't get the memory there, then we need to create
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* a new free list.
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*/
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if (g == NULL)
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{
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g = GlobalGetFreeSegments(0, 1);
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if (g == NULL)
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return 0;
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g->handle = 0;
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g->sequence = 0;
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HEAP_Init((MDESC **) g->addr, (MDESC **) g->addr + 1,
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0x10000 - sizeof(MDESC **));
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m = HEAP_Alloc((MDESC **) g->addr, flags & GLOBAL_FLAGS_ZEROINIT,
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size);
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if (m == NULL)
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return 0;
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}
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/*
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* Save position of heap descriptor.
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*/
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g_prev = g;
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/*
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* We have a new block. Let's create a GDESC entry for it.
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*/
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g = malloc(sizeof(*g));
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#ifdef DEBUG_HEAP
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printf("New GDESC %08x\n", g);
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#endif
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if (g == NULL)
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return 0;
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g->handle = next_unused_handle;
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g->sequence = 0;
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g->addr = m;
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g->alias = 0;
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g->linear_addr = NULL;
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g->linear_key = 0;
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g->linear_count = 0;
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g->length = size;
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g->next = g_prev->next;
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if (g->next) g->next->prev = g;
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g->lock_count = 0;
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g_prev->next = g;
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g->prev = g_prev;
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next_unused_handle++;
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if ((next_unused_handle & 7) == 7)
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next_unused_handle++;
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#ifdef DEBUG_HEAP
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printf("GlobalAlloc: returning %04x\n", g->handle);
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#endif
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return g->handle;
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}
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}
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/**********************************************************************
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* GlobalFree
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*
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* Windows programs will pass a handle in the "block" parameter, but
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* this function will also accept a 32-bit address.
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*/
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HANDLE
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GlobalFree(unsigned int block)
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{
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GDESC *g;
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if (block == 0)
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return 0;
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/*
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* Find GDESC for this block.
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*/
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g = GlobalGetGDesc(block);
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if (g == NULL)
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return block;
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/*
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* If the sequence number is zero then use HEAP_Free to deallocate
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* memory, and throw away this descriptor.
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*/
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if (g->sequence == 0)
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{
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HEAP_Free((MDESC **) ((int) g->addr & 0xffff0000), (void *) g->addr);
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g->prev->next = g->next;
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if (g->next != NULL)
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g->next->prev = g->prev;
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free(g);
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}
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/*
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* Otherwise just mark these descriptors as free.
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*/
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else
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{
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int i, limit;
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limit = g->length;
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for (i = g->sequence - 1; i < limit && g != NULL; i++, g = g->next)
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{
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g->sequence = -1;
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g->length = 0x10000;
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}
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}
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return 0;
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}
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/**********************************************************************
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* GlobalLock
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*
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*/
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void *
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GlobalLock(unsigned int block)
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{
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GDESC *g;
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if ((g = GlobalGetGDesc(block)) == NULL)
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return 0;
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g->lock_count++;
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#ifdef DEBUG_HEAP
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printf("GlobalLock: returning %08x\n", g->addr);
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#endif
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return g->addr;
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}
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/**********************************************************************
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* GlobalUnlock
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*
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*/
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int
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GlobalUnlock(unsigned int block)
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{
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GDESC *g;
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if (block == 0)
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return 0;
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/*
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* Find GDESC for this block.
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*/
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for (g = GlobalList; g != NULL; g = g->next)
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{
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if (g->handle == block && g->lock_count > 0)
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{
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g->lock_count--;
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return 0;
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}
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}
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return 1;
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}
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/**********************************************************************
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* GlobalFlags
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*
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*/
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unsigned int
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GlobalFlags(unsigned int block)
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{
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GDESC *g;
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if (block == 0)
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return 0;
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/*
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* Find GDESC for this block.
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*/
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for (g = GlobalList; g != NULL; g = g->next)
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{
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if (g->handle == block)
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return g->lock_count;
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}
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return 0;
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}
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/**********************************************************************
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* GlobalSize
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*
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*/
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unsigned int
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GlobalSize(unsigned int block)
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{
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GDESC *g;
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if (block == 0)
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return 0;
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/*
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* Find GDESC for this block.
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*/
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for (g = GlobalList; g != NULL; g = g->next)
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{
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if (g->handle == block)
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return g->length;
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}
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return 0;
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}
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/**********************************************************************
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* GlobalHandle
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*
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* This routine is not strictly correct. MS Windows creates a selector
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* for every locked global block. We do not. If the allocation is small
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* enough, we only give out a little piece of a selector. Thus this
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* function cannot be implemented.
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*/
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unsigned int
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GlobalHandle(unsigned int selector)
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{
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GDESC *g;
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if (selector == 0)
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return 0;
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/*
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* Find GDESC for this block.
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*/
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for (g = GlobalList; g != NULL; g = g->next)
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{
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if (g->handle == selector)
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{
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if (g->sequence > 0)
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return g->handle;
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else
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{
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fprintf(stderr, "Attempt to get a handle "
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"from a selector to a far heap.\n");
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return 0;
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}
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}
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}
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return 0;
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}
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/**********************************************************************
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* GlobalCompact
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*
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*/
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unsigned int
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GlobalCompact(unsigned int desired)
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{
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GDESC *g;
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unsigned char free_map[512];
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unsigned int max_selector_used = 0;
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unsigned int i;
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unsigned int selector;
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int current_free;
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int max_free;
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/*
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* Initialize free list to all items not controlled by GlobalAlloc()
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*/
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for (i = 0; i < 512; i++)
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free_map[i] = -1;
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/*
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* Traverse table looking for used and free selectors.
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*/
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for (g = GlobalList; g != NULL; g = g->next)
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{
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/*
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* Check for free segments.
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*/
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if (g->sequence == -1)
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{
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free_map[g->handle >> 3] = 1;
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if (g->handle > max_selector_used)
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max_selector_used = g->handle;
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}
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/*
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* Check for heap allocated segments.
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*/
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else if (g->handle == 0)
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{
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selector = (unsigned int) g->addr >> 16;
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free_map[selector >> 3] = 0;
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if (selector > max_selector_used)
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max_selector_used = selector;
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}
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}
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/*
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* All segments past the biggest selector used are free.
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*/
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for (i = (max_selector_used >> 3) + 1; i < 512; i++)
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free_map[i] = 1;
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/*
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* Find the largest free block of segments
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*/
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current_free = 0;
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max_free = 0;
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for (i = 0; i < 512; i++)
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{
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if (free_map[i] == 1)
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{
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current_free++;
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}
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else
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{
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if (current_free > max_free)
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max_free = current_free;
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current_free = 0;
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}
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}
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return max_free << 16;
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}
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/**********************************************************************
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* GlobalReAlloc
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*
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*/
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unsigned int
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GlobalReAlloc(unsigned int block, unsigned int new_size, unsigned int flags)
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{
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GDESC *g;
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unsigned int n_segments;
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int i;
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if (block == 0)
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return 0;
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/*
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* Find GDESC for this block.
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*/
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g = GlobalGetGDesc(block);
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if (g == NULL)
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return 0;
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/*
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* If this is a heap allocated block, then use HEAP_ReAlloc() to
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* reallocate the block. If this fails, call GlobalAlloc() to get
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* a new block.
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*/
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if (g->sequence == 0)
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{
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MDESC **free_list;
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void *p;
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free_list = (MDESC **) ((unsigned int) g->addr & 0xffff0000);
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p = HEAP_ReAlloc(free_list, g->addr, new_size, flags) ;
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if (p == NULL)
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{
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unsigned int handle = GlobalAlloc(flags, new_size);
|
||
if (handle == 0)
|
||
return 0;
|
||
p = GlobalLock(handle);
|
||
memcpy(p, g->addr, g->length);
|
||
GlobalUnlock(handle);
|
||
GlobalFree(g->handle);
|
||
|
||
return handle;
|
||
}
|
||
else
|
||
{
|
||
g->addr = p;
|
||
g->length = new_size;
|
||
return g->handle;
|
||
}
|
||
}
|
||
|
||
/*
|
||
* Otherwise, we need to do the work ourselves. First verify the
|
||
* handle.
|
||
*/
|
||
else
|
||
{
|
||
if (g->sequence != 1)
|
||
return 0;
|
||
|
||
/*
|
||
* Do we need more memory? Segments are in ascending order in
|
||
* the GDESC list.
|
||
*/
|
||
n_segments = (new_size >> 16) + 1;
|
||
if (n_segments > g->length)
|
||
{
|
||
GDESC *g_new;
|
||
GDESC *g_start = g;
|
||
int old_segments = g_start->length;
|
||
unsigned short next_handle = g_start->handle;
|
||
|
||
for (i = 1; i <= n_segments; i++, g = g->next)
|
||
{
|
||
/*
|
||
* If we run into a block allocated to something else,
|
||
* try GlobalGetFreeSegments() and memcpy(). (Yuk!)
|
||
*/
|
||
if (g->sequence != i || g->handle != next_handle)
|
||
{
|
||
g = GlobalGetFreeSegments(flags, n_segments);
|
||
if (g == NULL)
|
||
return 0;
|
||
|
||
memcpy(g->addr, g_start->addr,
|
||
g_start->length << 16);
|
||
|
||
GlobalFree(block);
|
||
return g->handle;
|
||
}
|
||
|
||
/*
|
||
* Otherwise this block is used by us or free. So,
|
||
* snatch it. If this block is new and we are supposed to
|
||
* zero init, then do some erasing.
|
||
*/
|
||
if (g->sequence == -1 && (flags & GLOBAL_FLAGS_ZEROINIT))
|
||
memset(g->addr, 0, 0x10000);
|
||
|
||
g->sequence = i;
|
||
g->length = n_segments;
|
||
next_handle += 8;
|
||
|
||
/*
|
||
* If the next descriptor is non-existant, then use
|
||
* GlobalGetFreeSegments to create them.
|
||
*/
|
||
if (i != n_segments && g->next == NULL)
|
||
{
|
||
g_new = GlobalGetFreeSegments(flags, n_segments - i);
|
||
if (g_new == NULL)
|
||
return 0;
|
||
GlobalFree(g_new->handle);
|
||
}
|
||
}
|
||
|
||
return g_start->handle;
|
||
}
|
||
|
||
/*
|
||
* Do we need less memory?
|
||
*/
|
||
else if (n_segments < g->length)
|
||
{
|
||
GDESC *g_free;
|
||
|
||
g_free = g;
|
||
for (i = 0; i < n_segments; i++)
|
||
{
|
||
if (g_free->sequence != i + 1)
|
||
return 0;
|
||
g_free = g_free->next;
|
||
}
|
||
}
|
||
|
||
/*
|
||
* We already have exactly the right amount of memory.
|
||
*/
|
||
else
|
||
return block;
|
||
}
|
||
|
||
/*
|
||
* If we fall through it must be an error.
|
||
*/
|
||
return 0;
|
||
}
|
||
|
||
/**********************************************************************
|
||
* GlobalQuickAlloc
|
||
*/
|
||
void *
|
||
GlobalQuickAlloc(int size)
|
||
{
|
||
unsigned int hmem;
|
||
|
||
hmem = GlobalAlloc(GLOBAL_FLAGS_MOVEABLE, size);
|
||
if (hmem == 0)
|
||
return NULL;
|
||
else
|
||
return GlobalLock(hmem);
|
||
}
|
||
|
||
/**********************************************************************
|
||
* GlobalHandleFromPointer
|
||
|
||
*/
|
||
unsigned int
|
||
GlobalHandleFromPointer(void *block)
|
||
{
|
||
GDESC *g;
|
||
|
||
if (block == NULL)
|
||
return 0;
|
||
|
||
/*
|
||
* Find GDESC for this block.
|
||
*/
|
||
for (g = GlobalList; g != NULL; g = g->next)
|
||
if (g->handle > 0 && g->addr == block)
|
||
break;
|
||
|
||
if (g == NULL)
|
||
return 0;
|
||
else
|
||
return g->handle;
|
||
}
|
||
|
||
/**********************************************************************
|
||
* GetFreeSpace (kernel.169)
|
||
|
||
*/
|
||
DWORD GetFreeSpace(UINT wFlags)
|
||
/* windows 3.1 doesn't use the wFlags parameter !!
|
||
(so I won't either) */
|
||
{
|
||
GDESC *g;
|
||
unsigned char free_map[512];
|
||
unsigned int max_selector_used = 0;
|
||
unsigned int i;
|
||
unsigned int selector;
|
||
int total_free;
|
||
|
||
/*
|
||
* Initialize free list to all items not controlled by GlobalAlloc()
|
||
*/
|
||
for (i = 0; i < 512; i++)
|
||
free_map[i] = -1;
|
||
|
||
/*
|
||
* Traverse table looking for used and free selectors.
|
||
*/
|
||
for (g = GlobalList; g != NULL; g = g->next)
|
||
{
|
||
/*
|
||
* Check for free segments.
|
||
*/
|
||
if (g->sequence == -1)
|
||
{
|
||
free_map[g->handle >> 3] = 1;
|
||
if (g->handle > max_selector_used)
|
||
max_selector_used = g->handle;
|
||
}
|
||
|
||
/*
|
||
* Check for heap allocated segments.
|
||
*/
|
||
else if (g->handle == 0)
|
||
{
|
||
selector = (unsigned int) g->addr >> 16;
|
||
free_map[selector >> 3] = 0;
|
||
if (selector > max_selector_used)
|
||
max_selector_used = selector;
|
||
}
|
||
}
|
||
|
||
/*
|
||
* All segments past the biggest selector used are free.
|
||
*/
|
||
for (i = (max_selector_used >> 3) + 1; i < 512; i++)
|
||
free_map[i] = 1;
|
||
|
||
/*
|
||
* Add up the total free segments (obviously this amount of memory
|
||
may not be contiguous, use GlobalCompact to get largest contiguous
|
||
memory available).
|
||
*/
|
||
total_free=0;
|
||
for (i = 0; i < 512; i++)
|
||
if (free_map[i] == 1)
|
||
total_free++;
|
||
|
||
printf("GetFreeSpace // return %ld !\n", total_free << 16);
|
||
return total_free << 16;
|
||
}
|