wine/dlls/wined3d
2013-06-26 18:45:37 +02:00
..
arb_program_shader.c wined3d: Fix handling of cnd instruction with coissue flag. 2013-06-26 18:45:37 +02:00
ati_fragment_shader.c
buffer.c wined3d: Handle pre-transformed vertices in the GLSL vertex pipe. 2013-06-14 11:46:31 +02:00
context.c
device.c wined3d: Handle pre-transformed vertices in the GLSL vertex pipe. 2013-06-14 11:46:31 +02:00
directx.c wined3d: Work around broken FFP fog with ARB shaders. 2013-06-19 20:09:53 +02:00
drawprim.c
gl_compat.c
glsl_shader.c wined3d: Fix handling of cnd instruction with coissue flag. 2013-06-26 18:45:37 +02:00
Makefile.in
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader_sm1.c
shader_sm4.c
shader.c
state.c wined3d: Pass fogstart==fogend to GL in fog table mode. 2013-06-19 20:09:53 +02:00
stateblock.c
surface.c wined3d: Fix NP2 surface repacking in surface_download_data. 2013-06-20 22:14:35 +02:00
swapchain.c
texture.c
utils.c wined3d: Handle pre-transformed vertices in the GLSL vertex pipe. 2013-06-14 11:46:31 +02:00
version.rc
vertexdeclaration.c
view.c
volume.c
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Work around broken FFP fog with ARB shaders. 2013-06-19 20:09:53 +02:00
wined3d.spec