wine/dlls/wined3d
Jason Edmeades 2003c7ab11 Add {G,S}etRenderState and {G,S}etTextureStageState support, and
ensure the stateblock is fully populated at device startup.
2004-12-13 13:35:38 +00:00
..
.cvsignore .spec.c files are no longer used for 32-bit dlls. 2004-03-24 03:36:44 +00:00
basetexture.c Add BaseTexture class support, call from d3d9. 2004-12-07 14:29:12 +00:00
device.c Add {G,S}etRenderState and {G,S}etTextureStageState support, and 2004-12-13 13:35:38 +00:00
directx.c Add {G,S}etRenderState and {G,S}etTextureStageState support, and 2004-12-13 13:35:38 +00:00
drawprim.c Add {G,S}etRenderState and {G,S}etTextureStageState support, and 2004-12-13 13:35:38 +00:00
indexbuffer.c Implement Material, Clip plane and Light support plus 2004-11-29 17:53:42 +00:00
Makefile.in Add {G,S}etIndices, {G,S}Viewport and enable the basic drawing 2004-12-09 11:42:34 +00:00
resource.c Add Get/Set Transform support, plus BeginScene (does nothing). 2004-11-28 15:04:41 +00:00
stateblock.c Add {G,S}etRenderState and {G,S}etTextureStageState support, and 2004-12-13 13:35:38 +00:00
utils.c Add {G,S}etRenderState and {G,S}etTextureStageState support, and 2004-12-13 13:35:38 +00:00
vertexbuffer.c Add Get/Set Transform support, plus BeginScene (does nothing). 2004-11-28 15:04:41 +00:00
vertexshader.c Create a wined3d interface, and generate a wined3d object in the d3d9 2004-09-23 04:34:27 +00:00
wined3d_main.c - Implement SetStreamSource 2004-11-23 13:52:46 +00:00
wined3d_private.h Add {G,S}etRenderState and {G,S}etTextureStageState support, and 2004-12-13 13:35:38 +00:00
wined3d.spec Create a wined3d interface, and generate a wined3d object in the d3d9 2004-09-23 04:34:27 +00:00