wine/dlls/d3dcompiler_46/d3dcompiler_46.spec
2015-06-26 20:35:05 +09:00

26 lines
987 B
Python

@ stdcall D3DAssemble(ptr long str ptr ptr long ptr ptr)
@ stdcall D3DCompile(ptr long str ptr ptr str str long long ptr ptr)
@ stub D3DCompile2
@ stub D3DCompileFromFile
@ stub D3DCompressShaders
@ stdcall D3DCreateBlob(long ptr)
@ stub D3DDecompressShaders
@ stdcall D3DDisassemble(ptr long long ptr ptr)
@ stdcall D3DDisassemble10Effect(ptr long ptr) d3dcompiler_43.D3DDisassemble10Effect
@ stub D3DDisassemble11Trace
@ stub D3DDisassembleRegion
@ stdcall D3DGetBlobPart(ptr long long long ptr)
@ stdcall D3DGetDebugInfo(ptr long ptr)
@ stdcall D3DGetInputAndOutputSignatureBlob(ptr long ptr)
@ stdcall D3DGetInputSignatureBlob(ptr long ptr)
@ stdcall D3DGetOutputSignatureBlob(ptr long ptr)
@ stub D3DGetTraceInstructionOffsets
@ stdcall D3DPreprocess(ptr long str ptr ptr ptr ptr)
@ stub D3DReadFileToBlob
@ stdcall D3DReflect(ptr long ptr ptr)
@ stub D3DReturnFailure1
@ stub D3DSetBlobPart
@ stdcall D3DStripShader(ptr long long ptr)
@ stub D3DWriteBlobToFile
@ stub DebugSetMute