mirror of
https://github.com/reactos/wine.git
synced 2024-11-29 06:30:37 +00:00
418 lines
13 KiB
C
418 lines
13 KiB
C
/*
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* IDirect3DTexture9 implementation
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*
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* Copyright 2002-2005 Jason Edmeades
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* Copyright 2002-2005 Raphael Junqueira
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* Copyright 2005 Oliver Stieber
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include "d3d9_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
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/* IDirect3DTexture9 IUnknown parts follow: */
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static HRESULT WINAPI IDirect3DTexture9Impl_QueryInterface(LPDIRECT3DTEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
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IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
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TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
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if (IsEqualGUID(riid, &IID_IUnknown)
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|| IsEqualGUID(riid, &IID_IDirect3DResource9)
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|| IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
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|| IsEqualGUID(riid, &IID_IDirect3DTexture9)) {
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IDirect3DTexture9_AddRef(iface);
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*ppobj = This;
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return S_OK;
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}
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WARN("(%p)->(%s,%p) not found\n", This, debugstr_guid(riid), ppobj);
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*ppobj = NULL;
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return E_NOINTERFACE;
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}
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static ULONG WINAPI IDirect3DTexture9Impl_AddRef(LPDIRECT3DTEXTURE9 iface) {
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IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
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ULONG ref = InterlockedIncrement(&This->ref);
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TRACE("%p increasing refcount to %u.\n", iface, ref);
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if (ref == 1)
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{
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IDirect3DDevice9Ex_AddRef(This->parentDevice);
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wined3d_mutex_lock();
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IWineD3DTexture_AddRef(This->wineD3DTexture);
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wined3d_mutex_unlock();
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}
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return ref;
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}
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static ULONG WINAPI IDirect3DTexture9Impl_Release(LPDIRECT3DTEXTURE9 iface) {
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IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
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ULONG ref = InterlockedDecrement(&This->ref);
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TRACE("%p decreasing refcount to %u.\n", iface, ref);
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if (ref == 0) {
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IDirect3DDevice9Ex *parentDevice = This->parentDevice;
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wined3d_mutex_lock();
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IWineD3DTexture_Release(This->wineD3DTexture);
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wined3d_mutex_unlock();
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/* Release the device last, as it may cause the device to be destroyed. */
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IDirect3DDevice9Ex_Release(parentDevice);
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}
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return ref;
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}
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/* IDirect3DTexture9 IDirect3DResource9 Interface follow: */
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static HRESULT WINAPI IDirect3DTexture9Impl_GetDevice(IDirect3DTexture9 *iface, IDirect3DDevice9 **device)
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{
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IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
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TRACE("iface %p, device %p.\n", iface, device);
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*device = (IDirect3DDevice9 *)This->parentDevice;
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IDirect3DDevice9_AddRef(*device);
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TRACE("Returning device %p.\n", *device);
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return D3D_OK;
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}
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static HRESULT WINAPI IDirect3DTexture9Impl_SetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
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IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
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HRESULT hr;
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TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
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iface, debugstr_guid(refguid), pData, SizeOfData, Flags);
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wined3d_mutex_lock();
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hr = IWineD3DTexture_SetPrivateData(This->wineD3DTexture, refguid, pData, SizeOfData, Flags);
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI IDirect3DTexture9Impl_GetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
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IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
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HRESULT hr;
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TRACE("iface %p, guid %s, data %p, data_size %p.\n",
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iface, debugstr_guid(refguid), pData, pSizeOfData);
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wined3d_mutex_lock();
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hr = IWineD3DTexture_GetPrivateData(This->wineD3DTexture, refguid, pData, pSizeOfData);
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI IDirect3DTexture9Impl_FreePrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid) {
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IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
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HRESULT hr;
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TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
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wined3d_mutex_lock();
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hr = IWineD3DTexture_FreePrivateData(This->wineD3DTexture, refguid);
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wined3d_mutex_unlock();
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return hr;
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}
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static DWORD WINAPI IDirect3DTexture9Impl_SetPriority(LPDIRECT3DTEXTURE9 iface, DWORD PriorityNew) {
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IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
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DWORD ret;
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TRACE("iface %p, priority %u.\n", iface, PriorityNew);
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wined3d_mutex_lock();
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ret = IWineD3DTexture_SetPriority(This->wineD3DTexture, PriorityNew);
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wined3d_mutex_unlock();
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return ret;
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}
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static DWORD WINAPI IDirect3DTexture9Impl_GetPriority(LPDIRECT3DTEXTURE9 iface) {
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IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
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DWORD ret;
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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ret = IWineD3DTexture_GetPriority(This->wineD3DTexture);
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wined3d_mutex_unlock();
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return ret;
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}
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static void WINAPI IDirect3DTexture9Impl_PreLoad(LPDIRECT3DTEXTURE9 iface) {
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IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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IWineD3DTexture_PreLoad(This->wineD3DTexture);
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wined3d_mutex_unlock();
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}
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static D3DRESOURCETYPE WINAPI IDirect3DTexture9Impl_GetType(LPDIRECT3DTEXTURE9 iface) {
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IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
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HRESULT ret;
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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ret = IWineD3DTexture_GetType(This->wineD3DTexture);
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wined3d_mutex_unlock();
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return ret;
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}
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/* IDirect3DTexture9 IDirect3DBaseTexture9 Interface follow: */
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static DWORD WINAPI IDirect3DTexture9Impl_SetLOD(LPDIRECT3DTEXTURE9 iface, DWORD LODNew) {
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IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
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DWORD ret;
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TRACE("iface %p, lod %u.\n", iface, LODNew);
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wined3d_mutex_lock();
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ret = IWineD3DTexture_SetLOD(This->wineD3DTexture, LODNew);
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wined3d_mutex_unlock();
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return ret;
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}
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static DWORD WINAPI IDirect3DTexture9Impl_GetLOD(LPDIRECT3DTEXTURE9 iface) {
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IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
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DWORD ret;
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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ret = IWineD3DTexture_GetLOD(This->wineD3DTexture);
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wined3d_mutex_unlock();
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return ret;
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}
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static DWORD WINAPI IDirect3DTexture9Impl_GetLevelCount(LPDIRECT3DTEXTURE9 iface) {
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IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
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DWORD ret;
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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ret = IWineD3DTexture_GetLevelCount(This->wineD3DTexture);
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wined3d_mutex_unlock();
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return ret;
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}
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static HRESULT WINAPI IDirect3DTexture9Impl_SetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
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IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
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HRESULT hr;
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TRACE("iface %p, filter_type %#x.\n", iface, FilterType);
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wined3d_mutex_lock();
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hr = IWineD3DTexture_SetAutoGenFilterType(This->wineD3DTexture, (WINED3DTEXTUREFILTERTYPE) FilterType);
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wined3d_mutex_unlock();
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return hr;
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}
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static D3DTEXTUREFILTERTYPE WINAPI IDirect3DTexture9Impl_GetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface) {
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IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
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D3DTEXTUREFILTERTYPE ret;
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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ret = (D3DTEXTUREFILTERTYPE) IWineD3DTexture_GetAutoGenFilterType(This->wineD3DTexture);
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wined3d_mutex_unlock();
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return ret;
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}
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static void WINAPI IDirect3DTexture9Impl_GenerateMipSubLevels(LPDIRECT3DTEXTURE9 iface) {
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IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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IWineD3DTexture_GenerateMipSubLevels(This->wineD3DTexture);
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wined3d_mutex_unlock();
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}
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/* IDirect3DTexture9 Interface follow: */
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static HRESULT WINAPI IDirect3DTexture9Impl_GetLevelDesc(LPDIRECT3DTEXTURE9 iface, UINT Level, D3DSURFACE_DESC* pDesc) {
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IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
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WINED3DSURFACE_DESC wined3ddesc;
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HRESULT hr;
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TRACE("iface %p, level %u, desc %p.\n", iface, Level, pDesc);
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wined3d_mutex_lock();
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hr = IWineD3DTexture_GetLevelDesc(This->wineD3DTexture, Level, &wined3ddesc);
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wined3d_mutex_unlock();
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if (SUCCEEDED(hr))
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{
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pDesc->Format = d3dformat_from_wined3dformat(wined3ddesc.format);
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pDesc->Type = wined3ddesc.resource_type;
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pDesc->Usage = wined3ddesc.usage;
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pDesc->Pool = wined3ddesc.pool;
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pDesc->MultiSampleType = wined3ddesc.multisample_type;
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pDesc->MultiSampleQuality = wined3ddesc.multisample_quality;
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pDesc->Width = wined3ddesc.width;
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pDesc->Height = wined3ddesc.height;
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}
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return hr;
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}
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static HRESULT WINAPI IDirect3DTexture9Impl_GetSurfaceLevel(IDirect3DTexture9 *iface,
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UINT Level, IDirect3DSurface9 **ppSurfaceLevel)
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{
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IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
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IWineD3DSurface *mySurface = NULL;
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HRESULT hr;
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TRACE("iface %p, level %u, surface %p.\n", iface, Level, ppSurfaceLevel);
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wined3d_mutex_lock();
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hr = IWineD3DTexture_GetSurfaceLevel(This->wineD3DTexture, Level, &mySurface);
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if (SUCCEEDED(hr) && ppSurfaceLevel)
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{
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*ppSurfaceLevel = IWineD3DSurface_GetParent(mySurface);
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IDirect3DSurface9_AddRef(*ppSurfaceLevel);
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IWineD3DSurface_Release(mySurface);
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}
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI IDirect3DTexture9Impl_LockRect(LPDIRECT3DTEXTURE9 iface, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) {
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IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
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HRESULT hr;
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TRACE("iface %p, level %u, locked_rect %p, rect %p, flags %#x.\n",
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iface, Level, pLockedRect, pRect, Flags);
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wined3d_mutex_lock();
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hr = IWineD3DTexture_Map(This->wineD3DTexture, Level, (WINED3DLOCKED_RECT *)pLockedRect, pRect, Flags);
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI IDirect3DTexture9Impl_UnlockRect(LPDIRECT3DTEXTURE9 iface, UINT Level) {
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IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
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HRESULT hr;
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TRACE("iface %p, level %u.\n", iface, Level);
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wined3d_mutex_lock();
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hr = IWineD3DTexture_Unmap(This->wineD3DTexture, Level);
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI IDirect3DTexture9Impl_AddDirtyRect(LPDIRECT3DTEXTURE9 iface, CONST RECT* pDirtyRect) {
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IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
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HRESULT hr;
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TRACE("iface %p, dirty_rect %p.\n", iface, pDirtyRect);
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wined3d_mutex_lock();
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hr = IWineD3DTexture_AddDirtyRect(This->wineD3DTexture, pDirtyRect);
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wined3d_mutex_unlock();
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return hr;
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}
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static const IDirect3DTexture9Vtbl Direct3DTexture9_Vtbl =
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{
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/* IUnknown */
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IDirect3DTexture9Impl_QueryInterface,
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IDirect3DTexture9Impl_AddRef,
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IDirect3DTexture9Impl_Release,
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/* IDirect3DResource9 */
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IDirect3DTexture9Impl_GetDevice,
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IDirect3DTexture9Impl_SetPrivateData,
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IDirect3DTexture9Impl_GetPrivateData,
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IDirect3DTexture9Impl_FreePrivateData,
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IDirect3DTexture9Impl_SetPriority,
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IDirect3DTexture9Impl_GetPriority,
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IDirect3DTexture9Impl_PreLoad,
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IDirect3DTexture9Impl_GetType,
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/* IDirect3dBaseTexture9 */
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IDirect3DTexture9Impl_SetLOD,
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IDirect3DTexture9Impl_GetLOD,
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IDirect3DTexture9Impl_GetLevelCount,
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IDirect3DTexture9Impl_SetAutoGenFilterType,
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IDirect3DTexture9Impl_GetAutoGenFilterType,
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IDirect3DTexture9Impl_GenerateMipSubLevels,
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/* IDirect3DTexture9 */
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IDirect3DTexture9Impl_GetLevelDesc,
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IDirect3DTexture9Impl_GetSurfaceLevel,
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IDirect3DTexture9Impl_LockRect,
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IDirect3DTexture9Impl_UnlockRect,
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IDirect3DTexture9Impl_AddDirtyRect
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};
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static void STDMETHODCALLTYPE d3d9_texture_wined3d_object_destroyed(void *parent)
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{
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HeapFree(GetProcessHeap(), 0, parent);
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}
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static const struct wined3d_parent_ops d3d9_texture_wined3d_parent_ops =
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{
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d3d9_texture_wined3d_object_destroyed,
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};
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HRESULT texture_init(IDirect3DTexture9Impl *texture, IDirect3DDevice9Impl *device,
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UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
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{
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HRESULT hr;
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texture->lpVtbl = &Direct3DTexture9_Vtbl;
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texture->ref = 1;
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wined3d_mutex_lock();
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hr = IWineD3DDevice_CreateTexture(device->WineD3DDevice, width, height, levels,
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usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool,
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texture, &d3d9_texture_wined3d_parent_ops, &texture->wineD3DTexture);
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wined3d_mutex_unlock();
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if (FAILED(hr))
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{
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WARN("Failed to create wined3d texture, hr %#x.\n", hr);
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return hr;
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}
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texture->parentDevice = (IDirect3DDevice9Ex *)device;
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IDirect3DDevice9Ex_AddRef(texture->parentDevice);
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return D3D_OK;
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}
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